Future Treasures: The Sleeping King by Cindy Dees and Bill Flippin

Future Treasures: The Sleeping King by Cindy Dees and Bill Flippin

The Sleeping King-smallI’m not all that familiar with live action role-playing (LARP), but I certainly know it has its fans. One thing I hear about it is that it brings the storytelling aspect of role playing to life in a way much superior to tabletop gaming, and I believe that’s true. Cindy Dees is something of a pioneer in the LARP community — she’s been involved with Dragon Crest, one of the original live action role-playing games, for over twenty years, and is the story content creator on the game. She’s also a New York Times bestselling romance and suspense writer, with more than 50 novels to her credit. For her first venture into fantasy she’s partnered with Dragon Crest founder Bill Flippin on a new epic fantasy series, featuring near immortal imperial overlords, a prophecy of a sleeping elven king, and two young people set on a path to save the day.

The planet Urth was once a green and verdant paradise. Powerful elemental beings with deep magic were stewards to this wonder, but not all could agree on its destiny. When gods war, it is the small who always suffer and the First Great Age ended with a battle that nearly destroyed all life. To end the conflict an Accord was put in place to preserve the balance of life, and the elementals withdrew their influence to allow new, less powerful races to grow and to thrive in the world.

That balance was destroyed, however, when the Kothites, a race of near immortals, came to Urth. In the ensuing centuries they have wreaked havoc on the planet, and the mortal races of men, elves, and other creatures seek a way to break free of the Kothite menace.

There is a fable told to those who hope that there is a Sleeping King, a powerful elvish elemental trapped in a spell, who possesses powers that may bring Urth back to health. Many seek this treasure: a mad Immortal Emperor who would destroy it to ensure his race’s power forever. An avaricious governor who seeks to enrich himself beyond measure. Old powers seeking to capture lost glory. A young girl seeking to thwart property to save her future, and a young woodsman out to discover a lost past. Together they might finally extinguish the Black Flame of Koth.

The Sleeping King will be published by Tor Books on September 8, 2015. It is 496 pages, priced at $25.99 in hardcover and $12.99 for the digital edition. The cover is by Stephen Youll.

New Treasures: The Mick Oberon Novels, by Ari Marmell

New Treasures: The Mick Oberon Novels, by Ari Marmell

Hot Lead Cold Iron-small Hallow Point-small

I’m a sucker for novels set in Chicago. Also for pulp-era, 1930’s fantasy, and a good adventure series. So give me a good adventure series set in 1930’s Chicago, and I get a little weak in the knees.

Ari Marmell has been knocking around the industry for some time. He did some high profile Dungeons & Dragons releases for Wizards of the Coast, and his credits include the 4th Edition Tomb of Horrors, Cityscape, and The Plane Below. But recently he’s achieved a much higher profile as a novelist, with successful titles like The Conqueror’s Shadow, and Covenant’s End.

But his newest series, featuring magic-wielding private detective Mick Oberon in 1932 Chicago, is definitely more my speed. The first volume, Hot Lead, Cold Iron, was published in paperback by Titan in May of last year, and the second, Hallow Point, just arrived earlier this month. Both have great covers by Julia Lloyd.

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When Is Fantasy Not Fantasy? Or, One Person’s Religion = Another Person’s Mythology

When Is Fantasy Not Fantasy? Or, One Person’s Religion = Another Person’s Mythology

Peters BonesI’ve always been intrigued by the appearance of the supernatural in historical fiction. When a modern writer sets a novel in the historical past, and uses elements of the supernatural, or magic, or some such item, it’s fantasy, right? Or, is it magic realism? Or is it magic realism only if the story is set in modern day South America, preferably written by a modern day South American?

Just what is magic realism, anyway? Is it more than magical thinking on the part of characters? Or a way for non-genre critics to talk about supernatural elements in books they don’t like to think contain supernatural elements?

Are Ellis Peters’ Brother Cadfael novels examples of magic realism? Or plain old fantasy, for that matter? Cadfael prays to the Welsh Saint Winifred, and she responds. Miracles happen. The authorities, in this case the Abbot of Shrewsbury, might check for fraud (was the lame boy truly lame to start with?) but no one doubts the possibility of the miraculous, and no one searches for another explanation. On the other hand, no one suggests that this is a series of crossover books. Why not?

