Torment: Tides of Numenera Breaks Kickstarter Records

Torment: Tides of Numenera Breaks Kickstarter Records

Torment Tides of NumeneraTorment: Tides of Numenera, inXile Entertainment’s isometric role-playing title, became the most funded game in Kickstarter history on Friday, raising nearly $4.2 million.

InXile was founded by Brian Fargo in 2002, after his departure from Interplay. It released an updated version of Interplay’s early computer RPG favorite The Bard’s Tale in 2004, and the popular Line Rider in 2008. It made history in April 2012, building on another original Interplay property, the much-loved post-apocalyptic RPG Wasteland (1988), assembling most of the original team and launching a Kickstarter campaign to fund Wasteland 2. The goal set was the highest in Kickstarter history at that time, $900,000, and it raised more than triple that.

On March 6, InXile kicked off their next campaign, Torment: Tides of Numenera, which draws on the setting of Monte Cook’s earlier runaway success Numenera — and the beloved Interplay/Black Isle title Planescape: Torment, originally released in 1999. The Kickstarter campaign broke the record for fastest to reach $1 million (in just over seven hours) and ended with 74,405 backers and $4,188,927.

Torment: Tides of Numenera passed the previous record-holder, Obsidian Entertainment’s Project Eternity, at $3.99 million. It recently added Chris Avellone, designer for Planescape: Torment, and The Name of the Wind author Patrick Rothfuss has also joined the team. The game is set for release in 2015; learn more at the website.

New Treasures: The Good The Bad and the Infernal, by Guy Adams

New Treasures: The Good The Bad and the Infernal, by Guy Adams

The Good the Bad and the Infernal-smallI’m pretty plugged in to the industry. Every week, I get a host of press releases, advance proofs, review copies, PR follow-ups, and other stuff that keeps me on top of the latest fantasy releases.

Or so I assume, anyway. Turns out there’s just no substitute for spending time in a good bookstore. Last Saturday, I was browsing the SF and fantasy section of my local Barnes and Noble and came across a number of surprises. Easily the most intriguing was Guy Adams latest: The Good the Bad and the Infernal.

Every one hundred years a town appears. From a small village in the peaks of Tibet to a gathering of mud huts in the jungles of South American, it can take many forms. It exists for twenty-four hours then vanishes once more, but for that single day it contains the greatest miracle a man could imagine: a doorway to Heaven.

It is due to appear on the 21st September 1889 as a ghost town in the American Midwest. When it does there are many who hope to be there: traveling preacher Obeisance Hicks and his simple messiah, a brain-damaged Civil War veteran; Henry and Harmonium Jones and their freak show pack of outlaws; the Brothers of Ruth and their sponsor Lord Forset (inventor of the Forset Thunderpack and other incendiary modes of personal transport); finally, an aging gunslinger who lost his wings at the very beginning of creation and wants nothing more than to settle old scores.

A weird western, a gun-toting, cigarrillo-chewing fantasy built from hangman’s rope and spent bullets. The West has never been wilder.

How the heck did I miss this? I may just have to clear the decks to try this one. Guy Adams released two other paperbacks through Solaris: The World House and its sequel, Restoration. The sequel to this one, Once Upon a Time in Hell, is scheduled for release in December.

The Good The Bad and the Infernal was published by Solaris Books on March 26. It is 318 pages and $7.99 in paperback, or $6.99 for the digital edition. Check out all the latest from Solaris here.

The Enigma

The Enigma

The EnigmaIn 1990, the Walt Disney Company launched a new comics imprint, Disney Comics, to publish titles starring their cartoon characters; they’d previously licensed their characters to other comics companies, but the new imprint represented their own entry into the field. The venture met with some initial success and Disney began to plan further imprints, including one under former DC Comics assistant editor Art Young, which would be called Touchmark and feature creator-owned books for ‘mature readers.’ In this context, that meant something like ‘literary fantasy.’ At the time, DC had a number of books labeled for ‘mature readers’ which had gathered critical attention and good sales — among them, Neil Gaiman’s Sandman, Grant Morrison’s Doom Patrol and Animal Man, Jamie Delano’s Hellblazer, and Peter Milligan’s Shade the Changing Man. Young brought some of these writers over to the projected Touchmark line. Announced titles included a book written by Morrison with art by Steve Yeowell, Sebastian O, one by Milligan and artist Duncan Fegredo, The Enigma, and J.M. Dematteis and Paul Johnson’s Mercy.

