Of Swords & Scrolls: An Interview with Author David C. Smith

Of Swords & Scrolls: An Interview with Author David C. Smith

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David C. Smith, June 2019 delivering the Guest of Honor presentation at Howard Days 2019

Joe Bonadonna introduces David C. Smith

In 1978, before emails and the Internet, I was working on a novella and reading Dave’s excellent first novel, Oron, when I came across a plot device/character trait in his novel that bore a striking similarity to something I had already incorporated into my story. Already a fan of Dave’s, and knowing he knew Charles Saunders, to whom I had sold several short stories for his and Charles de Lint’s excellent Dragonfields, I asked Saunders for Dave’s address; he was still living in his hometown of Youngstown, Ohio at the time. I wrote Dave a letter and he responded almost immediately. From 1978 until early 1996, when he and his wife Janine — who has a graphic design degree and is a very talented illustrator who did the maps for the brand-new, Wildside Press edition of Dave’s Fall of the First World trilogy — moved to Palatine, IL we kept up a steady correspondence that rivaled if not exceeded the lengthy correspondence between Robert E. Howard and H. P. Lovecraft. Their move occurred during a time when Dave and I had taken vacations from writing. But during the summer of 1996, I finally persuaded him to work with me on a zombie apocalypse screenplay called Twilight of the Dead (later retitled Children of the Grave), and then we collaborated on what we consider to be a solid screenplay called Magicians, which was based on his two David Trevisan novels: The Fair Rules of Evil and The Eyes of Night. That script did exceedingly well in screenplay competitions and we still have hope that one day it will be optioned by some wise, far-sighted and talented producer or director. (By the way, it was at the late and lamented Top Shelf Books in Palatine, at the monthly author’s live-reading night in 2010, where Dave and I met John O’Neill, the Great Eye of Black Gate.)

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Sorcery, Romance and Wine: The Vine Witch by Luanne G. Smith

Sorcery, Romance and Wine: The Vine Witch by Luanne G. Smith

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Cover designed by Micaela Alcaino

A fantasy set in turn-of-the-century French countryside full of sorcery, romance and wine? I couldn’t wait to dive in to this debut novel from Luanne G. Smith.

Elena Boureanu is a vine witch. Not familiar? Vine witches are responsible for curating the most delectable vintages of the Chanceaux Valley, in a fantasy version of rural France. Elena is responsible for Chateau Renard, well known for producing some of the best wine in the Valley. Elena, and the vine witches that have come before her, use their powers to harness the perfect weather, moon phase, and terroir. Paired with their creative tastes they hope to blend the perfect bottle.

Our story opens with Elena cursed, stuck in the body of a toad surviving off slugs, flies and having almost no memory of who she was, and much less who would inflict such a terrible sentence on her. After all, she was so engrossed in creating the world’s best wine, she rarely paid attention to anything but her work.

During the seven years Elena has been missing, Chateau Renard has been sold to Jean-Paul Martel, a city dweller with no knowledge of spells or witches. Instead, he is focused on science and has little use for the folklore and traditions of the Valley. To help with the daily operations of the Chateau, he allowed the previous proprietor, Ariella Gardin, to stay on. As much as she tries to influence him to be more open to the “old ways,” he dismisses her claims as nonsense.

Finally, Elena is able to break the curse return home to her beloved vineyard. She is greeted by Ariella (her Grand Mere), and discovers the truth about the sale of the only home she’s ever known. What’s more, she is able to see a terrible hex has been placed over the entire vineyard. With Jean-Paul’s aversion to magic, Elena must pretend to be someone she’s not, while trying desperately trying to fix things behind his back.

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What Happens After the Greatest Con in History: The Quantum Garden by Derek Kunsken

What Happens After the Greatest Con in History: The Quantum Garden by Derek Kunsken

The Quantum Magician-small The Quantum Garden-small

Covers by Justin Adams

Derek first appeared in Black Gate in issue 15 with his short story “The Gifts of Li Tzu-Ch’eng.” He’s been our regular Saturday evening blogger since 2013, producing nearly 150 articles on diverse topics such as web comics, Alan Moore, Star Trek, New York ComicCon, Percy Jackson, Science Fiction in China, and much more.

