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Blogging Marvel’s The Tomb of Dracula, Part Four

Blogging Marvel’s The Tomb of Dracula, Part Four

tod-20tod-19The Tomb of Dracula # 19, “Snowbound in Hell” is a sentimental favorite for me. This was the unlikely choice for Power Records to package with a 45 RPM record dramatizing the story, but it gave me my first taste of the series as a kid. This issue is a great character study with a snowbound Dracula and Rachel Van Helsing battling the elements to survive after their helicopter crashes in the frozen Alps. The ongoing subplots continue to build toward future storylines with Dr. Sun (still unseen) putting the vampire Brand through his paces while Quincy Harker learns Blade’s secret immunity to vampire bites. The story’s finish has Frank Drake successfully rescuing Rachel just seconds before she is about to fall victim to a starving Dracula who has been keeping her alive as a blood reserve. A nice change of pace issue that works well in developing the characters while advancing toward the inevitable showdown with Dr. Sun.

Issue 20, “The Coming of Dr. Sun” has Frank and Rachel hunting Dracula across the Alps by helicopter. Rachel reveals her traumatic childhood encounter with Dracula when he murdered her parents as part of his vengeance against the Van Helsing family. She reveals how Dracula was about to kill her until Quincy Harker’s timely arrival saved her. Dracula is captured by Dr. Sun’s minions who bring him to a secret hideout where Dr. Sun is revealed as a disembodied talking brain floating in a fish tank straight out of a 1950s B-movie. Clifton Graves survived the explosion aboard the ship and has been stitched back together and physically augmented by Dr. Sun. Graves attacks Dracula. Frank and Rachel stumble into the hideout and Graves is inadvertently killed by Rachel when she fires her crossbow at Dracula. The issue ends on a cliffhanger with Dracula, Frank and Rachel held captive by Dr. Sun.

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Blogging Marvel’s The Tomb of Dracula, Part Three

Blogging Marvel’s The Tomb of Dracula, Part Three

tod-131tod-141The Tomb of Dracula # 13, “To Kill a Vampire” really delivers on the promise of Marv Wolfman’s continuing storyline. Quincy Harker , Rachel Van Helsing, and Taj Nitall are overcome with grief over the loss of Edith Harker. Frank Drake is consumed with rage for his hated ancestor and Blade has no patience for their grieving and is eager to take the reins of the group or resume the hunt for Dracula alone. Clearly the group will continue to have issues functioning as a collective thanks to Frank and Blade’s respective personalities. Meantime, Dracula continues his reign of terror in London while an unseen Chinese criminal genius, Dr. Sun dispatches his minions to the morgue to reclaim the body of the vampire Brand.

There is a nice bit where Dracula attends a prize fight and is sickened by the spectators’ reactions to violence as entertainment. He fails to appreciate boxing as a sport from the perspective of the medieval conqueror he once was or the predator he has become. Following Edith’s cremation, there is a quiet interlude among the group of vampire hunters where Blade reveals his origin. His mother was killed by a vampire while giving birth to him. That one brief flashback provides all the information the reader needs to understand the character, his anger, and what drives him to obsessively hunt vampires. Again, Wolfman’s masterful skill with characters combined with Gene Colan’s stylish art sets this series well above the standard maintained by most comics of the era.

The issue races to a breakneck conclusion with Harker and his band of vampire hunters following a lead that takes them to Dracula’s hideout. The ensuing battle is particularly vicious. The vampire apparently has the upper hand thanks to his strength and supernatural powers when suddenly and unexpectedly Blade puts a knife through Dracula’s heart and kills him as the issue comes to an abrupt finish.

