Telling Your Star Wars Story with Dice Rolls
In 2012 Fantasy Flight Games published Edge of the Empire, a roleplaying game set in the Star Wars universe. The game focused on smugglers, bounty hunters, and others outside the main story line of Rebellion and Empire. Two additional core rulebooks, Age of Rebellion and Force and Destiny, followed in succeeding years, both focusing on different aspects of the Star Wars setting. All three, however, are interchangeable and rely on what Fantasy Flight Games called the Narrative Dice System (NDS).
Most role-playing games rely on dice where the player must achieve a certain numerical threshold for success. Far Future Enterprises’ version of Traveller requires players to roll under a target number using two six-sided dice for an average difficulty task. Dungeons & Dragons, Fifth Edition, requires rolling higher than a specified number on a twenty-sided die — either an monster’s armor class or a number set by the dungeon master based on the difficulty. These are straightforward success or failure rolls (Mongoose’s rules do account for the degree of success, and Dungeons & Dragons, of course, has the critical failure or success that contributes additional effects to the results).