His first novel, The Quantum Magician, was published by Solaris on October 2, 2018. In his Black Gate review Brandon Crilly said,

The worldbuilding here is intricate, compelling and absolutely fascinating. From the moment concepts were introduced I wanted to know more, especially the different subsets of humanity that Künsken presents, each the product of generations of genetic manipulation. I mean, an entire population of neo-humans nicknamed Puppets because of their diminutive size, who double as religious zealots worshipping their divine beings’ cruelty? Or an intergalactic political hierarchy based on the economics of patrons and clients, complete with the inequalities and social issues you might expect?…

The core plot is a con game perpetrated by a team of ragtag scoundrels, trying to sneak a flotilla of warships through a wormhole controlled by another government… but don’t ask me to explain more than that. Künsken does an amazing job of presenting a bunch of quirky protagonists who play off each other well, but the characters that stand out do so powerfully; between that and the rich worldbuilding of things like the Puppets, I forgot about that flotilla and the original aim of the con for a good third of the novel, until they came back into focus.

Much as I rooted for protagonist Belisarius (who would be the Danny Ocean of these scoundrels) and his partner/love interest Cassandra (who I suppose is Tess and Rusty from Ocean’s Eleven combined), the secondary characters stole the spotlight for me, particularly AI-on-a-religious-mission Saint Matthew and the creepily dangerous Scarecrow hunting these scoundrels down.

Solaris releases the sequel The Quantum Garden tomorrow. Here’s a look at the back cover.

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A (Black) Gat in the Hand: Andrew Salmon on David Montrose

A (Black) Gat in the Hand: Andrew Salmon on David Montrose

This week, I got fellow Sherlock Holmes friend Andrew Salmon to hold forth on hardboiled pulp. You’d be surprised how many Holmes fans are also pulpsters. Andrew is a leading light in the New Pulp movement (along with some other Black Gate guest posters, like Frank Schildiner, Will Murray and Duane Spurlock – who wrote last week’s post). Today, he takes us international, so read on!

“You’re the second guy I’ve met within hours who seems to think a gat in the hand means a world by the tail.” – Phillip Marlowe in Raymond Chandler’s The Big Sleep

(Gat — Prohibition Era term for a gun. Shortened version of Gatling Gun)

A FRIEND IN TEED – The Lost World of Montreal Noir

Montrose_DorvalEDITEDThoughts of hardboiled fiction’s history conjure Mike Hammer’s New York or the sunny California of Sam Spade and Lew Archer. But the rich tradition of the genre along with Noir has expanded immensely, yielding rich gold mines in Berlin Noir and Dublin Noir to name two of many.

And yet there is a closer example of the universality of mean streets all over the world laid out in grimy exuberance in a hardboiled tale well told – and it is not a recent offshoot. I’m talking about the little known, until recently, forgotten hardboiled Canadian noir of the 1950s.

These were paperbacks to be found on spinner racks on both sides of the border. Issued by small printing houses in small print runs for the much smaller population of Canada, the pulp yarns churned out by a host of writers was long forgotten and scarce hardly sums up their availability. They aren’t collectible offerings from big names in publishing. The books came and went to molder in attics, landfills and to find second use helping to start fires on cold Canadian nights. Lost to time.

Until Ricochet Books, an arm of Vehicule Publishing, decided to pick up the gauntlet laid down by Hard Case Crime Books (among others) and began hunting up these lost gems. The books are widely available now in new editions with the old, classic covers and I urge you to look them up.

For the sake of this piece, however, I’d like to focus on a trio of novels that best fit the hardboiled school. Author Charles Ross Graham, writing as David Montrose, produced three Russell Teed novels between 1950 and 1953. Teed’s a former reporter turned private eye and in typically understated Canadian fashion works insurance claims and other non-violent crimes.

