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Five More Things I Think: Marvel Edition

Five More Things I Think: Marvel Edition

Last week I did a Ten Things I Think I Think on the deep dive I did with seventeen Marvel movies. I watched nine more to finish off this really fun movie watch, so here are Five More Things I Think – Marvel Edition. Twenty-six movies, and Ultron was the only on I didn’t care for. That’s pretty good.

Shang Chi
Avengers Ultron
Ant Man 1
Avengers Civil War
Dr. Strange 1
Thor 3 (Ragnarok)
Spider Man: Homecoming (1)
Spider Man: Far From Home (2)
Ant Man 2 (& Wasp)

1) LOVE THE HUMOR IN THOR

I enjoy the Ant Man, and Guardians of the Galaxy movies in large part, because of the humor. Except for the second Thor movie, that totally applies to the God of Thunder’s Marvel appearances.

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What I’m Watching: June 2021

What I’m Watching: June 2021

Here we are, almost halfway through June, and I can hear you asking, “Gee, I wonder what Bob has been watching?” Seriously. I can hear it. This isn’t just me putting off the hard work of starting up A (Black) Gat in the Hand this week. I watched some stuff for the first time, and revisited a few things.

GET SHORTY

The late Elmore Leonard was a terrific writer. His characters and his dialogue were outstanding. He excelled at hardboiled, and could spice it with humor as needed. 3:10 to Yuma (The original and the remake are fine films) is based on one of his early short stories – the man could write Westerns. My all-time favorite TV show, Justified, sprang from his Raylan Givens short story, “Fire in the Hole.”

Leonard has been the source of over two dozen movies and television shows. His 1990 novel, Get Shorty, helped re-launch John Travolta’s career. With Gene Hackman, Dennis Farina, Danny DeVito, and Delroy Lindo, it’s a great watch. And a highly recommended read!

In the summer of 2017, EPIX launched a ten-episode series starring Chris O’Dowd (who was GREAT in The IT Crowd) and Ray Romano. It’s been renewed twice, for a total of twenty-seven episodes. The third season finale aired on November 3, 2019. There has been ZERO noise on whether the show will get another season, or be canceled. Get Shorty is running on radio silence. Kinda odd, really.

I love the book. I love the movie. I like the series. It is not an adaptation of the novel. I would say that it’s based on the concept of Leonard’s book. In the series, a mob soldier wants something more and ends up laundering his boss’ money by producing a historical epic in Hollywood. That’s a variation from the book, where a small-time loan shark runs down a skip and forces his way into the movie business while dealing with an unfriendly mobster from back home.

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Blast from the Past: Marvel Super Heroes RPG

Blast from the Past: Marvel Super Heroes RPG

It’s funny how different tabletop roleplaying games have aged over the years. For instance, the granddaddy of them all, Dungeons & Dragons, has waxed and waned in popularity since its inception in the 1970s, but at least to the general public it has always remained synonymous with the very notion of tabletop RPGs. Other games that were popular decades ago have now been all but forgotten, sometimes even by collectors and the most hardcore of fans. Some newer games have found purchase and are readily available, while untold numbers of RPGs have been created over the decades without drawing so much as a yawn from the market.

Perhaps surprisingly, some older games that were once popular seemed to have been pretty much forgotten by any potential audience but then decades later have suddenly sprang into popularity once again. My guess would be the age of the Internet and then the rise of social media have had a lot to do with this, with older gamers gathering online to talk about or even play their favorite games while drawing in a new generation.

One such game has been the Marvel Super Heroes roleplaying game from TSR Inc. Originally published in 1984 in the famous yellow box, with an advanced box set released in 1986, this RPG designed by Jeff Grub has had quite the uptick in popularity during the last handful of years. Not only are there multiple websites devoted to the game, but there are even Facebook pages and podcasts, plus YouTube videos devoted to discussing and playing the original Marvel RPG. There is even a modern version of the game (without the Marvel connection, of course) simply called FASERIP and free from Gurbintroll Games.

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Blogging Marvel’s Master of Kung Fu Part Twelve

Blogging Marvel’s Master of Kung Fu Part Twelve

MOKF 61Master of Kung Fu in 1978 was in the process of finding its footing again. Paul Gulacy’s departure from the title left an enormous hole for the series’ two new alternating artists, Jim Craig and Mike Zeck to come up to speed and offer readers a comparable level of accomplishment. Just a few years earlier, martial arts mania had swept much of the Western world on the strength and charisma of Bruce Lee. Marvel had quickly responded with the creation of Shang-Chi and Iron Fist (among other characters). Master of Kung Fu soon spawned a companion magazine, Deadly Hands of Kung Fu. By 1978, only Master of Kung Fu was left to showcase a non-superpowered martial artist hero. Morally complex scripts and artwork that took its cue from Jim Steranko’s groundbreaking work for Marvel in the 1960s were the essential ingredients to keep this niche title from fading in sales with the waning martial arts fad.

