For Those Who Conjure: Anna Tambour’s The Road to Neozon from Obsidian Sky

For Those Who Conjure: Anna Tambour’s The Road to Neozon from Obsidian Sky

The Road to Neozon-small The Road to Neozon-back-small

NEW READS!

The Road to Neozon is the latest collection of short stories by author Anna Tambour (Smoke, Paper, Mirrors; Crandolin; Spotted Lily; Monterra’s Deliciosa and Other Tales), and the latest publication of Obsidian Sky books.

Author Paul Di Filipo once wrote that Tambour will “register Richter-powerful on the delighted synapses of all patrons of weird, funny fabulism.” Her new book, Road to Neozon, invites “those who lack caution” to “proceed,” and offers its pages “to those who conjure. To those who wander. To those with a hopeful eye for things unseen.”

Neozon showcases eleven “distinctly Tambourian (7 special to this collection), typically slippery tales to celebrate life’s wondrous unease, and its unerring ability to attract the attention of forces that grin at the notion of human control.”

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In 500 Words or Less: Kate Heartfield’s Debut Novel Armed in Her Fashion

In 500 Words or Less: Kate Heartfield’s Debut Novel Armed in Her Fashion

Armed in Her Fashion-smallArmed in Her Fashion
By Kate Heartfield
ChiZine Publications (350 pages, $17.99 paperback, $10.99 eBook, April 2018)

Fantasy is a tough industry. You can a) stick to tried-and-true tropes and structures and hope to stand out in subtler ways or b) come up with something truly outside-the-box and hope that it still appeals to the traditional fantasy audience. Neither of these options is a sure thing (is anything?). But it seems like every month, reviewers point out authors who are doing one or the other and doing it well.

That’s basically what I’m doing here. Not simply because I’ve been a fan of Kate Heartfield’s short fiction since well before I got to know her here in Ottawa (she’s awesome, by the way). It’s because her first novel, Armed in Her Fashion, is basically Option B on some performance-enhancing drug.

We’ve all seen the basic quest narrative, right? Protagonist and company need to travel somewhere and do a thing, they go through a bunch of challenges en route, and the path to their goal isn’t at all what they expect when they set out from home. Fashion is essentially a Campbellian hero’s journey, but it’s also way more. It’s set in 14th century Flanders, for one thing. It’s also alternate history, taking place at the outset of the Hundred Years War, but with a Hellmouth and revenants in play. And the cast is mostly women, centered on widow Margriet de Vos and her daughter Beatrix, looking to reclaim the latter’s inheritance from Margriet’s sorta-dead husband. The concept of women’s rights and authority is a huge piece of this story, but in a medieval context, and with an additional angle in the form of Claude, a transgender man-at-arms. Claude is a particularly compelling character, allowing Heartfield to explore a topic I’ve never seen in fantasy before: how a transgendered individual would be treated by a medieval, patriarchal society. As well, the disconnect between how Claude views himself and how even Fashion’s other protagonists view him as “that woman who dresses like a man” isn’t all that alien when compared to contemporary society.

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Birthday Reviews: Jeff Duntemann’s “Guardian”

Birthday Reviews: Jeff Duntemann’s “Guardian”

Cover by Alex Schomburg
Cover by Alex Schomburg

Jeff Duntemann was born on June 29, 1952.

Duntemann began publishing in 1974 with “Our Lady of the Endless Sky,” and has mostly published short fiction. In 1981 Duntemann appeared on the Hugo Award for Short Story ballot twice, for “Cold Hands” and “Guardian,” losing to Clifford Simak’s “Grotto of the Dancing Deer.” In 2005 ISFiC Press published his first novel, The Cunning Blood. He collaborated with Nancy Kress on the story “Borovsky’s Hollow Woman” in 1983.

“Guardian” appeared in the September 1980 issue of Isaac Asimov’s Science Fiction Magazine, edited by George H. Scithers. It was translated for its appearance in the German edition of the magazine, Isaac Asimovs Science Fiction Magazin 13 Folge and was included by Herbert W. Franke in the anthology Kontinuum 4 in 1987.

