My Favorite Game: Mount and Blade/Warband – Part Two: Playing the Game!

My Favorite Game: Mount and Blade/Warband – Part Two: Playing the Game!

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Okay – hopefully you read Part One of my look at Mount and Blade/Warband. If so, you’ve got an idea of what the game is about and got a taste of the combat portion. Now it’s time to look at the shiny parts of the game: selecting, fighting with and leading your band of warriors to conquer your foes!

 Troop Combat

I LOVE troop combat. Throughout the game, you are building up your band with cavalry, infantry and/or archers. You start out solo and begin recruiting with the first quest. I’m not sure what the maximum band size is, but I’m at 249 in one of my current games (it went way up from just over 100 when I started my own Faction). And I have over 300 more soldiers garrisoned in cities and castles I control, some of which I can draw upon to change the makeup of my band.

On the map, you can choose whether to encounter other units or try to avoid them (they may chase you down, though). If they are hostile, you can choose to fight, pay them off or surrender. Usually, you’re looking for trouble and you fight.

At game start, you can choose to allow quitting without saving, or to require saving before quitting. If you decide on the latter, if something bad happens, you’re stuck with it. You can’t just quit and reload: no do-overs. And bad things happen a lot. If you are defeated, you can lose your current band and have to start over. I don’t play hardcore. If you do, pick your fights VERY carefully.

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Future Treasures: A Tyranny of Queens, Book 2 of The Manifold Worlds, by Foz Meadows

Future Treasures: A Tyranny of Queens, Book 2 of The Manifold Worlds, by Foz Meadows

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Foz Meadows, who’s been nominated for a 2017 Hugo Award for Best Fan Writer, wraps up her 2-volume Portal Fantasy The Manifold Worlds with A Tyranny of Queens, arriving in mass market paperback from Angry Robot next month. When she signed a 2-book deal with Angry Robot in 2015, Foz wrote,

After years of quietly (and sometimes not so quietly) obsessing over magic portals, feminism and adventuring ladies, I’m delighted to announce that Angry Robot has decided to enable me in these endeavours. An Accident of Stars is the book I desperately wanted to read, but couldn’t possibly have written, at sixteen – and, as you may have guessed, it features (among a great many other things) magic portals, feminism and adventuring ladies. I’m immensely excited to share it with you, and I look forward to collaborating in its production with our glorious Robot Overlords, who only asked in exchange a very small blood sacrifice and part ownership of my soul.

A Tyranny of Queens arrives on May 2.

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Literary Wonder & Adventure Podcast Presents: Robert E. Howard, Master of Sword & Sorcery: A Conversation with Author Howard Andrew Jones

Literary Wonder & Adventure Podcast Presents: Robert E. Howard, Master of Sword & Sorcery: A Conversation with Author Howard Andrew Jones

Literary Wonder & Adventure Show Howard Andrew Jones

I have thoroughly enjoyed the last two audio shows from Robert Zoltan’s Dream Tower Media, a lively conversation with Black Gate blogger Ryan Harvey on Edgar Rice Burroughs, and a fascinating discussion with Scott Oden on the history and writing of J.R.R. Tolkien. So I was very excited to see that for Episode #4 the subject was the distinguished Howard Andrew Jones, author of the beloved Dabir & Asim Arabian fantasy tales, and the future bestseller For the Killing of Kings, out next year from St. Martin’s Press. The topic this time was none other than Robert E. Howard, the legendary creator of Conan, and perhaps the greatest Sword & Sorcery author of all time.

As usual, calling this a podcast doesn’t do it justice, as it’s really a professionally-produced radio show set in the dimension-hopping Dream Tower (with a talking raven). I’ve had plenty of lengthy discussions with Howard — who is the Managing Editor of Black Gate — over the years, and here he’s at the peak of his form, entertaining and highly informative. The podcast opens with a animated discussion of life in small town Texas, Robert E. Howard’s substantial gifts as a storyteller, and why he added whipping scenes to so many pulp tales. It looks at REH’s enduring creations — including Conan, Solomon Kane, and Dark Agnes — before exploring our fascination with ruins, Fafhrd and the Gray Mouser, and the influence of gaming on modern fantasy.

My only criticism is the host’s tendency to wander off topic, and repeatedly cut off his guests to talk about himself. Robert Zoltan is a fascinating guy, and I enjoy his opinions, but that doesn’t mean that a 1-hour podcast on Robert E. Howard is the right place for a 3 minute monologue on Van Gogh, or a 7-minute monologue on narcissism and how hard it is to make a living as a musician. Future podcasts should focus more on his guests, or maybe just do away with the pretense of an interview entirely. That might set better expectations with listeners.

Check out Literary Wonder & Adventure Podcast Presents: Robert E. Howard, Master of Sword & Sorcery: A Conversation with Author Howard Andrew Jones, and all the episodes of the Literary Wonder & Adventure Podcast, here.

