Rejoice, Mortals, for Tales from the Magician’s Skull #3 is Here!

Rejoice, Mortals, for Tales from the Magician’s Skull #3 is Here!

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“Rejoice, mortals! I have heard your pleas and returned to grant your greatest desire: More sword-and-sorcery!

Once again I will bring you tales of thrilling adventures in time-lost lands. There are swords, and there is sorcery. There are dark deeds and daring rescues…” —The Magician’s Skull 

Should You Trust a Talking Skull?

Well, no sane person would, but I attest this particular skull does not lie. Tales from the Magician’s Skull (installments #1 and #2) spawned from a successful 2017 Kickstarter campaign in which Howard Andrew Jones (Sword & Sorcery guru, author, and RPGer) teamed up with Joseph Goodman (of Goodman Games, publisher of Dungeon Crawl Classics). The resulting magazine reflects this partnership, marrying great stories with corresponding RPG elements. Interested in the origins of the magazine? Then check out John O’Neill’s Black Gate coverage of the initial run: In Search of a new Weird Tales: An Interview with Joseph Goodman, Howard Andrew Jones, and the Talking Skull!

This July 2019, the Skull resurfaced with issue #3 and promises of issues #4-6. As a backer and enthusiast of fantasy fiction, I couldn’t be more pleased. If you missed the Kickstarters, have no worries you “mortal dogs” (another Skull saying), since both Goodman Games and Amazon offer them. Future plans are as follows: “Issue #4 will release in March 2020, and others will follow bi-annually thereafter. Upon reaching issue #666, the Skull will travel to a higher plane and the magazine will end.”

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The Most Daring Burglary of Your Career: Age of Thieves

The Most Daring Burglary of Your Career: Age of Thieves

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I attended Gen Con back in August, took comprehensive notes and hundred of photos of games I wanted, and then came home and gave up. I mean, seriously. So many games.

I’m starting to emerge from this cocoon of total capitulation, and making feeble efforts to sample recent board games again. A few weeks ago publisher Galakta had an online sale, and I bought a copy of Age of Thieves on Amazon for $28. After that I began to timidly look though some of my Gen Con photos, and pretty soon I was buying a Traveller card game and then the off-the-wall Degenesis RPG. I’m not looking for a medal or anything, but hey, it’s a start.

As for Age of Thieves, I’m pretty pleased with it. It’s a competitive game of thieves attempting a daring heist, and then an even more daring escape from a port city as the guards close in. It’s a unique premise, and the map and the art design are gorgeous. Here’s the description.

Age of Thieves is a fantasy board game of strategy and adventure set in Hadria, a port metropolis located on the northern fringes of a mighty Empire. Each player becomes a master thief about to commit the most daring burglary of his career. During the game players may use unique abilities of their thieves as well as various action cards, which represent maneuvers, alchemical potions or complicated devices inspired by visionary ideas of Renaissance inventors… The thief who will manage to escape through one of four city gates taking with him the Emperors’ Jewel or other valuable loot worth the most Victory Points (VP) will be the winner of the game. Anyone who will stay inside Hadria after the event deck is depleted will be caught and mercilessly thrown inside the city dungeon, their names erased from the annals of the omnipotent Guild.

Age of Thieves is a fairly simple 2-4 player game that lasts 1-2 hours, and is especially suitable for folks who prize imaginative settings. It was published by the Polish development house Galakta, who describe it as “a clockpunk game of strategy and adventure,” and that’s pretty much spot on.