It’s one thing for modern writers to write of historical times and include the belief systems of the people of those times. Maybe that isn’t, strictly speaking, fantasy. But what about contemporary writers, by which I mean the people writing in those times? What about that kind of “historical” fiction?

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Fantasia Diary 2015, Day 12: Nowhere Girl and Princess Jellyfish

Fantasia Diary 2015, Day 12: Nowhere Girl and Princess Jellyfish

Nowhere GirlSaturday, July 25, was an odd day. At 4 in the afternoon I was meeting my girlfriend and some other friends to watch Princess Jellyfish, a live-action adaptation of a manga that had already been adapted into an anime series. But because I had to queue for it with members of the media, I’d actually be waiting in a different line than the people I’d be seeing the movie with. So I decided I’d go to the Fantasia screening room first, and watch another film: Mamoru Oshii’s Nowhere Girl.

Oshii’s best known as a director of anime films such as Ghost in the Shell and the recent Garm Wars. This was his first live-action feature, from a script by Kei Yamamura based on a short film by Kentaro Yamagishi; Yamagishi’s 2012 film ran 20 minutes, and Oshii’s only runs 85. For most of that time we follow Ai, apparently an exceptionally talented student at an arts school for girls. Orders from unseen authorities have given her more privileges than the other students, and she’s building a strange sculpture project in the school auditorium. She’s excluded and bullied by the other students, and has a tense relationship with one of her teachers. The school nurse is more sympathetic, but is pushing medication on Ai despite Ai’s doubts. It’s hinted that Ai might be suffering from hallucinations. Mysterious scars and injuries appear on her for no obvious reason. And what do the quakes striking the school have to do with her?

Mysteries run through Nowhere Girl (original title: Tokyo Mukokuseki Shojo). Ai’s schoolmates say she’s suffering from “PT … something. Some mental illness.” She’s clearly capable of violence. Formerly considered a genius, something seems to have wrecked her talent — unless she can work through whatever’s blocking her. Then an unexpected climax is filled with gunplay, and everything becomes clear in the last minutes. It’s a Twilight Zone–esque structure, a puzzle revealed by the hoary old twist ending.

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Goth Chick News: Comics, Cosplay and Speed Dating — ComicCon Swings Into Chicago

Goth Chick News: Comics, Cosplay and Speed Dating — ComicCon Swings Into Chicago

Cosplay at Chicago ComicCon 2015 3-smallFor one glorious weekend each summer, Chicago stops being The Windy City and instead becomes Metropolis. The urban crime rate takes a giddy plunge, not for lack of playing host to some fairly spectacular villains, but likely because the bad guys are too busy comparing breathable fabrics with their super hero arch-enemies.

Yes it’s August – ComicCon time in the city…

Wizard World Chicago, commonly known as the Chicago ComicCon, is the annual bacchanalia of pop culture held at the fairly ginormous Donald E. Stephens Convention Center near O’Hare airport. The four day event is among the largest comic book convention in the United States, in third place for overall attendance behind only the New York ComicCon, and the granddaddy of all entertainment cons; ComicCon International in San Diego.

Chicago ComicCon consumed nearly the entire 840,000 sq/ft facility and though at this time, attendance numbers for the 2015 event have not been officially stated, local media estimates the participants at well over 100,000.

Originally showcasing comic books and related popular arts, the convention has expanded over the years to include a larger range of pop culture elements, such as professional wrestling, science fiction/fantasy, film/television, horror and animation.

In addition to an impressive array of vendors, ComicCon played host to a large, daily offering of programming and events such as, “Advanced Costuming and Armor,” “Costumes + Playing = Cosplay,” and “Legal Basics for Game Developers.”

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Apex Magazine #75 Now on Sale

Apex Magazine #75 Now on Sale

Apex Magazine Issue 75-smallLast month Charlotte Ashley reviewed the Hugo Award short stories nominees in her short fiction column; this month she tackles the novelettes. Long before the awards were announced, she had no trouble picking the winner — the only one not nominated by the Rabid Puppies: “The Day the World Turned Upside Down” by Thomas Olde Heuvelt.

