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Category: Editor’s Blog

The blog posts of Black Gate Managing Editor Howard Andrew Jones and Editor John O’Neill

New Treasures: Dangerous Waters, by Juliet E. McKenna

New Treasures: Dangerous Waters, by Juliet E. McKenna

Dangerous Waters Juliet E McKennaI’m such a sucker for paperbacks. Seriously, put a rogue with a sword and a ship on the cover, and I’ve got that thing to the cash register faster than you can say, “Paper or plastic?”

I think it’s partly because I find paperbacks very inexpensive. That wasn’t always the case. When I  made my weekly pilgrimage to downtown Ottawa bookstores in my teens, clutching ten bucks of hard-earned babysitting money, that was barely enough to get 2-3 paperbacks — if I was selective.

I agonized over each choice. Keith Laumer’s The Time Bender, or Fritz Leiber’s Swords Against Death? Edgar Pangborn’s West of the Sun, or Arthur C. Clarke’s Imperial Earth? These are the life choices that kept me up at night.

Today things are easier. For one thing, paperback prices haven’t budged in over 15 years. I paid $7.99 for a paperback copy of Connie Willis’s To Say Nothing of the Dog in 1998, and I paid $7.99 for the copy of Juliet E. McKenna’s Dangerous Waters I bought last week.

That’s an incredibly long period for anything to be stable in publishing — look at how paperback prices quadrupled in the 15 years between 1965 (around a buck) and 1980 (around 4-5 bucks).

Paperback prices won’t stay this way for long. But while they do, I’m enjoying them. $7.99 (minus my 10% Barnes & Noble member discount) is still an impulse buy for me. Which means I can pick up a book based on nothing more than a cool cover, and take it home guilt free.

I have no idea what it says on the back of Dangerous Waters, but I think I’ll read it now and find out.

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Vintage Bits: Sword of Aragon

Vintage Bits: Sword of Aragon

Sword of AragonI’m a huge fan of computer games, and especially role playing games. Perhaps the thing I enjoy most about them is they’re so clearly descended from the hobby I loved as a teen — desktop role playing and Dungeons and Dragons, itself a direct descendent of Sword & Sorcery as written by Robert E. Howard, Jack Vance, Roger Zelazny, and Fritz Leiber.

The things I cherished as a young man have grown up and conquered Western Civilization. The only thing that could be better would be if the Spider-Man and Avengers comics I zealously collected forty years ago suddenly spawned billion-dollar media properties — but come on, what are the chances of that?

But back to computer games. This isn’t going to be a computer-games-aren’t-as-great-as-they-used-to-be diatribe. The fact is, modern computer games are fabulous. I can sit on my couch for hours and be thoroughly entertained watching my son play games like Arkham City, Heavy Rain, Borderlands and Enslaved. These are truly immersive experiences, with captivating plots, great characters, and outstanding pacing.

Still, you’ll notice that I didn’t say I played these games. No, my enjoyment these days is pretty much limited to watching Drew play.

I don’t game much any more. That’s not because the games suck; it’s because I grew up with a very different kind of gaming experience, and the games I want to play just aren’t made any more.

I’m not asking for the industry to roll back 20 years. What I really want to do is play all those great old games once more — something that is sadly impossible, unless I can find a way to get my old IBM 286 machine to boot up again.

What games are those? Old school dungeon-crawls, like Wizardry, Pool of Radiance, Dungeon Master, and Dragon Wars. Science Fiction RPGs like Starflight and BattleTech: The Crescent Hawk’s Inception. Adventure games like The Lurking Horror and The Secret of Monkey Island. And tactical wargames like MechCommander.

And especially the brilliant blend of wargaming, role playing, and adventure gaming that is the underrated classic Sword of Aragon, one of the finest fantasy games ever made.

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New Treasures: Iron Kin, by M.J. Scott

New Treasures: Iron Kin, by M.J. Scott

Iron KinWe work in a genre ruled by series. It makes for some tough choices sometimes.

Case in point: I just received a review copy of M.J. Scott’s new novel Iron Kin. It looks like a fun, quick read with an intriguing setting and what could be a genuine POC on the cover:

Imagine a city divided. Fae and human mages on one side, vampire Blood Lords and shape-shifting Beast Kind on the other. Between these supernatural forces stands a peace treaty that threatens to shatter at the slightest provocation….

