The Rise of Skywalker: A GREAT Ending to the Star Wars Saga

The Rise of Skywalker: A GREAT Ending to the Star Wars Saga

SW_RisePosterEDITEDI was ten years old in the summer of 1977, and my dad took me to Cinema East that summer to see Star Wars (A New Hope). Cinema East, then on Broad Street in Whitehall, but now long gone, had 70 MM screenings. I think it was the biggest screen in town.

Forty-two years and seven movies later this past Saturday, one day before my son turned twelve, I took him to see Star Wars: The Rise of Skywalker. I have liked some of the series, and the ‘extra’ movies, and the animated shows. I didn’t like others. But I can value that generations have been able to share the Star Wars universe. That’s something powerful in our increasingly shallow culture.

I’m going to write a short, relatively spoiler-free post. I liked The Force Awakens, even though it seemed rather unoriginal. But after the second trilogy, which I didn’t care for, I was happy to enjoy a Star Wars movie again. And then came The Last Jedi. Had I not taken my son to see it, I probably would have either fallen asleep, or left before the end. It was a dull, plodding movie. And I feared the saga was going to limp to its final end.

But I’ve approached every Star Wars film with an open mind. I don’t have an agenda, or any strong feelings about it. I watched the first three movies, read a few books like Alan Dean Foster’s Splinter of the Mind’s Eye.  But I wasn’t overly big into Star Wars. I was more interested in fantasy than science fiction. I’d rather read Michael Moorcock, Terry Brooks, or Terry Pratchett, than dig deeper into Star Wars.

And The Rise of Skywalker was an excellent ending to the epic cycle. I don’t think they could have done a whole lot better in putting the original movie series to bed. It’s a movie about hope, redemption, courage, perseverance, honor, and commitment. It’s cool in our Dark Knight era of superhero movies (a genre created for kids and totally taken over by adults who really need to lighten up and examine their lives a bit), to denigrate uplifting, feel-good stories.

Rise is a return to the values, themes and messages of the original trilogy. It brings closure to a story begun over four decades ago. And it does it in a way that lets the movie-goer walk out of the theater satisfied. Especially someone who has been watching Star Wars for decades.

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New Treasures: The Light of All That Falls, Book 3 of the Licanius Trilogy by James Islington

New Treasures: The Light of All That Falls, Book 3 of the Licanius Trilogy by James Islington

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Covers by Dominick Saponaro

Three long years ago, in November 2016, Jim Killen at the B&N Sci-Fi and Fantasy Blog shared his thoughts on The Best Science Fiction and Fantasy Books of the month. Based on his rec I purchased the debut novel by James Islington, The Shadow of What Was Lost, volume one of what was to become the Licanius Trilogy at some nebulous point in the future.

Low and behold, the future is here. The second book, An Echo of Things to Come, arrived in August 2017, and now the final volume, The Light of All That Falls, appeared on December 10. Just in time to keep me company over my long Christmas break! What did Killen say all those years ago that got me so interested? I had to go look it up this morning:

The Shadow of What Was Lost feels old-fashioned in the best of ways, molding familiar genre traditions into something wholly unique. In a world where the magical class has been overthrown, hunted, and subjugated, the struggle cannot simply be divided between magic and mundane or human and divine. The evil that encroaches Andarra, the center of the action, is neither simple, singly focused, or, for that matter, definitively evil. It’s been 20 years since the Unseen War, which overthrew the Augurs, powerful and portentous demigods. Those who once feared and obeyed the them rose up, wiping out the leaders and binding those with lesser magical abilities, the Gifted, to Four Tenets that restrict the use of their powers. Davian, a student of the Gifted, struggles to wield Essence, the magic that should sustain and flow through him with ease, but can “read” people to determine whether they’re telling the truth, a power that once belonged only to the Augurs. That’s a dangerous association for one raised in a world endlessly suspicious of those with abilities outside the norm. But as forces long thought defeated descend from the North, Devian’s quest to understand who he is and what he can do takes on greater urgency than he can comprehend.

Here’s the complete publishing details for all three.

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Rejuvenating Weird Fiction in the 21st Century: Occult Detective Magazine #6

Rejuvenating Weird Fiction in the 21st Century: Occult Detective Magazine #6

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Cover by Roland Nikrandt

Occult Detective Quarterly has changed its name to Occult Detective Magazine and, not surprisingly, hand-in-hand with that comes a change in frequency. The last issue, Occult Detective Quarterly #5, was published on January 15, 2019; editor John Linwood Grant tells me issue #6 was released in print on 12th December, and will be available for Kindle in January.