Duntemann’s “Guardian” is an interesting mix of futuristic and historic. The Guardian in question has been tasked with protecting Princess Divin Rea Hol Wervig, even beyond death. When the princess’s skull is taken from the swamp where she was interred, the Guardian seeks its return and vengeance. He makes his way into the nearby village where he finds himself confronting Abbot Gorman Izak.

In the millennia since the princess died and the Guardian, which is clearly robotic in nature, has come into contact with human civilization, society has changed, as has the technology level. Abbott Izak is clearly a religious in the Christian tradition who is able to have an intelligent conversation with the Guardian and manages to delay its vengeance by a week, during which time the Abbot promises to find the culprit who stole the skull.

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Goth Chick News: Disenchantment — Your Next Netflix Obsession

Goth Chick News: Disenchantment — Your Next Netflix Obsession

Disenchantment

There is a demon in here, so bear with me.

Last summer, Netflix ordered twenty episodes of Disenchantment, an  animated comedy-fantasy series from the mind of The Simpsons and Futurama creator Matt Groening. If you’re a fan of either show, you know how close to the line both get without stepping over what would be tolerated on commercial television. So, l invite you to let this news sink in…

It’s going to be an adult-themed animated comedy-fantasy series on Netflix.

Sweet.

In Disenchantment, viewers will be whisked away to the crumbling medieval kingdom of Dreamland, where they will follow the misadventures of hard-drinking young princess Bean, her feisty elf companion Elfo, and her personal demon Luci. Along the way, the oddball trio will encounter ogres, sprites, harpies, imps, trolls, walruses, and lots of human fools.

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Mage: The Hero Denied #9

Mage: The Hero Denied #9

Mage-9-smallSo there’s a weird thing that happens in superhero comics after they’ve been running for a while. No matter what sort of superhero we’re dealing with, how weak or powerful, eventually we start to see stories that begin with someone attacking them out of the blue, followed by the hero trying to figure out what’s happening. This happens even more often with superhero teams, since they tend to have publicly known headquarters. While these are sometimes set up as stories of revenge for some past defeat, more often it’s something along the lines of, “The hero is going to stop my evil plan, so before I even start the evil plan, I’m going to take out the hero.” Strangely, after the villain fails to take out the hero, they’ll just go ahead with the plan anyway. But in almost all of those stories, the hero wouldn’t even have KNOWN there was an evil plan if they hadn’t been attacked.

Kevin Matchstick is semi-retired at the start of Hero Denied. He has no idea that the Umbra Sprite has set up a new operation. He’s raising his kids and doing nothing that will cross his path with the Umbra Sprite. He’s not even looking for the Fisher King. Really, he doesn’t start moving until he’s attacked. And even then, he’s basically flailing about with no real focus until his wife and son are kidnapped.

So if the Umbra Sprite had just left Kevin Matchstick alone, he wouldn’t be coming after her. He wouldn’t even have known that anything was going on. Which I suppose is a lesson in how we often make bigger problems for ourselves by overthinking situations.

The issue opens with Kevin and Miranda driving through Fairy Land. Kevin’s got a dozen baseball bats in the backseat, ready to get charged up. I’m not sure how we’re meant to take that fact. On the one hand, it could mean that Kevin’s just getting ready for a lot of fighting. But since he can basically charge any object with magic energy, there is the question of why he’s chosen only to pack baseball bats instead of an assortment of weapons. Or why he doesn’t continue the habit he’s developed in the first half of this series of using improvisation to charge up whatever’s around. It might just be that he’s grasping for something familiar and comfortable as his world is torn apart.

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A First Look At Elysium Flare (A Fate Space Opera RPG): #1 Fate Variant Ruleset

A First Look At Elysium Flare (A Fate Space Opera RPG): #1 Fate Variant Ruleset

Elysium Flare: Unashamedly SciFi Space Opera, with a strong sense of galactic geography
Elysium Flare: Unashamedly SciFi Space Opera, with a strong sense of galactic geography

I know I shouldn’t have, but on impulse bought a new tabletop roleplaying game. Listen!