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The Golden Age of Science Fiction: Amazons!, edited by Jessica Amanda Salmonson

The Golden Age of Science Fiction: Amazons!, edited by Jessica Amanda Salmonson

Cover by Michael Whelan
Cover by Michael Whelan

The World Fantasy Award was established in 1975 as part of the World Fantasy Convention. Seen as a fantasy version of the Hugo and the Nebula Awards (neither of which are strictly for science fiction), the nominees and winners are selected by a panel of judges, although currently, two positions on the ballot are opened up to nominations from members of the World Fantasy Convention. The Anthology/Collection Award was presented from 1977, when it was won by Kirby McCauley for Frights, through 1987 when James Tiptree, Jr. won it for Tales of the Quintana Roo.  For two years prior to the award’s establishment, a Best Collection Award was presented. In 1988, Best Collection and Best Anthology were each split out into their own categories and remain so until this day. Originally, the trophy was a Gahan Wilson created grotesque bust of H.P. Lovecraft. In recent years as more and more authors, fans, and winners of the award spoke out against Lovecraft’s misogyny and racism, the trophy was replaced by a sculpture of a tree created by Vincent Villafranca. In 1980, the award was won by Jessica Amanda Salmons for the anthology Amazons!

Salmonson’s introductions to each of the stories are lengthy and provide insight not only into the stories that follow, but also her process in creating the anthology. She discusses her motives for putting the book together, her reasons for selecting the specific stories, related anecdotes about how the stories came to her and, in the case of Charles Saunders’ story, addresses the fact that only one story by a male writer appears in the anthology.

Following the general introduction by Salmonson, in which she discusses both historical and mythological warrior women, the book presents the short story “The Dreamstone,” by C.J. Cherryh, which the author would eventually combine with her novella “Ealdwood” and publish as the novel The Dreamstone in 1983.

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The Golden Age of Science Fiction: The 1973 Forry Award: C. L. Moore

The Golden Age of Science Fiction: The 1973 Forry Award: C. L. Moore

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Astounding Science Fiction August 1943,
containing “Judgment Night” by C.L. Moore

The Los Angeles Science Fiction Society (LASFS) began presenting the Forry Award in 1966 for Lifetime Achievement in Science Fiction. The first award went to Ray Bradbury, who, besides his towering achievements in SF, was a prominent member of LASFS. Over the years, the list of Forry Award winners is a curious mix of the obvious (Bradbury, Harlan Ellison, Fritz Leiber, Larry Niven, Arthur C. Clarke, A. E. Van Vogt, Ursula K. Le Guin, Lois McMaster Bujold, etc.), with those whose accomplishments are not as writers but still seem significant (Mike Glyer, Chuck Jones, Fred Patten, Ray Harryhausen), and with those whose importance I have probably unforgivably missed (Charles Lee Jackson II, Len Moffat, John de Chancie.)

The 2002 award went to the award’s namesake, Forrest J. Ackerman. Here I will confess a personal bias… If awards like the Campbell and the Tiptree are going to have their names changed, can the Forry Award retain its name for long? Some of my bias is undoubtedly unfair: I think Ackerman’s taste in science fiction was appalling. But that’s just “taste”, and surely he can be forgiven that, and his enthusiasm for the type of SF he loved was no doubt real. But his ethics as an agent, for one, were distressing. But much more seriously, there are credible accusations of sexual harassment and abuse of women fans, and indeed very young women, at least as young as 13. I can’t but feel icky about the worship some express towards him, and while I’m opposed to changing the name of the Tiptree Award, and ambivalent about changing the names of the Campbell Awards, it seems to me that the Forry Award (justified as it may be by Ackerman’s strong association with LASFS) is right out.

But that doesn’t mean the Forry Award winners (Ackerman himself excepted) should be thrown out with the bathwater. And the 1973 winner, C. L. Moore, qualifies as one of the “obviously worthy” winners.

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Explorers, Mathematicians, and Airwalkers: November/December Print SF Magazines

Explorers, Mathematicians, and Airwalkers: November/December Print SF Magazines

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Covers by Tuomas Korpi, Donato Giancola, and Bob Eggleton

The end-of-year crop of print magazines contains some very promising fiction from Michael Swanwick, James Morrow, James Patrick Kelly, Benjamin Rosenbaum, M. Rickert, Jerry Oltion, Mark W. Tiedemann, Jay O’Connell, Allen M. Steele, R. Garcia y Robertson, Harry Turtledove, James Gunn, and many others — including Black Gate‘s new short fiction reviewer, James Van Pelt. But I think my favorite piece this month was Sheila Williams’ editorial, “A Sadder and Wiser Woman,” in which she addresses the loss of two women, Janet Jeppson Asimov and Carol Emshwiller, who had long been associated with Asimov’s Science Fiction. Here she reminisces about her friendship with Emshwiller.