Shabtis: Servants in the Ancient Egyptian Afterlife

Shabtis: Servants in the Ancient Egyptian Afterlife

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Some very bling shabtis from the 18th dynasty tomb of Yuya and Thuya

We all know the ancient Egyptians were obsessed with death. What with their elaborate spells, mummification, and tomb preparations, you’d think that the Egyptian afterlife would be one big vacation. After all that preparation they deserved a bit of rest.

Not so. The gods subjected the deceased to all sorts of jobs and obligations. The afterlife was just like our world, where all the usual cultivation and manufacturing had to be done. If you didn’t want to spend eternity doing manual labor, you needed to have some hired help.

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New Treasures: The Lovecraft Squad: All Hallows Horror by John Llewellyn Probert

New Treasures: The Lovecraft Squad: All Hallows Horror by John Llewellyn Probert

The Lovecraft Squad-smallEditor Stephen Jones is a busy guy, with over 140 books to his credit, and no less than four World Fantasy Awards and twenty-one British Fantasy Awards under his belt. His latest project is an interesting one — he’s the creator of The Lovecraft Squad. a series of novels that follow a secret organization dedicated to stopping the dark horrors accurately described in H.P. Lovercraft’s fiction. The first volume, All Hallows Horror, by novelist John Llewellyn Probert, was published in hardcover by Pegasus last month.

There has always been something wrong about All Hallows Church. Not just the building, but the very land upon it stands. Reports dating back to Roman times reveal that it has always been a bad place — blighted by strange sightings, unusual phenomena, and unexplained disappearances. So in the 1990s, a team of para-psychiatrists is sent in to investigate the various mysteries surrounding the Church and its unsavory legends. From the start, they begin to discover a paranormal world that defies belief. But as they dig deeper, not only do they uncover some of the secrets behind the ancient edifice designed by “Zombie King” Thomas Moreby but, hidden away beneath everything else, something so ancient and so terrifying that it is using the architect himself as a conduit to unimaginable evil.

After four days and nights, not everybody survives — and those that do will come to wish they hadn’t. Imagine The Haunting of Hill House, The Amityville Horror, The Entity and The Stone Tape rolled together into the very fabric of a single building. And then imagine if all that horror is accidentally released…

John Llewellyn Probert’s previous work includes the novels The House That Death Built and Unnatural Acts and the collection, The Faculty of Terror. He won the British Fantasy Award for his novella The Nine Deaths of Dr Valentine.

The next volume of The Lovecraft Squad, titled Waiting, will be released in hardcover on October 3, 2017.

The Lovecraft Squad: All Hallows Horror was published by Pegasus Books on March 7, 2017. It is 377 pages, priced at $25.95 in hardcover and $9.99 for the digital edition. The cover is by Douglas Klauba.

Carrie Patel Completes The Recoletta Trilogy With The Song of the Dead

Carrie Patel Completes The Recoletta Trilogy With The Song of the Dead

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I love tales of subterranean cities. Like Charles R. Tanner’s fabulous Tumithak pulp adventure tales, Gary Gygax’s famous Drow enclave Erelhei-Cinlu, R.A. Salvatore’s Menzoberranzan, and… uh, that’s it, really. My love is fierce, but lonely.

At least it was, until Carrie Patel came along with her novels of the fantastical, gaslit underground city of Recoletta, where the last remnants of mankind huddle after a mysterious apocalypse. There have been two novels so far, and the third is due in paperback next month from Angry Robot.

The Buried Life (359 pages, March 6, 2015)
Cities and Thrones (448 pages, July 7, 2015)
The Song of the Dead (448 pages, May 2, 2017)

All three books are priced at $7.99 in paperback and $6.99 for the digital edition. The covers are by John Coulthart.

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Wired: The Fiction Issue

Wired: The Fiction Issue

Wired The Fiction Issue-smallI used to read Wired magazine back in the days when it was actually cool to have an email address (you had to be in academia or some tech savvy business). This was in the dark ages before web browsers and the Internet wasn’t just a place to buy stuff, host porn, post cute cat videos and spread fake news. The only people who used Apple computers were in advertising and not everyone had a cellphone; the ones who did liked to showoff by appending their email with “Sent from my Blackberry” — remember Blackberry?

It was when I was just getting into cyberpunk, which was the magazine’s patron saint of sorts. Bruce Sterling was on Wired‘s inaugural cover and William Gibson (see below) was featured on the fourth issue (1.4 in Wired parlance). Wired was for the cultural technoliterati, the folks “wired in” (hence the title in the days well before Wi-Fi) to how computer technology was going to change the world. And, boy, did it ever.

It was also hard to read, because graphic designers thought they were making some sort of statement using odd and multiple fonts along with disorienting colors and just stuff that gave you a headache to look at but had the appearance of cutting-edge style. Fortunately, someone finally realized that jettisoning the visual clutter made it possible for people to actually read the articles instead of just being bedazzled to gaze at them. Though certain tics remain even today, like sticking a 0 in front of double digit page numbers — pagination doesn’t actually being until page 21, or as Wired likes it, 021 — in a vertical position that isn’t easy to see and mostly only on the left hand even pages. C’mon.