Touchmark never published a book. Sales for the Disney titles had begun to drop, and all the projected imprints were cancelled. But the work wasn’t wasted. Young returned to DC, bringing some of the Touchmark books with him. There, editor Karen Berger was developing a publishing plan for DC’s ‘mature readers’ books, which would be grouped together along with some new titles as an imprint of their own, to be called Vertigo. The Touchmark titles fit in seamlessly, and helped increase the diversity of the new imprint: these weren’t just re-imagined DC characters, but something completely new. I want to write here a bit about one of those books: Milligan and Fegredo’s Enigma.

The Enigma is a difficult book to describe. It opens with a seemingly random sequence of events. A narrator — abrasive, confrontational, but unseen — fills captions with sarcasm and rhetorical questions. Improbable, bizarre things happen; characters react to them in weird, apparently inexplicable ways. But then as the story goes on things begin to link up. What seems deranged becomes coherent. Explanations slowly emerge. Even the identity of the narrator and the reason for that narrator’s tone become clear during the unwinding of the tale. It’s an incredible technical accomplishment that works as more than technique: the surreality breaks open your mind, and the slow-emerging explanations build around peculiar links, feeling like dreams or obsessions, all of it gaining inexplicable depth as it resolves itself into a kind of postmodern Freudian parable. With super-heroes.

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The Fantasy of 47North

The Fantasy of 47North

The Scourge of MuirwoodOver the last few months, 47North has become a publisher to be reckoned with.

Founded in October 2011 as the seventh imprint of Amazon Publishing, 47North — named for the latitude of Amazon’s headquarters in Seattle — publishes science fiction, fantasy, and horror. In just 18 months, they’ve created an extremely impressive catalog, including a lot of terrific fantasy.

Recent releases include Ania Ahlborn’s Seed, B.V. Larson’s Technomancer, Megan Powell’s No Peace for the Damned, the anthology Oz Reimagined: New Tales from the Emerald City and Beyond, edited by John Joseph Adams and Douglas Cohen, all three volumes in Jeff Wheeler’s Legends of Muirwood trilogy, and many others.

One of their most ambitious endeavors is The Foreworld Saga, a multi-volume historical fantasy epic chronicling the birth of Western Martial Arts by Neal Stephenson, Greg Bear, Mark Teppo, and an ensemble team of authors. Begun as a series of online stories, the complete saga has been re-packaged in three handsome novels and an ever-increasing number of shorter works.

47North has also heavily supported Amazon’s Kindle with Kindle Serials, a group of serial novels instantly delivered to readers as they’re published. So far they include Gooseberry Bluff Community College of Magic: The Thirteenth Rib by David J. Schwartz, The Outer Rims by Clint Morey, and The Scourge by Roberto Calas.

Near and dear to our hearts, 47North have also proven to be avid supporters of short fiction, publishes a fine assortment from a number of writers, including “Oz Reimagined: The Boy Detective of Oz: An Otherland Story” by Tad Williams and “Seer: A Foreworld Sidequest” by Mark Teppo.

Their website also highlights some very intriguing upcoming fantasy, including Romulus Buckle & the City of the Founders by Richard Ellis Preston Jr, the first volume in The Chronicles of the Pneumatic Zeppelin: Ania Ahlborn’s The Shuddering: and Mark T. Barnes’s The Garden of Stones.

With all the recent bad news in the publishing world, it’s good to see some innovative and exciting work coming from relatively new publishers. Try them out, support the writers you like, and help 47North have a long and storied career in fantasy.

Black Gate Online Fiction: “The Sorrowless Thief” by Ryan Harvey

Black Gate Online Fiction: “The Sorrowless Thief” by Ryan Harvey

Ryan Harvey-smallDyzan Ludd was the Sorrowless Thief, and the prize he had in mind proved he was insane — or a thief like none other in Ahn-Tarqa.

At the time I had lost interest even in the meager profession of begging. I gave up my alms bowl and crawled into a smoke pit in the most dismal part of Ahn-Tarqa’s most dismal city.

I do not know how many days I droned away on a cot in a sweltering common room filled with narcotic smoke before I heard that voice. Its tone spoke sharp and clear from a place outside drugged dreams. I propped myself onto an elbow so I could listen to it.

