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Category: Editor’s Blog

The blog posts of Black Gate Managing Editor Howard Andrew Jones and Editor John O’Neill

Vintage Treasures: Charles de Lint’s Wolf Moon, and a Tale of Roving Booksellers

Vintage Treasures: Charles de Lint’s Wolf Moon, and a Tale of Roving Booksellers

Wolf Moon Charles de Lint-smallIt pays to know excellent booksellers.

On Tuesday, Rich Warren, co-owner of Starfarer’s Despatch, posted a pic of Charles de Lint’s 1988 Signet paperback Wolf Moon on Facebook and later this brief review:

What a blast. Just finished this one this morning. A tale sympathetic to the Werewolf, and told from his point of view. I know there are De Lint fans who enjoy his urban fantasy (Newford) more but the great writing is still present in these older fantasies.

My comment was concise, but completely heartfelt: “I need this book! Rich, sell me one!”

I meant it, too. Wolf Moon was reprinted in 2004, with a generic urban fantasy cover, but the 1988 paperback original, which boasts a fabulous cover by Dean Morrissey, showing a werewolf relaxing in The Inn of the Yellow Tinker, is much harder to come by.

Three days later, I returned from my business trip to Las Vegas. I drove straight from the airport to the Westin hotel in Lombard, Illinois, and arrived shortly before the Dealer’s Room closed at Windy City Pulp and Paper, one of my favorite local cons (the write-up I did on last year’s is here). I wasn’t in the room five minutes before I heard a friendly voice calling my name: Arin Komins, Rich’s wife and the other half of the splendid enterprise that is Starfarer’s Despatch.

“We have a book for you,” Arin said. We found Rich and, sure enough, he pulled a beautiful, unread copy of Wolf Moon out of his backpack.

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Tales From Windy City Pulp and Paper

Tales From Windy City Pulp and Paper

The Weapon Shops of IsherThis coming weekend, Friday April 25th through Sunday April 27th, is Doug Ellis’s magnificent celebration of all things pulp, the Windy City Pulp and Paperback Convention here in Chicago, in nearby Lombard, Illinois.

Windy City is one of my favorite local cons. I’ve written about it before, and in fact I’ve been attending the show for around 10 years. 2012 was perhaps the most successful show in some years, considering I returned with a fabulous assortment of mint-condition fantasy and science fiction paperbacks from the collection of Martin H. Greenberg. See the article and photos from that show in my 2012 post, “Thank You, Martin H. Greenberg (and Doug Ellis).”

The show has been growing steadily over the years. Doug and his cohorts have added a film program, an Art Show, panels, an auction, readings, and more programming, but the real draw continues to be the massive Dealer’s Room, a wall-to-wall market crammed with pulps, paperbacks, rare DVDs, posters, artwork, comics, and much more.

I jotted down a few notes last year, and promised myself I’d write them up before the 2014 convention, to let folks who may be on the fence about attending (or those sad and lonely souls who, like me, just enjoy reading far-off convention reports), know what they’re missing.

In 2013, the list of Dealers was the longest I’ve ever seen, boasting some 80 vendors. They had to add more space, and it took even longer to walk the floor. Doug reported that he sold more tables than at any previous convention, and in record time.

If there’s a drawback to the show, it’s that the Dealer’s room closes at 5:00 pm. That made it impossible for me to make it there after work on Friday. My weekly D&D game with my kids kept me tied up until after 3:00 pm Saturday, which meant that by the time I made the show on Saturday, I had less than half an hour to walk the floor before it closed.

I put the time to good use. After a few years, you tend to find a few favorite sellers and I searched them out immediately.

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2014 Hugo Award Nominees Announced

2014 Hugo Award Nominees Announced

The nominees for the 2014 Hugo Awards have been announced by LonCon 3, the 72nd World Science Fiction Convention, and let’s not mince words: it’s a wacky ballot.

What’s so wacky about it? Well, to start with, the novel category includes The Wheel of Time. That’s right, the complete series. Which means that 2013 novels likes Parasite by Mira Grant and Ancillary Justice by Ann Leckie will be up against one of the great phenomena in publishing history, a series spanning more than 20 years with combined sales of 44 million (to put that in perspective, George R.R. Martin’s A Song of Ice and Fire, which includes A Game of Thrones, has sold a paltry 24 million copies). Not exactly sure how that happened, but I wouldn’t want to be one of the other novel nominees this year.