That is until the first book, The Crime on Cote Des Neiges (1951), which has him thrown into the investigation of a bootlegger’s murder. The police are convinced the widow is the guilty party and Teed has to get her out from under before it’s too late. What follows is an engaging mystery the hard drinking Teed weaves his way through amidst an entertaining presentation of Montreal when it was the Sin City of the North.

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Accessible Dark Fantasy: An Interview with Carol Berg

Accessible Dark Fantasy: An Interview with Carol Berg

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Let us welcome Carol Berg (and Cate Glass)

Carol Berg majored in mathematics at Rice University, in part so she wouldn’t have to write papers. But while earning her mathematics degree, she took every English course that listed novels on the syllabus, just so she would have time to keep reading. Somewhere in the midst of teaching math for a couple of years, raising three sons, earning a second degree in computer science at the University of Colorado, and a software engineering career, a friend teased her into exchanging letters written “in character.” Once Carol started writing fiction, she couldn’t stop. Carol’s fifteen epic fantasy novels have earned national and international acclaim, including the Geffen Award, the Prism Award, multiple Colorado Book Awards, and the Mythopoeic Fantasy Award for Adult Literature. She has been twice voted the Rocky Mountain Fiction Writers Writer of the Year.

Carol’s newest work, written as her alter ego Cate Glass, is a fantasy adventure series called Chimera about a rag-tag quartet of sorcerers who take on missions of deception and intrigue in a world where magic earns the death penalty. The first book, An Illusion of Thieves, was released in May 2019 by Tor Books (A Conjuring of Assassins is due out Feb 2020). Carol lives in Colorado at the foot of the Rocky Mountains with her Exceptional Spouse. She routinely attends conventions and was recently a special guest at the 2019 GenCon Writer’s Symposium.

Carol Berg makes dark fantasy fun and accessible, a perfect candidate for our interviews on “Art & Beauty in Weird Fantasy” (see previous interviews listed below). Most authors who produce horror/fantasy are (a) serious about their craft, and (b) driven by strange muses. Let’s tap the mind(s) of Carol Berg and Cate Glass.

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Vintage Treasures: King of Morning, Queen of Day by Ian McDonald

Vintage Treasures: King of Morning, Queen of Day by Ian McDonald

King of Morning Queen of Day-back-small King of Morning Queen of Day-small

British novelist Ian McDonald burst onto the scene in 1988 with his science fiction novel Desolation Road, set in an oasis town on a far future Mars. It won the Locus Award for Best First Novel, and was nominated for the Arthur C. Clarke Award in the same category. He followed that with Out on Blue Six (1989), the tale of pain criminals in a civilization where pain and unhappiness are illegal.

His third novel, and his first fantasy, was King of Morning, Queen of Day. Like his first two, it was published by the most prestigious SF imprint at the time, Bantam Spectra (which is now dead). It was nominated for the Locus Award, and won the Philip K. Dick Award for Best Novel. In her insightful 2009 review at Tor.com, Jo Walton observed that the book is about “the need to make new myths, dream new dreams, to have a new future. Astonishingly, it does this in Ireland, a country full of old myths, and it uses those old myths to wonderful effect.”

King of Morning, Queen of Day is, however, definitely fantasy. And it’s urban fantasy too, it’s set in modern Ireland between 1913 and 1990, and is about five generations of a family who have a propensity to “mythoconsciousness,” bringing archetypal mythic creatures into reality. It wasn’t part of the current wave of urban fantasy, and it would sit a little oddly with it. I don’t know if it was an influence or a precursor to it — it’s hard to think of it as influential when it seems as if only six people have read it and they’re all friends of mine, but maybe it was a stealth influence, a zeitgeist influence. Certainly this is a magical secret history, set in our world but with magical things going on below the surface.