The voice belonged to a tall man perched over the dreamer in the cot behind mine. The speaker was pestering the dreamer with questions. “You’re a fool to bother,” I muttered.

My head swam from the smoke, but I could see the man turn to look at me. “I’ve heard that sometimes the best knowledge in the city comes from men in smoke pits.”

“Sometimes. But this near to the Month of the Moon we’re all close to dead. You’re better off pestering the sots drowning themselves in a tavern.”

“Taverns are filled with other thieves,” he answered. “I don’t want to make competition. Not with the haul I plan to make.”

Ryan Harvey won the Writers of the Future Contest in 2011 for his story “An Acolyte of Black Spires,” part of the science-fantasy series on the continent of Ahn-Tarqa, which is also the setting for “The Sorrowless Thief,” his ebook novelette “Farewell to Tyrn,” and upcoming novel Turn over the Moon. His work has appeared in Every Day Fiction, Beyond Centauri, Aoife’s Kiss (upcoming), and the anthology Candle in the Attic Window. He writes science fiction, fantasy, and the shadowy realm between both, as well as a long stint writing a weekly column at Black Gate.

The complete catalog of Black Gate Online Fiction, including stories by Emily Mah, David C. Smith and Joe Bonadonna, Aaron Bradford Starr, Mark Rigney, C.S.E. Cooney, Vaughn Heppner, E.E. Knight, Jason E. Thummel, Howard Andrew Jones, Harry Connolly, and others, is here.

“The Sorrowless Thief” is a complete 7,000-word short story of sword & sorcery. It is offered at no cost.

Read the complete story here.

Gen Con Writer’s Symposium

Gen Con Writer’s Symposium

genconWhen I returned from GenCon last year, I mentioned just how excellent the Writer’s Symposium was. I’d heard about the Writer’s Symposium, but had never attended. I found it extremely well organized, well-run, and, most importantly, it seemed a fine way for those interested in writing and publishing to pick up tips from the pros.

Here’s the official press release, freshly published last week. On that alphabetical list of names, you’ll see a lot that probably look pretty familiar, especially if you’ve frequented the Black Gate web site:

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Disney Shutters LucasArts

Disney Shutters LucasArts

LucasArtsBuilding on this week’s ongoing theme of death and dismay is the news that Disney has shut down legendary software house LucasArts.

LucasArts was founded in 1982, and released its first computer games in 1984. It published some of the finest and most admired games ever made, including Their Finest Hour (1989), The Secret of Monkey Island (1990), Star Wars: TIE Fighter (1994), Full Throttle (1995), Grim Fandango (1998), and Star Wars: Knights of the Old Republic (2003).

In an official statement the company said:

After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company’s risk while achieving a broader portfolio of quality Star Wars games.

LucasArt offices were closed Wednesday by Disney, and about 150 employees were laid off. All current projects, including Star Wars: First Assault and Star Wars: 1313, have been canceled.

The closure is no surprise for industry observers, after recent ominous developments. Its last few releases, including Kinect Star Wars, were disappointments, and most recent hit Star Wars titles were developed by outside licensees. Several recent titles (such as Star Wars Battlefront III) were canceled before release, and the company announced a freeze on all hiring and product announcements in September.

Fans became more optimistic when Disney acquired LucasFilm in October, but it’s clear new management was unable to turn the struggling software house around. Additional details are at GameInformer and Wikipedia has a complete list of LucasArts releases over the last three decades.

Altogether, it’s been a rotten week for fans of SF and fantasy.

Basil Copper, February 5, 1924 – April 4, 2013

Basil Copper, February 5, 1924 – April 4, 2013

darkness-mist-and-shadow-the-collected-macabre-tales-of-basil-copperIt’s been a tough week for the genre. Science Fiction writer Iain M. Banks announced on Monday that he has terminal gall bladder cancer, both Eclipse Online and Night Shade Books packed it in on Thursday, and Roger Ebert died on Friday. And prolific English dark fantasy writer Basil Copper, a World Horror Grandmaster since 2010, also passed away Friday at the age of 89.

Basil Copper was born on February 5, 1924. His first short story, “The Curse,” was published when he was only 14; his first novel The Dark Mirror appeared in 1966. His is perhaps best known to genre fans for his popular Solar Pons stories, a character originally created by August Derleth as a tribute to Sherlock Holmes.