There are additional surprises. Analog magazine, effectively shut out of Hugo nominations for many years, has surged back into the limelight with two nominations (both for Brad Torgersen), and the traditionally strong Asimov’s SF and F&SF both come away empty-handed. Some folks are laying the credit (or blame) for that on an organized campaign of bloc voting by nominee Larry Correia, which successfully placed as many as seven nominees on the ballot… but really, every year someone gets accused of bloc voting and it’s tough to blame someone for having enthusiastic fans.

It’s a triumph for Tor.com, with no less than four short fiction nods — more than all the print magazines combined. And the highly regarded Clarkesworld, which led the pack for short fiction nominations last year, didn’t make the ballot at all.

There are lots of people to congratulate, including several Black Gate contributors on the list, but I’d like to give a special shout-out to Scott Taylor, who acquired Dan Wells’s The Butcher of Khardov while he was an editor at Privateer Press. While I’d have to do some research to confirm it, I believe this is the first piece of licensed fiction to be nominated for a Hugo Award for Best Novella. Congrats on helping to make history, Scott!

The nominees for the 2014 Hugo Awards are:

Best Novel

Warbound, Larry Correia (Baen)
Parasite, Mira Grant (Orbit)
The Wheel of Time (complete series), Robert Jordan & Brandon Sanderson (Tor)
Ancillary Justice, Ann Leckie (Orbit)
Neptune’s Brood, Charles Stross (Ace)

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George R.R. Martin is Spoiling HBO’s Game of Thrones

George R.R. Martin is Spoiling HBO’s Game of Thrones

George RR Martin A Game of Thrones-smallThis article has been making the rounds on the Internet since it was posted yesterday at UK satire site Underground Magazine — and it’s too good not to share. Funny as it is, the numerous outraged comments it’s received, from shall-we-say less informed fans of the HBO show, are equally hilarious (some of the comments were posted on Weird Tales’ Facebook page).

The entertainment industry was today warning fans of the popular HBO series Game Of Thrones to avoid ‘at all costs’ a series of books by a rogue enthusiast named George R.R. Martin, who has written five whole volumes consisting solely of spoilers for the popular television show.

“This man is dangerous and wants to ruin everyone’s enjoyment of a much-loved fantasy drama.” said executive producer D. B. Weiss. “It’s a sad symptom of today’s ‘binge’ culture that people can’t just wait and enjoy things as they are released. They want everything at once…”

Some of the books in question, which add up to a total of some 4,200 pages, contain so many spoilers that they have had to be split into volumes. HBO executives are investigating how Martin is able to work on new editions set far in advance of the current TV series.

TV fan Simon Rix told us he “picked up a copy of one of the books thinking it was a companion piece or a spin-off from the TV show, but after reading all of them in one week, I had the whole show ruined for me in intricate detail. There were characters I’d never heard of, plot lines that went way off course, and not nearly as much nudity.”

Read the complete article here.

A Classic Moral Panic: The BBC on The Great 1980s Dungeons & Dragons Panic

A Classic Moral Panic: The BBC on The Great 1980s Dungeons & Dragons Panic

D&D boxed sets-smallIf you’re as old (and as good-looking) as I am, you probably remember the occasional media hysterics surrounding Dungeons and Dragons in the late 70s and early 80s. Reports of teens committing suicide after playing D&D, getting lost in steam tunnels, turning to devil worship… it got to be almost routine by the mid-80s. You didn’t even pay attention after a while.

It certainly caused problems for some gamers, though. I knew of a few who were forbidden to play D&D by their parents. My own parents certainly heard the reports, but my Dad had a practical solution… he asked to sit in on a game. He rolled up a character named Drawde (Edward spelled backwards) and trooped down in the dungeon with us.

It was a decent enough session, actually, although my brother Mike and I exchanged a few wide-eyed glances as Dad started busting in dungeon doors. My older sister Maureen tagged along, and even my Mom joined in for a while. I remember Maureen found a +1 ring and when I explained it protected her from attack, she sauntered to the front of the party and started talking smack to the next group of orcs they ran in to.

