Into the 80s: A Look at Some of the Fantasy and Sword & Sorcery films of the Decade

Into the 80s: A Look at Some of the Fantasy and Sword & Sorcery films of the Decade

Hawk the Slayer-small

After a comment I made on John O’Neill’s Facebook post regarding John Searle’s July 25 Black Gate article Conjure Puberty: The Sword and the Sorcerer (from 1982), Mister O’Neill asked me to do an article on some of the other films of that decade. Naturally, I said I would be happy to. I decided to write about only a handful of the films I’ve seen: my impressions and opinions are based solely on what I remember about them, having decided not to watch said films again.

In the 1980s I was in my 30s and naturally of a different “mindset” back then. If I ever do watch any of these films again, that could possibly inspire another article about what I think of certain films now that I’m in my mid-60s. My only source of research is Wikipedia, just to refresh my aging memory as to plot, year a film was released, cast, director, etc. Some of these films I’m sure are held in high regard by many people, and I’ll be probably be shooting a few “sacred cows” here. But remember: this is all based on thoughts, memories and impressions from three decades ago.

All that being said, let’s get started. Shall we?

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A Cyberpunk Cinderella Story: Warcross by Marie Lu

A Cyberpunk Cinderella Story: Warcross by Marie Lu

Warcross Marie Lu-small Wildcard Marie Lu-small

Emika Chen needs to raise $3,450 in the next 72 hours, or she’ll be evicted from her apartment. What with her wicked hacking skillz, she ought to be acing computer science classes in college, but she dropped out of school when her dad died. Saddled by his debts and her own criminal record, she can’t get a job with a corporation, so she works as a bounty hunter. Her specialty lies in capturing players in the world’s most famous video game, Warcross, who have large gambling debts. The prodigy who created the game, Hideo Tanaka, is her celebrity crush.

When the police announce a $5,000 bounty on a drug dealer, Emika’s determined to nab him. Sure enough, she tracks him downtown on her electric skateboard, alerts the cops to his location, chases him down, and stuns him. She’s got her knee pressed into his back while he cries into the ground when the police arrive.

But they don’t give her the bounty. On a technicality, it goes to someone who had messaged them sooner than she did.

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Birthday Review’s: Benjamin Rosenbaum’s “Nine Alternate Alternate Histories”

Birthday Review’s: Benjamin Rosenbaum’s “Nine Alternate Alternate Histories”

Other Earths
Other Earths

Benjamin Rosenbaum was born on August 23, 1969.

Rosenbaum has been nominated for the Hugo Award and the Theodore Sturgeon Memorial Award three times each and the Nebula Award, World Fantasy Award, and British SF Association Award once each. Rosenabum’s short stories have been collected in Other Cities and The Ant King and Other Stories. He has written collaborations with Paul Melko, David Ackert, and Cory Doctorow.

Benjamin Rosenbaum published “Nine Alternate Alternate Histories” in the anthology Other Earths, edited by Nick Gevers and Jay Lake in 2009. The piece has not been reprinted.

Rosenbaum’s “Nine Alternate Alternate Histories” really is neither an alternate history or even a story. Rather it takes a look at the idea that there might be a multiverse in which history can continuously branch off to form different alternatives and seeks to categorize the types of branch points which might be possible.

The story is a conjectural on the different ways people view history and on the decision making process. Rosenbaum looks at convergence, divergence, and provisional history along with his view of different types of choice. While the tale doesn’t work well from a narrative point of view, it does provide a background for the sorts of alternate history stories which are published (and were published earlier in the particular anthology).

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Fantasia 2018, Day 13: Violence Voyager

Fantasia 2018, Day 13: Violence Voyager

Violence VoyagerLate in the evening of Tuesday, July 24, I made my way to the J.A. De Sève Theatre for my one film of the day: Violence Voyager, an 83-minute animated feature by Japanese writer-director Ujicha. We follow an American schoolboy in Japan, Bobby (Aoi Yuki), as he and his friend explore some hills near his home. They find a strange, nearly-abandoned amusement park, but upon entering find themselves caught up in a terrible scheme. They and other children are captured, mutilated, mutated, and (in many cases) killed. Can Bobby free himself and others, and destroy the horrible place called Violence Voyager?

The first and overwhelming impression of the movie is of a dissonant strangeness. There’s a tone like a children’s story that seems destined to give way to something darker, and indeed it does, but then that darkness itself is hardly taken seriously. There’s a weird unconcern with traditional narrative effects at the same time that the structure’s remarkably tight. It’s not like much else I’ve seen, for better and worse.

