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The Public Life of Sherlock Holmes: When Elric of Melnibone Came to 221B Baker Street

The Public Life of Sherlock Holmes: When Elric of Melnibone Came to 221B Baker Street

Moorcock_DorsetLodgerWell, not quite. That title was just to grab your attention. But Elric’s creator did set a tale at London’s most famous address, 221B Baker Street. And it’s a pretty ‘normal’ Holmes tale; which you might not expect from the guy who created Stormbringer.

I enjoyed Fletcher Vrendenburgh’s post last week on Michael Moorcock’s Eternal Champion. I devoured the tales of Corum, Hawkmoon, Erekose, and of course Elric in my middle-school years.

Being a Dungeons and Dragons player, these books were awesome. I think I even used Rackhir the Red Archer in a game. If you’ve not read  significant parts of that saga, your fantasy education is lacking.

Moorcock’s work encompasses much more than just the Eternal Champion tales. I’m a Christian and I was fascinated by the premise of The War Hound and all the World’s Pain (an excellent read: the sequel, not so much).

I even wrote a paper on the idea for a high school religion class. That got me an invite to see the teacher, a priest, after class.

Back in 1995, Moorcock wrote “The Adventure of the Dorset Street Lodger” as a privately printed chapbook which he let friends of his, who were opening a hotel on Dorset Street, give away to their first guests.

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Spotlight on Interactive Fiction: Choice of the Deathless by Max Gladstone

Spotlight on Interactive Fiction: Choice of the Deathless by Max Gladstone

Between keeping up with my usual webcomics, Marvel: Agents of S.H.I.E.L.D., and several writing projects (one of them my own current work for Choice of Games), I haven’t had as much time to play games (or review them) as I’d like. But back in my December 20 post, I promised an upcoming review of Choice of the Deathless by Max Gladstone. Max is a writer friend of mine and I’m not shy about proclaiming my love for his Craft Sequence — of which Choice of the Deathless is a corollary. Since Max is currently a John W. Campbell nominee, and his Three Parts Dead just made Reddit’s list of under-read fantasy, I thought now would be a great time to spend some time on Choice of the Deathless — and mention his novels as well.

Choice of the Deathless, art by Ron Chan
Choice of the Deathless, art by Ron Chan

The world of the Craft Sequence is one in which human wizards — usually necromancers, most of whom wear pin striped suits and run corporations called Concerns — rose up against the gods in a huge war and won, leaving most of the gods dead. Lest you think this means the conceit of the world is all about the virtues of Progress over Faith, I assure you I don’t read the stories at all that way. Progress has its own failings, Faith has its strengths, and the stories told in Max’s books and game strike me as being about characters who try to find a way to reconcile the two to make the world a better place. Also: necromancers who are, effectively, lawyers, and fantasy novels that are also legal thrillers. Sometimes about ecoterrorism, corporate espionage, or just trying to find a good cup of coffee. What’s not to love?

Choice of the Deathless gives the player a chance to take part in that world of exciting corporate magic, beginning at the low rung of a Concern’s ladder with hopes of climbing all the way up to Partner. But while student loans, crappy apartments, and a lack of sleep all add flavor to the game, things really start to get interesting when the PC starts dealing with literal demons. In one case, the PC needs to keep demons from finding a contractual loophole that would allow them to gain an unlimited foothold in the human world. In another, an oppressed demon wants out of an abusive contract, without getting sent back to the demon lands. In a third, the PC must decide whether to advise a minor goddess to seek out her own lawyer or take her to court for everything she has. And the larger story arc gives PCs the chance to eventually become a skeletal, undead, master of magic — if they play their cards right.

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The Kick That Did Not Start

The Kick That Did Not Start

Not all Kickstarters will fund. Farewell, Something Lovely didn’t.

That was unfortunate, but it was not a complete loss. Some of the backers hadn’t backed Centurion: Legionaries of Rome, my successful Kickstarter, so I had increased my network. I also learned some lessons which helped me prepare for my ongoing Kickstarter for Nefertiti Overdrive: Ancient Egytian Wuxia. Since I’m a generous guy, let me share my lessons learned with you.

1) Expect failure and you can expect failure.

I went into Farewell, Something Lovely with a strong suspicion that I would fail. I’m not saying that I created my own failure… actually, I am saying that, but not that I gave up on the Kickstarter.

I kept pushing until the end. I wonder, though, if that expectation of failure curtailed my efforts in some way. Perhaps I could have done more if I believed the Kickstarter would succeed.

It’s similar to an explanation of backer psychology I heard: backers will only pledge to a Kickstarter they expect to fund. Just as a backer will create a failure by expecting a Kickstarter to fail, I have a feeling that if you go in with your parachute on, maybe you’ll bail out of the plane before absolutely necessary. Maybe if I had put more effort into the Kickstarter, I could have saved it.

