Black Gate Online Fiction: The First Chapter of The Wreck of the Marissa

Trust me, I’m a doctor. Some people need killing.
OK, yeah, Doctor of Archaeology but that gives me the long view. (Professor James Brandistock Ph.D. at your service, by the way, but you can call me “Jim”.)
Where was I?
Some people need killing.
It’s true! History turns out better when certain individuals are removed from it.
Case in point? His Royal Highness Prince George, galactic playboy and hereditary ruler of the Planetary Principality of Badland. Now he was a man who’d make your trigger finger tense even if you’d never fired a blaster.
I can tell you this because I was groundside during the ’34 Badland Revolution, avoiding looters and opportunists as I negotiated the streets of Fortunata — that’s the planetary capital.
The smug little f–ker popped up on every TV screen in every bar and cafe, and — I assume — every home. He called for calm, promised to see justice done and grievances met.
And he didn’t bother to keep the smirk off of his jowly face.
Prince George didn’t need to. His bullshit was just box-ticking in case the Empire was paying attention: “I reached out to them, Your Excellency, truly I did. Mass murder was a last resort. I wept when I gave the order…”
See, the real message — the reason for Prince George’s smirk — was the Devastator. They’d set up the TV camera so you had a good view of it through the Prince’s study window. The alien super weapon has its own pinnacle above the Citadel Rock — imagine a clenched fist making a thumbs up — so I guess the study was built with that view in mind. They’d also taped the speech at the right time of day so that harsh white sunlight flashed off the thing’s weird tubes and dishes as the gun crew swept it left and right, showing off its field of fire.
Look, Prince George was saying, I have a literal gun to the city’s head.












There’s a paradox in the nature of a dictionary of monsters. The medieval bestiaries at least claimed to be compendia of actual knowledge. But books like Jorge Luis Borges and Margarita Guerrero’s Book of Imaginary Beings (Manual de zoología fantástica) and perhaps even Katharine Briggs’ Dictionary of Fairies are only superficially rational collections of information. Though alphabetised and cross-referenced, the logical framework’s a way of presenting wild fantasy and dream: basilisks and baldanders, brownies and banshees, sylphs and sphinxes. The Monster Manual, and the role-playing handbooks it inspired, take this contradiction to a new level — detailed statistics for each creature described along with the avowed intent of inspiring new stories featuring the legendary or imaginary entities. Quantified, numerically precise, the monsters in these enchiridia still crack open the inside of the head, driving readers to imagine worlds big enough to hold dungeon-dwellers and dragons. Rupert Bottenberg’s Fourscore Phantasmagores is the newest volume of these wonders for gamers and monster-lovers of all stripes, presenting, as it says on the cover, “A Gathering of Grotequeries for Gapejaws and Gamemasters.” And, conscious of its predecessors, the book’s a rich source of inspiration; a grimoire seeding new myths.


