Goth Chick News: How Many Horror Films Has Harrison Ford Been In? Two

Goth Chick News: How Many Horror Films Has Harrison Ford Been In? Two

What Lies Beneath (DreamWorks Pictures, 2000)

This is the week when you can’t spit a piece of gum without hitting some reference to the fifth installment of the Indiana Jones franchise, Indiana Jones and the Dial of Destiny, which lands in theaters on Friday. Though due to quite a lot of early buzz my hopes are less than high, I will of course be in the theater on the 30th having purchased my tickets a month ago. Nostalgia alone will make Indy 5 a huge hit, even if it really is a master class in CGI and not much else (pardon my potentially unfounded snark).

But it did get me to wondering about Harrison Ford and horror.

I have vague memories of one horror movie in particular, starring Ford, called What Lies Beneath (2000) which costarred Michelle Pfeiffer and was directed by Robert Zemeckis. Ford plays an adulterous husband who murders his lover, placing her body in her car and sinking it into the nearby lake. However, the unquiet ghost comes back both for revenge and to save Ford’s wife (Pfeiffer) from being the next victim.

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Revisiting Mordenkainen’s Fantastic Adventure by Rob Kuntz and Gary Gygax

Revisiting Mordenkainen’s Fantastic Adventure by Rob Kuntz and Gary Gygax


Mordenkainen’s Fantastic Adventure by Rob Kuntz and Gary Gygax (TSR, 1984)
and Dungeon Magazine 112 (Paizo, July 2004). Covers by Clyde Caldwell, Wayne Reynolds

As we approach the 50th anniversary of Dungeons & Dragons, I recalled and located Dungeon Magazine #112, published by Paizo, which was released for the 30th anniversary of D&D.

This issue featured a retread of the classic AD&D World of Greyhawk adventure module, Mordenkainen’s Fantastic Adventure, by Rob Kuntz and Gary Gygax. It was updated by Erik Mona and company for the (then current) third edition of D&D and retitled Maure Castle.

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Future Treasures: The Saint of Bright Doors by Vajra Chandrasekera

Future Treasures: The Saint of Bright Doors by Vajra Chandrasekera

The Saint of Bright Doors (Tor.com, July 11, 2023)

Vajra Chandrasekera is a Sri Lankan author who has published over 40 stories in many of the top genre markets, including Nightmare Magazine, Clarkesworld, Analog, PodCastle, Fireside Quarterly, and many others. His debut novel arrives in two weeks from Tor.com.

The Saint of Bright Doors is the tale of Fetter, raised as a child soldier by his mother in her war against his father. He learns to walk among devils and anti-gods, loses his shadow, and finally escapes to the big city, where divine destinies are a dime a dozen and the inhabitants are caught up by the mystical locked doorways that have appeared throughout the city. Max Gladstone calls it “A breathtaking achievement,” and Sam J. Miller says it “keeps on dropping bombs and surprises and brilliance and heartbreak to the very end.”

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Talking Tolkien: The Singularity of Vision in Tolkien’s Middle-Earth – By Gabe Dybing

Talking Tolkien: The Singularity of Vision in Tolkien’s Middle-Earth – By Gabe Dybing

Talking Tolkien took a break last week so my annual Summer Pulp series, A (Black) Gat in the Hand, could pop in. But we’re back to the Professor this week. Gabe Dybing and I talk about RPGing on the side – we even started a short-lived Conan campaign. So I was thrilled when I conned him into…I mean, he agreed to contributed a post on MERP. If you don’t know what MERP is, read-on. Those were some terrific RPG books.

 

I have decided to take “Discovering Tolkien,” the title of this series, as my means of entry into the subject. By doing so, I can only hope that I happen to make (if not “new”) interesting or sideways observations about Tolkien’s awe-inspiring achievement. And this approach moreover gives me the opportunity to address a subject that this series’s editor has wanted me to handle, which is the nature of Iron Crown Enterprises’s (I.C.E.’s) Middle-Earth Role Playing (MERP), specifically the 1987 edition that I purchased at Waldenbooks in the Eden Prairie Center in Eden Prairie, Minnesota, a game that, incidentally, also introduced me to roleplaying in general.

