A (Black) Gat in the Hand: The Phantom Crook, Ed Jenkins (Erle Stanley Gardner)

A (Black) Gat in the Hand: The Phantom Crook, Ed Jenkins (Erle Stanley Gardner)

Gat_GardnerPic“You’re the second guy I’ve met within hours who seems to think a gat in the hand means a world by the tail.” – Phillip Marlowe in Raymond Chandler’s The Big Sleep

(Gat — Prohibition Era term for a gun. Shortened version of Gatling Gun)

Erle Stanley Gardner is well-remembered as the creator of Perry Mason, star of over eighty novels, radio and tv. The famed defense attorney (portrayed by Raymond Burr) started out as something of a hardboiled PI in the first ten or so novels before settling into ‘lawyer mode.’

And Gardner also wrote thirty novels featuring Bertha Cool and Donald Lam (who you know ALL about from reading this post and this post here at Black Gate!). Gardner was the definition of a prolific pulpster, writing over one million words a year for over a decade: while working as a lawyer!

After many rejections, Gardner finally made the pages of Black Mask (under the name of Charles M. Green). in the December 15, 1923 issue of Black Mask with “The Shrieking Skeleton.” His seventh story to make the magazine was “Beyond the Law” and it featured Ed Jenkins, ‘The Phantom Crook.’

Jenkins appeared seventy-two times from 1925 to 1943 and made Gardner one of the Black Mask mainstays, alongside Dashiell Hammett, Carroll John Daly and Raoul Whitfield. He brought Jenkins back in the sixties for the short novel The Blonde in Lower Six in Argosy, which was owned by his old friend, Harry Steeger.

Jenkins almost didn’t make it to print. In early drafts, Jenkins committed a cold-blooded murder. Assistant editor Harry C. North wrote to Gardner that heroizing such a man wasn’t the sort of thing that he felt the magazine should be publishing. The author responded accordingly.

“Hell’s Kettle” was the second of a linked trilogy and appeared in the June, 1930 issue of Black Mask. “The Crime Crusher” was included in the May issue and “Big Shot” wrapped things up in July. The June issue also included the fourth and final installment of what became Dashiell Hammet’s novel, The Glass Key, as well as Carroll John Day’s “Tainted Power,” which featured Race Williams and The Flame.

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Birthday Reviews: Ian R. MacLeod’s “Starship Day”

Birthday Reviews: Ian R. MacLeod’s “Starship Day”

Cover by Bob Eggleton
Cover by Bob Eggleton

Ian R. MacLeod was born on August 6, 1956.

MacLeod’s novella Song of Time won the John W. Campbell Memorial Award and the Arthur C. Clarke Award in 2009. His novella “The Summer Isles” won the World Fantasy Award and the Sidewise Award in 1999 and the novel length version also won the Sidewise Award in 2006. He won a third Sidewise Award for Wake Up and Dream in 2012 and a second World Fantasy Award for “The Chop Girl.” He has collaborated with Martin Sketchley on one story.

“Starship Day” first appeared in Asimov’s Science Fiction in the July 1995 issue, edited by Gardner Dozois. The following year, it was translated for the German edition of the magazine and also appeared in MacLeod’s collection Voyages by Starlight and was selected by Dozois for his The Year’s Best Science Fiction: Thirteenth Annual Collection. In 1997, it was translated into French for inclusion in Cyberdreams 11: Illusions technologiques, edited by Sylvie Denis. John Joseph Adams most recently reprinted the story in the February 2017 issue of Lightspeed.

Stories about generation ships or interstellar voyages usually focus on those who are traveling on the ships. If they deal with the people left behind, it is generally as an afterthought. In MacLeod’s “Starship Day,” people living on a ravaged Earth a generation after a starship left are waiting to hear what the voyagers will find when the finally come out of cryosleep in orbit around a distant planet. In the village of Danous, everyone is sitting on pins and needles waiting to see the transmission with the exception of Owen, the village doctor, who is adamant that it is just another day.

Owen goes out of his way to make the day normal, seeing patients in the morning, having lunch with the latest in a long line of mistresses, who uses the opportunity to break up with him, going home to listen to his wife play her cello before the two go to a viewing party, where Owen considers starting an affair with his wife’s sister, and eventually going to check up on Sal Mohammed, a friend and patient he had seen that morning who failed to attend the party.

