Blogging Marvel’s Master of Kung Fu, Part Ten

Blogging Marvel’s Master of Kung Fu, Part Ten

MOKF 44Master of Kung Fu #44 kicks off an eight-part story arc that builds upon the events of the series’ preceding six issues while also serving as the culmination of the ongoing storyline involving Shang-Chi’s father Fu Manchu and sister Fah lo Suee and their decades-long battle for control of the Si-Fan. Marvel approved a six-part story with some reluctance, but the team of writer Doug Moench and artist Paul Gulacy were making the series one of Marvel’s very best of the 1970s and had the clout to push boundaries further so long as sales and critical recognition continued. Of course, the first thing the two men did was plot a prelude and epilogue which extended the story from six chapters to eight. The results are both more and less than what one might reasonably expect, though they certainly succeed in terms of ambition and scope.

The principal difference in quality is Gulacy’s art. While never disappointing, he simply fails to match the standard of the previous five issues he illustrated. The challenge of maintaining such a high standard month after month was wearing and would result in Gulacy’s decision to leave the series that had brought him such acclaim. Likewise, Moench remained one of Marvel’s most overworked writers and despite the care he took in structuring the story, it was inevitable that moments appeared rushed and even underwritten. It was never a question of Moench’s skills, simply that he also could not maintain the same high level of quality writing when juggling so many titles each month.

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One of the Most Richly Detailed Settings in Fantasy: The Maradaine Novels by Marshall Ryan Maresca

One of the Most Richly Detailed Settings in Fantasy: The Maradaine Novels by Marshall Ryan Maresca

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The Maradaine Constabulary trilogy by Marshall Ryan Maresca (DAW). Covers by Paul Young.

Marshall Ryan Maresca is one of the hardest working writers in fantasy.

It started in 2015 with his debut novel The Thorn of Dentonhill, which introduced Veranix Calbert, diligent college student by day and crime-fighting vigilante by night in the crime-ridden districts of the port city of Maradaine. The book was an unexpected hit, and was nominated for the Compton Crook award. I’ve quoted Library Journal‘s pithy review (“Veranix is Batman, if Batman were a teenager and magically talented”) a few times here, mostly because it’s the quote that first got my attention.

You’d expect a sequel or two to follow after that, but Maresca has delivered far more — he’s produced no less than eleven full novels set in what the Barnes & Noble Sci-fi and Fantasy Blog calls “One of the most richly detailed settings in fantasy… In one fast-paced, funny, highly readable novel after another, Maresca continues to build out every nook and alleyway of Maradaine.” All told the fast-growing Maradaine Universe has grown to three full trilogies, with a fourth underway.

While they share a setting, each series has a different focus and cast. The Maradaine trilogy follows the adventures of Veranix Calbert, struggling magic university student by day and armed vigilante by night; the Maradaine Constabulary books are gritty fantasy mysteries focused on Inspectors Satrine Rainey and Minox Welling in the city constabulary; The Streets of Maradaine are caper novels featuring Asti and Verci Rynax, former thieves attempting to go straight but dragged back into their old lives; and Maradaine Elite blends fantasy and political intrigue as it follows Dayne Heldrin and Jerinne Fendall, hopeful members of the Tarian Order.

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All the Leftovers: The Early Asimov by Isaac Asimov

All the Leftovers: The Early Asimov by Isaac Asimov

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The Early Asimov (Doubleday, 547 pages, $10 in hardcover, September 1972)
By Isaac Asimov
Cover by Barry Kiperman

This is a book I’d never read before, and debated recently about whether to ever read it. On the one hand, life is too short to read every book one might have accumulated, and this book consists, frankly, of all the stories from Asimov’s early career that had not already been included in 10 earlier collections — all the leftovers. (Those 10 include I, Robot as well as the three Foundation “novels,” since those were largely comprised of earlier magazine stories.)

Thus I had passed over it several times before. On the other hand, I kept noticing early stories by Asimov in various anthologies, and realized that I’d never read those stories, or only a couple of them via those anthologies. So why not catch up on the others and just read through this 1972 book? An attraction is the substantial, autobiographical notes Asimov provides, detailing how each story was written and submitted; the book is subtitled “Or, Eleven Years of Trying.”

Such notes proved so popular here that he provided similar notes in subsequent books (like the anthology Before the Golden Age) and then in two lengthy volumes of autobiography over the next eight years.

So before considering individual stories, here are the broad takeaways from reading this book.

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Weirdbook #41 Now Available

Weirdbook #41 Now Available

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Cover by Iuliia Kovalova

2018 was a good year for Weirdbook, with three big issues. 2019 was a little more modest, with just one issue in June. (Although editor Doug Draa reports another one is in the pipeline…. possibly a John Shirley issue.)

