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More From Pathfinder’s Lost Omens Setting

More From Pathfinder’s Lost Omens Setting

Since Pathfinder Second Edition is a complete revamp of the Pathfinder rules system, they have balanced supplement releases that focus on the rules with those that provide Second Edition expansions of their Lost Omens setting on the planet of Golarion. That setting has been explored in depth by Paizo for over a decade, in supplements for D&D 3.5 that predated the release of Pathfinder First Edition, so they have a large foundation to build upon with new setting material for Second Edition.

While some of those – like Lost Omens: Gods and Magic and the Lost Omens: World Guide – have had a lot of mechanics that can be incorporated into game play, their main focus is narrative, providing setting information that Gamemasters can use in planning out a story set in the world of Golarion. Their two most recent supplements in the Lost Omens line have focused a bit more on the narrative.

In Absalom: City of Lost Omens (Paizo, Amazon), the emphasis is on a single city. The “city at the center of the world,” Absalom is the largest, most cosmopolitan city in the entire Lost Omens setting. A variety of adventures and scenarios have been set there, including the entire Agents of Edgewatch (Paizo, Amazon) adventure path, so there’s no shortage of previous material for them to draw on in this 400-page tome about the city.

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Guns and Gears in Pathfinder Second Edition

Guns and Gears in Pathfinder Second Edition

I recently covered Pathfinder‘s exploration of the magical arts in my review of their Secrets of Magic rulebook. At the more physical end of the spectrum, the Guns and Gears supplement explores the role of firearms, clockwork devices, and other forms of impressive technology from the Pathfinder world, including the introduction of rarer classes into Pathfinder Second Edition: the Inventor and an update on the Pathfinder classic Gunslinger class.

With this book, they’ve definitely recognized that these two mechanical systems are in many ways very different, and might have very different audiences. While some might want a character to walk around with a gun, they aren’t interested in going full steampunk (or even clockwork punk) by incorporating this level of technology into the game setting on a regular basis. On the other hand, a player might want the technological aspects of steampunk, but feel that the firearms themselves don’t fit with their play style. As such, they book really splits these two sets of rule systems apart, so you can use the portion of the book you want to as see fit, or adopt all of these rules for your game.

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Diving Deeper into Pathfinder‘s Secrets of Magic

Diving Deeper into Pathfinder‘s Secrets of Magic

Magic is the cornerstone of a fantasy roleplaying game (although a good strong sword and armor usually helps). While over the years since it’s release Pathfinder Second Edition has had no shortage of emphasis on magic, from the classes, spells, and items contained in the Core Rulebook to those in the Gods & Magic supplement and the Advanced Player’s Guide, their release of Secrets of Magic really represents the most significant exploration of magical systems within Second Edition Pathfinder to date. In addition to the various magical systems and spells, this book provides two Pathfinder classes from First Edition, reworked for Second Edition: the Magus and the Summoner.

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The Season of Gaming: Pathfinder

The Season of Gaming: Pathfinder

Since its release at 2019 GenCon, the RPG Pathfinder Second Edition has been growing in popularity. With a character creation system that allows for immense character customization, it has won over many converts among the scores of existing fans of the game’s first edition, even with all of the difficulties involved in getting those fans together to play the game during a global pandemic.

It’s worth a quick recap of what Paizo has put out to support and expand this game in just a little over a year:

You can get the harcopies of these gaming resources through pretty much any game shop, but digital copies (as well as the hardcopies) are available directly through Paizo.com. If ordering Paizo products – including First Edition Pathfinder, Pathfinder Adventure Card, or Starfinder products – through their website, there’s a one-time promotional code of “holiday21” good through January 17, 2021.

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Pathfinder Second Edition and Virtual PaizoCon

Pathfinder Second Edition and Virtual PaizoCon

PathfinderGodsMagicSince GenCon 2019, there have been a number of great resources and supplements coming from Paizo to support their Pathfinder Second Edition roleplaying game. Last November, I covered the first two setting supplements, the Lost Omens Character Guide and Lost Omens World Guide. Players and Gamemasters alike have a slew of options available already, with even more slated to come by the end of the summer.