I was a high-school student when I first encountered Carol Emshwiller’s fiction in the pages of Dangerous Visions. I had to reread “Sex and/or Mr. Morrison” a couple of times before I had the slightest idea of what was going one. I became friends with Carol after I moved to New York City, and in 1991 she convinced my husband and I to accompany her on a walking tour of England’s Lake District….

Carol was bemused to “break in” to Asimov’s in January 2006. Her first story for us was “World of No Return.” Over the next seven years we published twelve of her inventive and often disturbing tales. One short story, “The Lovely Ugly” (August 2010), tied for first place in our annual Readers’ Award Poll. The last tale, “Riding Red Ted and Breathing Fire,” appeared in our April/May 2012 issue. Some of my other favorites included “Master of the Road to Nowhere” (March 2008) and “The Bird Painter in Time of War” (February 2009). I was sorry that she stopped writing, because I would love to have published a dozen more. Carol was born on April 12, 1921, and died on February 2.

Here’s the editorial issue summaries for Analog, and Asimov’s, and the complete Tables of Contents for all three.

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Blogging Marvel’s Master of Kung Fu, Part Nine

Blogging Marvel’s Master of Kung Fu, Part Nine

Master_of_Kung_Fu_Annual_Vol_1_1Master of Kung Fu Annual #1 was a reworking of what would have been Giant-Size Master of Kung Fu #5 had Marvel’s short-lived line of quarterly publications not been prematurely discontinued. As it stands it was the only King-Size Annual Marvel published for the series. Marvel Annuals were generally a mixed bag and this is no exception. A few select ones offered truly special longer stories which were a delight for loyal readers, but most were either hurriedly produced or generally disappointing tryouts for aspiring Marvel writers and artists to demonstrate their handling of established properties. Master of Kung Fu Annual fell in the former category with Doug Moench and Keith Pollard tossing off Shang-Chi’s first encounter with Iron Fist.

The story itself isn’t terrible, but Shang-Chi is almost a guest star in what is essentially an Iron Fist story that is centered on the character’s origins. The visit to the otherworldly dimension that Iron Fist calls home to take on an invasion force led by a sorcerer really seems to be more of a martial arts spin on Doctor Strange. The artwork utilizes some of Steve Ditko’s interdimensional concepts, but without any of his sense of abstract wonder. I was not acquainted with Iron Fist having a mystical background and the story did nothing to make me care much either way as it was clearly knocked off quickly by the overworked Doug Moench. Like the companion magazine, Deadly Hands of Kung Fu, this seemed largely a wasted opportunity. Fans of the character may be interested that there is a brief continuity reference to an ongoing storyline involving Daughters of the Dragon in the companion magazine which one suspects might have made for a more engaging crossover for Shang-Chi, although based on their crossovers in the magazine, perhaps it would have fared no better.

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Goth Chick News: Finishing Out “The Season” at the Holiday Horror Con

Goth Chick News: Finishing Out “The Season” at the Holiday Horror Con

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Last week I told you about how BG reader R.K. Robinson gave me a bit of grief for writing about Halloween in March. The fact this column is entitled Goth Chick News aside, I couldn’t help but drag him into the coverage of what is normally the last show of “the season.” Days of the Dead used to be where our road-tripping to various horror-related events ended for the year, and we settled into a long winter of Netflicking and reading before picking it all up again at the Halloween Attractions Association show in March; which is where RK came in.

However, this year BG photog Chris Z and I got an offer we could not refuse; not the least of which because it provided a perfect opportunity to offer RK a further extension of the Halloween season. That and because covering a show of this type the weekend after Thanksgiving when the Christmas décor is dripping from everywhere was just too appealing.

Enter the Holiday Horror Con.