Issue #41 contained stories by Darrell Schweitzer, Adrian Cole, K.G. Anderson, Steve Dilks, S. L. Edwards, and many others, plus poetry by Ashley Dioses, K.A. Opperman, and others. The cover is by Iuliia Kovalova, with interior art by the great Allen Koszowski. The issue is dedicated to two contributors who passed away in the last year, whom editor Doug Draa salutes in his editorial.

On a very sad note, we lost two giants of the field over the last four months.

Paul Dake Anderson left us on the 13th December 2018, and Wilum Hopfrog Pugmire crossed over on the March 26th, 2019. Both were Weirdbook contributors to whom I will forever be indebted. Knowing them has enriched my life. Both were great writers and ever greater human beings. They will be sorely missed by their fans, friends and families, The world is a lesser place without them.

Jason McGregor has a lot to say in his lengthy and detailed Tangent Online review, which looks at every single one of the 29 stories. Here’s a few excerpts.

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Vintage Bits: Robert Clardy, Synergistic Software, and the Birth of the Personal Home Computer Role Playing Game

Vintage Bits: Robert Clardy, Synergistic Software, and the Birth of the Personal Home Computer Role Playing Game

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In 1978 Robert Clardy released his first computer game, Dungeon Campaign, for the Apple II. Dungeon Campaign, and Don Worth’s beneath Apple Manor, are widely regarded as the very first personal computer role playing games. While greatly inspired by pen and paper Dungeons & Dragons, there were no proven concepts or templates to work from, and it was very much a trial and error effort to figure out what features and elements would work, and not least what was achievable with the limited technology at the time. Today these pioneering games might seem extremely primitive and somewhat quirky, especially from what we now perceive as the standard template in computerized versions of role playing games, but at the time they were truly innovative.

In the mid-’70s computers, how they were used, and who had access to them, started to significantly change. The landscape was starting to move away from mainframes, which took up entire rooms or even floors, to hobby kits that with the right skillset could be turned into a more or less useful (or useless) device, to an environment where non-technical users could buy an off the shelf personal computer powerful enough to run somewhat sophisticated software.

This change in computing can very much be credited to the 1977 Personal Computer trifecta, the year we tend to refer to as the birth year of the personal computer as we know it. It was the year Commodore, Apple and Tandy Radio Shack all released their own take on accessible personal computers. These machines were not only powerful enough to be useful, they were also mass-produced and marketed to the average consumer, who frequently lacked the technical skillset earlier machines required.

The advent of computer role playing games, especially on mainframes and later personal computers, has its roots in the remarkable human nature to innovate – making machines do something they were never intended for. People with access to these mysterious computer colossuses quickly saw the potential for more than just boring analytics and data-crunching.

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From Buffalo Castle to Choose Your Own Adventure: The Evolution of Solitaire Board Games

From Buffalo Castle to Choose Your Own Adventure: The Evolution of Solitaire Board Games

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I’m old enough to remember when Choose Your Own Adventure books first appeared in bookstores and supermarkets in the late 70s and early 80s, and what a sensation they created.

I remember thinking how simplistic they were, especially compared to the more sophisticated solitaire fare already available in gaming stores at the time. Like Rick Loomis’ groundbreaking Buffalo Castle (Flying Buffalo, 1976), the first solo adventure for Tunnels & Trolls (and considered by some to be the first published adventure gamebook, period); Steve Jackson’s bestselling Death Test for The Fantasy Trip (Metagaming, 1978); and especially Jeffrey C. Dillow’s brilliant collection of early solo adventures, Wizards and Warriors (Prentice Hall, 1982), which I played to death and passed around repeatedly to my gaming group.

But there was something powerfully appealing in the very simplicity of Choose Your Own Adventure titles, and it didn’t take long for me to become a convert. I wasn’t the only one. Bantam published its first Choose Your Own Adventure book, The Cave of Time by creator Edward Packard, in 1979, and the series quickly surpassed role playing in popularity, selling more than 250 million copies. That’s more — far more — than virtually any RPG or fantasy or series in history. (For comparison, The Lord of the Rings has sold 150 million copies over the past 70 years, and George R.R. Martin’s Game of Thrones novels a scant 90 million. Only J.K. Rowling’s Harry Potter novels, at 500 million, offer real competition). Bantam produced 184 titles in the series between 1979 and 1998.

Role Playing has evolved and expanded enormously since the 70s. You can’t say the same of Choose Your Own Adventure… but the franchise isn’t as dead as you might think. Most interesting to serious games is a pair of cooperative adventure board games released by Z-Man Games that capture the spirit of the CToA line, and take it in some intriguing new directions.

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John DeNardo on the Best Science Fiction, Fantasy, and Horror Books for December

John DeNardo on the Best Science Fiction, Fantasy, and Horror Books for December

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The Barnes & Noble Sci-Fi & Fantasy Blog, one of my favorite genre websites, essentially shut down on December 16th of this year, firing all freelancers and halting production of new content. They’ve left older content up, thankfully, so our many links to articles by Jeff Somers, Joel Cunningham, and others still work (for now). Like Penguin’s much-missed Unbound Worlds (formerly Suvudu), the B&N Sci-Fi Blog was an inventive and far-ranging publisher-funded genre site that never found a business model, or managed to consistently prove value to its owner in the rapidly-changing publishing industry. I’ll miss many things about the site, but most of all I’ll miss their monthly round-up of the best new SF and fantasy titles.