The big change this issue, however, has nothing to do with frequency. The magazine tragically lost its publisher Sam Gafford to a massive heart attack earlier this year, and there were serious questions about whether it would be able to continue at all. The editorial team of Grant and Dave Brzeski deserve a great deal of thanks for the heroic effort it must have taken to produce this issue under extraordinary circumstances. The issue bears this heartfelt dedication:

Capture

And both Dave and John pay tribute to Gafford; Dave in his Editorial, and John in a fine In Memoriam that looks back at how they bonded over William Hope Hodgson and 1970s comics, and how their friendship evolved into a magazine. Here’s an excerpt from John’s article, and the complete Table of Contents for the issue.

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Corporate Dystopia, Androids, Cults, Science, and even Archaeology: Alien: The Roleplaying Game by Free League

Corporate Dystopia, Androids, Cults, Science, and even Archaeology: Alien: The Roleplaying Game by Free League

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“You don’t beat this thing, Ripley. You can’t. All you can do is refuse to engage. You’ve got to wipe out every trace. Destroy any clue. Stop its infection from spreading. Make sure there’s no chance of the human race ever making contact with it again. Because the moment it makes contact, it’s won.”
―Marlow (from Alien: Isolation)

Sweden’s Fria Ligan has been running up the score in the tabletop role-playing game industry lately with titles like Tales From the Loop and Forbidden Lands. So when I heard they had finessed a license to an RPG set in the Alien universe, I ran down Grandmaster Games in Oak Park and told Charlie to get me EVERYTHING in my best Gary Oldman voice.

The only absolutely necessary items you need to enjoy the game is the Alien: The Roleplaying Game core rulebook, a couple handfulls of assorted six-sided dice, and an ordinary deck of cards. The game itself is simple to understand yet is role-play heavy enough that seasoned gamers will enjoy it. I’ll go a step beyond and say this would be an excellent game for introducing someone who has never played a tabletop roleplaying game to the hobby.

The world is familiar. There are tons of reference points to explain game mechanics like panic (“you know when Lambert just froze up in terror?”) or a character sustaining enough damage that they are broken (“like after Cpl. Hicks got the acid splashed on him…”). You just need six-sided dice of two colors (or two different sizes) and the usual paper and pencils. The mechanics are simple: take your skill at doing something and add the controlling attribute for that skill and roll a number of six sided dice equal to the total. If you get a six, congrats, you succeeded.

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The Golden Age of Science Fiction: The 1973 Hugo Award for Best Novella: “The Word for World is Forest,” by Ursula K. Le Guin

The Golden Age of Science Fiction: The 1973 Hugo Award for Best Novella: “The Word for World is Forest,” by Ursula K. Le Guin

The Word for World is Forest paperback-small The Word for World is Forest paperback-back-small

The Word for World Is Forest (Berkley Medallion, 1976). Cover by Richard Powers

The great Ursula K. Le Guin won the Hugo Award for Best Novella in 1973, for “The Word for World is Forest,” which first appeared in Harlan Ellison’s anthology Again, Dangerous Visions. The story had been written several years earlier, and there exists a letter from Le Guin expressing her frustration with the time it took Ellison to get the story into print.

“The Word for World is Forest” has been a somewhat polarizing tale in Le Guin’s oeuvre for a long time. The conventional view seems to me, at this remove, that Le Guin missed the mark with this story: its tone is too shrill, the story is too preachy. It’s “Bad Ursula,” in a common formulation. And that’s been my position for a long time.

Let’s begin with the obvious: I’ve already discussed the 1972 novellas, in my post about Arthur C. Clarke’s Nebula winner, “A Meeting With Medusa.” Here’s what I wrote:

So, did it deserve its Nebula? Well, in many years it would have. But not this year. Because this year there were two magnificent Frederik Pohl novellas: “The Gold at the Starbow’s End” and “The Merchants of Venus,” perhaps his two best stories ever. Add Joe Haldeman’s “Hero,” the first of the stories that became The Forever War. And even then, we haven’t come to the clear-cut best novella of 1972, one of the very greatest SF novellas of all time: “The Fifth Head of Cerberus,” by the late, incomparable, Gene Wolfe.

