Storming (Err…. Escaping) the Temple of Elemental Evil
I’m sure you read my look at the Dungeons and Dragons Adventure Board Game series. I mean, who hasn’t? Anywhoo, I decided to try and solo the first adventure in The Temple of Elemental Evil (ToEE). I’ve not played Castle Ravenloft, but so far, I’ve found Legend of Drizzt to definitely be the easiest of the series, with Wrath of Ashardalon much tougher. After a few plays of Temple, I determined it to be even harder to win.
ESCAPE – That’s the name of the adventure. This one begins with the Massacre Site tile, rather than the Start Tile. Somewhere between the eighth and thirteenth tiles is the Guard Room tile. Once you find that, you lay the Start Tile next to it and if you can end your Hero Phase on the Start tile, you win.
Knowing how brutal this game is, I chose to play Barrowin, the female Gold Dwarf Cleric. Her healing power would most definitely be needed. Her stat line is 16 AC, 8 HP, 5 Speed. And when she uses a Daily or Utility power, one hero (which can be her) on her tile regains 1 HP.
I also House Rule that the monsters do not attack on the turn that they are placed. This is a big change, but I think that ToEE and Wrath are extremely difficult to win without that change.
You can click on the pictures to enlarge them and get a better look at what’s going on.
How did I do? Well, Barrowin made it to the 14th turn, which is at least a moral victory. See how it all turned out below.