The book falls into three distinct parts. The first section is set in 1913, in the Desmond family home of Craigdarragh. This part of the story is told in the form of diary entries, letters and newspaper clippings. Teenager Emily Desmond sees and photographs fairies while at the same time her father is convinced that aliens are approaching riding a comet. There’s all the background of 1913 Ireland, Yeats, paranormal investigators, the stirrings of independence, Freudian psychology, and a sepia photograph of Emily’s mother a generation earlier marked “Caroly, Wood nymph…” What the book’s really about is the need to make new myths, dream new dreams, to have a new future. Astonishingly, it does this in Ireland, a country full of old myths, and it uses those old myths to wonderful effect. This is a book that could only have been written by someone steeped in the culture and the country and the folk-mythology. McDonald has always been brilliant on sense of place—there’s a description here of Liverpool as a foreign city that’s one of the most beautiful things I’ve ever read. He makes the place and time entirely alive and three-dimensional. This is mythologically significant Ireland, but it is deeply rooted in the real changing growing country and the real Twentieth Century… This is a story about the dreams of the real Ireland, and they’re not pretty, even though they’re always beautifully written.

King of Morning, Queen of Day was published in June 1991 by Bantam Spectra. It is 389 pages. priced at $4.99. The cover is by Heather Cooper. See all our recent Vintage Treasures here.

The Golden Age of Science Fiction: Scientifriction #11, edited by Mike Glyer

The Golden Age of Science Fiction: Scientifriction #11, edited by Mike Glyer

Scientifriction #11
Scientifriction #11

The Fan Activity Achievement Awards, or FAAN Awards were founded in 1976 by Moshe Feder and Arnie Katz. Created to highlight writing in fandom, they differed from the Fan Hugos in that they were voted on specifically by fanzine fans. The original awards were presented at various convention. Following the 1980 awards, the awards were on hiatus until 1994 and have been presented each year since, with the exception of 1996. Mike Glyer won the last of the original run of FAAN Awards for Best Fanzine, Single Issue for Scientifriction #11. The first winner was Outworld #21/22, edited by Bill and Joan Bowers. The category was not revived after the hiatus, being replaced by the Best Fanzine category.

While Mike Glyer’s File 770 can be considered a newszine of the science fiction fannish community, his zine Scientifriction could be seen as an opinion related work, although it contained far more than simply opinion pieces. In issue 11, Glyer opened up with an inside-baseball discussion of a proposal to add a Non-North American zone to the then current three zone rotation for Worldcons. At the time the Worldcon would rotate between the Eastern US, the Western US, and the Central US, with foreign worldcons being allowed to bid for any year. The proposal would have added a fourth zone, limiting when foreign worldcons could be held, but ensuring one would be held every fourth year. The proposal raised quite a bit of debate, including the opinion that the change would actually further cement worldcon as a US event.

Glyer also published his own article on the game Hell is High, which he would later rework for the second issue of my own fanzine, Argentus, published 23 years later. Glyer’s description of the game mechanics, camaraderie, and rivalry make the evenings spent playing Hell Is High sound like a wonderful place and time to have been able to experience.

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Create Your Character Backstory with Style: Call to Adventure from Brotherwise

Create Your Character Backstory with Style: Call to Adventure from Brotherwise

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I attended Gen Con for the first time in roughly fifteen years this year, and let me tell you, it was an experience. Wandering the massive Exhibit Hall — which quite literally took me three full days  — drove home for the first time just how truly enormous the modern board game market is. 50,000 excited attendees packed the halls and pathways connecting over a thousand vendor booths, displaying thousands of new releases and tens of thousands of games. It was so packed it was sometimes impossible to move.

For a gamer whose very first gaming convention (CanGames in Ottawa in the late 70s) had maybe 250 attendees, it was a revelation. Fantasy gaming — like comics, role playing, and fantasy films — has gone mainstream in a big way. The tiny hobby I was once a part of is now a multibillion dollar business. Fantasy and Science Fiction were the dominant genres, but there were plenty of family games, wargames, and strange unclassifiable titles.