The Gulfs between the Arms are nearly empty of stars and difficult to navigate. In these places there are few civilizations but there are other things. In the Gulfs horrors lurk, sleeping for slow millennia until the fast bright minds of the civilizations come too close. As with the Rim, there are inhabitants of the Hub that believe these horrors can be harnessed or at least aimed and unleashed. This almost always ends badly. But if they can be tamed or at least directed, the power one might wield over the Hub worlds would be unstoppable.

Imagine a roleplaying game that put boots on the ground — or was it flippers? — in a the kind of wide-angle galaxy depicted by strategy games like Stellaris or Eclipse, or perhaps Twilight Imperium? Or Valerian and the City of a Thousand Planets, only good.

That’s what Elysium Flare promises to do.

Elysium Flare unapologetically emulates sweeping Sci-Fi Space Opera, cheerfully mixing magic (sort of) and science. In tone, it’s more Guardians of the Galaxy or Thor: Ragnarok than Rogue One. However, it’s not actually Starfinder‘s leaner more narrativist cousin; it has much stronger sense of galactic geography, which offers a quite different aesthetic.

Perhaps best of all for overstretched middle aged players like me, it seems to do it in a way that’s both “lite” and structured using an elegantly hacked-down Fate variant that’s narrativist — of course! — but still offers playable peril.

It’s also a delightful read — tellingly, I’m not the only person to use that term. It’s nicely illustrated without going over the top, presented in well-written and readable form, has an Index (ARE YOU READING THIS MONGOOSE???). I counted about three minor typos and I don’t know what the softback is like because it hasn’t arrived yet. It’s missing blank character sheets, but I believe these are on their way. So it’s pretty much what you’d expect from a mature “indy” games publisher

It comes from VSCA, the same team that made Diaspora, meaning mostly Brad J Murray and his mates on Google+. Though this is very different in both setting and complexity, the strengths have definitely carried over from one to the other.

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Can a Trilogy Have Six Books? The Legends of the First Empire by Michael J. Sullivan

Can a Trilogy Have Six Books? The Legends of the First Empire by Michael J. Sullivan

Age of Myth-small Age of Swords-small Age of War-small

Every time an author wraps up a trilogy, we bake a cake at the Black Gate rooftop headquarters.

Of course, this sometimes leads to anxiety. Is the series really wrapped up? Are there going to be more books? It’s not like the publisher slaps a sticker on the book saying Finito!, exactly. What if we bake a cake, and it turns out there’s four more books? Won’t we look stupid.

Ah, the hell with it. It’s cake! We’ll be forgiven. Probably. In that spirit, we were all dressed up to celebrate the arrival of Age of War, the third and (final? maybe?) book in Michael J. Sullivan’s The Legends of the First Empire series, when one of Goth Chick’s interns did some actual research (i.e. spent five minutes on Sullivan’s website). Turns out there’s a whopping six books planned for the series. Who knew?

Fortunately for those of us on staff who love cake (meaning, like, everybody), the first three books in the series will be the only ones published by Del Rey, so Age of War is an ending, of sorts. Good enough for us. Cake for everyone!

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Birthday Reviews: Robert Lynn Asprin’s “No Glad in Gladiator”

Birthday Reviews: Robert Lynn Asprin’s “No Glad in Gladiator”

Cover by Gary Ruddell
Cover by Gary Ruddell

Robert Lynn Asprin was born on June 28, 1946. He died on May 22, 2008.

Asprin won the coveted Balrog Award for the Thieves’ World anthologies Shadows of Sanctuary and Storm Season. The first anthology in the series, Thieves’ World, was nominated for the World Fantasy Award. In addition to his work on the shared world series, Asprin is also known for his long-running Myth series, featuring Skeeve and Aahz. Other series, often written with co-authors, include Phule’s Company, Time Scout, and The Cold Cash War. For a time, Asprin was married to Lynn Abbey, who co-edited several of the Thieves’ World anthologies and eventually resurrected the series in the 2000s.

“No Glad in Gladiator” was published in the ninth volume of the Thieves’ World series, Blood Ties, edited by Asprin and Lynn Abbey in 1986. Its only reprinting was in the third Thieves’ World omnibus edition which included volumes 7-9, The Shattered Sphere.