I was raised to do the right thing. But to my family that means staying safe behind the walls of human society. To be a respectable metalmage and never put myself at risk. But the treaty is faltering. And if it fails, nothing is safe. To help save the city and everyone I care about, I will use whatever means I can to ensure the negotiations to renew the treaty are successful — even if that means forging an alliance with a man who is the very opposite of the right thing….

Fen is trouble. Wild. He would rather bind himself in iron and drink himself into oblivion than learn to master the visions that come to him. Those visions might just hold the key to peace, and it seems that my power might hold the key to his control — if I can keep it around him….

Normally I’d plop down in my big green chair with my dog Pepper at my feet, and give it a try. Except for these tiny words at the bottom: A novel of the Half-Light City.

In the fantasy world, that’s code for: This isn’t the first book, dummy. According to a hasty Amazon search, Iron Kin is actually the third book, following Shadow Kin (2011) and Blood Kin (2012), neither of which I have.

And that brings us to those tough choices I mentioned. Do I set it aside and set out on a quest for the first one? Or do I settle in with Iron Kin, and figure things out as I go?

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What Makes a True Hero? Announcing the Winners of the Writing Fantasy Heroes Contest

What Makes a True Hero? Announcing the Winners of the Writing Fantasy Heroes Contest

Writing Fantasy HeroesThree weeks ago, we asked Black Gate readers to tell us about their ideal hero in one paragraph or less. It could be a fictional character, or a general description of those qualities that make a hero ideal.

In return, we offered to award a copy of the new book, Writing Fantasy Heroes, edited by Jason Waltz and published by Rogue Blades Entertainment, to three lucky winners.

Those three winners will be randomly drawn from the list of all the entrants.

Before we announce the winners, let’s have a look at some of the best entries. As much as we’d like to, we can’t reprint all the entries we received, so we’ll limit it to the 20 we found most insightful, well written, or original. We’ll start with Daran Grissom, who tells us an ideal hero is:

Someone who, when confronted by the possibility of adventure, enters into it reluctantly, but with determination. A man or woman with a unique trait or skill who is delivered, by fate or vocation, to a place where he or she chooses to go above and beyond what is reasonably asked of them. An exceptional person, in exceptional circumstances, doing exceptional things. That is a hero.

A fine summary, and we’ll see plenty of examples in the next 19 entires — including Han Solo, Conan, Kane, The Gray Mouser, and of course John Wayne.

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Vintage Treasures: Chaosium’s Thieves’ World

Vintage Treasures: Chaosium’s Thieves’ World

Thieve's World Chaosium-smallThere was a time when shared-world fantasy was brand new, and taking the genre by storm. That time was 1979, and the man at the helm was Robert Lynn Asprin, a midlist novelist who had never edited anything before in his life.

Robert Lynn Asprin was the guest of honor at one of the first science fiction conventions I ever attended, Maplecon 2 in Ottawa in 1979. He was a spirited and self-deprecating guest, telling stories of Joe Haldeman and Poul Anderson gently correcting his spelling and grammar (“These are the people I’m supposed to be editing?!”) as he midwifed the birth of what would become one of the most successful fantasy franchises of the 20th Century: Thieves’ World, the Ace paperback anthology that triggered an explosion in shared world fantasy over the next two decades. Thieves’ World eventually encompassed thirteen collections and over half a dozen original novels, published between 1979 and 2004.

It wasn’t the only new trend to emerge at the end of the 70s in fantasy fiction — in fact, it wasn’t even the biggest. The influence of Dungeons and Dragons was cresting at the same time, and with the publication of Margaret Weis and Tracy Hickman’s Dragons of Autumn Twilight, the first DragonLance novel, in 1984, the two genres finally collided, and neither would ever be the same again.

As fantasy fiction and gaming gradually blended throughout the 80s, it didn’t just mean that bookstores were flooded with gaming novels. Gaming stores likewise were invaded with a new generation of book-inspired titles, from Iron Crown’s Middle Earth Role Playing to Chaosium’s Call of Cthulhu, and TSR’s Conan and Lankhmar properties, just to name a few.

These two juggernauts of 20th Century fantasy, Thieves World and role playing, came together in 1981 with the release of the Thieves’ World boxed set from Chaosium, a singular accomplishment that has been called the “Rosetta Stone of early roleplaying.”

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The Guardian Selects the Best Young SF and Fantasy Novelists

The Guardian Selects the Best Young SF and Fantasy Novelists

Elizabeth May The FalconerBack when I used to subscribe to Granta magazine, I enjoyed their semi-annual lists of Best Young Writers. This year’s list came out recently, and this morning I came across an article in The Guardian pointing out that no equivalent list for genre fiction exists, and asking, “If it did, who might be on it?”

