Modular: Three Viking Age Supplements and One Role-Playing Game

Modular: Three Viking Age Supplements and One Role-Playing Game

GURPSVikingsWhen I first discovered the Yggdrasill roleplaying game, I had the understanding that that Vikings-specific system existed in near-isolation. Oh how wrong I was! As I have purchased, downloaded and read Norse-themed rpg materials from DriveThruRPG and other sites, I have discovered that interest in the Northern ethos has been quite lively for some time. When, either out of mere curiosity or out of design to add to my home game, I first thought to collect Viking Age supplements, my mind naturally went to I.C.E.’s Vikings supplement for both Rolemaster and the Hero System: this was because, in my coming-of-age in the late 80s/early 90s, I was an ardent GM of MERP (Middle-Earth Role Playing, a scaled-down version of the Rolemaster rules set) and passionate about the Hero System in the form of Champions, a super-hero roleplaying game. But in those years, a young gamer with limited funds, I never could justify a pragmatic purpose for purchasing the I.C.E. Vikings supplement.

That situation has changed, now that I’m older and I have extra cash, but I still don’t have that I.C.E. supplement. The reason? Because it’s out of print and only available in hard copy via third party purveyors. The process of obtaining this seems like needless trouble when there are so many instant-gratification products available as immediate PDF downloads.

Today I will be reviewing, in the order in which I discovered and read them, three of these: GURPS Vikings, Troll Lord Games’s Codex Nordica, and Vikings of Legend for the Legend RPG System. All three of these seek to evoke a Viking Age roleplaying experience while using an existing rules set, the second type that I outline in my last post. I’ll say at the outset, though, that Codex Nordica read a lot like Vidar Solaas’s Vikings RPG, and I’m certain this is because of the similarity of the two systems that were being adapted for the Viking Age feel. Both Solaas’s D20 system and Brian N. Young’s Castles and Crusades engine have their foundations in Dungeons & Dragons, which has enjoyed so many iterations now that most of them aren’t even called Dungeons & Dragons anymore. Last post I allowed Solaas the distinction of having created an “original” Old Norse game, since he had to “hack” the D20 system so much. I’m tempted to award Young this same distinction, since in my view he visibly wrestled with many of the inflexibilities that I perceive in D&D games. But ultimately it belongs in the rpg supplement group; the following observation shares only one reason for this designation.

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Future Treasures: Six Wakes by Mur Lafferty

Future Treasures: Six Wakes by Mur Lafferty

Six Wakes Mur Lafferty-smallMur Lafferty’s latest novel is a space adventure set on a lone ship where the clones of a murdered crew must find their murderer — before they kill again. (On her blog Mur writes, “Clone Murder Mystery in SPACE was a rejected title. Another rejected title was from my friend Alasdair: Murder Space Clone Bastard.”)

James Patrick Kelly writes “This is one of the cleverest and most exciting murder mysteries I have ever read. The confined space of the colony ship Dormire is filled with feisty and memorably strange characters… Lafferty does for clones what Asimov did for robots.” The novel arrives in trade paperback by Orbit at the end of the month.

It was not common to awaken in a cloning vat streaked with drying blood.

At least, Maria Arena had never experienced it. She had no memory of how she died. That was also new; before, when she had awakened as a new clone, her first memory was of how she died.

Maria’s vat was in the front of six vats, each one holding the clone of a crew member of the starship Dormire, each clone waiting for its previous incarnation to die so it could awaken. And Maria wasn’t the only one to die recently…

Mur Lafferty’s most recent series was The Shambling Guide to New York City; she’s also a contributor to the Book Burners serial from Serial Box. She won the 2015 Manly Wade Wellman Award for her novel Ghost Train to New Orleans. Our recent coverage of her includes Mur Lafferty on Reading the Classics.

Six Wakes will be published by Orbit on January 31, 2017. It is 400 pages, priced at $15.99 in trade paperback and $9.99 for the digital edition.