She got peppered with arrows, and my father had to come to her rescue. She hung out in the rear after that. “Anyone want to buy a magic ring?” she asked.

We never had another family session of D&D. But my father was apparently satisfied that the game wasn’t leading Mike and I towards eternal damnation and we were never questioned after that, even as the press reports about the game got crazier. I think I still have Dad’s character sheet somewhere.

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Kirkus Looks at The Meteoric Rise and Fall of Gnome Press

Kirkus Looks at The Meteoric Rise and Fall of Gnome Press

judgment-nightThe legendary Gnome Press, founded by David Kyle and Martin Greenberg in 1948, put some of the most important SF and fantasy ever written between hard covers for the first time — including C.L. Moore’s Judgment Night and Shambleau and Others, The Coming of Conan and Conan the Conqueror by Robert E. Howard, Clifford D. Simak’s City, Robert A. Heinlein’s Sixth Column and Methuselah’s Children, Two Sought Adventure by Fritz Leiber, plus Arthur C. Clarke, Edward E. Smith, L. Ron Hubbard, Leigh Brackett, Murray Leinster, A. E. van Vogt, and dozens of others. It kept the genre’s most important writers in print, at a time when they appeared only in magazines, and in the process introduced them to a whole new generation.

Andrew Liptak at Kirkus Reviews has dug into the history of the press with an excellent piece, part of his ongoing look at the origins of SF and fantasy in America. Here’s his retelling of one of Gnome Press’s most famous acquisitions:

In 1950, Isaac Asimov began looking for a new home for some of his short stories… Rebuffed by his current publisher, Doubleday (who wanted new material, rather than repackaged short stories), Asimov approached Greenberg, who was eager to publish his stories. Asimov pulled together nine of his robot stories… into a single volume called I, Robot. Gnome released the collection at the end of 1950, with some of the stories reworked to include his character, Susan Calvin, telling a larger story of the evolution of robotics. The collection was a successful one, and Asimov brought Greenberg another series of books for which he would be well known: Foundation. First serialized in magazines, Gnome brought Asimov’s Foundation trilogy to hardcover between 1951 and 1953.

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Descend Into the Depths of the Earth in Forgotten Realms: Underdark

Descend Into the Depths of the Earth in Forgotten Realms: Underdark

Forgotten Realms Underdark-smallI’ve been fascinated with underground gaming ever since I took my first steps in Gary Gygax’s imaginative underworld in the classic 1978 AD&D module D1: Descent into the Depths of the Earth. That adventure — which first introduced the complex and sinister machinations of the drow — was one of the most popular ever released for AD&D and it has been much copied and imitated over the decades since.

A message not lost on TSR and WotC over the years, who have explored and expanded on Gygax’s concept of ancient and hostile subterranean civilizations in several releases — especially the popular Underdark products. With the publication of D&D Third Edition, the masterminds at WotC commissioned an updated version of Underdark for their Forgotten Realms setting, and it appeared in hardcover in 2003.

All of which is background to explain why I was sitting in the front row at the Spring Games Plus Auction and nimbling up my bidding arm when I saw a brand new copy of Underdark make its way to the auction block.

Bidding opened at a buck and was never very enthusiastic. D&D supplements one or two editions out of date don’t seem to command much interest these days and I walked away with it for the criminal price of seven bucks.

Their loss. Underdark is a terrific buy for any D&D gamers looking to add a fully fleshed-out subterranean setting to their existing campaign.

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The Top 50 Black Gate Posts in February

The Top 50 Black Gate Posts in February

AD&D DMGScott Taylor’s massive survey of the top artists working in the role playing industry since its birth — the latest in his popular Art of the Genre series — was our most popular article last month.

In second and third place were our reports on the latest fan turmoil inside the Science Fiction Writers of America (SFWA), including a series of ugly personal attacks on ex-SFWA Vice President Mary Robinette Kowal.

Fourth was the first installment of Jon Sprunk’s Firefly retrospective, now up to seven chapters.

For fifth place it was back to the People-Behaving-Badly part of our program, with a report on Macmillan Associate Director of Contracts Sean P. Fodera’s threat to sue everyone who linked to the Daily Dot report on his attack on Mary Robinette Kowal (including Black Gate, presumably). We’re still waiting for that thick Fed Ex envelope from a legal firm.

