New Treasures: Dungeons of Dread

New Treasures: Dungeons of Dread

Dungeons of DreadI continue to be impressed with Wizards of the Coast’s premium reprint program. It started with an inspired effort to get Gary Gygax’s original Advanced Dungeons and Dragons rules back into print in high-quality hardcovers. We’ve discussed it before — Scott Taylor looked at the original announcement back in August; I examined the corrected edition of Unearthed Arcana here, and we invited readers to win copies by sharing stories of their game characters here.

It’s a praise-worthy undertaking indeed. But like a lot of folks I still have copies of Gygax’s bestselling rulebooks, so while I’m glad modern gamers – especially OSR players – can easily get copies of the finest RPG ever written, to me it was chiefly of academic interest.

All that changed with the release of Dungeons of Dread, which collects four classic AD&D adventure modules written by Gary Gygax and Lawrence Schick, originally released between 1978 and 1982. Dungeons of Dread puts some of the genre’s most famous early adventures – which previously existed only in yellowing softcover pamphlets – in hardcover for the first time, complete with maps and all the original black-and-white interior art.

Dungeons of Dread gathers the first four S-series adventures: Tomb of Horrors, White Plume Mountain, Expedition to the Barrier Peaks, and The Lost Caverns of Tsojcanth. I’ve discussed S1: Tomb of Horrors recently, and I admit I’m not much of a fan. A masterpiece of design, the module is a player-killer extraordinaire, and not a lot of fun. I’ve never read White Plume Mountain, but I’m certainly familiar with the gonzo Expedition to the Barrier Peaks, one of Gygax’s most esoteric creations, a module created to merge AD&D and Metamorphosis Alpha by placing adventurers at the crash site of an alien craft high on a desolate mountain peak.

But The Lost Caverns of Tsojcanth is one of the finest adventures ever created. Twice the size of Tomb of Horrors, Tsojcanth is an old-school dungeon crawl which introduced a host a new monsters (later collected in the Monster Manual II) and challenged the players to cross a dangerous wilderness and multiple levels of an ingeniously designed subterranean lair, before coming face-to-face with Drelzna, the vampiric daughter of long-deceased archmage Iggwilv. Gygax built on the plot threads he carefully laid here in its loose sequel, WG4: The Forgotten Temple of Tharizdun.

All four adventures were collected in a slightly abridged form, revised to form a connected campaign, in the softcover Realms of Horror in 1987, which is now long out of print. But this is the first true permanent edition. For me, it is also the first must-have release in WotC’s premium reprint line, and I hope it is only the first of many to come. I’d love to see, for example, similar treatment for Gygax’s Against the Giants and Descent in the Depths adventures, and of course The Temple of Elemental Evil — copies of which demand outrageous prices on eBay.

Dungeons of Dread was published by Wizards of the Coast on March 19. It is 192 pages in hardcover, priced at $39.95. There is no digital edition.

Goth Chick News: Sookie Soon to be Dead Ever After

Goth Chick News: Sookie Soon to be Dead Ever After

Dead Ever AfterIt was 2003 when the publicist for an emerging author contacted the Black Gate office to ask if someone wanted to interview her client, Charlaine Harris. Ms. Harris was on tour for book number three of her vampire/mystery/romance series starring a telepathic cocktail waitress named Sookie Stackhouse.

I agreed to do it, having read the first two books and liking them well enough, but not loving them… yet.

At least the vampires in this series were dangerous, murderous blood suckers and not sparkly, angsty, tree-huggers.

Ms. Harris and I met for lunch at an Italian restaurant, prior to her proceeding to the local Borders book store where she was doing a reading. She was the quintessential Southern lady with impeccable table manners and an incredible imagination.

I found myself hanging on her every word.

At the time, no one could have predicted that only a few months later Alan Ball, stuck at an airport while on a business trip for his current HBO project Six Feet Under, would pick up Ms. Harris’s first two books to pass the time. Ball would fall hard for Sookie and subsequently begin pursuing both her and her creator in earnest as source material for a new HBO series he would eventually call True Blood (now in its sixth year and the first without Ball at the helm).

So here we are, one decade and eight books later, and about to bid Sookie goodbye for good; Charlaine Harris’s twelfth and final tale in the series, Dead Ever After, is ready to hit the shelves next month.

