New Treasures: Stars Uncharted by S. K. Dunstall

New Treasures: Stars Uncharted by S. K. Dunstall

Stars Uncharted-small“S. K. Dunstall” is the sibling writing duo of Sherylyn and Karen Dunstall. In 2016 I wrote about their successful Linesman Trilogy from Ace Books.

Their newest novel is Stars Uncharted, a fast-paced space opera that follows a ragtag band of explorers who make the greatest find in the galaxy. John DeNardo at Kirkus Reviews says “It combines the best parts of space action and space opera,” and Booklist says it “Masterfully [weaves] hard science… with engaging characters and a touch of romance, resulting in a brilliant female-driven tale.” It arrives in trade paperback from Ace Books next week.

On this space jump, no one is who they seem…

Captain Hammond Roystan is a simple cargo runner who has stumbled across the find of a lifetime: the Hassim, a disabled exploration ship — and its valuable record of unexplored worlds.

His junior engineer, Josune Arriola, said her last assignment was in the uncharted rim. But she is decked out in high-level bioware that belies her humble backstory.

A renowned body-modification artist, Nika Rik Terri has run afoul of clients who will not take no for an answer. She has to flee off-world, and she is dragging along a rookie modder, who seems all too experienced in weapons and war…

Together this mismatched crew will end up on one ship, hurtling through the lawless reaches of deep space with Roystan at the helm. Trailed by nefarious company men, they will race to find the most famous lost world of all — and riches beyond their wildest dreams…

Stars Uncharted will be published by Ace on August 14, 2018. It is 416 pages, priced at $16 in trade paperback and $9.99 for the digital edition. The cover is by John Harris. Read the complete 15-page first chapter here.

See all our recent New Treasures here.

Lauren C. Teffeau Talks Her Debut Novel, Her Career to Date, and Dealing with Annoying Writers Group-mates

Lauren C. Teffeau Talks Her Debut Novel, Her Career to Date, and Dealing with Annoying Writers Group-mates

teffeaulauren-4818webresimplanted_144dpi-1Lauren C. Teffeau’s debut novel Implanted was published yesterday!

When college student Emery Driscoll is blackmailed into being a courier for a clandestine organisation, she’s cut off from the neural implant community which binds the domed city of New Worth together. Her new employer exploits her rare condition which allows her to carry encoded data in her blood, and train her to transport secrets throughout the troubled city. New Worth is on the brink of Emergence – freedom from the dome – but not everyone wants to leave. Then a data drop goes bad, and Emery is caught between factions: those who want her blood, and those who just want her dead.

I’ve had the privilege of knowing Lauren for several years now and watching her writing go from strength to strength. She has a master’s degree in Mass Communication and worked for several years as a researcher in that field before moving to New Mexico. There, she attended the Taos Toolbox Writer’s Workshop and sold several short stories before earning her first contract with Angry Robot.

We recently sat down to talk about Implanted, her career to date, and her future projects.

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The Games of Gen Con 2018

The Games of Gen Con 2018

PathfinderPlaytest

As you walk through the convention hall at Gen Con, moving from demo to demo and panel to panel, you can’t help but be overwhelmed by the advertisements everywhere, trying to catch your attention for the latest big game. Usually, there are one or two big new games that just seem to overwhelm the convention, often tied into big properties.

This year, the big new game at Gen Con wasn’t new. Not really. Pathfinder has long had a strong, even overwhelming, presence at Gen Con, so the promotion of the release of the Pathfinder Playtest this year felt pretty natural. Next year, we can anticipate the big release to be the Pathfinder Second Edition RPG, but for now the playtesting has begun.

I’ll cover the details of the Pathfinder Playtest in more depth in the upcoming weeks and months. I played two Pathfinder Society sessions of the playtest, at levels 1 and 5, so got a fair idea of how the bones of the new system operates. Fortunately, you don’t have to, because the Pathfinder Playtest Rulebook along with all other materials needed for play are available for free download at the Paizo website.

These downloads include the Doomsday Dawn campaign, a series of 7 adventures ranging from levels 1 to 17. These adventures aren’t all played with the same group of characters, although the core group of characters created for the level 1 adventure are re-used every couple of adventures at higher levels, so they’re really the “heroes” of the campaign. There are also three Pathfinder Society scenarios built for the playtest, to teach and test various elements of the game. And, of course, the Rulebook contains everything that a Gamemaster needs to create an original homebrew adventure or campaign for their group, to test out the rules in ways of their own devising.

