How to Get From Worldbuilding (or Research) to Story
Worldbuilding is a thing.
People build Fantasy worlds for fun.
They’ve pretty much always done it, either collectively — like the storytellers who built Greek mythology and or theologians who created the medieval vision of Hell — or individually, like the quirky medieval mapmakers and of course Tolkien, and every modern GM who spends more time creating their world than playing in it, and every wannabe Fantasy author who loses themselves in the act of creation.
For a fictional world to live, however, somebody has to tramp its surface.
We need a Homer to dump Odysseus on the Island of the Cyclops, Dante to have Virgil lead him through the Circles of Hell, and “John Mandeville” — whoever he really was — to take us to the Land of Prester John. Meanwhile, Tolkien must stop building and start writing, the GM has to assemble their players, and the modern wannabe Fantasy author has to…
Ah. That’s the thing.
Once upon a time, you could just take your hero from A to B to C, picking up plot tokens or even just getting closer to the goal while having quirky adventures on the way. We now expect a little more from our authors.
How do you get from the cool world you just built — or researched — to an actual story?