The gladiator slave Jubal was one of the first characters introduced in the Thieves’ World shared world series, conceived by the series creator, Robert Lynn Asprin. By the time the ninth volume rolled around, Jubal had enjoyed his triumphs and suffered his set backs. In “No Glad in Gladiator,” Asprin has cast him in the role of eminent grise, showing a meeting between Jubal and Chenaya, a Rankene noblewoman and gladiator who is trying to make her way in Sanctuary.

Despite both characters’ background as gladiators, “No Glad in Gladiators” is a relatively static story. Asprin has the two characters sitting in a room talking, Chenaya’s looking for an alliance with Jubal and Jubal, after explaining why he isn’t interested in an alliance, explains to Chenaya all of her shortcomings. The story doesn’t fully work without its larger context. Jubal provides enough information about himself for the reader to understand who he was, and is, but Chenaya’s history is only painted in broad strokes, making her something of an enigma.

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Origins Game Fair: Games Galore

Origins Game Fair: Games Galore

moonshaestormsTwo weekends ago, I trekked out to Columbus, OH, from my home gaming grounds of central Indiana, in order to experience my first Origins Game Fair. I’ve covered it in a couple of previous posts, the Origins Awards and my talk with the folks at Paizo about their upcoming Pathfinder Playtest and organized play options. But, of course, when you’re at a convention like this, one of the nice things is to walk around the exhibit hall and get exposed to new games.

Origins is different from GenCon, in that many companies build their entire annual release schedule around having big GenCon releases and announcements of upcoming releases. Origins, on the other hand, is more about playing games, and there seemed far less of an emphasis on having the early release of brand new, never-before-seen games. Still, there were some new treasures there … either ones that were completely new, or ones that I was exposed to for the first time, at least.

One of the big new releases being shown off at Origins was Catalyst Game Labs’ new expansion for the Dungeons & Dragons deck-building game Dragonfire. The new “campaign box” expansion, Moonshae Storms (Amazon), was available. Moonshae Storms adds new adventure cards and continues the “An Ancient Evil Arises” campaign storyline from the Dragonfire base game, and also expands the options with a Mountain setting, various new monsters to fight (including lycanthropes and fomorians) and market cards and magic items for players to acquire as part of their decks, as well as 8 new character cards. Dragonfire has had a couple of smaller Adventure Packs released over the last year, and a couple more on the horizon, but Moonshae Storms is a much more substantial increase in the game options than presented by those smaller adventures.

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The Barnes & Noble Sci-Fi & Fantasy Blog on the Best Science Fiction & Fantasy of June 2018

The Barnes & Noble Sci-Fi & Fantasy Blog on the Best Science Fiction & Fantasy of June 2018

Brief Cases-small Revenant Gun-small The Robots of Gotham McAulty-small

June has been a fantastic month for new books. My TBR (to-be-read) pile is reaching structurally unsound heights already, and Jeff Somers at the Barnes & Noble Sci-Fi & Fantasy Blog isn’t helping matters any by showcasing nearly two dozen of the best new releases. Here’s a few of his more interesting selections.

Brief Cases, by Jim Butcher (Ace Books, 448 pages, $28 hardcover/$14.99 digital, June 5, 2018)

Butcher offers up 12 stories set in the world of Harry Dresden, wizard and private investigator working an alternate, magic-filled Chicago. Several stories follow Harry’s adventures with River Shoulders, a smart sasquatch with a half-human son. Others involve Harry’s apprentice Molly Carpenter, crime boss John Marcone, and even Wyatt Earp. The novella “Zoo Day” follows Harry as he takes his young daughter Maggie to the zoo — and since this is Harry Dresden, you know there’s more in store than daddy/daughter bonding. Dresden fans may have encountered some of these stories before, but rereading them in this collection, alongside one all-new tale, should help ease the pain for waiting for Harry’s next novel-length adventure.

Our previous coverage of Harry Dresden includes Barbara Barrett 2014 article “A Wizard is a Wizard is a Wizard — Except When He’s Harry Dresden.”

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