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Birthday Reviews: F. Anstey’s “The Adventure of the Snowing Globe”

Birthday Reviews: F. Anstey’s “The Adventure of the Snowing Globe”

The Strand
The Strand

F. Anstey was born Thomas Anstey Guthrie on August 8, 1856. He began using the pseudonym F. Anstey after an editor included a typo in his byline, replacing his first initial with an F. He published under both the F. Anstey name and his own name. He died on March 10, 1934.

Trained as a lawyer, Anstey frequently used his legal background in his books and novels, most of which were humorous. He was a frequent contributor to Punch. In addition to fiction, he also produced plays. Over the years, many of his stories have been turned into films, most recently the 1988 film Vice Versa, starring Judge Reinhold and Fred Savage, based on his 1882 book of the same title.

“The Adventure of the Snowing Globe” was originally published in the December 1905 issue of The Strand Magazine, edited by George Newnes. The following year, Anstey included the story in his collection Salted Almonds. In 1996, Peter Haining chose the story for his anthology The Wizards of Odd: Comic Tales of Fantasy, which has been translated, along with the story, into German. Mike Ashley used the story in his 2012 anthology Dreams and Wonders: Stories from the Dawn of Modern Fantasy. In 2013, the story was translated into Russian for inclusion in an anthology.

Anstey’s “The Adventure of the Snowing Globe” is almost a proof of the adage that to a man with a hammer every problem looks like a nail. Anstey’s narrator is, like Anstey, a lawyer. When he is magically transported into a snowglobe where a princess is held captive in a castle by her evil uncle, who has set a dragon to guard her, Anstey’s character resorts to legal means to free her, thinking of what motions he can file with the court, down to the level of naming the laws that he would bring to bear.

The princess, of course, understands the situation better than the attorney, but she can only conceive of a knight rescuing her and is tied into the paradigm as much as the narrator is tied to his legalistic one. The big difference, of course, being that the princess understands life within the snowglobe kingdom much better than the narrator does.

Anstey builds a divide between the princess and the lawyer by providing them with very different speech patterns. Both speak formally, but the princess and her seneschal speak in an archaic manner, while the lawyer speaks in an Edwardian manner, as if he were addressing a judge.

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Fantasia 2018, Day 4, Part 3: The Scythian, AKA The Last Warrior

Fantasia 2018, Day 4, Part 3: The Scythian, AKA The Last Warrior

The ScythianMy last movie of Sunday, July 15, was a film I knew little about going in. It was The Scythian (Skif, Скиф), a Russian film directed by Rustam Mosafir from a script he wrote with Vadim Golovanov. It started late, and for most of the day I’d been unsure whether I’d stick around to watch it; in the 11 hours between leaving my house and the time it started, I’d ingested a few handfuls of peanuts, one (1) tin of off-brand cola, and a few mouthfuls of water. Still, I took my seat, the movie started, and then I quit paying attention to my physical body for one hour and forty-seven minutes. The Scythian is one of the best action films I’ve seen in years. It’s engagingly violent, and the violence is done well — but more than that, it’s filled with cleverness and unexpected twists. If you’re a fan of sword-and-sorcery or sword-and-sandal movies, you owe it to yourself to see this movie, and as soon as possible. (And I note it’s being released August 14 under the title The Last Warrior on VOD, Blu-Ray, and DVD.)

The story’s set in Russia in the Middle Ages, as the Russian Lord Oleg (Yuriy Tsurilo) is conniving to gain control of Kiev. Among his most trusted warriors is a man named Lutobor (Aleksey Faddeev), whose wife Tatyana (Izmaylova Vasilisa) has just given birth to a son. But then Tatyana and the baby are kidnapped by Scythians, specifically by a clan of elite assassins who’re the last remnants of their people. But one of the Scythians, a man named Marten (Alexander Kuznetsov), is betrayed by his own people and captured by Lutobor. Lutobor now intends to take Marten as his guide, trek into Scythian lands, face down the clan of trained killers, and recover his wife and son — not to mention find out who hired the Scythians in the first place.

It’s hard to know where to begin in talking about this movie. It’s not especially deep, though it is conscious of itself as a piece of heroic fiction — it begins by talking about its era as “a time for new heroes brave at heart and strong in spirit.” The key is that everything it does, it does very well. Most crucial, I suppose, is that it tells a ferocious story with some surprising character choices, presents a strong relationship between the two male leads that deepens over the course of the film, and evokes a sense of a whole world beyond the specific plot to hand. This is nominally historical adventure, but in fact it pushes “historicity” to the edge and beyond, incorporating magic potions, omens from the gods, and surreal costumes and props. To me, this is absolutely sword-and-sorcery, a classic pulplike fantasy set in (or in this case near) Central Asia, something out of Robert E. Howard or Harold Lamb or Arthur Howden Smith’s Grey Maiden tales.