The Top Ten Books I Read in 2016

The Top Ten Books I Read in 2016

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To finally shift from 2016, below are the ten books that I most enjoyed reading this past year (in alphabetical order, since selecting a top ten was tough enough). As I’ve mentioned in previous reviews, I’m a fan of great character work, vivid worlds and intense action, as opposed to quiet literary stories (though those can be good, too). If you’re into those things, as well, hopefully these recommendations will appeal to you. Note that not all of these novels were released in 2016; I just happened to read them this year (don’t judge me, there’s a lot of stuff out there).

I also wanted to say thanks to everyone who has been reading my reviews and commenting on them. Hopefully you’re enjoying them so far, and I’m excited to keep contributing here in 2017. Feel free to drop me a line below with your thoughts on my Top Ten, or recommendations for similar books I should check out.

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Goth Chick News: I’ll Be Happy to Look for The Lost Boys…

Goth Chick News: I’ll Be Happy to Look for The Lost Boys…

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Though every period since the birth of celluloid entertainment can boast its share of vampire films, the 1980’s saw a definitely change in how our favorite movie monster was portrayed. The “decade of excess” also heralded the reign of the excessively sexy vamp.

Not that Dracula in all his iterations wasn’t alluringly sexual – this was the “naughty” angle to his story from the Victorian era. But the 80’s saw a new batch of vamps who not only blended in and lived among humans, but at whom we humans could not stop gaping. From Catherine Deneuve and David Bowie in The Hunger, to Chris Sarandon in Fright Night and Lauren Hutton in Once Bitten, vampires replaced capes with haute couture and picked us up in nightclubs rather than (or before) sneaking through our windows.

And what group of undead epitomized the 80’s better than The Lost Boys?

Correct. None at all.

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Modular: How to Introduce Kids to Tabletop Role-Playing #2: Actually GMing Kids

Modular: How to Introduce Kids to Tabletop Role-Playing #2: Actually GMing Kids

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The munchkins at your table may behave remarkably like college-age players…

GMing for kids (read part 1) is pretty much like GMing for adults ; almost too much like.

Kids — especially geeky ones — don’t evolve into adulthood in a linear way. A 10-year-old can be like a 15-year-old and a 9-year-old sharing the same brain (and same bedroom, as Warhammer figures jostle with Lego). It’s very easy to GM to their more grown-up aspects and forget their younger ones, which can then throw a spanner in the works.

Obviously, it all depends on the kids and your relationship with them. However, here’s what I’ve learned…

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John DeNardo on the Best of the Best: The Definitive List of 2016’s Best Science Fiction and Fantasy

John DeNardo on the Best of the Best: The Definitive List of 2016’s Best Science Fiction and Fantasy

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We wrap up our look at the best books of 2016 with one final stop: John DeNardo’s annual end-of-the-year project, in which he assembles the most prestigious Best of the Year lists and distills them down into one mega-list of the very best of 2016. He drew from seven Best of the Year lists, produced by:

Amazon
Barnes and Noble
Publishers Weekly
Washington Post
The Guardian
NPR
Kirkus Reviews

The result is a list of the six most acclaimed SF & Fantasy books of the year (plus thirteen honorable mentions). John’s ultra-list contains no less than three debut novels — including Charlie Jane Anders’ All the Birds in the Sky, and Yoon Ha Lee’s Ninefox Gambit — and a linked collection of stories from Lavie Tidhar, Central Station.

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Etruscan Treasures in Bologna

Etruscan Treasures in Bologna

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The two stone boxes are Etruscan ossuaries

On a recent trip to Bologna in northern Italy, I got to admire the city’s famous medieval towers and beautiful churches. The city’s medieval and Renaissance history is everywhere. What is less apparent is that it was a major center for Etruscan civilization. No Etruscan monuments survive in the city itself, so it’s fortunate that the Museo Civico Archeologico has an excellent Etruscan collection. This is thanks to several pioneering archaeologists in the 19th and early 20th century who excavated numerous Etruscan buildings and tombs and carefully preserved their findings.

