What About Second Breakfast?

What About Second Breakfast?

hobbit-book-coverThere are seven official mealtimes in Spain. The important one for our purposes is “segundo desayuno,” or second breakfast. Now, I can’t prove that this is where Tolkien got the idea, but I like to think so.

Last week we were talking about food and drink in Fantasy and SF, and how it can be used to give details of setting and character. Since the LOTR films, the term “second breakfast” is always going to be associated with Hobbits, with their lifestyle, and their attitudes to the world around them. Not that it started with the movie. Think about what we learned about Middle Earth in general, and Hobbits in particular – food, social customs, and etiquette – from the dining scene in The Hobbit.

It’s been suggested that we find more mention of eating and drinking in Fantasy than in SF. I don’t think that’s necessarily so, but it’s true that including food and drink in secondary world fantasy doesn’t require much in the way of technological invention or extrapolation – though it does require a little research. Most secondary fantasy worlds are facsimile versions of the past of our world – medieval era, renaissance, etc. –  whether the  basic setting is western European, Aboriginal, Middle Eastern or Asian. Pre-industrial is a pretty good way to think of it.

Food and drink is just as useful in giving necessary details of setting and character here as it is in any SF story or primary world fantasy. Maybe even more so. Besides, our characters still need something to do while they’re talking to each other, and travelling from place to place.

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Teaching and Fantasy Literature: Writing Fantasy Heroes

Teaching and Fantasy Literature: Writing Fantasy Heroes

Writing Fantasy HeroesI’m a few essays into Writing Fantasy Heroes: Powerful Advice from the Pros. The editor of Writing Fantasy Heroes, Jason M. Waltz, was being published in the pages of Black Gate back when Black Gate had literal paper pages and I was just a glimmer in the slushpile. The book has been mentioned on this site a time or three by others, and will certainly come up again, so I wanted to get a look at it for myself. It turns out there’s enough variation among the essays to keep me busy for more than one post, too.

So far, what’s most striking to me is how different the authors’ imagined readers are. The imagined readers all want to write heroic fantasy, of course, but how long have they been writing? How plugged in are they to the traditions and cliches of writing workshops and fiction manuals? How much life experience have these imagined readers gathered? One of the things I’m enjoying about Writing Fantasy Heroes is coming unstuck in time, relative to the writerly life cycle. From the essay I would have needed when I was in my teens, I turn the page to find the essay I need right now, which is followed by the essay I could hand my students next week.

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Secret Identities and the Gothic: That Demmed, Elusive Pimpernel

Secret Identities and the Gothic: That Demmed, Elusive Pimpernel

The Scarlet PimpernelOne of the strangest and most distinctive elements of a super-hero is a secret identity. It’s so distinctive we don’t even think about how strange it is. Or, more precisely, how strange the heroic identity is. There’ve been disguises and alter-egos throughout fiction, whether Odysseus showing up at his home incognito before killing his wife’s suitors, or the heroines of Shakespearean comedy dressing up as men and taking male names, or Sherlock Holmes ferreting out clues while masquerading as a humble old book-seller or opium addict. But the super-hero identity, in its classic form, is less a person than an idea: a being known by a code-name, who does not pretend to be a specific person, but instead wears a mask or cloak, and who exists only for one reason — usually to defend against some injustice, to right wrongs, or generally to fight crime. The super-hero identity is not a person or a personality; it’s the idea of a person, the dream of an identity. Much has been written about the symbolic presentation of masculinity the dual identity implies, a weak or nerdy exterior hiding a powerful secret persona. It’s interesting, then, that the idea seems to have been created by a woman.