For those who don’t have time to plan or create adventures from scratch, they have one full Adventure Path, Age of Ashes, released, with the second, Extinction Curse, releasing its final volume in the next month. Each 6-volume Adventure Path for Pathfinder Second Edition takes players from level 1 through level 20, creating a truly epic campaign. Age of Ashes (Paizo, Amazon) involves the heroes discovering the secrets of an abandoned Hellknight fortress and its connection to an ancient evil force. Extinction Curse (Paizo, Amazon) is a circus-themed adventure, where the heroes must save the show while also investigating a plot to unleash an ancient curse, with a volume entitled Siege of the Dinosaurs. The upcoming Agents of Edgewatch (Paizo) is a fantasy cop adventure, as the heroes take on the role of law enforcement officers in and around the city of Absalom.

In addition, Paizo also releases a steady stream of smaller adventure scenarios to support the extensive Pathfinder Society Organized Play organization. Those adventures, available exclusively on PDF through Paizo.com, run about 4 hours per scenario, and players who play through them gain chronicle sheets that determine the amount of XP gained, as well as Fame & Reputation with various in-game factions, and of course gold and treasure. Characters also gain a variety of boons from these chronicle sheets, providing unique in-game benefits based on the previous adventures that they have completed. The structure of Pathfinder Society means that players can take the same character across a series of adventures at local game stores and conventions, and have the feel of being part of a larger adventure campaign.

Of course, that all assumes that game stores are open and conventions are taking place … but Paizo and gamers have stepped up to make sure there are opportunities to play, even in the midst of the dreaded “new normal.”

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Exploring Pathfinder‘s Age of Lost Omens

Exploring Pathfinder‘s Age of Lost Omens

LostOmensWorldGuideWith the release of Pathfinder Second Edition at GenCon in August, Paizo set out to once again re-capture fire in a bottle. They’d done it once before, a decade ago, when they took the ruleset of Dungeons & Dragons 3.5e, slapped it together with a ton of house rule modifications and other changes, and then rebranded it as the Pathfinder RPG. Here they were taking that very same Pathfinder RPG, which had itself grown wildly successful, and trying to create a new and compelling variant of that.

Having played a handful of the Pathfinder Second Edition games now, I’m finding quite a lot to like about it the system. But one of the things that drew me so powerfully to Pathfinder First Edition was when I got my hands on the Inner Sea World Guide. While the rules were great, the dynamic nature of the setting, with the rich diversity of nations and storytelling options, was what really engrossed me.

And clearly I’m not alone, because one of the first releases that Paizo planned to follow-up the release of Pathfinder Second Edition was the Lost Omens World Guide (Paizo, Amazon). The default setting for Pathfinder (both editions) is the Age of Lost Omens on the world of Golarian, and thus the name of the guide. This re-introduces the core of the Pathfinder setting, while at the same time introducing a quick infusion of new character creation and advancement options to supplement the basic rules.

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Pathfinder Second Edition

Pathfinder Second Edition

Pathfinder2EAs has been the case for the last few years, this year’s big Gen Con release was from the folks at Paizo. Two years ago we got the release of Starfinder. Last year was the release of the Pathfinder Playtest. And this year the Pathfinder Playtest reaches its fruition with the release of Pathfinder Second Edition, released into the wild at the beginning of August.

The gamer fanatics that we are here at Black Gate, we’ve been interested in this since Pathfinder Second Edition was first announced.  Last fall, I covered the Pathfinder Playtest, and most of the basic game mechanics introduced in the playtest stayed constant in the Second Edition release, even if some of the specifics changed.

The pacing is one of the best aspects of Pathfinder Second Edition. The action economy of having three actions each turn, and different tasks taking different numbers of those actions, helps keep players and the gamemaster moving smoothly through the turns. Each character can track their most common actions, based upon their character build, so that they can easily keep track of their options in the action economy.

The character design in Pathfinder Second Edition is around accumulating feats – ancestry & heritage feats, class feats, general feats, and skill feats – that allow for a wide range of diversity. Some of these feats also unlock uncommon task types, which players without those feats aren’t able to access. This keeps the distinctive customization that has really become the hallmark of the Pathfinder RPG over the last decade.