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Politics and Fantasy Make Strange Bedfellows

Politics and Fantasy Make Strange Bedfellows

strange bedfellowsIn January, both M. Harold Page and I wrote posts about politics in fantasy literature. While we came at the topic from different points, I think we narrowed in on the same conclusion. I quote from Page’s post:

Of all the genres, Fantasy must be the worst possible channel for the politically minded author. They simply can’t be heard over that clash of steel and the roar of dragons…

Really enjoyed and appreciated his post. And I do take his point – escapism is great fun and entertaining. But ultimately escape and make believe can only go so far, and at other times and places we will have other needs, other reasons to want to read. Something that touches us inside.

The reason I’m coming back to this topic, perhaps more convinced than I was before of this serious liability in fantasy, is that I’ve just read Strange Bedfellows: An Anthology of Political Science Fiction. I’d mentioned the anthology in my post as something I was looking forward to reading.

Now that I have, maybe I’m having one of those stumbling-upon-a-watch-in-the-heath moments, because, for the life of me, I can’t see how fantasy could have done even a fraction of what this anthology seems to have accomplished effortlessly. A few examples will make this clear.

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Spotlight on Interactive Fiction: More Superheroes!

Spotlight on Interactive Fiction: More Superheroes!

Cover image from Heroes Rise by Zachary Sergi; art by Jason Wiser
Cover image from Heroes Rise by Zachary Sergi; art by Jason Wiser

Last week, I talked about superhero webcomics, and there was some fun discussion in the comments about superheroes and fantasy and where those genres meet. Fritz Freiheit also pointed me in the direction of his slightly out of date “A Brief Overview of Superhero Fiction,” which means I’m going to have a bunch of novels to add to my TBR pile. But prose and comics aren’t the only homes of superheroes: there are a handful of interactive fiction games that let you become a super yourself. Lest you think I play a vast majority of my interactive fiction games from Choice of Games (disclosure: actually, that’s true, but I do try to diversify for this column), in this spotlight, we have two superhero games to compare and only one is from Choice of Games.

Heroes Rise: The Prodigy is the first Heroes Rise game by Zachary Sergei. (The second, Heroes Rise: The Hero Project, I have yet to play.) In it, you are a beginning hero, just on the verge of getting your license to be an official hero in Millennia City. You live with your grandmother, who has a Power with plants, because your superhero parents were arrested for the accidental killing (the court said “murder”) of a supervillain. Your family relationships are fraught, but you’re getting ready to take Millennia City by storm.

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Spotlight on Fantasy Webcomics: Do Superheroes Qualify as Fantasy?

Spotlight on Fantasy Webcomics: Do Superheroes Qualify as Fantasy?

Mega Girl realizes that being a superhero isn't the answer in the really excellent "Strong Female Protagonist."
Mega Girl realizes that being a superhero isn’t the answer in the really excellent “Strong Female Protagonist.”

There’s a strange divide between superhero fiction and the rest of SFF. It may be because superheroes started out in comics. Almost all the tropes — the spandex, the tights, the rules of combat enforced by the Comics Code of the 1950s — come out of those comic book origins. As more and more superheroes hit the big screen, it hasn’t been surprising to see them in novels, some of them on the literary side of SFF (like Austin Grossman’s Soon I Will Be Invincible, Carrie Vaughn’s “Golden Age” books), and many of them looking at how those tropes play out when you’re not in a visual medium.

So how do you classify superhero webcomics that play with the tropes in the way that those SFF novels have done? Are they fantasy or are they superhero comics, or are those lines really more fluid than the divisions warrant? Either way, three of my favorite webcomics are superhero comics and all of them look at the genre in a way that questions our assumptions about how superheroes work.

What happens when a superhero gets married to a nice, normal girl — and what kind of strengths does it require to be married to someone with a secret identity? What does it matter if you can kick butt and take names if you’re not contributing to solving the big world problems? What is it like to be an 8 year-old superhero? Keep reading and find out how three very different comics are looking at superheroes (and why you should be reading them).

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Voices in Fantasy Literature, Part II

Voices in Fantasy Literature, Part II

Apex Magazine August 2013-smallI sometimes give writing workshops in the Ottawa area and mentor local writers. One piece of advice that I feel comes off as a broken record is that there is *so much* good short fiction out there, for readers to taste and for writers to learn from.

Not everyone is into short fiction. My formative reading experiences were novels and comic books, two media that lend themselves to very long arcs with exploratory digressions. Only after largely failing at two novels (consuming ten years of writing time), did I finally take the old science fiction advice: work my writing career up to novels through short fiction.

Although I didn’t appreciate it then, short stories really are their own medium, with conventions and beat structures that take a lot of time to internalize. I forced myself to read a lot of short fiction, from Year’s Best collections to Hemingway and other Nobel winners. I didn’t enjoy the form for about two years, until I stumbled upon an editorial taste that worked for me, and that happened to be Escapepod, and then Podcastle.

Consistently listening to several stories a week gave me such a broad view of the kinds of writing out there and what I liked and how the different forms connected to each other and what rules each played in, or broke, as the case may be. So, I’m a late convert to short fiction and I feel the missionary need at times to show people just how much range and quality is out there. I picked three stories I wanted to recommend to the world.