Some may feel that I add too much detail, by citing precisely where I bought MERP, but I expect that I may find some sympathy with others who are perhaps about my own age – this year I am approaching age 48. These details, the milieu in which I discovered Tolkien, are inextricably bound together with the experiences of reading and re-reading this masterwork of English Language and Literature. They also inform the ways in which I continued and continue to explore this achievement through other media.

Let me pause for a moment on “incomparable.” I don’t want to be misunderstood: of course I can compare all manner of worlds and works to Tolkien’s Middle-earth, but, in my view, none will “measure up.” In many ways, my discovery of Tolkien in the fifth grade began a lifelong and – to this day – never ending quest to discover it again, and I don’t think I ever shall.

That’s not to say that some works haven’t come close. I don’t intend to be “critical” in this essay, so please let me deal glancingly with the productions that most obviously were meant to imitate Tolkien.

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Rogue Blades Entertainment presents Neither Beg Nor Yield!

Rogue Blades Entertainment presents Neither Beg Nor Yield!

“This anthology is the winning epitome of my career whether another reader sees it or not.” – Jason M Waltz

Jason M Waltz is well known amongst adventure fiction readers, especially the Swords & Sorcery crowd. With his Rogue Blades Entertainment and associated Foundation, he’s brought us the epic Return of the Sword (BG review) and then Rage of the Behemoth, and Demons.  He’s edited/published a variety of other anthologies with themes of Weird Noir, Pirates, and Sword & Planet with Last Empire of Sol (BG review), and splendid nonfiction like Writing Fantasy Heroes (BG review) and recently Robert E. Howard Changed My Life (BG review). Jason M Waltz has contributed a number of Black Gate posts too (link). While I write this, Waltz just got a story published in Whetstone S&S Magazine #7 that caps the set with an emotive tale, both heroic and tragic.

Waltz is a wizard at crafting Introductions to anthologies (his and those published by others); they usually evoke a call to arms to be heroic. He consistently makes me feel like a hero just by reading the forewords.

Today he broadcasts exciting news. Prepare for another Sword and Sorcery extravaganza this fall called Neither Beg Nor Yield (NBNY)!  Jason M Walts calls for our aid to make this a reality via a Kickstarter campaign scheduled to run August 22 through Sept 19th. Sixteen authors are already engaged, and their identities are being revealed as teasers via various venues.

This post reveals 2 more of the 16 Vanguard Authors!

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Vintage Treasures: The Gate of Ivory Trilogy by Doris Egan

Vintage Treasures: The Gate of Ivory Trilogy by Doris Egan


The Gate of Ivory, Two-Bit Heroes, and Guilt-Edged Ivory (DAW Books, 1989-1992). Cover art by Richard Hescox

Doris Egan is a successful screenwriter and producer with a very impressive resume. She’s worked on dozens of shows since the early 90s, with screenwriting credits on Dark Angel, Smallville, Numb3rs, House, Torchwood, Black Sails, and The Good Doctor. She was a producer for Smallville, NCIS, Skin, Tru Calling, House, Krypton, Swamp Thing, and many others.

But before Hollywood came calling, she was a fast-rising science fiction author. Her debut novel The Gate of Ivory (1989) — the tale of an anthropology student stranded on the isolated planet Ivory, the only place in the galaxy where magic actually works — was nominated for a Locus Award and the Compton Crook Award for Best First Novel, and was followed in rapid succession by Two-Bit Heroes (1992) and Guilt-Edged Ivory (also 1992).

While Egan’s Hollywood career made her the envy of every midlist SF writer, there are those of us who wonder what science fiction lost when she was lured to Tinseltown.

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So Many Choices, So Little to Choose

So Many Choices, So Little to Choose

Old Man Rant, take one. Lights, camera, Action!