The complete Top 50 Black Gate posts in February were:

  1. Art of the Genre: The Top 10 RPG Artists of the Past 40 Years
  2. Robert Silverberg, Gregory Benford, Dave Truesdale call for Changes to SFWA
  3. SFWA Ugliness Spreads to Personal Attacks on Mary Robinette Kowal
  4. Firefly, a Retrospective – Part 1
  5. Sean P. Fodera Threatens to sue 1,200 Writers
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Vintage Treasures: Universe 13 edited by Terry Carr

Vintage Treasures: Universe 13 edited by Terry Carr

Universe 13 Terry Carr-smallLast Sunday, I was busy complaining about the apparent death of the original SF and fantasy paperback anthology series (as one does), when it occurred to me that I should probably read a few of the books I was talking about.

Nothing like waxing nostalgic and working up a good frothy indignation at the death of a vital part of American culture to remind you that your memories on the subject are actually kinda vague and unspecific. It’s a crime that Universe is no longer being published! It was a source of some of the most brilliant SF of the 70s! I think. Wait, which one was Universe again?

So I decided to start by reading Universe 13. Partly because Terry Carr really was a terrific editor and he knew how to put together a splendid anthology. But mostly because I found a copy in easy reach in a stack of vintage paperbacks and I didn’t have to get up out of my big green chair.

I’ve talked about Universe before, especially about Carr’s insight into the field. One of the most famous quotes about science fiction comes from his introduction to Universe 3, which I printed in 2012 and I’d like to reprint here:

When aficionados of this field get together, that’s a standard topic of discussion. When was science fiction’s golden age? Some say the early forties, when John W. Campbell and a host of new writers like Heinlein, Sturgeon and van Vogt were transforming the entire field; others point to the early fifties, to [editors] H.L. Gold and Anthony Boucher and to such writers as Damon Knight, Alfred Bester and Ray Bradbury. Some will lay claims for the late sixties, when the new wave passed and names like Ballard, Disch and Aldiss came forward. There are still people around, too, who’ll tell you about 1929 and David H. Keller, E.E. Smith and Ray Cummings.

The clue in most cases is when the person talking first began to read science fiction. When it was all new, all of it was exciting. Years ago a friend of mine, Pete Graham, tersely answered the question “When was the golden age of science fiction?” by saying “Twelve.” He didn’t have to explain further; we knew what he meant.

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Explore the Echoes of a Vanished Product Line in Lost Empires of Faerûn

Explore the Echoes of a Vanished Product Line in Lost Empires of Faerûn

Lost-Empires-of-Faerun-smallI’m still processing the boxes of gaming loot I brought home from the Spring Games Plus Auction. Honestly, this could take a while. You may want to get a coffee or something.

I find it fascinating to watch the items that set off a bidding frenzy. The Descent games I talked about last time, for example. Or absolutely any expansion sets for Wizard of the Coast’s out-of-print Heroscape — lordy, yes. I wish I had a closet filled with those babies. I’d retire to Bermuda.

But it’s no fun to bid on stuff that far out of my price range. Gape while everyone else bids like crazy? Sure. But bid yourself? No. It’s like asking the Homecoming Queen to Prom. Sure, everybody’s doing it, but it ain’t easy on your self-esteem.

But you know what is fun to bid on? Cheap stuff, and especially cheap stuff that was once very expensive. Like premium D&D products that are now one or two editions out of date and selling at rock bottom prices. Items like a brand new copy of Lost Empires of Faerûn, which originally retailed for $29.95 and which I snapped up for 6 lousy bucks.

Let me paraphrase from the back of the book. Something, something, secrets of past empires of the Forgotten Realms, comprehensive sourcebook, new feats, stuff, prestige classes, magic stuff, equipment stuff. Can I use this to put together an adventure in 10 minutes when I manage to forget game night switched to Friday? Yes? I’m sold.

Apparently, the book also contains gaming advice on ruins, including rules for how to build and sustain a ruin-based campaign, a bunch of detailed adventure sites with maps, artifacts, and some new monsters. You had me at “ruin-based campaign.” Take my money already.

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