Consider the animation style. It’s an unusual form called gekimation, which involves moving flat images. Lips don’t move, faces don’t shift. Shapes are moved about, and cuts give a further illusion of movement. This works better than one might think, especially once a few minutes have passed and the viewer’s assimilated the approach. Occasionally actual fluids or the like are used as visual elements as well, but mainly one watches painted pieces of paper slide over backgrounds. The art style’s intriguingly organic, with every brushstroke visible. I personally thought it was interesting without being attractive, but I can see how it could appeal more strongly to others.

As a story, there’s a sort of tension between horror and satire. It is genuinely transgressive, with all sorts of horror inflicted on children. There are genuinely surprising images here, as for example a rack of dead nude children (and the explicit nudity in some sequences is occasionally more surprising than the violence). And yet it feels muted, almost, by the thoroughgoing irony of the film. It avoids outright death-metal grotesquerie in place of its own kind of strangeness, and somehow never feels as confrontational as it seems to aim for. The early air of an optimistic children’s cartoon is never wholly abandoned, and rather than heighten the air of monstrosity, I find it functions as an alienation effect — it swathes the movie in a distancing irony, lessening the immediacy of everything we see.

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Tolkien Manuscripts and Artwork On Display in Oxford

Tolkien Manuscripts and Artwork On Display in Oxford

bilbo-comes-to-the-hut-of-the-raft-elves-recoloured - 300 dpi

Bilbo comes to the Huts of the Raft-elves, a watercolor Tolkien
painted for the first edition of The Hobbit, published in 1937.
Bilbo is seen sitting astride a barrel floating down the forest river,
having helped the dwarves (who are hidden inside the wine barrels) to
escape from the dungeons of the Elvenking. This was Tolkien’s favorite
watercolor and he was disappointed to find that it had been omitted from
the first American edition. Credit: © The Tolkien Estate Limited 1937.

The University of Oxford’s Bodleian Library has launched the largest exhibition on J.R.R. Tolkien in a generation.

Tolkien: Maker of Middle-Earth showcases the library’s extensive collection of Tolkien’s papers, manuscripts, letters, and artwork, the largest of its kind in the world. The exhibition, which includes some 200 items, also brings together items from private collections and Marquette University’s Tolkien Collection.

J.R.R. Tolkien (1892–1973) spent most of his adult life in Oxford. He came to Oxford University in 1911, aged nineteen, to study Classics at Exeter College, but later switched to English. After serving in France during World War One, he returned to Oxford to work on the New English Dictionary (later the Oxford English Dictionary), while tutoring in English. After five years at Leeds University as Reader and then Professor of English Language, he returned to Oxford in 1925 and remained there for the rest of his working life, first as Professor of Anglo-Saxon from 1925 to 1945, and later as Professor of English Language and Literature from 1945 to 1959. He is buried with his wife, Edith, in Wolvercote Cemetery in Oxford.

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Downton Abbey in Deep Space: The Imperials Saga by Melinda Snodgrass

Downton Abbey in Deep Space: The Imperials Saga by Melinda Snodgrass

The High Ground Melinda Snodgrass-small In Evil Times Melinda Snodgrass-small The Hidden World Melinda Snodgrass-small

Melinda Snodgrass is perhaps best known as the story editor for Star Trek: The Next Generation during its second and third seasons, and for writing the famous episode “The Measure of a Man.” More recently she’s earned acclaim as the co-editor of the ongoing Wild Cards series with George R.R. Martin.

But she’s also a celebrated SF novelist in her own right, with The Edge of Reason trilogy and others under her belt. Her most recent series is one of the most original space operas on the market, a fascinating saga that mixes British period drama with science fiction, imagining a polite aristocratic society in outer space. Gamers Sphere says “Snodgrass has done a wonderful job of depicting how aristocrats and society would work in world where aliens and space travel is an every-day norm,” and Retrenders calls it “Downton Abbey/Sense & Sensibility drama with a mix of science-fiction action.” Admit it — that’s not something you see every day.

The third novel in the series, The Hidden World, was published by Titan last month. Here’s the description.

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Birthday Reviews: Ray Bradbury’s “Downwind from Gettysburg”

Birthday Reviews: Ray Bradbury’s “Downwind from Gettysburg”

Cover by Peter Bramley
Cover by Peter Bramley

Ray Bradbury was born on August 22, 1920 and died on June 5, 2012.