“The Triple Sun: A Golden Age Tale” by Rajnar Vajra

The plot holes in this piece are gaping. The story is ushered along by bad decisions made by people who should know better, all culminating in an excuse to showcase Cadet Asgari’s mediocre problem-solving skills using standard military scifi technology. Big-thinking, innovative science fiction this was not.

“Championship B’tok” by Edward M. Lerner

“Championship B’tok” by Edward M. Lerner (Analog, Sept/Oct. 2014) suffers from many of the same weaknesses of the Vajra piece… the result is a jumbled assortment of vaguely related incidents. Characters are introduced and disposed of once they have fed Carl information (Grace, Corrine, Robyn, Danica,) but the clues they supply don’t add up to much more than an introduction. There’s a conspiracy. So what? The story fails to demonstrate the consequences of any of its events.

“The Day the World Turned Upside Down” by Thomas Olde Heuvelt

Heuvelt’s story is the only one on this list that is Hugo-caliber. While I’m disappointed that it hasn’t any real competition in this slate, I could vote for it without reservations.

Read the compete article online here.

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Vintage Bits: How G.O.G. Rescued the Classic Forgotten Realms Computer Games

Vintage Bits: How G.O.G. Rescued the Classic Forgotten Realms Computer Games

Pool of Radiance SSI Gold Box-smallLast year I signed up at GOG.com, the digital video game distribution platform, because they had great deals on classic RPGs. I’m not kidding — this site requires some serious self control. I got Starflight & Starflight 2 for just $2.99, Planescape: Torment for $3.99, Wizardry 6 & 7 for $2.99, and Baldur’s Gate for $3.99. Best of all, they did all the hard work of converting the games to run on modern versions of Windows, so I could stop fussing around with DOSBox and my Amiga emulator. GOG is owned by CD Projekt, a Polish company that also owns CD Projekt RED, the developer behind the popular Witcher games.

A few weeks ago I was delighted to discover they were now offering a package deal on my all-time favorite computer role playing games — SSI’s Pool of Radiance and its various sequels, the so-called Gold Box games. I bought a package of eight games for $9.99 (and I swear I’m going to play them soon. All of ’em!) But I hadn’t realized the amazing story behind GOG’s new offering — that in order to secure these classic games, the company had to navigate a legal ownership maze to obtain the rights, before they could begin the hard work of converting them for modern platforms. Dan Griliopoulos at PC Gamer posted an excellent article yesterday exploring just what was involved:

With the trail running cold, GOG tracked down SSI’s original President and founder, Joel Billings. “As a huge fan of D&D he was willing to help walk us through a detailed history behind SSI mergers and narrow the search down to two potential candidates: Mattel, or Gores Technology Group (who had acquired The Learning Company). The latter was a hit. We had found the actual rights owners to the Forgotten Realms games, and after several more months of negotiations, they agreed to sell them to us outright.”

GOG managed to recover thirteen games this way. They are: the party-based RPG Pool of Radiance; its sequels Curse of the Azure Bonds, Secret of the Silver Blades and Pools of Darkness; C&C creators Westwood’s minigame RPG Hillsfar; the RPG construction kit Unlimited Adventures; Westwood’s first-person Eye of the Beholder Trilogy; the roguelike FPS Dungeon Hack; the two Savage Frontier games; and the Ultima Underworld-like Underdark exploration game Menzoberranzan.

Then they had the not-so-small matter of getting all thirteen running and bug-free for modern systems including Windows 10. Considering these were huge games — and not bug free in their release versions — that’s a massive task that the GOG team has been working on since April.

Read the complete article at PC Gamer — and check out the amazing and fast-growing library of old games at GOG.com.

Vintage Treasures: The Pocket Games of Task Force Games, Part One

Vintage Treasures: The Pocket Games of Task Force Games, Part One

Starfire Task Force Games-small Asteroid Zero-Four-small Valkenburg Castle-smaller


Three Task Force Games: Starfire (1979), Asteroid Zero-Four (1979), and Valkenburg Castle (1980)

Task Force Games, based in Amarillo, Texas, was one of the very best board game companies in the business in the 80s, especially for science fiction fans. They published the majestic Federation & Empire (and its follow-up, Federation Commander), Kings Bounty, Godsfire, Battlewagon, Armor at Kursk, Musketeers, and the RPGs Crime Fighter, Prime Directive (based on Star Trek), and the glorious Heroes of Olympus — among many, many others — before the company was sold to Might & Magic developer New World Computing in 1988, and then went out of business.