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Blogging Marvel’s The Tomb of Dracula, Part Two

Blogging Marvel’s The Tomb of Dracula, Part Two

tomb-of-dracula-7tomb-of-dracula-8Marv Wolfman took over scripting duties on Marvel’s The Tomb of Dracula with Issue 7. Despite the name, Wolfman was an unlikely choice for a horror title as he had never been much of a horror fan and had limited exposure to the character outside of Stoker’s original novel. Nonetheless, the decision to pair Wolfman with artist Gene Colan and inker Tom Palmer elevated the series to classic status and insured its reputation for decades to come.

Issue 7 quickly sets the stage with the introduction of Quincy Harker and his daughter Edith. Quincy is the son of Jonathan and Mina Harker born at the end of Stoker’s novel. Here he is a nearly blind old man confined to a wheelchair with his daughter and faithful dog Saint as his constant companions. He functions as a mentor to Rachel Van Helsing and Taj Nital and has welcomed Frank Drake into the fold. Quincy is an amateur inventor whose vampire hunting gadgets give the story a Bondian edge that works very well. Wolfman’s sense of history and character instantly deepens the story and gives the reader a reason to empathize beyond the immediate sense of good vs. evil.

His innate understanding of people as an amalgamation of family history, mistakes, joys, and tragedies is Wolfman’s greatest strength as an author. Even his Dracula, for all of his cruelty and savagery, is imbued with such humanity and dignity that one can’t help hoping all of them can find peace. Wolfman may be the first writer since Stoker to successfully treat the characters as real people that readers recognize as something other than stereotypes. Finding the key to that empathy is what elevates his take on the property above so many others.

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Blogging Marvel’s The Tomb of Dracula, Part One

Blogging Marvel’s The Tomb of Dracula, Part One

1-11tomb_of_dracula_2Marvel’s The Tomb of Dracula is beyond question the finest horror comic series ever produced – a fact made all the more amazing when one considers that since the original series ended, none of the many revivals (even those with the original’s classic creative team) have succeeded in bottling lightning a second time. Much of the success of the book is down to the surprisingly literate scripts by Marv Wolfman and the stunning artwork by Gene Colan and inking by Tom Palmer. However, Wolfman did not come aboard until Issue 7 so this first installment in an ongoing series looking at this influential comic will focus on the first six issues of a title undergoing the pangs of development.

Roy Thomas deserves the credit for bringing this series to life. It was Thomas who convinced Stan Lee that the loosening standards of the Comics Code Authority and renewed interest in the occult could make an ongoing horror comic featuring Bram Stoker’s infamous vampire count the runaway success of 1972. The Comics Code Authority came into being in the 1950s as a reaction against crime and horror comics as a result of the rather disturbed fantasies of Dr. Frederic Wertham. His 1954 study, Seduction of the Innocent imagined underage sex between Batman and Robin and convinced countless parents that juvenile delinquency was as much to blame on comic books as it was Rock ‘n’ Roll. The fact that Wertham’s book revealed more about himself than the actual content of comic books was lost on parents, whether over-protective or neglectful, who were quick to latch onto an excuse for why the post-war nuclear family was struggling. The result was the neutering of comic books for nearly twenty years and a ban on crime and horror as entertainment suitable for children.

Prior to The Tomb of Dracula, most comics companies would have turned the character into a misunderstood superhero. Marvel already had one of those with Morbius, the Living Vampire, but The Tomb of Dracula was determined to prove as revolutionary to Marvel as Roy Thomas and Barry Windsor-Smith’s adaptation of Robert E. Howard’s Conan the Barbarian. Both titles were far more adult and, at the outset anyway, far removed from Marvel’s established continuity. They were gambles that paid off in an era when Marvel deserved to call itself The House of Ideas.

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Fright: The Forgotten Dracula Comic

Fright: The Forgotten Dracula Comic

untitledsonofdraculaMost comic fans are aware that while the Marvel Age of Comics may have begun with the 1961 publication of the first issue of The Fantastic Four, the imprint actually began in 1939 when Timely Comics published the first issue of Marvel Comics with the Golden Age Human Torch on the cover. In the 1950’s, Timely Comics became Atlas Comics who continued to publish Cold War adventures of Timely’s Golden Age favorites as well as horror anthology titles and westerns. Far fewer comic fans recall that Atlas Comics was briefly revived in the mid-seventies as a rival to Marvel under the auspices of estranged family members of Marvel’s publisher and editor-in-chief. They stole Marvel talent and did their best to give the industry giant a real run for its money.