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Mage: The Hero Denied 10

Mage: The Hero Denied 10

Mage 10So I might have sold Isis short last issue.

For those of you who are new to the Mage series … honestly, this is a terrible place to jump on. We’re two thirds of the way through the final volume of the trilogy. Stop reading and go pick up Mage: The Hero Discovered. You’ll be a better person for it.

Anyway, during my critique of last issue, I was a bit harsh towards Isis, Magda’s sister. Basically, Kevin informed her that Magda had been kidnapped and that he needed someone to watch his daughter, Miranda, while he went to rescue her. At the time, not only doesn’t Isis offer to help Kevin rescue her sister, but she can’t even be bothered to watch Miranda, meaning that she’d rather have her niece face off against a pack of demons than take time from her spell transcription work to babysit.

However, in issue #10, we see that Kevin has stopped leaving Miranda in the car while he goes adventuring. Instead, he’s bringing her along to help him suss out magical threats. Sure, he’s still the one doing the fighting, but Miranda is definitely helping out. So I’m wondering if Isis deliberately turned Miranda away, knowing that she would be able to help Kevin. As we’ve seen in past volumes, Kevin isn’t always that good at teamwork. I guess when you’re nigh-invulnerable, you might see other people as little more than targets that need protecting. And we’ve already seen how much Kevin is surprised by his daughter’s resourcefulness, so there’s probably an issue of him not believing that she could help him. So Kevin would never choose to take his daughter with him on an adventure, but if he had no choice …

This issue opens with Magda trying and failing to contact help from outside her penthouse prison. Meanwhile, Hugo is staring into a bottomless pit that lies beyond the door to that prison. We’ve actually seen this same setup in the Styx Casino way back in Hero Discovered. But unlike Kevin, Hugo has no fear of heights, so he spends a lot more time staring into the abyss, eventually noticing that there are vague creatures flittering around in it.

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Uncanny Magazine Year 5 Meta-Interview: A Look at How Interviews Come Together

Uncanny Magazine Year 5 Meta-Interview: A Look at How Interviews Come Together

Uncanny Kickstarter

We here at Uncanny Magazine are in the middle of the Uncanny Magazine Year 5: I Want My Uncanny TV Kickstarter, and we’ve gathered up the whole Uncanny Magazine interview team to give our perspectives on interviewing! Caroline M. Yoachim does print interviews for the magazine, Lynne M. Thomas does the podcast interviews, and now we are introducing Matt Peters and Michi Trota as the video interviewers (and hosts) of Uncanny TV!

When we got the idea to write about interviews, we realized that we could do the post by interviewing each other, and BOOM, the meta-interview was born!

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Future Treasures: The Moons of Barsk by Lawrence M. Schoen

Future Treasures: The Moons of Barsk by Lawrence M. Schoen

Barsk The Elephants' Graveyard-small The Moons of Barsk-small

Lawrence M. Schoen’s novel Barsk: The Elephants’ Graveyard was nominated for a Nebula Award, and Nancy Hightower at The Washington Post gave it a concise and enthusiastic review, saying:

Barsk is set 62,000 years into a human-less future, where anthropomorphic animals rule the galaxy. There is no record of human existence, and while the different species get along relatively well, the Fant, an elephant-like hybrid, are completely shunned and exiled to live on a rainy planet called Barsk. While labeled less intelligent and “dirty,” the Fant nonetheless are the only species to produce a drug that allows clairvoyants known as Speakers to commune with the dead. When the planet is threatened with invasion and annihilation by the galaxy Senate, Jorl, a Fant Speaker, must race to save it by communing with ancient beings who hold even darker truths. Suspenseful and emotionally engaging, Barsk brings readers into a fascinating speculative world.

It was widely praised in the genre. Walter Jon Williams called it “a work of singular imaginative power,” and Karl Schroeder proclaimed it “a compulsive page-turner and immensely enjoyable.”

I’ve been looking forward to the sequel, and I’m not the only one. It was selected as one of the the Best Sci-Fi and Fantasy Books of August 2018 by both Unbound Worlds and the Barnes & Noble Sci-Fi 7 Fantasy Blog; the latter said, “With a cast of uplifted animals of all stripes and unparalleled worldbuilding, this series is a sorely under-appreciated, highly original delight.” It arrives in hardcover next week from Tor.