Does “The Word for World is Forest” stand with “The Fifth Head of Cerberus”? Ummm – no, not even close. I think it’s fair to say that the 1973 awards, both Nebula and Hugo, missed the boat completely. But, eh, that’s happened before. Perhaps not so often so clearly, but there are relatively few SF stories as great as “The Fifth Head of Cerberus.”

The fairer question is, does “The Word for World is Forest” stand up on its own terms?

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Back to the Books for the Theater of the Mind

Back to the Books for the Theater of the Mind

Johnny Dollar tradeI came to Old Time Radio late in life. My parents were born in 1940 and 1942, respectively. They remembered radio shows from their childhood, but the advent of television made more of an impact on them. During my teen years, one of our local UHF stations briefly picked up reruns of the jazz noir detective series Peter Gunn (1958-1961) in the mid-1980s and I was instantly hooked. A set of Peter Gunn episodes on VHS followed in 1989 from Rhino Records. Before long, I was hunting for Henry Kane’s well-written paperback tie-in and the goofy Dell Comic (where Pete tracks down villains trafficking in counterfeit collectible postage stamps). 2002 would bring the first DVD sets of Peter Gunn. By the time the entire series was on DVD, so was its companion series, Mr. Lucky (1959-1960); and then I discovered the imitation series, Johnny Staccato (1959-1960) which successfully blended concepts from both series before adding a healthy dose of angst-ridden method acting to the mix.

I couldn’t stop there of course, not with gray market sets of Peter Gunn‘s progenitor, Richard Diamond (1957-1960) and Mr. Lucky‘s successor, Dante (1960-1961) circulating among collectors. Eventually, I discovered a terrific, but nearly forgotten television adventure series, Hong Kong (1960-1961) and reached back to find Dante had actually preceded Mr. Lucky via an earlier series, Dante’s Inferno (1956). Having reached the end of the line for the uniquely sophisticated and stylish Golden Age of Television detective and adventure series that appealed most to me, I decided to venture into the largely unknown waters of Old Time Radio.

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The Golden Age of Science Fiction: Short Fiction of 1979

The Golden Age of Science Fiction: Short Fiction of 1979

Riverworld and Other Stories
Riverworld and Other Stories

Cover by George Barr
Cover by George Barr

Nightmares
Nightmares

And finally, after looking at various award winners over the past year and articles about authors’ debuts and the novels published in 1979, it has come time to close out this series of articles with a look at some of the non-award winning short fiction published in 1979.

By 1979, Philip José Farmer had published the first three novels in his Riverworld series as well as a novelette set in the same world, entitled “Riverworld.” When he reprinted the novelette in 1979 in his collection Riverworld and Other Stories, Farmer expanded the story from 12,000 to 33,750 words, effectively publishing a new story in the popular series about humanity’s afterlife on an infinite river.

John M. Ford has made the news recently as the rights to reprint his all too few works, plus an unfinished novel, have been disentangled.  In 1979 he published six stories in Isaac Asimov’s Science Fiction Magazine (his first sale was in 1976). These stories included “Mandalay,” which kicked off his Alternities, Inc. series of stories, as well as “The Adventure of the Solitary Engineer” and “The Sapphire as Big as the Marsport Hilton.”

Chelsea Quinn Yarbro introduced her vampire, the Count Saint-Germain, in 1978 in the novel Hotel Transylvania. In 1979, she published her first short story about him, “Seat Partner,” detailing his experiences on an airplane, a far cry from the historical settings of the novels he usually inhabits.

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Goth Chick News: “The Wish,” a Haunting (and Forgotten) Winter Tale from Ray Bradbury

Goth Chick News: “The Wish,” a Haunting (and Forgotten) Winter Tale from Ray Bradbury

Goth Chick winter

In 1973, Ray Bradbury published a short story in the December issue of Woman’s Day magazine. It later appeared in his short story collection Long After Midnight, but it was that Christmas that is forever lodged in my memory, along with Mr. Bradbury.

I wouldn’t turn 9 years old until January but that December I felt much older as I had just experienced real death for the first time. Earlier in the year I had lost my beloved Grandpa and I recall simply not being able to believe I would never see him again. He had loomed exceptionally large in my life and for an 8-years-old me, there had never been a time when he wasn’t holding my hand. But he had gone suddenly from a heart attack and I didn’t get to say goodbye, and that experience had made me feel older than myself.