But it’s still about the games. I realized early that it would be impossible to take in every new title of interest, so instead I started at one end of the Exhibit Hall, taking pictures with my iPhone. I  made my way methodically up and down each aisle until I arrived, three days and many hundreds of photos later, at the far end, with a record of every new game of interest. I can’t cover them all of course, but I can discuss a few here on the blog. And I’ll start with one of the first games I ordered as soon as I returned from Indianapolis: Call to Adventure from Brotherwise Games.

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Of Phibes and Androbots I Sing

Of Phibes and Androbots I Sing

phibes 5Phibes 4Dr. Phibes is far more than the evocation of the great thriller characters of its creator’s childhood; he is a character that stands proudly alongside Dracula, Moriarty, Nikola, Fu Manchu, Fantomas, and Mabuse as an equal in inventiveness and execution. William Goldstein, as screenwriter and novelist, created an immortal as only the best storytellers do. Phibes is a character who transcends his era, defines his own archetype, and is firmly established in his own mythology to pass from one generation, century, and millenium to the next. The best news for fans is The Master’s work continues with the fifth and latest book in the ongoing series, The Androbots – Book I of The Dr. Phibes Manifest.

Those who have read the first four books in the series or, at the very least, my other Black Gate articles covering these titles, are aware there is a significant tonal difference between the two Vincent Price Dr. Phibes films of the early 1970s and William Goldstein’s novels. The books retain the films’ eccentricities, but are far more tragic than comedic. I do revere the two AIP releases. Director Robert Fuest and his production crew imbued both pictures with a sardonic touch that allowed Vincent Price and several of his co-stars to turn in subdued performance that carefully balance extreme bursts of horror, tragedy, and comedy. One never knows quite what to expect as one scene ends and the next begins when watching the films.

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New Treasures: The Wolf’s Call by Anthony Ryan

New Treasures: The Wolf’s Call by Anthony Ryan

The Wolf's Call-smallAnthony Ryan arrived with a splash in 2012 with his debut Blood Song, the opening novel in the Raven’s Shadow trilogy. A little slow on the uptake, I didn’t discover the series until the second volume, Tower Lord — and even then mostly because of the title. For a week after I spotted it in the bookstore, I wanted to add a turret to our house and have all my children address me as Tower Lord. The books in the series were:

1 Blood Song (2012)
2 Tower Lord (2014)
3 Queen of Fire (2015)

I see now that Ace has released The Wolf’s Call, the first novel in a brand new series featuring Vaelin Al Sorna, the legendary blademan of Raven’s Shadow. In a comment on my Tower Lord article, Rogue Blades mastermind Jason M. Waltz said, “I read Blood Song last summer, enjoyed it, want to read Tower Lord. Not revolutionary but definitely fills the heroic-Gemmell-like niche.”

That’s enough of an endorsement for me. Here’s the description for The Wolf’s Call.

Peace never lasts.

Vaelin Al Sorna is a living legend, his name known across the Realm. It was his leadership that overthrew empires, his blade that won hard-fought battles – and his sacrifice that defeated an evil more terrifying than anything the world had ever seen. He won titles aplenty, only to cast aside his earned glory for a quiet life in the Realm’s northern reaches.

Yet whispers have come from across the sea – rumours of an army called the Steel Horde, led by a man who believes himself a god. Vaelin has no wish to fight another war, but when he learns that Sherin, the woman he lost long ago, has fallen into the Horde’s grasp, he resolves to confront this powerful new threat.

To this end, Vaelin travels to the realms of the Merchant Kings, a land ruled by honor and intrigue. There, as the drums of war thunder across kingdoms riven by conflict, Vaelin learns a terrible truth: that there are some battles that even he may not be strong enough to win.

The Wolf’s Call was published by Ace on July 23, 2019. It is 414 pages, priced at $28 in hardcover, and $14.99 in digital formats. The cover is by Cliff Nielsen.

See all our recent New Treasures here.