When Owen discovers that Sal has committed suicide, possibly in part because of Owen’s own dismissive attitude during their morning appointment, the situation begins to unravel. The message comes in from the starship that there is no planet for them to land on. While everyone else seems to take this in stride, it brings up a variety of emotions for Owen regarding his own lost daughter.

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Fantasia 2018, Day 4, Part 1: Destiny: The Tale of Kamakura and Aragne: Sign of Vermillion

Fantasia 2018, Day 4, Part 1: Destiny: The Tale of Kamakura and Aragne: Sign of Vermillion

DestinySunday, July 15, was going to be my first really busy day of the Fantasia Film Festival. There were four movies I planned to see, with a chance of a fifth, depending on how things worked out. The day’d begin at the Hall Theatre; first, I’d see Destiny: The Tale of Kamakura, a lighthearted Japanese urban fantasy. Then would come Aragne: Sign of Vermillion, also from Japan, a horror anime.

Destiny (Kamakura Monogatari, DESTINY 鎌倉ものがたり) is directed by Takashi Yamazaki, helmer of the Parasyte movies, from a screenplay Yamazaki wrote based on the manga by Ryôhei Saigan. The movie follows Masakazu and Akiko Isshiki (Masato Sakai and Mitsuki Takahata), newlyweds, as they move to Masakazu’s home in the small-but-historic city of Kamakura. Masakazu’s a writer, but Akiko’s plans for their household meet a slight obstacle when she discovers that Kamakura, by dint of being “a magnet of mystical energy for millennia,” is home to any number of supernatural creatures: water imps, death gods, ghosts, bad luck gods, the list goes on. A series of episodic adventures show us different facets of the city and its inhabitants while also deftly advancing the Isshikis’ relationship, finally culminating in an extended otherworldly adventure that brings together subplots unobtrusively introduced over the course of the movie.

This is one of the most purely delightful movies I’d see at Fantasia, and indeed one of the most delightful I’ve come across in a long time. Tonally it’s somewhat similar to the Harry Potter films, in the particular kind of cartooniness of the CGI, in the conscious quaintness of the setting’s historicity, in the way the orchestral soundtrack is consciously lush yet awe-inspiring, and above all in the way that minor details turn out to be pieces of a larger puzzle: the way everything sets up everything else, the way the world feels both expansive and interconnected, perfectly machined in retrospect but almost overwhelming with implications as you live in it. There’s a deeper sense of the folkloric here than in Potter, though. I’ve heard some people mention a feel like a live-action Miyazaki film, and in terms of the creative visual design of the many creatures of Kamakura I can see that. But there’s a clearer bad guy here than is usual in a Miyazaki tale (although that doesn’t become obvious until late in the story).

Still, there’s a similar thrill in storytelling, and an equally unusual sense of structure. For example, Masakazu’s not just a writer but an adviser to the police, and a case he’s called on to solve turns out to have a very close solution to one of the stories in The Adventures of Sherlock Holmes. But this is not a problem, because the mystery is in fact solved very soon after it’s introduced; yet if it turns out to be an episode with its own quick satisfaction, it’s also a vehicle to set up other plot elements with their own pleasures. Here as elsewhere the film packs any number of sub-stories into its overall tale, creating a world full of incident that miraculously never feels rushed or underexplored, a world full of ideas with just the right emotional heft.

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The Big Little SF Magazines of the 1970s

The Big Little SF Magazines of the 1970s

analog-aug-74-smallAn earlier version of this article was published in Black Gate 10.

These columns are focused on the history of SF – and so far that has turned out to mean mostly discussion of 50s oriented subjects, with some leakage into nearer years. But now I’d like to take a look at a rather more recent, and rather less celebrated, period. The 1970s. The time of wide ties, leisure suits, and disco. And also the time I discovered SF, and the SF magazines.