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Birthday Reviews: David R. Bunch’s “The From-Far-Up-There-Missile Worry”

Birthday Reviews: David R. Bunch’s “The From-Far-Up-There-Missile Worry”

Crank! #4
Crank! #4

David R. Bunch was born on August 7, 1925 and died on May 29, 2000.

His second collection of short stories, Bunch! Was a Philip K. Dick Award nominee in 1994. Bunch also was the only author to have two stories included in Harlan Ellison’s anthology Dangerous Visions, which featured his stories “Incident in Moderan” and “The Escaping.” Many of Bunch’s stories are set in his world of Moderan

Bunch’s penultimate professional sale was “The From-Far-Up-There-Missile Worry,” which appeared in the fourth issue of Crank!, edited by Bryan Cholfin and published in 1994. As with most of Bunch’s work, this story has never been reprinted and is currently out of print.

“The From-Far-Up-There Missile Worry” is a strange stream-of-conscience tale clearly is set in a world in which some sort of annihilation is imminent, with the narrator living in dread of the end of his world and trying to come up with his reactions when the end, which he predicts will fall from the sky, comes.  His fear is clearly demonstrated by his constantly shifting his thoughts from one area to another as well as his use of randomly capitalized words scattered throughout the story.

As the relatively short work progresses, Bunch builds more on the atmosphere of despair than providing any real indication of a story or even what is happening to the reader.  The narrator’s internal dialogue about his concern for himself and his future is really the driving force, although by the end of the work, it becomes clear that humans, or partial humans, are in danger of being wiped out by the complete cyborgs that mankind created and which have gotten away from their control. Despite this, the story does not come across as anti-technological or a warning about mankind building its own replacements.  “The From-Far-Up-There Missile Worry” is a study in an all-encompassing anxiety that cripples from the inability to take any meaningful action to either protect oneself or effect a change to the world.

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Fantasia 2018, Day 4, Part 2: Cold Skin and L’Inferno

Fantasia 2018, Day 4, Part 2: Cold Skin and L’Inferno

Cold SkinMy third movie on Sunday, July 15, was a France-UK co-production called Cold Skin. It was scheduled to start at 5:10 in the Hall Theatre, and ran 107 minutes. At 7:15, across the street at the De Sève, there’d be a showing of the 1911 Italian film L’Inferno, an adaptation of the first part of Dante’s Divine Comedy. Musical accompaniment to the silent film would be provided by Maurizio Guarini of Italian prog band Goblin, well-known for providing the soundtrack to Dario Argento’s Suspiria among many other films. I figured I had a shot at getting in to see L’Inferno, but it’d depend on the length of the line-up. In the meanwhile, I was quite looking forward to Cold Skin.

Directed by Xavier Gens, the screenplay by Jesús Olmo and Eron Sheehan was based on the Catalan novel La Pell Freda by Albert Sánchez Piñol. It follows an unnamed man (David Oakes), presumably English, eventually to be known as Friend, as he travels by ship to an isolated island in the far south where he will take detailed meteorological readings. It is September 1914, and elsewhere the First World War’s begun; on the island Friend finds, there is no other human inhabitant but a surly lighthouse-keeper named Gruner (Ray Stevenson, perhaps best known for his role as Volstagg in the Thor movies). As Friend soon finds out, though, there are humanoid but non-human inhabitants: fish-creatures that come out at night and attack. Friend finds Gruner keeps a fish-woman (Aura Garrido) as a slave, but must live with him and the creature he names Aneris as, night after night, the other humanoids attack Gruner’s fortified lighthouse.

The first thing that must be said about this film is that it looks spectacular. The landscape of the island is harsh, craggy, barren, and beautiful. Friend’s cabin and Gruner’s lighthouse look lived-in and, crammed with detail, fit their period perfectly. There’s a kind of tactile 1914 that comes out of this movie, particularly the early scenes, before that external world is as it were stripped away from the humans. It’s a realisation of the era that seems to owe nothing to Merchant-Ivory or traditional period films; it’s harder-edged, unyielding. The lighting and cinematography are haunting and perfect: there’s a sense of place to the island built by the quality of sunlight, and a character to the interior scenes (and rare underwater scenes) as the light shifts.

The next thing that has to be said is that the acting in no way takes a back seat to the images. Oakes, Stevenson, and Garrido build complex characters and establish complex relationships among them — relationships that build and change over the course of the film. Garrido’s worth particular mention here, as her character is functionally mute yet always comprehensible. But all three capably bring out the dynamics among the characters that drive the plot, notably the tense not-quite adversarial relationship between Friend and Gruner.

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