A Game of Kings and Things:TSR’s Divine Right

A Game of Kings and Things:TSR’s Divine Right

original box cover - Ghost Riders of Khos descending on forces of MuetarIn the summer of 1981, my friend Alex R. had moved into a big, new house not far from the Staten Island neighborhood where most of my other friends lived. As his parents were rarely home and summer was beginning, we spent all our days and most nights there, watching movies and playing D&D. Things changed significantly when George K. showed up one day with a copy of TSR’s fantasy wargame, Divine Right.

Designed by brothers Glenn and Kenneth Rahman, it’s from the time just before D&D had fully exploded into some approaching mass popularity and TSR was still connected to its board and wargaming roots. The Rahmans developed Divine Right from an earlier, unpublished game of theirs called Your Excellency. There were earlier fantasy wargames, White Bear and Red Moon and Elric from Chaosium and Swords and Sorcery from SPI, but for whatever reason, this is the one we encountered first and immediately fell in love with.

That first summer, we became obsessed with Divine Right. We’d start playing by noon and usually finish around dinner time. Half the days we ended up back at Alex’s for a second round. By the end of the summer, we started doing what I’ve since discovered lots of players did and made up our own house rules and new counters. We never actually put any of them into play for all sorts of reasons (primarily laziness, though), but we kept playing the game regularly for about a decade. Only when careers and families put an end to our gaming days did Divine Right get boxed up and tucked away in a cabinet in my basement.

These days, about once a year, I manage to get in a game with my friend Jim D. and his sons up in Connecticut. I am happy to report that a recent game reassured me, that even while I got murderized by Jim’s oldest son, I still play with the same take-no-prisoner approach and went down swinging. This is a game where victory is determined solely by one’s martial success, with points being awarded for sacking cities and capturing or killing monarchs.

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Jumping the Shark, Part I

Jumping the Shark, Part I

So, here we go. A new watch-a-thon, this one based on a handful of the 500+ shark movies that I haven’t seen (or gave up on). I’m not holding out much hope for these — shark movies are, on the whole, awful, but I know for a fact that some of these are among the worst films ever made. This 20-film marathon is me just trying to understand why they get made, bought and streamed.

Apex Predators (2021) Prime

What kind of shark? Stock footage and a rubber dorsal fin.

How deep is the plot? There is no plot.

Anyone famous get eaten? No

Let me preface this by saying I have a lot of respect for anyone who tries to make a feature film (having tried myself), however, I have not one ounce of respect for Dustin Ferguson, who wrote, directed and edited this utter shit show.

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A to Z: “A Hundred Ghosts Parade Tonight,” by Xia Jia

A to Z: “A Hundred Ghosts Parade Tonight,” by Xia Jia

A to Z ReviewsKen Liu. Liu also translated Xia Jia’s story “A Hundred Ghosts Parade Tonight” for Clarkesworld, and then reprinted it in the anthology of Chinese science fiction Invisible Planets.

Xia describes Ghost Street as a long, narrow ribbon of a street and the home to numerous ghosts as well as one living person. The ghosts, which are departed souls residing in mechanical bodies, represent all ages of China’s history and living in an almost carnival like atmosphere. They also have a need to interact with living humans, which is where Ning, the living narrator comes in.

Ning has a relationship with most of the ghosts, but most especially Xiao Qian, who was mother to several children in her previous life and who have provided him with everything he has needed since he was orphaned. At the same time, Ning allows the daily pageantry of Ghost Street to take place.

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Goth Chick News: And That’s a Wrap on Spooky Season 2024

Goth Chick News: And That’s a Wrap on Spooky Season 2024

Since 2012 Black Gate Photog Chris Z and I have closed out spooky season with the Days of the Dead convention in November. For the past twelve years an O’Hare airport hotel has played host to the DotD, a horror and pop culture convention with annual stops in Atlanta, Las Vegas, Indianapolis, and Phoenix, wrapping up its tour in Chicago (where it also stops in March).

Between the incredible array of vendors, the dedicated and detailed cosplayers, and the somewhat inexplicably long line for a photo with the cast of the Terrifier films, it was once again a weekend where the spooky and spectacular collided in the best way possible.

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G.W. Thomas on Fred Saberhagen’s Berserkers

G.W. Thomas on Fred Saberhagen’s Berserkers

Three collections in Fred Saberhagen’s Berserker Saga: Berserker, Brother Assassin, and The Ultimate Enemy
(Ace Books, September 1978, December 1978, and September 1979). Covers: Boris Vallejo and Michael Whelan

Ace SF blogger G.W. Thomas, working atop a demon-haunted tower in Alberta, has been digging deep into a lot of my favorite old SF paperbacks, including C. L. Moore & Henry Kuttner’s Earth’s Last Citadel, Murray Leinster’s Get Off My World!, and Space Operas You May Have Missed.

But I think my favorite recent piece was his two-part series on a writer who’s largely forgotten today: Fred Saberhagen, author of The Book of Swords, Empire of the East, and The Dracula Tape, and his most enduring creation: the galaxy-roving Berserkers. which appeared in some seventeen volumes.