The author, Damien Walter, endeavors to answer his own question, supplying an intriguing list of 20 SF and Fantasy authors under 40:

Joe Abercrombie is the self-proclaimed Lord of “grimdark” epic fantasy, whose writing displays a wit and style beyond the battle sequences and torture scenes that dominate the gritty world of grimdark. NK Jemsin brings an immense storytelling talent to the tradition of epic fantasy, with a series of beautiful stories that have garnered Hugo, Nebula and World Fantasy award nominations. The Throne of the Crescent Moon by Saladin Ahmed is notable for its middle-eastern fantasy setting, but the work’s real strengths are its deep sense of irony and dark humour. And of course British author China Miéville has re-worked the fantasy genre into many and varied weird forms from Perdido Street Station to Embassytown, though he is technically ineligible, as he turned 40 last year.

Catherynne Valente’s novels and stories range widely across the fantastic, but it is her dark urban fantasies such as Palimpsest that best showcase her baroque prose style. Tom Pollock’s debut The City’s Son marked the appearance of a powerful new imagination in SF, and hopes are high for the upcoming sequel. As they are for the debut novel of Elizabeth May, with The Falconer among the most anticipated fantasy novels of 2013.

This list fills me with hope for our genre, and simultaneously makes me feel very old at 48.

You can see the complete list here.

Barnes and Noble Calls Out the 20 Best Paranormal Fantasy Novels of the last Decade

Barnes and Noble Calls Out the 20 Best Paranormal Fantasy Novels of the last Decade

sandman slimPaul Goat Allen at Barnes&Noble.com has compiled a list of the Top 20 Paranormal Fantasy Novels of the last ten years.

What is “paranormal fantasy” exactly, as opposed to, say, “fantasy?” Paul seems to be using it to encompass contemporary fiction with supernatural elements, including horror, urban fantasy, and paranormal romance — but apparently not science fiction, or secondary world fantasy. Here’s Paul’s loose attempt at a definition:

We are in the midst of a glorious Golden Age of paranormal fantasy — the last ten years, specifically, in genre fiction have been nothing short of landscape-changing. The days of rigidly defined categories (romance, fantasy, horror, etc.) are long gone. Today, genre-blending novels reign supreme: narratives with virtually limitless potential that freely utilize elements of fantasy, romance, mystery, horror, and science fiction…

The list below includes 20 novels that are not only extraordinarily good, but have also dramatically influenced — and continue to influence — the course of the genre.

A bold claim, but I think he’s not far off. As the years go by, fantasy has seeped inexorably into the mainstream — witness the success of Game of Thrones, Harry Potter, Twilight, etc — and writers of all genres seem to be dipping into the fantasy pool with fewer reservations. The result is a public that accepts zombie westerns and modern-day vampire mysteries without batting an eye.

Regardless of how much you want to read into Paul’s list, you’ll find plenty of good reading on it, including books by Cherie Priest, Seanan McGuire, Patricia Briggs, Charlaine Harris, Laurell K. Hamilton, Kim Harrison, Kat Richardson, Marcus Pelegrimas, Stacia Kane, Jim Butcher, and Richard Kadrey.

Check out the complete list here.

The Fantasy of 47North

The Fantasy of 47North

The Scourge of MuirwoodOver the last few months, 47North has become a publisher to be reckoned with.

Founded in October 2011 as the seventh imprint of Amazon Publishing, 47North — named for the latitude of Amazon’s headquarters in Seattle — publishes science fiction, fantasy, and horror. In just 18 months, they’ve created an extremely impressive catalog, including a lot of terrific fantasy.

Recent releases include Ania Ahlborn’s Seed, B.V. Larson’s Technomancer, Megan Powell’s No Peace for the Damned, the anthology Oz Reimagined: New Tales from the Emerald City and Beyond, edited by John Joseph Adams and Douglas Cohen, all three volumes in Jeff Wheeler’s Legends of Muirwood trilogy, and many others.

One of their most ambitious endeavors is The Foreworld Saga, a multi-volume historical fantasy epic chronicling the birth of Western Martial Arts by Neal Stephenson, Greg Bear, Mark Teppo, and an ensemble team of authors. Begun as a series of online stories, the complete saga has been re-packaged in three handsome novels and an ever-increasing number of shorter works.