My first look at real SF magazines is a moment I remember with a continued thrill. Sometime in late July 1974, in Alton Drugs in Naperville, IL, I wandered by the newsstand and my eyes lit on three magical covers: the August 1974 issues of Analog, Galaxy, and F&SF. That day I bought Analog. The cover story was “Enter a Pilgrim” by Gordon R. Dickson, with a striking, odd, John Schoenherr painting, featuring an alien with a lance and ceramic-appearing armor (a sort of Schoenherr trademark, that ceramic-like surface).

I read that issue quickly and the next day I bought Galaxy, which featured “The Day Before the Revolution,” an Ursula K. Le Guin story that would win a Hugo, as well as parts of two different serials – The Company of Glory by Edgar Pangborn and Orbitsville by Bob Shaw. Of course that issue was also read before the day was out, and the next day I bought F&SF – a very important issue in its own way: it featured John Varley’s first published story (or perhaps his co-first story, as we will see later.) It wasn’t long before I had added Amazing and Fantastic to the roster. Soon I was subscribing to several magazines, and buying the others each month at the newsstand.

Those five were all the major, well-distributed, magazines there were by 1975. Alas, I just missed seeing If, Galaxy’s long time companion: it was discontinued at the end of 1974, and for some reason my local newsstand didn’t carry it, at least not those last few months.

I had formed an opinion, based on received conventional wisdom, that the “Big Three” of SF magazines had been Astounding/Analog, F&SF, and Galaxy since 1950: certainly that was the case in 1975. (You will get an argument for many years prior to that, however: there are partisans for Startling Stories in the early 50s, for If at various times, especially during Frederik Pohl’s peak editorial period in the mid-60s, and for Amazing and Fantastic under Cele Goldsmith’s editorial hand in the early 60s.)

Galaxy, however, was in some financial trouble. Under Jim Baen’s editorship it enjoyed a couple of years as a truly wonderfully enjoyable magazine, but when he left the decline was swift. However, Galaxy’s place in the “Big Three” was quickly taken by Isaac Asimov’s Science Fiction Magazine. And throughout the 70s, the sister magazines Amazing and Fantastic, edited by Ted White, were the other major prozines.

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Birthday Reviews: Élisabeth Vonarburg’s “Cogito”

Birthday Reviews: Élisabeth Vonarburg’s “Cogito”

Cover by Ron Lightburn
Cover by Ron Lightburn

Élisabeth Vonarburg was born on August 5, 1947.

She has twice been nominated for the Philip K. Dick Award and once for the James Tiptree, Jr. Memorial Award. Her greatest recognition came from the Canadian Casper/Aurora Awards, which she has won ten times. Vonarburg won the French language award in 1987 for her story “La Carte du Tendre” (“Readers of the Lost Art”). That same year, she received a second Aurora for her fannish contributions to Solaris. She won three additional short story Auroras for “Cogito” (1990), “Ici, des tigres” (1991), and “La Course de Kathryn” (2004) and five Auroras for Best book for Histoire de la Princesse et du Dragon (1991), Ailleurs et au Japon (1992), Chroniques de Pays des Mères (1993), Les Voyageurs malgré eux (1996), and Reine de Mémoire 4. La Princesse de Vengeance (2007). She won the Prix Rosny-Ainé and the Prix Boreal in 1982 for her novel Le Silence de la Cité. She also won the Boreal for Chroniques de Pays des Mères (1993), Les Rêves de la mer (1997), Reine de Mémoire 1. La Maisson d’oubli (2006) and Reine de Mémoire 4. La Princesse de Vengeance (2007). Prior to 1990, the Aurora Award was known as the Casper Award and in 2011, the Prix Aurora and Prix Boreal combined.

Vonarburg originally published “Cogito” in French in Imagine #46 in December 1988, and it was translated into English with the same title for Tesseracts 3, edited by Candas Jane Dorsey and Gerry Truscott in 1990. The next year, it was published in French in Vonarburg’s collection Ailleurs et au Japon. Algis Budrys reprinted the story in English in issue 21 of Tomorrow SF in 1996 and Vonarburg again included the French version in her 2013 collection La Musique du Soleil. The story received the 1990 Aurora Award for Meilleur nouvelle en français (Best Short-Form Work in French).