Copper wrote many detective books, including 58 novels featuring hard-boiled Los Angeles private detective Mike Faraday, but he is remembered today chiefly for his horror and dark fantasy work. His horror novels include The Great White Space (1974), Necropolis (1980), The House of the Wolf (1983), Into the Silence (1983), and The Black Death (1991).

He had a long-standing relationship with Arkham House, who published Necropolis and his short story collection From Evil’s Pillow — nominated for a World Fantasy Award in 1973 — and And Afterward, the Dark (1977).

For modern readers interested in trying some of his best work, I strongly recommend the 1999 Fedogan & Bremer collection Whispers in the Night, and the massive two-volume set Darkness, Mist and Shadow: The Collected Macabre Tales of Basil Copper, edited by Stephen Jones and published by PS Publishing in 2010.

“A Pleasure to Read. Strongly recommended” — Tangent Online on “Disciple”

“A Pleasure to Read. Strongly recommended” — Tangent Online on “Disciple”

Emily MahLouis West at Tangent Online reviews Emily Mah’s adventure fantasy short story, published here on Sunday, March 30:

Emily Mah’s “Disciple” is a wonderfully complicated tale about a mage hunter who is herself a mage. The world hates mages, but only the Disciples who had ruled for centuries before being overthrown. Now the king and the people hunt them, executing all they find. Yet free mages, although ignored by the authorities, are uncontrolled and potentially destructive. Disciples hunt and destroy free mages to protect the world and to protect their own craft…

Dina runs the tavern for a small fisherman’s town, and she’s a Disciple. But she’s tortured by her lack of conscience, unable to feel remorse for the thousands of free mages she’s destroyed over the decades. She’s tasked with killing, or converting, Lana, a local young woman who has begun to show a strong aptitude for magic…

Emily Mah’s first sale to us was “The River People” in Black Gate 15. You can read Louis’s complete review here.

The complete catalog of Black Gate Online Fiction, including stories by David C. Smith and Joe Bonadonna, Aaron Bradford Starr, Mark Rigney, C.S.E. Cooney, Vaughn Heppner, E.E. Knight, Jason E. Thummel, Judith Berman, Howard Andrew Jones, Dave Gross, Harry Connolly, and others, is here.

“Disciple” is a complete 6,000-word short story of adventure fantasy. It is offered at no cost. Read the complete story here.

New Treasures: Without a Summer by Mary Robinette Kowal

New Treasures: Without a Summer by Mary Robinette Kowal

Without a SummerI attended the launch party for Mary Robinette Kowal’s Without a Summer here in Chicago this week. I don’t get to go to many launch parties — I  tend to eat all the hors d’oeuvres, and word gets around.

The venue was fabulous, the company and conversation were marvelous, and everyone pretended not to notice when I pocketed the leftover cheese. Best of all, my review copy of Without a Summer had just arrived, and Mary told me it was the first copy she had ever autographed. (She wrote a tidy “#1” and “Thanks for being my first” on the title page, which is the kind of thing which makes up for every party you’ve ever missed in your life.)

Without a Summer is the third novel in the Glamourist Histories, which began with the Nebula nominees Shades of Milk and Honey and Glamour in Glass.

Regency pair Jane and Vincent Ellsworth go to Long Parkmeade to spend time with Jane’s family, but quickly turn restless. The year is unseasonably cold. No one wants to be outside and Mr. Ellsworth is concerned by the harvest, since a bad one may imperil Melody’s dowry. And Melody has concerns of her own, given the inadequate selection of eligible bachelors. When Jane and Vincent receive a commission from a prominent family in London, they decide to take it, and take Melody with them. They hope the change of scenery will do her good and her marriage prospects — and mood — will be brighter in London.

Once there, talk is of nothing but the crop failures caused by the cold and increased unemployment of the coldmongers, which have provoked riots in several cities to the north. With each passing day, it’s more difficult to avoid getting embroiled in the intrigue, none of which really helps Melody’s chances for romance. It’s not long before Jane and Vincent realize that in addition to getting Melody to the church on time, they must take on one small task: solving a crisis of international proportions.

Without a Summer was published by Tor Books on April 2, 2013. It is 364 pages in hardcover, priced at $24.99 ($11.99 for the digital edition). Josh Wimmer reviewed the first book in the series, Shades of Milk and Honey, here.