Bradbury never received the Hugo Award, although he received four Retro Hugo Awards for his novel Fahrenheit 451, his fanzine Futuria Fantasia, and twice for Best Fan Writer. He was nominated for a single Hugo. He was never nominated for a Nebula Award. He won the Bram Stoker Award for his collection One More for the RoadFahrenheit 451 also won a Prometheus Award and a Geffen Award. Bradbury won three Seiun Awards for Best Foreign Short Story. He won the coveted Balrog Award for Poetry in 1979. In 1966, he was awarded a Forry Award by LASFS. He received a World Fantasy Lifetime Achievement Award in 1977 and was named a Grand Master of Fantasy with a Gandalf Award in 1980, the final year the award was in existence. Bradbury was the Guest of Honor at ConFederation, the 44th Worldcon, held in Atlanta in 1986. He received a Lifetime Achievement Award from the Bram Stoker Awards in 1989, the same year he was named a Grand Master by SFWA. World Horror Con named him a Grandmaster in 2001 and the Rhysling Awards did so in 2008.  He was given an Eaton Award for Lifetime Achievement in 2008.  Bradbury was inducted into the Science Fiction Hall of Fame in 1999 and the First Fandom Hall of Fame in 2012.

“Downwind from Gettysburg” was originally published in Bradbury’s collection I Sing the Body Electric in 1969 and was reprinted in 2003 in Bradbury Stories: 100 of His Most Celebrated Tales. When the latter was reprinted in two volumes, the story appeared in Ray Bradbury Stories Volume 2. Although it hasn’t often been reprinted in English, the story has been translated, usually as part of I Sing the Body Electric, into French, Portuguese, German, and Italian.

In 1964, Walt Disney created an animatronic version of Abraham Lincoln to appear at the Illinois Pavilion at the New York World’s Fair. The following year the exhibit moved to Disneyland, where the Lincoln show continued to run, on and off through the present, although another version, featuring versions of all the Presidents, runs at the Magic Kingdom in Florida. In 1969 Ray Bradbury published “Downwind from Gettysburg,” which featured a similar animatronic version of Abraham Lincoln.

Bradbury’s version, however, sits in a replica of Ford’s Theatre and the story opens with someone coming into the theatre and shooting the animatronic figure in the head. Although Bayes, the proprietor of the exhibit, knows that he must call the designer, Phipps, to have the robot fixed, he doesn’t want to make the call, instead tracking down the “assassin” who shot the robot. The man, who is unemployed and whose life seems to be a shambles, explains that his name is Norman Llewellyn Booth. Booth has the feeling that fate has conspired to make him recreate the heinous crime committed by his namesake, although there is no direct connection between the two Booths. Instead, Booth figured the nature of his crime would bring him a notoriety he was otherwise lacking.

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Alpha is One of the Best Prehistory Movies Ever Made

Alpha is One of the Best Prehistory Movies Ever Made

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It’s unfortunate that Alpha was delayed for a year, given little promotion, and released among more attention-grabbing late summer fare, because it is a literally awesome film — as in the jaw drops in awe at the beauty of it.

The story is a basic one: the young hunter out to prove his leadership who goes through an ordeal trying to get back home with the help of a dog companion. The basic beats of the tale won’t surprise most viewers. But Albert Hughes (the first time he’s directed without his brother Allen) shoots it with intense passion, as if he’s striving for 2001: A Space Odyssey levels of vast transcendentalism — while also appreciating the action/adventure qualities of One Million Years B.C.

It’s rough, strange, dream-like, and both one of the best dog movies and prehistory movies ever made.

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Fantasia 2018, Day 12, Part 3: Questions and Answers with Shinsuke Sato

Fantasia 2018, Day 12, Part 3: Questions and Answers with Shinsuke Sato

I Am a HeroYesterday I reviewed three of the movies I saw on Monday, July 23. Today I’ve written up my notes on the post-film question-and-answer sessions with the director of all three, Shinsuke Sato. All of what follows comes from my handwritten notes, and so may contain errors that crept in due to my hearing or transcription skills. Further, Sato spoke in Japanese, which was translated into either English or French depending on what language the questioner used, and while my French is competent enough that I caught most of the answers in the first two sessions, by the time the third session wrapped up it was near or past midnight.

First came zombie-apocalypse horror film I Am a Hero. Sato was asked how the movie was accepted by the producers and backers, and he said that it was rare to have this sort of film in the mainstream in Japan. Since roughly 2000, TV stations have been financing films, and they prefer material aimed at a more general audience. This film was backed by Toho, who wanted to make something that could not be made by a TV station. It was a good fit for Sato, as he’d made the two live-action Gantz films with Toho a dozen years before.