“Cogito” is a strangely chatty story about a young girl, Nathany, who is growing up on Cybland, a planet settled by humans who left Earth in search of a life made better through cybernetic implants. The narrator begins by describing Nathany’s life in her communal school, originally EdBlock 6 until her teachers determined that she was precocious and moved into SpecBlock D. As the story continues, the narrator takes breaks from the action, such as it is, to address the reader directly, providing the background for the world necessary to understand upcoming events.

Through the course of the story, Vonarburg reveals that people on Cybland have all five of their senses removed at a very young age and are implanted by “cybes,” which allow them not only to have heightened senses, but also to present themselves in any way they want while they can also switch around the way their senses interact with the world, creating their own personal synesthesia.

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Derek Reads Alan Moore’s Swamp Thing for the First Time

Derek Reads Alan Moore’s Swamp Thing for the First Time

Saga of the Swamp Thing-small

In my continuing effort to cover many of the classic comic runs, this spring, after much reluctance, I went to my public library and took out the first few trades of Alan Moore’s Swamp Thing, published by DC comics in the early 1980s and marking the beginning of the British Invasion of comics (which I discussed in a previous post here).

I’ve talked about Alan Moore’s work a few times, like when I recently read Halo Jones for the first time, and when I mused about what a Watchmen-like look at the planetary romance genre might look like, in four parts I, II, III, IV.

I’ve also talked a bit about horror comics of the 1970s, when I looked at Marvel’s Son-of-Satan, and also this spring, I was reading Marvel’s Tomb of Dracula for the first time. I’m not going to blog about Tomb of Dracula, but Black Gate‘s William Patrick Maynard did a 13 part (!) series on it, starting here.

Part of my reluctance in starting Swamp Thing was partly because I was a superhero guy, and second of all, I wasn’t really sure what kind of story might be in the offering with a swamp monster. And once in a hotel in Cuba, with nothing else to do, and with nothing else on, I watched about 15 minutes of the Swamp Thing movie, which (a) didn’t impress me and (b) was based on pre-Moore material anyway.

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Don’t Let Go the Coat: The Greatcoats by Sebastien de Castell

Don’t Let Go the Coat: The Greatcoats by Sebastien de Castell

Traitors-Blade-smaller Knights-Shadow-smaller Saints-Blood-smaller Tyrant's Throne-smaller

Rather foolishly, I thought Sebastien de Castell’s Greatcoats trilogy was, er, a trilogy. But that was before the fourth novel, Tyrant’s Throne, showed up in hardcover last year. Jo Fletcher Books reprinted it in trade paperback on May 1 of this year, and this time it seems that de Castell has indeed bought his popular debut series to a close.

In her review of Knight’s Shadow Sarah Avery said,

De Castell is carving himself an enduring place in the fantasy canon…. Knight’s Shadow is so strong, the only way I can see the Greatcoats series failing to achieve eventual wide recognition as a classic is if the author meets an untimely demise.

Fortunately that hasn’t happened, and in fact de Castell just launched a brand new four-volume series, Spellslinger (which we discussed here). The second volume arrives this month, and the next two before the end of the year. With productivity like that, Sebastien de Castell may well be the hardest working man in fantasy.

Here’s the description for Tyrant’s Throne.

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Birthday Reviews: Rick Norwood’s “Portal”

Birthday Reviews: Rick Norwood’s “Portal”

Cover by Todd Lockwood
Cover by Todd Lockwood

Rick Norwood was born on August 4, 1942.

Norwood published his first piece of fiction in 1972, following up with several stories in 1982, and then began publishing fiction again in 2003 with “Portal.” He was active in the nderground comic scene, editing God Comics and writing essays and articles for various comic magazines and websites. He also earned a Ph.D. in Mathematics and has taught since the early 1980s.

“Portal” appeared in the sixth issue of Black Gate magazine, released in Fall 2003 and edited by John O’Neill. The story has not been reprinted.

Ostensibly, “Portal” is the story of Ian, an escaped serf who is eluding capture and working temporarily at a fair for Stolnesserene, who runs a Blade Maze, a chance for people to try to reach into a box containing a series of razors and blades to retrieve a sword. However, rather than focus solely on Ian, the stories jumps between him, his boss, Ian’s friend Tod, and Carver, an art dealer who is also on the fair circuit and is intent on retrieving the blade from the maze.