Fortunately we still have the tireless John DeNardo, who still does a top-notch round-up as part of his regular article series at Kirkus Reviews. This month John calls out new books by Deborah Teramis Christian, Lynne M. Thomas & Michael Damian Thomas, Jeff VanderMeer, Tomi Adeyemi, Rachel Atwood, Charles Soule, Joe R. Lansdale, and others. Here’s a few highlights.

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Future Treasures: A Longer Fall by Charlaine Harris

Future Treasures: A Longer Fall by Charlaine Harris

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An Easy Death (October 2018) and A Longer Fall (January 2020), both from Saga Press. Covers by Colin Anderson

There aren’t enough Weird Westerns in the world, which is why I treasure them when I find ’em. Charlaine Harris (the Sookie Stackhouse novels) kicked off a promising series last year with An Easy Death, the first Gunnie Rose novel, which follows gunslinger Lizbeth Rose in the fractured countries and territories that were once the U.S. A Longer Fall, which arrives in hardcover in two weeks, sends Lizbeth to the southeast territory of Dixie on a dangerous mission. Here’s an excerpt from the enthusiastic review at Kirkus for An Easy Death.

In the opening novel of Harris’ new series, set in a dangerous and largely lawless alternate United States, a young gunslinger for hire hits the trail to track down a descendant of Rasputin.

Life isn’t easy and death is around every corner in Harris’ thrilling new adventure, in which the U.S. is a shadow of its former self. Franklin Roosevelt was assassinated before he could be sworn in, and the country was subsequently fractured: Mexico has reclaimed Texas, Canada has usurped a large swath of the northern states, and the Holy Russian Empire has taken over California… Nineteen-year-old Lizbeth Rose is a skilled gunslinger for hire, but a disastrous run-in with bandits has left her the sole survivor of her crew. After making it home, she’s approached by Paulina Coopersmith and Ilya “Eli” Savarov, two grigoris (aka wizards), who want her to help them find wizard Oleg Karkarov, who they think is a descendant of Rasputin and whose blood may be able to help their beloved czar. There’s a hitch: She tells them he’s dead but doesn’t mention that she’s the one who killed him… A refreshing and cinematic, weird Western starring a sharp-as-nails, can-do heroine. Harris’ many fans will surely follow Gunnie Rose anywhere.

A Longer Fall will be published by Saga Press on January 14, 2020. It is 304 pages, priced at $26.99 in hardcover and $12.99 in digital formats. The cover is by Colin Anderson. Read Chapter One (and details on the cover) at Paste Magazine.

A (Black) Gat in The Hand: Bill Crider Reviews ‘The Brass Cupcake’

A (Black) Gat in The Hand: Bill Crider Reviews ‘The Brass Cupcake’

Crider_BillEDITEDYou’re the second guy I’ve met within hours who seems to think a gat in the hand means a world by the tail.” – Phillip Marlowe in Raymond Chandler’s The Big Sleep

(Gat — Prohibition Era term for a gun. Shortened version of Gatling Gun)

If you asked me to name the nicest person I’ve encountered since becoming a writer/blogger/whatever I am, I’d immediately fire back, “Bill Crider.” I have yet to come across one person who had anything bad to say about Bill. He was always friendly, and generous with his knowledge and advice. Bill was an excellent writer of mysteries and westerns, best known for his Sheriff Dan Rhodes series.

His ‘Bill Crider’s Pop Culture Magazine’ was a fun blog, full of all kinds of short posts about books, music, advertisements, history – pop culture stuff. I’m pretty sure that Bill would have liked A (Black) Gat in the Hand. And I think he would have contributed an essay. So, for the final entry in round two, I’m reposting Bill’s review of John D. MacDonld’s The Brass Cupcake. Swing by his blog and read some great stuff!

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Nothing’s Perfect… Not Even Star Wars

Nothing’s Perfect… Not Even Star Wars

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I was chatting with one of my best friends after seeing The Rise of Skywalker, and as writers do inevitably, we critiqued it. She said something partway through the conversation that I think was meant half as a joke: “perfection is a myth created by the man to keep us line, Brandon.”

It’s rare to come across a story that’s close to perfect, and no Star Wars movie ever has been. I was reluctant to talk TROS here since online discussions of major fandoms are sometimes as vitriolic as anything else, especially when you want to resoundingly say, “That was awesome!” about a film while acknowledging the faults. But if the Resistance can face the First Order, I can face you, Internet. Because by Lucas, I agree with fellow columnist Bob Byrne that TROS was “an excellent ending to the epic cycle” that is Star Wars.

SPOILERS from here on out, folks. You’ve been warned.

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