Exclusive Preview: Archipelago by Charlotte Ashley, Andrew Leon Hudson & Kurt Hunt
As I’m sure you’ve figured out, I’m a huge fan of propping up and promoting other writers. Most of the time that has been spotlighting and reviewing new novels and short fiction, but today I present to you Archipelago, a serialized online adventure fantasy series jointly written by authors Charlotte Ashley, Andrew Leon Hudson and Kurt Hunt. This isn’t just serial fiction that you can read and enjoy – it’s collaborative and competitive, where the readers get the opportunity to influence the fictional world. Here’s an official blurb from the project’s Kickstarter page:
Four hundred years ago, when control of the world came to depend on naval power as never before, a courageous few set off on journeys of discovery and conquest that would alter the fates of nations in ways no-one could imagine.
But once they’d sailed the seven seas, what if they found another.
This week I have been given the opportunity to share an exclusive preview of the Archipelago project. Below is my interview with Charlotte Ashley, one of the authors behind the project, followed by her prologue, “The Ur-Ring,” which will be continued in a series of serialized episodes, alongside similarly-structured narratives by her fellow writers. Her prologue will be exclusively available here for the next week, after which it and the other prologues will be posted on their Patreon page (see below). It’s no exaggeration to say that this is one of the coolest projects I’ve looked at since I started writing for Black Gate, and I hope you enjoy the sneak peek below.














There’s a paradox in the nature of a dictionary of monsters. The medieval bestiaries at least claimed to be compendia of actual knowledge. But books like Jorge Luis Borges and Margarita Guerrero’s Book of Imaginary Beings (Manual de zoología fantástica) and perhaps even Katharine Briggs’ Dictionary of Fairies are only superficially rational collections of information. Though alphabetised and cross-referenced, the logical framework’s a way of presenting wild fantasy and dream: basilisks and baldanders, brownies and banshees, sylphs and sphinxes. The Monster Manual, and the role-playing handbooks it inspired, take this contradiction to a new level — detailed statistics for each creature described along with the avowed intent of inspiring new stories featuring the legendary or imaginary entities. Quantified, numerically precise, the monsters in these enchiridia still crack open the inside of the head, driving readers to imagine worlds big enough to hold dungeon-dwellers and dragons. Rupert Bottenberg’s Fourscore Phantasmagores is the newest volume of these wonders for gamers and monster-lovers of all stripes, presenting, as it says on the cover, “A Gathering of Grotequeries for Gapejaws and Gamemasters.” And, conscious of its predecessors, the book’s a rich source of inspiration; a grimoire seeding new myths.