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Pathfinder Playtest Update

Pathfinder Playtest Update

PathfinderPlaytestSince Gen Con 2018, the Pathfinder Playtest has been in full swing, testing the new rule system that will form the basis for Pathfinder Second Edition, slated to release at Gen Con 2019. The game looks to streamline the system, and create a more coherent play experience across the diverse options that players of Pathfinder have available.

Participating in the Playtest

The major materials – the Pathfinder Playtest Rulebook and the Doomsday Dawn adventure book, as well as supplements like the Playtest Bestiary and pregenerated characters – are all available for free download from Paizo.com, so that anyone can participate in the playtest experience. Feedback is provided through the messageboards on the Paizo forum and also by entering survey data when you’ve run someone through an adventure or scenario.

In addition to the download of the Rulebook, you should also download the Rulebook Update sheet. This is updated regularly – every couple of weeks so far – and includes ongoing modifications to the rules, which are to be incorporated immediately. The biggest change was a pretty comprehensive revamp of the Death & Dying rules, although they’ve since gone in and modified some of the classes a bit, added an additional healing option for the Medicine skill, and made other changes as needed.

The Doomsday Dawn adventure book has a series of 7 adventures that are linked together in a campaign style, set over a period of ten years, but you don’t always play the same characters. The adventures begin at first level and then skip levels as you proceed. The characters you play at first level show up in subsequent adventures, at higher levels, but in between you play with some different characters, with some adventures focusing more on outdoor adventures or healing characters. The goal is that playing through the entire adventure, you’ll have an opportunity to test out lots of different play styles and aspects of the game.

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Origins Game Fair: Pathfinder Society Organized Play

Origins Game Fair: Pathfinder Society Organized Play

PathfinderPlaytestEarlier this week, I spoke briefly about attending my first Origins Game Fair event in Columbus, OH, over last weekend, and about the Origins Awards they handed out for best game products of the year. But I wasn’t there for the awards, of course. I was there for the games themselves.

Origins gave the one of the first real opportunities in the wild to see the upcoming Pathfinder Playtest in action. (It has previously been available at GaryCon, PaizoCon, and the UK Games Expo.) We have previously discussed the announcement by Paizo to release a public playtest at GenCon 2018 for their Second Edition, which will then release at GenCon 2019. Unfortunately for me, those events were fairly consistently sold out, and busy enough they didn’t want too many loiterers around the table to slow down the game for those actually playing. The tables were in a fairly accessible location, though, and the people playing seemed to be really enjoying themselves, but my attempt to get a glance at the character sheets were consistently thwarted. (I am signed up in one of the first Playtest slots at GenCon, though, so that I can provide feedback at that point.)

I’ve been following Paizo’s releases about the Pathfinder Playtest on their blog with interest, though, and was able to have a discussion with Paizo’s John Compton and Tonya Woldridge, to get some answers to the questions I had about how this would all play out … so to speak. John and Tonya are focused on the Pathfinder Society (and Starfinder Society) Organized Play program, so that’s where we spent the majority of our conversation. But before getting into the Organized Play questions, I wondered what to expect from a story-based perspective: Will Pathfinder Playtest (or Pathfinder 2nd Edition) come with a realm-shattering storyline?

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GenCon: The Pathfinder Post (featuring Starfinder)

GenCon: The Pathfinder Post (featuring Starfinder)

StarFinderFor years, the publisher Paizo has been one of the major presences at GenCon. I still remember years ago (2009, I believe) coming upon their booth and seeing a pile of hardcover books for their new (at the time) Pathfinder RPG Core Rulebook (now available in paperback, as well). I didn’t realize at the time that it was transforming the third edition of Dungeons & Dragons into a completely new and improved system of mechanics, and how many hours I would spend in the years to come pouring over their manuals, supplements, and novels.

Though they had some new releases this year, I was really interested in getting more information about their big 2017 release, the science fantasy game Starfinder RPG. We covered this when it was originally announced back in May, but a lot of questions were left open.

I sat down with James Sutter, the Creative Director of Starfinder, and author of two Pathfinder Tales novels, Death’s Heretic and The Redemption Engine. He is also continuing his work as the editor of the Pathfinder Tales line of books. Together with the work as the new Creative Director of Starfinder, this means it may be hard to fit in the writing of a third novel, but as a fan I’ll keep my fingers crossed. For now, he’s definitely got his hands full in bringing Starfinder RPG into the world.

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