At the time, Marvel had taken advantage of the loosening of the Comics Code Authority and produced the award-winning horror title, The Tomb of Dracula. The dark look and tone of the book combined with the consistently strong scripting by Marv Wolfman and stunning art work by Gene Colan (inked by Tom Palmer) made the 70-issue run of the original series one of the biggest artistic and commercial success stories of the decade. While Marvel has never quite managed to bottle lightning with the title a second time, revivals are frequent while sales of reprints remain strong nearly forty years after the fact. While the book was busy collecting industry awards for the exceptional talent of its creators and the level of maturity they brought to the title, the newly-revived Atlas Comics prepared their answer in the form of the first and (as it turned out) only issue of Fright featuring The Son of Dracula in the spring of 1975.

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Marvel’s The Monster of Frankenstein, Part Four

Marvel’s The Monster of Frankenstein, Part Four

fm13The 20th Century adventures of Mary Shelley’s famous monster continued with a guest-star stint in Giant-Size Werewolf #2. Doug fm14Moench scripted and Don Perlin provided the artwork. Moench gets to make his familiar point about judging by appearances (as he did several times in his Frankenstein 1974 scripts for Monsters Unleashed) with an opening sequence in which a hippie and an African-American are discussing the injustice of unfounded prejudices when they encounter the Monster and immediately flee in terror at his appearance. The Monster subsequently overhears a conversation between two winos about eccentric millionaire Danton Vayla who has discovered the ability to transmigrate souls. Intrigued, the Monster sets off for Los Angeles (by freight train) in the hopes of gaining a new, normal body for himself.

The story then shifts gears to pick up a plot strand from Marvel’s monthly Werewolf by Night title where Lissa Russell has joined a Satanic cult, The Brotherhood of Baal in the hopes of finding a cure for her werewolf brother. Lissa quits the cult after learning that they practice human sacrifice. The Brotherhood abducts Lissa and scrawl Manson-style graffiti on the walls of her home. This sends Jack Russell in search of his sister. He soon discovers that Danton Vayla (who resembles Anton LaVey in name as well as appearance) is the leader of the Brotherhood of Baal and about to sacrifice Lissa as part of the same ritual that the Monster’s soul is to transmigrate into the body of a handsome young cult member. One lengthy Werewolf-Monster scuffle later and Vayla lies dead, the cult is ruined and Lissa is freed.

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Marvel’s The Monster of Frankenstein, Part Three

Marvel’s The Monster of Frankenstein, Part Three

fm12The 19th Century adventures of Mary Shelley’s famous monster conclude with Issue 12 of Marvel’s The Frankenstein Monster as the new creative team of writer Doug Moench and artist Val Mayerik begin the drastic process of updating the series to the present-day.

The Monster is dying of a gunshot wound inflicted by Vincent Frankenstein in the previous issue. After surviving an attack by a pack of wolves, the Monster falls off a cliff into an icy river. The story then jumps ahead to 1973 as an oil freighter hits an iceberg containing the frozen body of the Monster. This being a comic book, the Monster never died of his gunshot wound since the ice preserved him in a state of suspended animation.

The sailor who spotted the Monster trapped in the ice has a brother who runs a carnival. They conspire to steal the body before it can be turned over to the authorities. We are then introduced to a young neurosurgeon, Dr. Derek McDowell who sees the Monster exhibited at the carnival and correctly concludes that it is the immortal creation of Victor Frankenstein.

mu2From here we segue to the pages of Marvel’s more mature (as in free of the censorship imposed by the Comics Code Authority) comic magazine, Monsters Unleashed which first launched the Frankenstein 1973 feature in their second issue the preceding year under the aegis of Gary Friedrich and John Buscema. The events of The Frankenstein Monster # 12 would now be considered an example of ret-conning in order to retroactively satisfy the continuity established in the sister magazine.