Somewhere about the time when the Internet stopped being an interesting forum of discussion and innovation and turned into a wasteland of constant connection and commerce, I let my subscription lapse. But this past January, Wired published its first ever all-fiction “sci-fi issue.” Despite the unfortunate terminology (which has connotations of bad adventure flicks in futuristic settings, although perhaps the disdain is just insider snobbery — do people nowadays still care and argue about such things?), I thought I’d check out the issue’s idea to, according to editor Scott Dadich, “Think about what is possible, what is plausible, what is terrifying, what is hopeful.”

Lot of plausible here with not much hopeful. Which might be terrifying were it not so close to actual experience (both psychological and technological) that today is, alas, more mundane than profound.

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April 2017 Clarkesworld Now Available

April 2017 Clarkesworld Now Available

Clarkesworld 127-smallIn his editorial in the April issue, Clarkesworld founder Neil Clarke reflects on his first few months as a full time editor.

I left my day job at the beginning of February, but it’s only now beginning to feel real. Previously, whenever I had vacation time, I’d shift to full-time editor, so when I finally did quit, it just felt like one of those vacations: lots of work, little downtime. The same here, initially: I had a small mountain of tasks on my to-do list and I’ve been head-down plowing through them. It’s hard to notice your world has changed when you are that focused.

It took nearly two months for me to clearly notice that this is my new life. I’ve been doing some freelance consulting for my former employer — a few hours here and there — so I haven’t fully disconnected from them. It’s all been remote assistance, so when I stopped by to help them with a more difficult problem, I noticed that stress that I had felt while working there, was gone. While there, I talked with friends about the ongoing situation and I sympathized, but it didn’t generate any anxiety. I walked to my car knowing that I was free.

A few days later, I left for a week of back-to-back events… Coming back from all the travel was a return to my new routine. Taking care of a sick child, reading story submissions, sending out contracts, paying the insurance bill, vacuuming the house . . . This is my career now. It’s no longer just what I do on the side. It’s not a vacation, so maybe I need to add one of those to my to-do list. I like the sound of that.

Read Neil’s complete editorial here.

The April Clarkesworld contains original fiction from Robert Brice, Bogi Takács, Vajra Chandrasekera, Juliette Wade, and Fei Dao, plus reprints from Adam Roberts and Michael Swanwick.

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The Pride of Chanur by C.J. Cherryh

The Pride of Chanur by C.J. Cherryh

oie_172136AgOgCew8My first encounter with C.J. Cherryh was in Merchanter’s Luck, a short, action-packed story set in Cherryh’s super-dense Alliance-Union Universe. While the plot could have been drafted by any number of skilled space opera purveyors, I’d never before encountered one who wrote with Cherryh’s level of near contempt for explaining things to the reader. She writes in what she’s variably called  “very tight limited third person” and “intense internal voice.” This means characters only think or talk about what actually interests them. Descriptions will not be forthcoming when a character is observing what is commonplace to him. Exposition, well, don’t count on her books having much.

While Merchanter’s Luck, with its thrilling races through hyperspace and deadly mysteries, is quite good, what made me a lifelong fan of Cherryh is a slim volume from 1982, The Pride of Chanur. The title refers to the merchant ship of the same name, one of several operated by the Chanur clan. The Chanur are hani: an alien, leonine race of which only females travel into space, the males being considered too violent and psychologically unstable. The title takes on a second, humorous meaning when the crew of the Pride find themselves harboring and protecting a lone human male.

Since then, I’ve read Pride and its sequels three or four times. They are among the very best space opera stories I have ever read. Cherryh’s writing demands you keep up and are as willing as her heroes to leap into the dark of the cosmos at times. The payoff is a tale of incredible thrills in a highly complex and believably detailed universe.

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John DeNardo on The Science Fiction & Fantasy Books Everyone Will be Talking About in April

John DeNardo on The Science Fiction & Fantasy Books Everyone Will be Talking About in April

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At the end of March, John DeNardo crafted a brief article at Kirkus Reviews highlighting “The Science Fiction & Fantasy Books Everyone Will be Talking About in April.” Wait, wait, wait. How the heck does he know that? I’m still not sure what books people were taking about in February.

Well, no sense trying to suss out the roots of DeNardo’s uncanny forecasting abilities (’cause they’re probably supernatural, involving dark underworld pacts. Best not to know.) But we can share a few of his recommendations with you here, as long as you don’t ask too many questions.

Void Star by Zachary Mason (Farrar, Straus and Giroux, 400 pages, $27 hardcover/$12.99 digital, April 11, 2017)

Void Star is a mind-bending story set in the near-future that follows three characters. There’s Irina, possessing an artificial memory that lets her earn a living by acting as a medium between her employers and their complex artificial intelligences; there’s Kern, a refugee who lives in a drone-built slum who gets by as a thief and paid enforcer; and Thales, the mathematically-inclined scion of a Brazilian political clan, who has fled to L.A. after the attack that left him crippled and his father dead. Strangers at the outset, events – or more specifically forces that remain just out of sight – conspire to push these characters towards the same path.

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