Norwood follows each of these characters to some extent, but in a manner that indicates there is more to the story than he is sharing, not necessarily in background, although that clearly has depth, but in the future. As such, “Portal” almost comes across as a vignette rather than a full story. The title takes its name from an ability that Ian has to create portals that open to other worlds. These portals are not fully understood by the inhabitants of Ian’s world and when he first opens one accidentally, his father berates him. In the course of “Portal,” Ian enters one of the doorways he creates, which may be the first time someone has gone through and come back, further pushing the idea that this story is part of a larger whole.

“Portal” has the feel of the opening chapter of a much longer work, whether a series of short stories set in the same world or a novel. Norwood introduces several characters as well as their situations and includes prediction about Ian and Tod without showing how their fate will play out or even if they will live up to the expectation laid before them. Ian’s backstory opens “Portal,” and although his concern at being captured runs through much of the story, it isn’t picked up again, further providing the feel that Norwood is positioning this story as the opening of a novel.

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Vintage Treasures: Conquerors from the Darkness by Robert Silverberg

Vintage Treasures: Conquerors from the Darkness by Robert Silverberg

Conquerors from the Darkness Master of Life and Death Silverberg-small Conquerors from the Darkness Master of Life and Death Silverberg-back-small

1979 Ace edition, paired with Master of Life and Death. Cover by Frazetta.

Robert Silverberg’s novella “Spawn of the Deadly Sea” appeared in the April 1957 issue of Science Fiction Adventures. He expanded it to novel length in 1965, retitling it Conquerors from the Darkness in the process. It wasn’t one of Silverberg’s more successful novels, at least from a commercial standpoint. Today it’s considered a juvenile, and it was reprinted only a handful of times, including a 1979 Ace paperback in which it was paired with Master of Life and Death and given a typically colorful Frank Frazetta cover (above).

In his introduction to the Ace edition Silverberg talks about Robert E. Howard, and it’s one of Silverberg’s few early SF novels with a clear Howard influence. Perhaps as a result, the book certainly has its fans. Here’s an extract from James Reasoner’s enthusiastic review on his blog.

Conquerors from the Darkness is exactly the sort of vivid, galloping action yarn that made me a science fiction fan in the first place. At first it seems like a heroic fantasy novel, set in some totally different universe than ours. The oceans cover the entire planet except for a few floating cities. The only commerce is between those cities, and keeping the seas safe for the merchant vessels is a Viking-like group known as the Sea-Lords. The hero of the novel, a young man named Dovirr, lives in one of the cities but wants to be a Sea-Lord and take to the oceans. He gets his wish and rapidly rises in the ranks, and along the way the reader learns that this is indeed Earth, a thousand years after alien invaders flooded the planet for reasons known only to them, preserving a little of humanity in those floating cities… the alien Star Beasts return to take over the planet again, and Dovirr and his comrades have to find some way to stop them with swords and sailing ships.

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When Is A Spinoff Not A Spinoff?

When Is A Spinoff Not A Spinoff?

BuffyIt’s impossible to talk about remakes of any kind, as I do here, here, and here, without eventually having to consider spinoffs. I want to start by saying that by “spinoff” I mean that an existing character is given their own show, either after the end of the original series, or concurrently with it. And by TV franchises, on the other hand, I mean two or more different versions of the same show.

Aside: I think movie franchises are more a species of sequel. Star Trek? That’s tricky. Are they spinoffs? Reboots? Franchises? All of the above?

It looks as though comedies are the most likely type of TV program to be successfully spun off. If we go back to the early 1970’s we’ll find that All in the Family (1971-1979) was spun off into two series, The Jeffersons (1975-1985), and Maude (1972-1978). What people often overlook, is that the series Good Times (1974-1979) was actually spun off from Maude. Making All in the Family a kind of grandparent program.

These new series were all true spinoffs, going by my definition. Both George Jefferson and Maude Findlay were recurring characters on the original series who captured the interest of the audience enough that they were given their own shows. The same was true for Maude’s maid/housekeeper Florida, whose home life was spun off into Good Times. You’ll notice that there was a considerable amount of overlap in terms of TV seasons between all 4 shows.

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