Issue #61 kicked off the epic-length “China Seas” story arc that saw writer Doug Moench drawing inspiration from Milton Caniff’s long-running newspaper strip, Terry and the Pirates. Moench and Jim Craig launch the story with Shang-Chi having moved in with Black Jack Tarr at the Savoy. Sir Denis Nayland Smith is visiting Melissa Greville in hospital where she is  finally recovering from injuries sustained back in issue #51. Leiko Wu is struggling with loneliness and regret as she sits in her apartment listening to “Dreams” from Fleetwood Mac’s Rumours LP. Black Jack Tarr buys a print of Frazetta’s “The Silver Warrior” from an art gallery before meeting up with Sir Denis as Clive Reston arrives to visit Melissa in hospital.

Jim Craig’s artwork was improving dramatically with a truly lovely rendering of Melissa preparing for her discharge. Moench’s script and Craig’s artwork renders the start of Clive and Melissa’s relationship surprisingly sweet. Shang-Chi, lost in his thoughts of Leiko and with Fleetwood Mac’s “Dreams” running through his head is set upon by a Chinese assassin called Skull-Crusher. Their fight is brutally realistic and intercutting it with the supporting characters’ normal interactions is surprisingly effective. Leiko attempts to rekindle her relationship with Clive only to discover he is now dating Melissa. Shang-Chi is in the dark about who has hired Skull-Crusher to kill him until Clive and Melissa deliver a letter mailed to Shang-Chi care of MI5 from Juliette which will send him back to Hong Kong to aid the other woman who broke his heart and take him back into conflict with Shen Kuei, the Cat in an unexpected call back to issues #38 and 39.

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Blogging Marvel’s Master of Kung Fu Part Eleven

Blogging Marvel’s Master of Kung Fu Part Eleven

Master_of_Kung_Fu_Vol_1_52Master_of_Kung_Fu_Vol_1_53Master of Kung Fu was a critically acclaimed series in 1977, but one which was burning out its creators in their efforts to maintain the high standard of quality in an industry that required juggling numerous assignments each month in order to earn a living. Artist Paul Gulacy had recently departed over the pressure and writer Doug Moench was struggling to keep up with deadlines as well. The series had just concluded an epic eight-part story arc with issue #51 that saw Shang-Chi separated from both his estranged father, Fu Manchu and the mentor who had become his father figure, Sir Denis Nayland Smith. Readers eager to find out what would happen next in Shang-Chi’s life would have to wait 90 days as issue #52 was a flashback to an untold and largely comedic adventure set a year earlier in the continuity while issue #53 was a reprint.

Issue #52 saw the return of Groucho Marx as cabbie, Rufus T. Hackstabber now paired with W. C. Fields as his equally disreputable cousin, Quigley J. Warmflash in a misadventure that seemed better suited to Steve Gerber’s contemporaneous Howard the Duck series. This Moroccan interlude involved the return of rogue Si-Fan agent Tiger-Claw seeking Fu Manchu’s elixir vitae which he believes is hidden inside an elusive antique statuette of an elephant. The story is a fun mash-up of The Marx Brothers, W. C. Fields, Casablanca, and The Maltese Falcon. A man-sized statue of the Black Bird itself can be glimpsed among the bric-a-brac crowding Warmflash’s curio shop. The story features not one, but two spectacular crashes of Hackstabber’s taxi cab and also provides Warmflash with a lovely (but rather dim) nightclub singer/belly dancer daughter, Dinah. A hoot to be sure and returning guest artist Keith Pollard did an excellent job capturing the likenesses of two Golden Age of Hollywood comedy legends, but Tiger-Claw’s return was squandered amidst the barrage of laughs and outrageousness on display.

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Rogue Blades Presents: Who Was Your First Hero?

Rogue Blades Presents: Who Was Your First Hero?

Kirk-Spock-McCoyDo you remember your first hero? Any kind of hero. It could have been a hero from a movie or a book or a television show, even a hero from real life.

As a child of the 1970s, one might think Luke Skywalker was my first hero, but I would turn eight years old a month after the original Star Wars was released in theaters, and by then I already had plenty of heroes.

Re-runs of the original Star Trek TV show from the 1960s were still airing, and I watched every one of them. Of the crew of the Enterprise, Captain James T. Kirk seemed the most heroic of the figures presented to us viewers, or at least he stood in the most traditional of the heroic modes.

Then there was the Six Million Dollar Man, starring actor Lee Majors from 1973 to 1978 on television. For those not familiar with the series, Majors played U.S. astronaut Steve Austin who was seriously injured in an accident. Not only did Steve survive his accident, but the government decided, “We can rebuild him. We have the technology.” And they did. Steve got some bionic legs and an arm and an eye. He fought crime. And Bigfoot. It was awesome.