But my feelings of loss were nothing to my Dad’s. He had been very close with his own Dad his entire life, and when Grandpa died, to me anyway, it seemed like part of Dad went with him. By Christmas, Dad was putting on a brave face and trying to be cheery for me and my very young siblings. But I could see he his grief was winning. Mom tried everything to bring him around from making his favorite dishes to decorating (it looked like Christmas exploded in our house that year), but Dad’s smile was watery and he spent more time than usual ‘working’ out in the garage where I suspected he shed the tears he couldn’t do in front of us.

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Celebrating a Decade of Excellence: Clarkesworld Year Ten, Volumes One & Two, edited by Neil Clarke and Sean Wallace

Celebrating a Decade of Excellence: Clarkesworld Year Ten, Volumes One & Two, edited by Neil Clarke and Sean Wallace

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Covers by Shichigoro-Shingo and Rudy Faber

Clarkesworld editors Neil Clarke and Sean Wallace have had a busy year.

For one thing, they’ve published a full 12 issues of one of the most acclaimed science fiction magazines on the planet. For another, there’s all those conventions, nominations, and shiny awards to keep them occupied — including a Best Editor Hugo nomination for Neil, a Hugo nomination for Simone Heller’s “When We Were Starless” (Clarkesworld 145, October 2018), and a World Fantasy Award win for Kij Johnson’s novella “The Privilege of the Happy Ending” (Clarkesworld, Aug. 2018). On top of that, Neil was presented with the 2019 Kate Wilhelm Solstice Award for distinguished contributions to the science fiction community at the Nebula awards weekend in May, one more award to polish on his mantlepiece.

They also have their own projects — Sean edits the fine magazine The Dark and runs Prime Books, and Neil has produced a pair of anthologies this year, The Best Science Fiction of the Year: Volume Four and The Eagle Has Landed: 50 Years of Lunar Science Fiction.

But in addition to all of that, Neil and Sean are also keeping up a hectic pace of Clarkesworld annual anthology volumes — four in the past two months alone. Clarkesworld Year Ten, Volumes One & Two, containing a year’s worth of fabulous tales from 2015 & 2016, were published on October 3, 2019; Clarkesworld Year Ten, Volumes One & Two followed less than a month later, on November 1, 2019. I’m not sure how they do it, but someone should create an award for science fiction overachievement, and give it to both of them. If they can get either one of them to stop moving long enough to accept it.

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The Joy of Starter Kits, Part One

The Joy of Starter Kits, Part One

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The Dungeons & Dragons Basic Set (TSR, 1977). Cover by David C. Sutherland III

There’s lot of ways to get into role playing these days. But recently the industry has embraced the Starter Kit (sometimes called the Beginner Box, Essentials Kit, Beginner Game, or something similar) in a big way.

They all have their roots in the Dungeons & Dragons Basic Set, the granddaddy of all Beginner Boxes, created by J. Eric Holmes and based on Gary Gygax and Dave Arneson’s original boxed set from 1974. The D&D Basic Set was first published by TSR in 1977. It was the way I learned how to role play, and I wasn’t alone — the D&D Basic Set sold hundreds of thousands of copies in the late seventies, and was so successful it was constantly updated and kept in print by TSR, with revisions in 1981, 1983, 1991, and later.

Gygax’s masterpiece, the Advanced Dungeons and Dragons Players Handbook, was released in June 1978, and was the gateway into role playing for millions of young gamers. Not me, though. That damn thing was a 128-page hardcover, and you needed the Monster Manual and Dungeon Masters Guide just to use it. By contrast, the Basic Set had a slender 48-page rulebook and everything you needed to start playing immediately. That’s right, everything, including dice, a pad of sample maps (“Dungeon Geomorphs), and an introductory adventure we played through at least a half dozen times. I didn’t have anyone to teach me how to role play, but with simple, clear instructions Holmes taught me everything I needed to become an enthusiastic Dungeon Master for my brother and our friends.

At long last the industry is rediscovering the power of Starter Kits to attract and educate new players. The best ones are cheap, easy to learn, and packed with goodies. In just the last few years there have been beginner boxes released for Call of Cthulhu, Pathfinder, Starfinder, Battletech, Dungeons & Dragons, Star Wars, Traveller, Shadowrun, and many others. They haven’t all been well promoted, however, and many gamers who could be taking advantage of an inexpensive entryway into a new gaming obsession are unaware they even exist. Let’s see if we can fix that with a look at a dozen of my recent favorites.

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