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Robert Adams was a Master of Narrative Drive

Robert Adams was a Master of Narrative Drive

The first ten novels in the Horseclans series by Robert Adams (Signet/
New American Library editions, 1979-1983). Cover art by Ken Kelly

Franklin Robert Adams (1933 – 1990) only used his middle and last name on his books. He wrote twenty-six of them, in three different series, and edited nearly a dozen more.

His first and most famous series is called Horseclans. It’s set on a post-apocalyptic Earth, after a nuclear war, and begins on America’s great plains with tribal groups organized along Native American lines. Later, it moves toward a more feudal society with city states and knights in armor. There’s a fairly elaborate back story about how the modern societies were built from the remnants of American survivors and some of the invaders.

The first book was called The Coming of the Horseclans and published in 1975. The last one published was #18, The Clan of the Cats, and it appeared in 1988, two years before Adams’ death. The series may be post-apocalyptic, but it’s long after Earth’s recovery has begun so it really feels more like standard Sword & Sorcery. There is some magic with undying heroes, telepathy, and “Witch” men. It’s definitely not Sword & Planet but most folks who like S&P like these pretty well.

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Gary Gygax’s 17 Steps to Role-Playing Mastery (Steps 1 to 5)

Gary Gygax’s 17 Steps to Role-Playing Mastery (Steps 1 to 5)

Role Playing Mastery by Gary Gygax (Perigee Trade, August 3, 1987)

My Dungeons and Dragons roots don’t go back to the very beginning, but I didn’t miss it by much. I remember going to our Friendly Local Gaming Store with my buddy. He would buy a shiny TSR module and I would get a cool Judges Guild supplement.

And I remember how D&D was the center of the RPG world in those pre-PC/video game playing days. And Gary Gygax was IT. It all centered around him. So, I read with interest a book that he put out in 1987, less than twelve months after he had severed all ties with TSR.

Role Playing Mastery is his very serious look at RPGing. He included the 17 steps he identified to becoming a Role Playing Master.

If you’re reading this post, you probably know that Gary Gygax and Dave Arneson co-created Dungeons and Dragons circa 1973-1974. Unfortunately, it was not a long-lasting partnership and lawsuits would ensue. While both were instrumental in creating D&D, it is Gygax who is remembered as the Father of Role Playing.

In 1987, Gary Gygax put out a book entitled Role-Playing Mastery, which gave guidelines on how to excel as a player in role-playing games. At that time, there were essentially two versions of Dungeons and Dragons. The Original, or ‘Basic’ game, had evolved under Tom Moldvay’s rules development.

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Folk Horror edited by Paul Kane & Marie O’Reagan

Folk Horror edited by Paul Kane & Marie O’Reagan

Folk Horror (Flame Tree Publishing, August 27, 2024)

Folk Horror is one of those terms that’s never quite fashionable or unfashionable.

To me there’s only either good or bad horror fiction, and that’s what really matters to the readers.

This anthology — part of the Beyond & Within series from Flame Tree Publishing — fortunately is very good, regardless of labels. So kudos to the editors (excellent horror writers themselves) for assembling such an amount of creepy and entertaining material.

To be precise the book includes two little poems and fifteen stories.

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Conan Unchained!, The Keep on the Borderlands, and the 50th Anniversary of Dungeons and Dragons

Conan Unchained!, The Keep on the Borderlands, and the 50th Anniversary of Dungeons and Dragons


Advanced Dungeons & Dragons CB1: Conan Unchained! by David “Zeb” Cook (TSR, 1984)

Before TSR created the Conan Role Playing Game with its own rules and conventions, they released two Conan adventure modules for use with AD&D, but with a few interesting rules additions, including Fear Checks, Luck Points, and more lenient Healing rules.

This adventure was written by the legendary David “Zeb” Cook and illustrated by the incredibly talented Jeff Butler. As I’ve had the pleasure of meeting both gentlemen at several conventions, I managed to get the book signed and personalized by each of them. It would be epic if I could get Arnold to sign it. 😉

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A to Z Review: “The Sin-Eater’s Tale,” by Brennan Wysong

A to Z Review: “The Sin-Eater’s Tale,” by Brennan Wysong

A to Z Reviews
A to Z Review

Brennan Wysong’s “The Sin-Eater’s Tale”  opens with the introduction of the sin-eater in the post-Civil War  south.  The  sin-eater’s task is to go around to the funerals of the boys whose bodies have been returned home after their deaths and force people to confront the evils that their sons and brothers and friends had done. Once all the sins were enumerated and the sin-eater wrote them down, he would charge the family and eat the paper, thereby giving the family closure and providing absolution to the dead for the evils they committed during their lives.

Reading the story, the sin-eater is, in some ways reminiscent of the role Orson Scott Card provided Ender Wiggin in Speaker for the Dead, a way of summing up a person’s life, warts and all, although Wysong’s sin-eater also offers a means of expiation for the dead. Once the sin-eater is paid and the sins are swallowed  , the family and friends can pretend the cruelties and crimes of the dead no longer exist.

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