Read More Read More

The Company That Time Will Never Forget: A Visit to Edgar Rice Burroughs, Incorporated

The Company That Time Will Never Forget: A Visit to Edgar Rice Burroughs, Incorporated

ERB Inc Thark StatueIn the waning days of March 2013, I made a trip I should’ve taken years before. I’ve lived in Los Angeles since I was four, became a fan of Edgar Rice Burroughs in my teens, but never thought about taking the jaunt on the I-405 into the Valley to visit the office of Edgar Rice Burroughs, Inc. I knew the office was there; that part of the Valley didn’t get the name “Tarzana” by accident. But it wasn’t until after working for three years writing numerous articles about Burroughs’s books and movies based on them that I realized the opportunity in plain sight — actually, over the hill. I looked up the company’s website, found a phone number, and gave the office a call, wondering what might come of it. A pleasant-sounding woman answered the phone, and after I provided her only a sentence of explanation (ERB fan, live in L.A., would like to write something about the company for an online magazine), she cheerfully told me to call the president of the company, James J. Sullos Jr., and gave me his cell phone number. Another call later — and a half-hour of quality fan talk with Mr. Sullos — and I had an appointment to come out to the offices and have lunch with him and Cathy Wilbanks, the company archivist and executive assistant.

What follows is a brief record of that delayed visit. I would love to present myself to you as ERB often did, a fictional version of Ryan Harvey who discovered this account in a bottle that washed ashore from Caspak, or communicated via Gridley Wave from Helium on Mars. But no, it was just me, a humble fan who took some notes and stared in awe at… well, I’ll get to that.

Read More Read More

Teaching and Fantasy Literature: Is This Big Fat Fantasy Epic a Tax-Deductible Business Expense?

Teaching and Fantasy Literature: Is This Big Fat Fantasy Epic a Tax-Deductible Business Expense?

It’s tempting to come up with some cheap shot punchline about how tax returns are a subgenre of fantasy literature. I’d poke at the puzzle longer, but I believe in the rule of law, so my tax returns are a good-faith attempt at nonfiction. There are times when I wish I hadn’t been drawn up as a Lawful Good character — goodness knows I tried at least to be Chaotic, but I could never keep it up for long.

One of my favorite quirks of private practice as a tutor is the unlikely list of expenses that truly are for work. Yes, some of these books are things I would have read anyway, but not necessarily things I would have bought anyway. I once spent three months rereading and rereading every short story in Garth Nix’s Across the Wall collection, because my students couldn’t get enough of his Old Kingdom, and I had to be a few levels deeper into the book than my students were, no matter what they did with it.

Read More Read More

Try a Free Preview of IDW’s Dungeons & Dragons: Cutter #1

Try a Free Preview of IDW’s Dungeons & Dragons: Cutter #1

Dungeons-Dragons-Cutter-1 coverIDW’s Dungeons and Dragons comics have been my favorite D&D comics since… well, ever, really. Which is saying something, since some pretty respected publishing houses — including Marvel, DC, and Kenzer & Co — have tried their hand over the decades.

IDW’s comics have been successful, as well. Enough that they’ve spun off a number of titles in the game’s most popular settings, including Forgotten Realms, Eberron, and Dark Sun. Now IDW has announced another entry in their impressive line of D&D titles: Cutter, a five-issue miniseries written by R.A. and Geno Salvatore, with art by David Baldeon and covers by Steve Ellis.

Cutter follows the saga of a fiercely divided drow family… and a legendary sword. When the battle-hardened Drow renegade Tos’un must choose an heir to his legacy, his half-Drow son Tierflin and daughter Doum’weille become locked in vicious competition. But what will the prize, the bloodthirsty sword Khazid’hea — known as the Cutter — have to say? Author R.A. Salvatore tells us:

These comic series have become a wonderful tool for me to fill in the blanks and to crystallize my thoughts on the Legend of Drizzt novels going forward. The fallout from the twisting events in Neverwinter Tales not only came into play in the last couple of Drizzt books, but allowed me a strong plot line for an upcoming novel I’ve yet to pen. The same is true for Cutter — I see it already. So while these comic stories are self-contained, they open up to the wider stories.

We’re very pleased to be able to offer a preview, in high resolution full-color PDF format. Click on the link below to enjoy the first seven pages of Cutter, compliments of IDW.