Asked if it was important to him to be respectful of the manga, he said the manga was unique; the film ran the risk of coming off as a simple zombie movie. Sato wanted to make a zombie film a little unlike any made before, while the manga creator put a certain amount of pressure on him by asking him simply to make a zombie film he would like. Asked about how he came up with the idea of zombies with a personality (carrying on with what they were obsessed with in life), Sato said that was in the manga, although he imagined a few of his own for the film. He said it was important for him to make Japanese zombies, creatures in some way distinct from American zombies. Zombies often come as hordes, individuals indistinct from each other, but he wanted to have each be individual.

He was asked about an early scene in the film, when Hideo has to confront his girlfriend, Tekko, who has been turned into a zombie; and specifically how he created her uncanny movement. Sato noted that Tekko was a high jumper in the original, and that he wanted to capture that energy. As the first zombie to appear in the film, she would have a high impact. He said he used three people to get her across, the actress, a stunt double, and a contortionist who is in the Guinness World Records. Asked about the lack of narrative payoff for the character of Hiromi, Sato said he’d cut a scene at the end that would have explained she was a hybrid who was the key to curing the virus. He decided it was more important to keep the focus on Hideo’s character arc rather than ruin the flow with explanations.

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Water Sleeps by Glen Cook, Part 2

Water Sleeps by Glen Cook, Part 2

oie_2142124LUWYmmo7I just finished Water Sleeps (1999), the ninth and penultimate volume in Glen Cook’s Black Company series. Instead of the gigantic battles where legions of soldiers clash under the evil glow cast by demonic sorceries we’re used to from him, Cook focuses here on subtler subjects. Yes, as last week’s review made clear, it’s chock-a-block with nasty twists, kidnappings, and assassinations, but there’s a quieter aspect to this book than to any of the others. For all the craziness that arises, particularly in the second half, this book really starts presenting the Black Company as family. There’s been lots of lip service to that effect over the course of the previous eight books, but we haven’t much seen it borne out. For that reason all the deaths and farewells in Water Sleeps — and there are plenty — have a greater poignancy and impact than ever before.

At the end of the first part of Water Sleeps, the Black Company had left Taglios. With the sort of misdirection and duplicity that is at its heart, the Company split into several groups, adopted secret identities, and lit out separately for the uttermost end of the known world: the Plain of Glittering Stone. Croaker, Lady, Murgen — in fact, most of the major members of the company — had been trapped inside a maze of caverns beneath the Plain by their oldest remaining enemy: Soulcatcher. It had taken fifteen years for the Company’s captain, Sleepy, to come up with a plan to free them and the means to carry it out.

Sleepy and her comrades arrive at the edge of the Plain and quickly outmaneuver the Taglian regional commander, Suvrin. A clever, doughy man who has risen to his position based more on family connections than military competence, he is unable to escape manipulation by Sleepy and ends up willingly signing on with the Company. I mention this bit here because it will become very important in the series’ finale, Soldiers Live. It also reinforces how the Company prefers to operate. From long experience as a spy and urban guerilla, Sleepy has become adept at quickly assessing someone’s real nature and playing to it.

Gradually the rest of the Company, their dependents, and their animals and baggage train make it to the entrance to the Plain, and just in time. Once again, Murgen’s ability to spy via astral projection saves the Company. He sees Soulcatcher, having figured out Sleepy’s plan, in hot pursuit. Barely forewarned of her imminent arrival, the Company rushes its people to the safety of the Plain — where instant death awaits any who enter without the protection of the Nyueng Bao key — while preparing a deadly reception for Soulcather at its entrance. It doesn’t succeed in killing Soulcatcher, and she ends up with the the Kina-possessed Daughter of Night and Naryan Singh as her prisoners, but the Company escapes. Soon they are on the brink of recovering their lost comrades.

It as this point the truth of the vast, circular Plain of Glittering Stone is finally revealed. It is a gigantic artifact created by a vanished race and connects sixteen worlds. Whether they are different realities, the same world at different times, no one knows. What is known is that humans, being the greedy, vicious things they are, turned to conquest across the sixteen worlds. At some point, the greatest villains of the universe — now remembered as gods in the Gunni pantheon, though their origin is unclear — pooled their resources and elevated one of their own to even greater heights of power and wickedness: Kina the Destroyer. Eventually she was cast down and imprisoned far beneath the giant fortress and someone — or possibly the Plain itself — created a giant golem, Shivetya, to protect the the gates and oversee traffic between the worlds.

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