Ask anyone who really knows and loves movies — what was the greatest decade in the history of American film? You will get many different answers, depending on the respondent’s preferences and degree of familiarity with the films of the past.

The familiarity part is essential, of course; without it you may think that the latest entry in the Fast and Furious franchise is the Greatest Movie You’ve Ever Seen, and tragically, you’ll probably be right. (That kind of presentism is why I can’t stand The Ringer’s popular Rewatchables podcast, which I should love, being movie-obsessed as I am; even when they’re talking about a film I like, the unspoken, always-lurking assumption that cinema didn’t exist before Star Wars drives me up the wall.)

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Goth Chick News: As I Continue My Trip Down the Gaming Memory Lane, A Look Back at Phantasmagoria

Goth Chick News: As I Continue My Trip Down the Gaming Memory Lane, A Look Back at Phantasmagoria


Phantasmagoria (Sierra On-Line, August 24, 1995)

I had quite a lot of email regarding my article on a reboot of the insanely popular PC game from 1994, The 7th Guest. And since you lot are generally pretty subdued, I decided to jump on the enthusiasm and keep the goodness going by revisiting another more controversial game from around that same time period, which I referenced in the write up on The 7th Guest. And if you’re keeping track, this isn’t the first time I have publicly declared Phantasmagoria, the 1995 horror-themed video game by Sierra On-Line as one of my all-time-favorites to this day. I first wrote about it back in 2016 when there was chatter that a movie was in the works, based on the game. But more on that in a minute.

Why you ask, would Phantasmagoria rank so high in my esteem, when the quality of today’s gaming experiences are movie-like. Compared to, for instance, games like Uncharted and Dying Light, Phantasmagoria’s live-actor-against-computer generated-background appears fairly cheesy. And you would be absolutely right. But gather round the soft glow of the monitor and heed this historic tale.

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Twelve Kingdoms: But For You, Four!

Twelve Kingdoms: But For You, Four!


Mustapha and His Wise Dog (Avon, July 1985). Cover art by Richard Bober

You always remember your first time.

Indeed you do, even when it’s actually your second time, but we’ll get to that.

My first novel to see print was Mustapha and His Wise Dog, a fantasy set in the world of the Twelve Kingdoms. The series got its start when I should have been doing my homework. I blame my friend Shariann Lewitt (a.k.a. S.N. Lewitt). Picture it: Yale University, the 1970s. We were both a part of a group of friends who ate together in the dining room of the Hall of Graduate Studies. We might have come from different departments (Spanish, Linguistics, Computer Science, Philosophy, to name but a few) or even different schools (Shariann attended the Yale School of Drama) but we enjoyed each other’s company and became the self-dubbed Stream of Consciousness Table.

Don’t ask.

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Mission Impossible in Space: The Icarus Novels by Timothy Zahn

Mission Impossible in Space: The Icarus Novels by Timothy Zahn


The Icarus Hunt (Bantam Spectra, August 1999) and The Icarus Plot
(Baen Books paperback reprint, June 27, 2023). Covers by Paul Youll and Dave Seeley

Timothy Zahn is one of my favorite short story writers. I read his early fiction, like the Hugo Award-winning novella “Cascade Point,” in the early 80s in Analog magazine, and in gaming mags like Ares and Fantasy Gamer. In 1983 I thoroughly enjoyed his debut novel The Blackcollar, the runner up for the Locus Award for Best First novel. In the following years he produced some major work, including the bestselling Star Wars novel Heir to the Empire and its sequels, the Cobra series, the Conquerors trilogy, and the popular Dragonback books.

In 1999 Zahn published The Icarus Hunt, the tale of a renegade space pilot named Jordan McKell, who ekes out a living at the edges of the iron-fisted regime of the Patthaaunutth, dabbling in interstellar smuggling for customers who represent the last vestiges of free trade in the galaxy. When McKell and his alien partner Ixil are hired to fly a strange ship named The Icarus and its special cargo to Earth, they soon find themselves caught up in events that could change the course of galactic history.

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