Dungeons & Dragons Cutter #1 – Preview

Dungeons & Dragons: Cutter #1 will be published by IDW Publishing on April 17.  It is 32 pages in full color, priced at $3.99.

Last Chance to Win a Copy of Writing Fantasy Heroes From Rogue Blades Entertainment

Last Chance to Win a Copy of Writing Fantasy Heroes From Rogue Blades Entertainment

Writing Fantasy HeroesTwo weeks ago, we announced a contest to win one of three copies of Writing Fantasy Heroes, compliments of Rogue Blades Entertainment.

In the weeks since its release, Writing Fantasy Heroes has won accolades from around the genre, and has already been proclaimed the definitive text on creating original and compelling 21st Century fantasy characters.

How do you win? Easy — just answer the question “What makes a true hero?” by telling us about your ideal hero in one paragraph or less. It can be a fictional character or a general description of those qualities that make a hero ideal.

We’ll publish the best responses here on the blog and randomly draw three names from all qualifying entries. Those three winners will each receive a copy of Writing Fantasy Heroes, compliments of Rogue Blades Entertainment. Each of these experts on heroes will also be invited to submit a brief review of the book, to be published here on the Black Gate website.

Just send an e-mail to john@blackgate.com with the title “My Ideal Hero,” and your one-paragraph entry. All entries become the property of New Epoch Press. No purchase necessary. Must be 12 or older. Decisions of the judges (capricious as they may be) are final. Terms and conditions subject to change. Sorry, US entrants only (foreign winners will be offered digital versions). Not valid where prohibited by law. Eat your vegetables.

New Treasures: Appalachian Overthrow by E.E. Knight

New Treasures: Appalachian Overthrow by E.E. Knight

Appalachian OverthrowI’m a huge fan of E.E. Knight’s Vampire Earth novels. For me it started years ago, with the paperback editions of the first two books in the series, Way of the Wolf and Choice of the Cat.

If you’re new to the series, of course, things are easier. You don’t have long waits between releases, haunting bookstores for the next installment. You can even get the first three novels in a handsome omnibus edition from the Science Fiction Book Club, Enter the Wolf, as we reported right here last month.

Appalachian Overthrow, the tenth novel in E.E. Knight’s exciting series, arrived in stores last week. This volume focuses on David Valentine’s fellow freedom fighter Ahn-Kha, telling a tale of the time when he was imprisoned and forced into hard labor by the alien Kurians — and the rebellion he led against them.

Captured and sold to the Kurian–allied Maynes Conglomerate, to work as a slave in the coal mines of Appalachia, Ahn-Kha is angered and appalled by the dangerous working conditions, and the brutal treatment inflicted upon his fellow miners. When a protest against shortages is deliberately and bloodily suppressed, Ahn-Kha sets himself against the ruling Maynes family and sets out on a trail of vengeance through the Coal Country.

Finally, the people of the Coal Country are driven to the breaking point — and they now have a leader, a powerful and battle-hardened leader, determined to forge them into an army that will wage guerrilla warfare against the Maynes family and their Kurian masters — and free the Appalachians from their tyranny…

E.E. Knight’s Blue Pligrim story “The Terror in the Vale” was one of the most popular stories we’ve published as part of our Black Gate Online Fiction line. It is a relentless and chilling tale of sword and sorcery, with an ending that will stay with you long after you turn off the monitor and climb into bed. Read the complete story free here.

Appalachian Overthrow was published by Roc on April 2. It is 339 pages in hardcover, priced at $24.95 ($11.99 for the digital edition).

Skull Island eXpeditions is the New Fiction Imprint of Privateer Press

Skull Island eXpeditions is the New Fiction Imprint of Privateer Press

Skull Island eXpeditionsWith all the recent bad news, it’s good to see signs of resiliency in the fantasy genre. The best news is always the launch of an exciting new market, and that’s why I was so pleased to see the recent announcement of Privateer Press’s new fiction line, Skull Island eXpeditions.

Of course, I’m pleased for purely selfish reasons as well. Skull Island eXpeditions promises just what I’m looking for: original adventure fantasy from exciting new writers.