47North has also heavily supported Amazon’s Kindle with Kindle Serials, a group of serial novels instantly delivered to readers as they’re published. So far they include Gooseberry Bluff Community College of Magic: The Thirteenth Rib by David J. Schwartz, The Outer Rims by Clint Morey, and The Scourge by Roberto Calas.

Near and dear to our hearts, 47North have also proven to be avid supporters of short fiction, publishes a fine assortment from a number of writers, including “Oz Reimagined: The Boy Detective of Oz: An Otherland Story” by Tad Williams and “Seer: A Foreworld Sidequest” by Mark Teppo.

Their website also highlights some very intriguing upcoming fantasy, including Romulus Buckle & the City of the Founders by Richard Ellis Preston Jr, the first volume in The Chronicles of the Pneumatic Zeppelin: Ania Ahlborn’s The Shuddering: and Mark T. Barnes’s The Garden of Stones.

With all the recent bad news in the publishing world, it’s good to see some innovative and exciting work coming from relatively new publishers. Try them out, support the writers you like, and help 47North have a long and storied career in fantasy.

Disney Shutters LucasArts

Disney Shutters LucasArts

LucasArtsBuilding on this week’s ongoing theme of death and dismay is the news that Disney has shut down legendary software house LucasArts.

LucasArts was founded in 1982, and released its first computer games in 1984. It published some of the finest and most admired games ever made, including Their Finest Hour (1989), The Secret of Monkey Island (1990), Star Wars: TIE Fighter (1994), Full Throttle (1995), Grim Fandango (1998), and Star Wars: Knights of the Old Republic (2003).

In an official statement the company said:

After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company’s risk while achieving a broader portfolio of quality Star Wars games.

LucasArt offices were closed Wednesday by Disney, and about 150 employees were laid off. All current projects, including Star Wars: First Assault and Star Wars: 1313, have been canceled.

The closure is no surprise for industry observers, after recent ominous developments. Its last few releases, including Kinect Star Wars, were disappointments, and most recent hit Star Wars titles were developed by outside licensees. Several recent titles (such as Star Wars Battlefront III) were canceled before release, and the company announced a freeze on all hiring and product announcements in September.

Fans became more optimistic when Disney acquired LucasFilm in October, but it’s clear new management was unable to turn the struggling software house around. Additional details are at GameInformer and Wikipedia has a complete list of LucasArts releases over the last three decades.

Altogether, it’s been a rotten week for fans of SF and fantasy.

New Treasures: Without a Summer by Mary Robinette Kowal

New Treasures: Without a Summer by Mary Robinette Kowal

Without a SummerI attended the launch party for Mary Robinette Kowal’s Without a Summer here in Chicago this week. I don’t get to go to many launch parties — I  tend to eat all the hors d’oeuvres, and word gets around.

The venue was fabulous, the company and conversation were marvelous, and everyone pretended not to notice when I pocketed the leftover cheese. Best of all, my review copy of Without a Summer had just arrived, and Mary told me it was the first copy she had ever autographed. (She wrote a tidy “#1” and “Thanks for being my first” on the title page, which is the kind of thing which makes up for every party you’ve ever missed in your life.)

Without a Summer is the third novel in the Glamourist Histories, which began with the Nebula nominees Shades of Milk and Honey and Glamour in Glass.

Regency pair Jane and Vincent Ellsworth go to Long Parkmeade to spend time with Jane’s family, but quickly turn restless. The year is unseasonably cold. No one wants to be outside and Mr. Ellsworth is concerned by the harvest, since a bad one may imperil Melody’s dowry. And Melody has concerns of her own, given the inadequate selection of eligible bachelors. When Jane and Vincent receive a commission from a prominent family in London, they decide to take it, and take Melody with them. They hope the change of scenery will do her good and her marriage prospects — and mood — will be brighter in London.

Once there, talk is of nothing but the crop failures caused by the cold and increased unemployment of the coldmongers, which have provoked riots in several cities to the north. With each passing day, it’s more difficult to avoid getting embroiled in the intrigue, none of which really helps Melody’s chances for romance. It’s not long before Jane and Vincent realize that in addition to getting Melody to the church on time, they must take on one small task: solving a crisis of international proportions.

Without a Summer was published by Tor Books on April 2, 2013. It is 364 pages in hardcover, priced at $24.99 ($11.99 for the digital edition). Josh Wimmer reviewed the first book in the series, Shades of Milk and Honey, here.