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Starting to Kick Farewell, Something Lovely

Starting to Kick Farewell, Something Lovely

Last night I started a new Kickstarter campaign. For those of you who just asked “what’s a Kickstarter?” you can learn more here. Basically, it is a site that links together people interested in investing in projects with those who require funding. These are generally smaller projects, sometimes creative, sometimes technological. Explore the site. There’s lots to see.

This is my second Kickstarter. I’ve mentioned my Kickstarter for Centurion: Legionaries of Rome, a role-playing game, here. I’ll have more to say about that once I get the final tally for shipping costs.

The new Kickstarter is a short fiction collection called Farewell, Something Lovely. I’ve subtitled it “Tales of Sword Noir,” working yet again the title of a sub- sub-genre in which I like to write. To me, sword noir is basically a mash-up of sword & sorcery and hardboiled crime fiction, falling more heavily on the sword & sorcery side. One of the stories re-printed in Farewell, Something Lovely first appeared in Black Gate 15.

Kickstarter offers a great opportunities for freelance creatives, including fiction authors. There are actually better paying markets for short fiction than there are for role-playing games, however there are less of them. E-books have certainly created opportunities for the “insurgent creative” – a term coined by Gareth-Michael Skarka – however Kickstarter offers an even better opportunity, at least in my mind.

Kickstarter provides two factors up-front that e-books or other self-publishing routes do not: market testing and funding.

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Is Fantasy Inherently Not Political?

Is Fantasy Inherently Not Political?

51JxxayJXkL__SY344_BO1,204,203,200_51j4q19higL__SY344_BO1,204,203,200_Recently, a columnist in The New Yorker discussed how literary work has ceased discussing politics and has accepted the prevailing economic assumptions and political models. He noted that the political discourse that is happening in literature is happening in science fiction and went on to illustrate forward-looking political principles featured in Kim Stanley Robinson’s Mars series.

It’s easy to think of other examples of science fiction as a vehicle for political argument, all the way back to H.G. Wells and into today with the Unincorporated Man by Dani and Eytan Kollin, or Saturn’s Children by Charles Stross, or too many to list. The Libertarian Futurist Society even offers the Prometheus Award annually for libertarian science fiction.

A small Canadian publisher, Bundoran Press, is starting to carve itself out a niche with its concern with science fiction as a vehicle for political discourse with an Aurora-winning anthology called Blood & Water*, about the resource wars to be fought in the 21st century, and a new one, already available for pre-order, called Strange Bedfellows: An Anthology of Political Science Fiction. So, without a doubt, science fiction is actively and increasingly involved in political discussion.

So, does the same go for fantasy? On Wednesday, Black Gate columnist M. Harold Page tackled the question, with his article Why Medieval Fantasy is Not Inherently Conservative (or Inherently Anything Political).

What about more contemporary fantasy? I tried to think of some examples, but I’m not sure the zombie apocalypse can count as a legitimate part of a political argument. I asked David Hartwell, who has experience anthologizing the year’s best science fiction as well as the year’s best fantasy. He viewed fantasy as being more concerned with pastoral situations and identity politics.

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Spotlight on Fantasy Webcomics: Lora Innes’s Dreamer Comic Captures 1776

Spotlight on Fantasy Webcomics: Lora Innes’s Dreamer Comic Captures 1776

Lora Innes's Alan and Beatrice -- starcrossed lovers?
Lora Innes’s Alan and Beatrice — starcrossed lovers?

It starts with a kiss.

That’s the first thing that modern teen Beatrice really remembers about the strange dreams that start plaguing her life. But the theater student with very little knowledge of history starts getting a crash course in the history of the American Revolution when she finds herself thrust into the middle of the Revolutionary War herself. In her dreams, she is still Beatrice Whaley, but she’s the daughter of a Tory from Boston, in love with an apple farmer patriot who’s given up rank and position in the army all for the chance of rescuing her from the Redcoats.

Portal fantasy — the subgenre where modern people (usually children) travel to a fantasy world — is supposedly not en vogue right now. Dream fantasy seems to me to be a subset of that. But Lora Innes’s comic The Dreamer is one of those stories that makes me wonder why more people don’t love this format. It is in many ways a perfect gateway into history. As a kid, I remember reading The Devil’s Arithmetic by Jane Yolen, in which a modern teen is transported into the middle of the Holocaust, and feeling that it was the book about the Holocaust (and there were many) that best made me understand what it was like to be in the middle of those horrific events. The Freedom Maze by Delia Sherman, which won the Mythopoeic Fantasy Award in Best Children’s Literature in 2012, transports a girl from 1960 to 1860, and — even as an adult — gave me greater insight into both time periods. Having a Hannah or a Sophie, that modern voice I can identify with, introduce me to history makes it more real. And even though I’ve read a great deal about the American Revolution, watching Bea learn about it, both as she sleeps and — as her friends are threatened by the perils of the war — through the research she begins during her waking hours, brings that period to life in a fresh new way.

The romance angle, of course, doesn’t hurt.

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