Friedrich’s portrayal of Derek McDowell is far from appealing. He’s an abusive hippie loser who beats up his fiancée, Tisha in frustration when the carnival refuses to sell the Monster to him. McDowell believes he has the skill to bring the Monster back to life whereas Tisha just wants things to go back to the way they were before he became obsessed with the journals of Robert Walton and the story of Victor Frankenstein and his creation. To this end, Tisha decides a little arson at the carnival is in order.

The fire ends up not only disfiguring Tisha, but ironically melting the ice and reviving the Monster. The military is called in while the Monster climbs to the top of a roller coaster. He’s shot with a mortar, falls to the ground, lands on some cables and is electrocuted. The issue ends with the hard luck Monster who can’t seem to catch a break apparently killed off mere minutes after he awakens from his 80-year slumber.

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Marvel’s The Monster of Frankenstein, Part Two

Marvel’s The Monster of Frankenstein, Part Two

frankie1Read Part One of this article here. Click on images for larger versions.

The 19th Century adventures of Mary Shelley’s famous monster following Gary Friedrich and Mike Ploog’s adaptation of the classic novel continued in Issue 5 of Marvel’s The Monster of Frankenstein with another standalone filler story. This time out it is a more serviceable horror yarn that sees the Monster bravely rescuing a beautiful girl from being burned at the stake. She claims that her town is under the spell of a demon dressed in black that only she could resist. The Monster confronts and subdues her abusive father in his quest to end her persecution.

Along the way, there are hints that the girl is not as virtuous as she initially appeared. The Monster learns at the climax that the girl is actually a werewolf. The demon in black is revealed to be the village priest. The story is a familiar yarn having been utilized in numerous other comics and short stories for several prior decades. Gary Friedrich’s script puts the tested story to good use, but this is one of Mike Ploog’s less-inspired issues as artist.

Ploog’s swan song with the series was Issue 6. The title was modified slightly to The Frankenstein Monster starting with this issue. Ploog’s artwork here is simply stunning recalling at times Barry Windsor-Smith’s run on Marvel’s Conan the Barbarian. His Frankenstein Monster also strongly resembles Herb Trimpe’s interpretation of The Incredible Hulk and yet, there is much that is undeniably Ploog’s own brilliant style throughout. This final issue for the artist is his best for the series and does much to underline what made his artwork so beloved by comics fans.

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Marvel’s The Monster of Frankenstein, Part One

Marvel’s The Monster of Frankenstein, Part One

300px-essential_frankenstein1Click on images for larger versions.

Following the success of The Tomb of Dracula in 1972, Marvel Comics launched The Monster of Frankenstein the following year. Gary Friedrich and Mike Ploog kicked the series off with a fairly faithful three-part adaptation of the Mary Shelley novel.

At the outset, Marvel determined to keep the Monster in period. This was an interesting approach considering the modern update Dracula had received. Vampires were an easier sell for the twentieth century as numerous film and television updates had already established contemporary vampire stories whereas the Frankenstein Monster somehow seemed an antiquated concept, despite the character’s ongoing appeal.

It is important to remember that at the time the series debuted, literary critics had not yet embraced Mary Shelley’s work as a classic. Shelley, like Bram Stoker, was looked down upon as low-brow and her work was not afforded serious consideration.

Television syndication of the Universal Frankenstein pictures of the 1930s and 1940s and the character’s transformation into the patriarch on the 1960s sitcom, The Munsters were largely responsible for its longevity. It would be several more years before Shelley’s cautionary tale would gain widespread acceptance as a modern myth whose resonance had not diminished with the dawn of the Industrial Revolution.

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