Fantasia, Day 4, Part 3: Paradise Hills
I saw my third film of Sunday, July 14, in the big Hall Theatre. Paradise Hills was introduced by director Alice Waddington, who spoke about her love for Lord of the Rings, Dungeons & Dragons, and The Neverending Story, and how she wanted to make something that reflected her and her friends. It was an interesting way to set up a fine film that continually did unexpected things.
Paradise Hills begins with a lavish wedding in what looks like the near future, a ceremony of the ultrarich in which the bride (Emma Roberts) sings to the guests about her intention to be submissive to her husband. As the bride and groom go up to their wedding bed, the film flashes back to two months previous, when Uma, the woman who we have seen as the bride, awakens in a kind of resort on a strange island. She finds her parents sent her there to get her to comply with their choice for her groom. The island’s filled with other young women whose upper-class families have sent them there to lose weight, or accept their career advice, or generally submit to their guidance. Uma, much more rebellious than in the opening sequence, is not ready to do that and gathers a group of equally disaffected women about her — Amarna (Eiza González), Yu (Awkwafina), Chloe (Danielle Macdonald). Their apparent antagonist and jailer is the malevolent ruler of the island, the Duchess (Milla Jovovich), who may have superhuman powers. But what is really happening on this island? What strange mind-games is the Duchess playing? And what will happen when Uma’s old boyfriend Markus (Jeremy Irvine) turns up in disguise?
Scripted by Nacho Vigalondo and Brian DeLeeuw from Waddington’s original story, the film’s a mad assemblage of striking ideas. Many of those ideas are visual. In writing about the film one almost has to begin with the costumes and setting. The women of the island resort wear surreal dresses whose references and symbolism are so dense as to be overwhelming. The resort itself is a gallimaufry of modernist architecture half-overrun by ivy and flowers. Everywhere and at all times the colours are highly saturated, but shadow and texture are used well, creating a sense of richness rather than garishness (usually).
There is a sense in which the movie’s like a consciously feminine take on the vocabulary of a Jack Kirby, with dresses instead of super-hero uniforms and curving organic plant forms instead of crackling energy-blasts. The comparison’s probably most apt in the way the film recalls Kirby’s intensity of vision, presenting a riot of creativity expressed through its own distinct idiom and design sense. It’s not just the outfits; it’s the bizarreness, the way a device that the masters of the island use to mess with Uma’s head takes the form of a carousel horse.

I saw my second movie of the day of July 14 in the Fantasia screening room, where critics can watch a movie on a large computer monitor at a time convenient to their schedules. And indeed scheduling had brought me to the screening room to fill a gap between two other films I wanted to see. Note then that I did not see the film I’m about to describe in a theatre; I don’t think the way I watched it affected my reaction, but it’s perhaps best to give it the benefit of the doubt.

In reviewing the movies I see at Fantasia I like to mention the theatre in which I see a film, because the room the film’s screened in often gives a hint about the movie’s nature. The smaller De Sève is often a venue for indie cinema and lesser-known pictures. The larger Hall will usually hold more obviously popular movies, meaning a lot of action films and blockbusters. This is not inevitable, and there are a number of reasons why something you’d think you’d see in one cinema gets hosted in the other. But the two theatres do have their own personalities, and sometimes you watch a movie that fits the personality of the place perfectly.



My second feature film of Saturday, July 13, was at the De Sève Theatre. It was the one-man animated feature Away, by Latvian Gints Zilbalodis. Zilbalodis wrote, directed, edited, animated, designed the sound, and did everything else for this 75-minute wordless fable about a young man trying to cross a mysterious island.