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Future Treasures: The Shadow Saint, Book 2 of The Black Iron Legacy by Gareth Hanrahan

Future Treasures: The Shadow Saint, Book 2 of The Black Iron Legacy by Gareth Hanrahan

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Covers by Richard Anderson

We’ve covered a surprising number of titles by Gareth Hanrahan here at Black Gate… but most of them haven’t been novels. He made a name for himself first in the gaming industry, with many releases that greatly impressed me for Ashen Stars, 13th Age, Trail of Cthulhu, and Traveller.

But his breakout book was definitely his debut novel The Gutter Prayer, the opening title in The Black Iron Legacy series. Publishers Weekly praised its “thrilling action sequences and imaginative worldbuilding,” and Holly at GrimDark Magazine wrote:

To say that the hype surrounding this book is intense would be an understatement. Anticipation levels have been through the goddamn roof… Briefly, it features three friends, thieves, who get caught up in an ongoing magical battle. Shenanigans abound….

It’s evident that Hanrahan writes role-playing games, because he took all of the best things from RPG’s & made it into something even more mesmerizing within this fantasy epic. The world building is just wondrous. The characters are intriguing (I loved Aleena. She is such a badass!). The storytelling is phantasmal. It’s a book that I had to stop and turn around in my head for a bit once it had ended.

The Gutter Prayer is incredibly original… Within, there is a smorgasbord of imaginative beings littering the universe. Monsters, humans, sorcerers, Lovecraftian ghouls, Gods, saints, Tallowmen (warriors made from wax), AND… WORM CREATURES THAT FEAST ON THE DEAD.

There’s a lot about this book that caught my attention, and I’m delighted to see the sequel, The Shadow Saint, scheduled for release next month. Here’s the description.

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Stories That Work: “Toppers” by Jason Sanford, and “Strange Waters” by Samantha Mills, from The New Voices of Science Fiction

Stories That Work: “Toppers” by Jason Sanford, and “Strange Waters” by Samantha Mills, from The New Voices of Science Fiction

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Cover by Matt Dixon

If I consider types of stories as a Venn diagram, two of the circles are “entertaining stories” and “moving stories.” They overlap but a large number of stories are one but not the other.

By “entertaining,” I mean that the situation, characters, events and writing are sufficiently distracting that I fall into the story and forget I’m reading. When I get to the end I feel my time was well-spent, but I’m not particularly changed by the experience. The story was fun. It’s the reading equivalent of watching The Last Starfighter. A great example of entertaining works I’ve read lately were Martha Wells’ The Murderbot Diaries.

A “moving” story gets to me emotionally/intellectually at the end. The writing may also be entertaining (remember that the circles overlap), but how I feel when I walk away is different. I’m thoughtful, emotional even. The story changed me.  Saving Private Ryan or Schindler’s List are films that I’d say were “moving.” By my definitions, though, they weren’t “fun.” I can say a lot about those two stories, but I wouldn’t describe them as “entertaining” without a few caveats. Keye’s Flowers for Algernon moved me, as did Willis’s Lincoln’s Dreams and Leiber’s “A Pail of Air.”

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Silas P. Cornu’s Dry Calculator

Silas P. Cornu’s Dry Calculator

Henry A. Hering Adventures and Fantasy 1930 cover

Digging through the vast, deep landscape of popular culture is very much like being a working paleontologist. Fragments of bones are everywhere, both on the surface and accessible through spadework. Unbroken samples are rare finds, interesting enough in and of themselves but truly valuable only if put into context.

Also as in paleontology, trying to create a proper history grows exponentially more difficult every time a new site is opened. The older metaphor of an evolutionary tree of life that leads to a single branch labeled Homo is now obsolete; modern practitioners see more of a bush with a tangle of branches whose origins are obscure.

The origin of science fictional ideas matches this entropic march toward disorder. Fans of SF once proudly hailed the writers in the field for coming up with fantastic ideas, notions, gadgets, and futures that could be boasted about to their snobbish mundane friends. Years of historical research into the subject make me wonder sometimes if any sf writer ever had a truly original idea.

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