Privateer Press has been a genuine Cinderella story in the gaming industry. Founded in 2000 by Matt Wilson and a small group of players and investors, Privateer Press grew and expanded during a series of painful contractions in the market. Lots of dynamic and exciting companies came and went during the d20 boom-and bust cycle, while Privateer Press quietly built a thriving business and an extremely loyal fan base for their tabletop miniatures games Warmachine and Hordes.

Set in the Iron Kingdoms, both games are renowned for their high quality and excellent production values. They’ve received the highest accolades the industry has to offer, including six Origins awards and numerous Ennies.

The Iron Kingdoms, with its inventive mix of steampunk and magic, has always seemed like a natural setting for
fiction to me, and it seems I’m not alone. Last week, Matt Wilson announced an ambitious plan to explore the world of Caen with monthly fiction from some familiar names and some exciting newcomers — with Black Gate‘s own Scott Taylor at the helm.

Read More Read More

Fantastic Science Fiction Stories, December 1959: A Retro-Review

Fantastic Science Fiction Stories, December 1959: A Retro-Review

Fantastic Science Fiction Stories December 1959As promised, a return to Cele Goldsmith’s years at Amazing and Fantastic. This issue comes from quite early in her term.

Last time I looked at Fantastic, I noted the subtitle “Stories of Imagination,” and I commented that much of the magazine remained Science Fiction, despite the Fantasy-leaning title and the ambiguous subtitle. This issue, by contrast, is subtitled “Science Fiction Stories” – an apparently deliberate rejection of the fantastical element. Turns out this subtitle had begun only with the September 1959 issue, and it lasted only through September of 1960, being supplanted by “Stories of Imagination” in October.

Interesting is a letter in this December issue from R. D. Miller, stating that with the September issue: “I took one look at the logo and the worst had happened: Fantastic Science Fiction Stories.” The letter in its whole praises the previous Fantastic for being a home to fiction in the Weird Tales tradition, and laments the apparent plan to discard that in favor of “the Science Fiction monster.”

The response from the editors (don’t know if Goldsmith or Editorial Director Norman M. Lobsenz wrote these) goes: “You want a magazine with 90% bad fantasy? Or one with 50% first-class fantasy and 50% first-class s-f?” (Logically, they should have been able to have a magazine with 50% first-class fantasy and 50% bad fantasy instead, right?)

The cover is by Edward Valigursky, illustrating Poul Anderson’s Flandry story “A Message in Secret.” I must say the man on the cover looks nothing at all like my image of Flandry.

Interior illustrations are by Mel Varga and Leo Summers. Interestingly, the cover of the Ace Double edition of “A Message in Secret,” retitled Mayday Orbit, is also by Valigursky – not as good, Flandry in a cold suit so not recognizable, but noticeably the same depiction of the “Prophet’s Tower” on each cover.

Read More Read More

Red Sonja: The Novels

Red Sonja: The Novels

Red Sonja 1 - The Ring of IkribuIn late 1981, Red Sonja finished her orbit from Robert E. Howard character to Conan supporting cast member to comic book heroine and back to text. Writers David C. Smith and Richard L. Tierney were commissioned to write six Red Sonja novels. Their take on the character was uniquely their own, yet there’s enough of the character’s trademarks to leave no doubt these are Red Sonja novels and not just generic adventure tales with a recognizable name pasted over them.

The series began with The Ring of Ikribu, first published in December 1981. After a brief introduction by Roy Thomas (wherein the origins of the character are explained), the story opens with Asroth (an evil wizard) chewing out one of his lieutenants for failing to locate the titular ring. As punishment, he magically rearranges the lieutenant’s face into some sort of Lovecraftian unspeakable horror. Shifting locations, we learn that Asroth has seized the kingdom of Suthad with an army of ghosts. The ousted king, Olin, is gathering a mercenary army to take back Suthad and Red Sonja is one of those mercenaries. Also amongst the mercenaries is Duke Pelides, the aforementioned lieutenant who is now forced to wear a mask at all times. Olin wants the return of his kingdom, Pelides wants revenge, and Sonja just wants to get paid. Of course, as is the way with Sonja, she slowly becomes emotionally invested in those around her and eventually the money ceases to be her driving motivation. In less than two-hundred and fifty pages, the novel does a good job of conveying the sense of a long, grueling campaign without actually become monotonous.

Read More Read More