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New Treasures: All-American Horror of the 21st Century: The First Decade (2000-2010), edited by Mort Castle

New Treasures: All-American Horror of the 21st Century: The First Decade (2000-2010), edited by Mort Castle

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Mort Castle is the author of seven novels, including the horror novel Cursed Be the Child (1990), and four collections. But his reputation today rests just as much on his considerable accomplishments as an editor, including stints as editor of two magazines (Horror: The Illustrated Book of Fears, and Doorways Magazine), and the 2012 anthology Shadow Show: All New Stories in Celebration of Ray Bradbury.

More recently, Mort was the editor of the ambitious volume All-American Horror of the 21st Century: The First Decade (2000-2010), released as a limited edition hardcover from Wicker Park Press in 2013. Independent Legions Publishing has finally released a trade paperback edition of the 412-page volume, which collects the best short horror fiction published by magazines, anthologies, and websites between 2000 and 2010, including tales from Andy Duncan, Tom Monteleone, David Morrell, F. Paul Wilson, Nick Mamatas, Jay Bonansinga, Jack Ketchum, Steve Rasnic Tem, Paul Tremblay, Sarah Langan, and many others. It also includes an introduction and a new Afterword by Mort Castle. It’s an impressive volume that belongs on every serious horror collector’s bookshelf.

All-American Horror of the 21st Century: The First Decade (2000-2010) was published by Independent Legions Publishing on November 27, 2016. It is 412 pages, priced at $19.90 in trade paperback and $4.99 for the digital edition. The cover art and interior illustrations are by Giampaolo Frizzi. Click the covers above for bigger versions.

Star Trek Movie Rewatch: Star Trek: First Contact (1996)

Star Trek Movie Rewatch: Star Trek: First Contact (1996)

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As a TOS fan who came to the other Star Trek series relatively recently, I have to admit that The Next Generation, although entertaining, didn’t grab me as much as its predecessor. Nor did the first entry in the TNG run of movies — Generations.

Fortunately, First Contact fares quite a bit better than that installment.

Part of the appeal this time around, in this the eighth of the Star Trek movies, is that it centers on the Borg. Who were the most effective of all Star Trek villains, in my opinion. They first appeared in Star Trek: Next Generation and then in each of the TV series after that. They turned up very frequently in Voyager, which featured Seven of Nine, a “recovering” Borg/human, as a regular member of the cast.

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Ares Magazine 4 Now Available

Ares Magazine 4 Now Available

ares-4-smallAres magazines, the Kickstarter-funded gaming publication that ships with a complete game in every issue, is now out with its fourth issue. The game this time is Extractors!, a 2-player game of mining and mech combat on a far-distant alien planet, designed by Karoly Szigetvari and Claudio De Pra.

Doriana, a Sol-like star system in the Sagittarius arm. Doriana-5, a medium sized planet barely suitable to life, is inhabited by bipedal intelligent creatures, organized in “hives.” Not as curious as us, their evolution has been slow, but they have now reached a technology level high enough to put a halt on the centuries-aged wars between hives. Dorians became aware that continuing these wars with weapons more and more deadly would lead to mutual extinction….

5 light-years away, the Avronians develop the ability to send non-living materials through space at effective speed faster than light. Carbophosphate composites, the main organic energy source on Avronia, has now become very scarce but, according to recent probe reports, it is common on Doriana-5.

Whilst most of the Avronian masters are still debating the best way to negotiate their energy crisis, groups of desperate peoples decide to send armed forces (huge semi-autonomous machines) to secure large extraction perimeters on Doriana-5….

Extractors! is a two-player game of medium complexity and medium solitaire suitability. One player controls a company of the Dorian Cellular Forces, consisting of Augmented Infantry Sections organized in cells and support vehicles. They face Avronian Machines whose AI is represented by the second player.

As always, there’s more to Ares magazine than just a game. Issue #4 comes packed with loads of original fiction and features.

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