Some might not consider Godzilla a hero, but by the time of my childhood in the ’70s, Godzilla was mainly a good guy, so he was a hero of sorts to many of us. For better or worse, my first Godzilla movie was Godzilla vs. Megalon, a film sometimes not remembered fondly by Godzilla fans. Either way, I was maybe five years old when my dad drug me into an old downtown theater to witness the spectacle of this movie, and again, I have to say it was awesome.

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Uncanny X-Men: Part 7, Issues #54-58 – Havok and Neal Adams

Uncanny X-Men: Part 7, Issues #54-58 – Havok and Neal Adams

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I was super-tempted to pause my blogging about my X-Men reread to complain about my reread of another classic, but I opted for the high road and am glad I did, because this was a fun post to think through. And, for those of you still with me, we’re almost at the end of the original X-Men! So pull up a chair for the 7th installment of my reread of the X-Men.

In this post, I want to look at issues #54-58 (March, 1969 – July, 1969), a run that contains two major Silver Age milestones. The first is the introduction of Alex Summer, the mutant brother of Scott Summers. Alex will eventually join the X-Men as their 7th member. The second is equally exciting – the beginning of Neal Adams’ brief but spectacular run. The team-up of Roy Thomas and Neal Adams marks the beginning of the zenith of the original team, outshining the Kirby-Lee issues and sitting comfortably at the same table as many of the great Claremont-Byrne stories.

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Uncanny X-Men Part 6: Issues #49-53: Reunion and Family and Steranko

Uncanny X-Men Part 6: Issues #49-53: Reunion and Family and Steranko

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Holy mutants, Batman! We’ve reached week 12, episode 6 of the great X-Men reread! This is an exciting run, because we get to experience the first of two  moments of major artistic experimentation in the Silver Age X-Men, as well as the first real addition to the X-Men’s roster since issue #1. This blog post will only cover the 4-issue Daughter of Magneto saga and a stand-alone issue with an FF villain (so October, 1968 to March 1969), but I think we’re getting to periods where it’s worth slowing down to experience the art and writing more slowly.

We left the X-Men at the end of issue #48, having been split up for two issues and still mourning their deceased professor. By the time issue #49 rolled around, we readers were ready to see the gang back together. Their reunion feels like a big deal not just because they’re together again, but because of the cover art and the new story.

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Uncanny X-Men, Part 5: Issues #40-48: Death and Separation

Uncanny X-Men, Part 5: Issues #40-48: Death and Separation

Screenshot_20200105-225137_Marvel Unlimited

Welcome to the 5th installment of my reread of the X-Men from 1963 forward. This is a cool one, going from cover date January, 1968 to almost the end of 1968. There are some big stories and even the middling stories in this run have their charm, and the best ones hold up as exemplars of the best of the Silver Age, including an Avengers-X-Men cross-over. If this it the first of these posts that you noticed, my can find my previous ones here:

  • Part I: X-Men #1 (Nov, 1963) to X-Men #20 (May, 1966)
  • Part II: Early X-Men guest appearances (1964-1965), X-Men #21-23 (1966), and X-Men: First Class Volume I (2006)
  • Part III: X-Men: First Class, Volume II (2007)
  • Part IV: X-Men #24-39: The Middle Years of the Original Team

I wish I could say that this run opens with a bang, but after the work that went into ending the Factor Three multi-part story line, Roy Thomas and company come out with a forgettable (or best forgotten) Frankenstein’s monster story in issue #40. Issue #41 follows up slightly better, because although they’re fighting another poorly-drawn hulking brute, it’s about a secret subterranean civilization that have all died due to human action.

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Blogging Marvel’s Master of Kung Fu, Part Ten

Blogging Marvel’s Master of Kung Fu, Part Ten

MOKF 44Master of Kung Fu #44 kicks off an eight-part story arc that builds upon the events of the series’ preceding six issues while also serving as the culmination of the ongoing storyline involving Shang-Chi’s father Fu Manchu and sister Fah lo Suee and their decades-long battle for control of the Si-Fan. Marvel approved a six-part story with some reluctance, but the team of writer Doug Moench and artist Paul Gulacy were making the series one of Marvel’s very best of the 1970s and had the clout to push boundaries further so long as sales and critical recognition continued. Of course, the first thing the two men did was plot a prelude and epilogue which extended the story from six chapters to eight. The results are both more and less than what one might reasonably expect, though they certainly succeed in terms of ambition and scope.

The principal difference in quality is Gulacy’s art. While never disappointing, he simply fails to match the standard of the previous five issues he illustrated. The challenge of maintaining such a high standard month after month was wearing and would result in Gulacy’s decision to leave the series that had brought him such acclaim. Likewise, Moench remained one of Marvel’s most overworked writers and despite the care he took in structuring the story, it was inevitable that moments appeared rushed and even underwritten. It was never a question of Moench’s skills, simply that he also could not maintain the same high level of quality writing when juggling so many titles each month.

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