Of course, who could afford big games like that? Not me, that’s for sure. But that’s okay, because Task Force Games was also a pioneer in the microgame market, with a line of truly stellar Pocket Games, starting with Starfire in 1979. Starfire was one of the most successful microgames ever released. It sold a zillion copies, went through six different editions, and is still being sold today by Starfire Design Studio. It was so popular it eventually inspired a series of novels by David Weber and Steve White, including the New York Times bestseller The Shiva Option.

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The Guanches: Prehistoric Culture of the Canary Islands

The Guanches: Prehistoric Culture of the Canary Islands

Guanche idol. Photo courtesy Wikimedia Commons.
Guanche idol. Photo courtesy Wikimedia Commons.

Earlier this summer I was fortunate enough to spend two weeks working on Tenerife, one of the Canary Islands. This island chain is owned by Spain and sits just off the coast of Western Sahara. Besides having my first flying lesson, I got to drink lots of wine explore the island’s culture and history. In prehistoric times, the Canary Islands were home to a native people called the Guanche. While they had no writing of their own, some of their language has survived in the local dialect and has similarities to Berber. For thousands of years they kept their culture intact, being visited by the Carthaginians, Greeks, Romans, Phoenicians, and Arabs but remaining uncolonized until the Spanish landed in 1402.

The Guanches came to the islands by 1000 BC, although some archaeologists claim they arrived much earlier than that. They survived by a mixture of farming and fishing and were divided into several small kingdoms. Each island was fairly isolated from the others and in fact Guanche is only the term for the people of Tenerife. The other islands each had their own distinct term but Guanche has now become the general term.

Sadly, the Guanches suffered a common fate of colonized peoples. Many died off from war and disease, or merged into the Spanish community through marriage. A significant percentage of modern Canary Islanders boast Guanche blood and names. The coolest survival from those times is Silbo, a whistling language that you can see on this video. The sharp whistles used in Silbo carry far across the mountains and valleys of these rough islands and were a common means of communication until very recent times.

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Discovering Robert E. Howard: David Hardy on El Borak – The First and Last REH Hero

Discovering Robert E. Howard: David Hardy on El Borak – The First and Last REH Hero

ElBorak_EarlyToday, our ‘Discovering Robert E. Howard’ series talks about my favorite REH stories: those featuring El Borak. David Hardy wrote the introduction to the Robert E. Howard Foundation’s The Early Adventures of El Borak and he also contributed what is essentially the afterward to Del Rey’s El Borak and Other Desert Adventures.  There’s no one better suited to expound on Francis Xavier Gordon, so enough blathering from me. Let’s check out ‘The Swift.’


Francis Xavier Gordon, known from Stamboul to the China Sea as “El Borak”-the Swift-is perhaps the first of Robert E. Howard’s characters, and the last. El Borak is one of those distinctive characters that could only come from the fertile imagination of REH. He is a Texas gunslinger from El Paso, an adventurer, who has cast his lot in the deserts and mountains of Arabia and Afghanistan. There’s a little bit of John Wesley Hardin in his makeup, a bit of Lawrence of Arabia, and just a touch of Genghis Khan.

Howard described the origin of Gordon and other characters to Alvin Earl Perry: “The first character I ever created was Francis Xavier Gordon, El Borak, the hero of “The Daughter of Erlik Khan” (Top Notch), etc. I don’t remember his genesis. He came to life in my mind when I was about ten years old.”

That would put El Borak’s origins about 1915, the year Rafael Sabatini’s pirate novel The Sea Hawk appeared. The titular Sea Hawk is an Englishman who joins the corsairs of the Barbary Coast. There is also a supporting character named El Borak. Howard also noted that Bran Mak Morn, hero of “Worms of the Earth,” bore a resemblance to El Borak.

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