They’re not scholarly sources, but both Wikipedia and Tvtropes suggest that the first true heroic secret identity was the Scarlet Pimpernel, who was the title character of a 1903 stage play and a better-known 1905 novel written by Baroness Emma Magdolna Rozália Mária Jozefa Borbála “Emmuska” Orczy de Orczi, better known as Baroness Orczy. I can’t think of an earlier example myself. The French character Rocambole first appeared in 1857, but (so far as I can tell) only had the one identity. The villainous Fantômas and the heroic Nyctalope first appeared (separately) in 1911. Zorro was introduced in 1919, The Shadow was given a background and real name in 1931, the Lone Ranger debuted in 1933, the Phantom in 1936, the Clock — the first masked hero in comic books — also in 1936, and Superman came along in 1938 — seventy-five years ago tonight, in fact. I suspect (but am not at all sure, if someone would care to put me out of my ignorance) the first woman with a secret identity was Domino Lady in 1936. Orczy, born in 1865, would go on to publish 11 Pimpernel novels before her death in 1947, along with two collections of short stories and several spin-off novels dealing with the hero’s ancestors and descendants. But to say “hero” here is slightly misleading. The Pimpernel is not the hero of the first book, in the sense of being the protagonist.

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The Magazine of Fantasy & Science Fiction, July 1961: A Retro-Review

The Magazine of Fantasy & Science Fiction, July 1961: A Retro-Review

Magazine of Fantasy & Science Fiction July 1961Now to an early ’60s issue of F&SF. This one has an Ed Emshwiller cover, illustrating Brian Aldiss’s “Undergrowth.” It is billed as an “All-Star Issue,” which I find curious, as several of the writers are what I would call “Little-Known.”  I’ll get into that a bit later.

The features: No interior illustrations, of course. There is of course Isaac Asimov’s Science article, “Recipe for a Planet,” which goes into great detail on the components of the Earth.

There is a Books column by Alfred Bester. He discusses a couple of Dover editions of Jules Verne, as well as a film about him (The Fabulous World of Jules Verne). He treats Kingsley Amis’s New Maps of Hell (with approval, expressed in no detail, and accompanied by a recommendation for Lucky Jim, “the funniest first novel since Pickwick Papers” [(Which later first novel might be added? A Confederacy of Dunces?]). He follows with three reviews of short story collections, by Knight, Nourse, and Pohl.

That tells us something, doesn’t it? How likely would  a review column today be to cover not a single current novel, but three collections?

And I suppose Feghoots can be called a feature, too. This issue features number XLI in “Grendel Briarton’s” series. I have enjoyed my share of Feghoots over time, but this one is awful, and not in a good way, concerning intelligent gnus. Really, one thinks, surely Mills (or whoever was editing F&SF at any particular time) could have rejected the really bad Feghoots. Bretnor had to know better. (“Grendel Briarton” was a pseudonym, and an acronym, for Reginald Bretnor.)

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Vintage Treasures: Chaosium’s Thieves’ World

Vintage Treasures: Chaosium’s Thieves’ World

Thieve's World Chaosium-smallThere was a time when shared-world fantasy was brand new, and taking the genre by storm. That time was 1979, and the man at the helm was Robert Lynn Asprin, a midlist novelist who had never edited anything before in his life.

Robert Lynn Asprin was the guest of honor at one of the first science fiction conventions I ever attended, Maplecon 2 in Ottawa in 1979. He was a spirited and self-deprecating guest, telling stories of Joe Haldeman and Poul Anderson gently correcting his spelling and grammar (“These are the people I’m supposed to be editing?!”) as he midwifed the birth of what would become one of the most successful fantasy franchises of the 20th Century: Thieves’ World, the Ace paperback anthology that triggered an explosion in shared world fantasy over the next two decades. Thieves’ World eventually encompassed thirteen collections and over half a dozen original novels, published between 1979 and 2004.

It wasn’t the only new trend to emerge at the end of the 70s in fantasy fiction — in fact, it wasn’t even the biggest. The influence of Dungeons and Dragons was cresting at the same time, and with the publication of Margaret Weis and Tracy Hickman’s Dragons of Autumn Twilight, the first DragonLance novel, in 1984, the two genres finally collided, and neither would ever be the same again.

As fantasy fiction and gaming gradually blended throughout the 80s, it didn’t just mean that bookstores were flooded with gaming novels. Gaming stores likewise were invaded with a new generation of book-inspired titles, from Iron Crown’s Middle Earth Role Playing to Chaosium’s Call of Cthulhu, and TSR’s Conan and Lankhmar properties, just to name a few.

These two juggernauts of 20th Century fantasy, Thieves World and role playing, came together in 1981 with the release of the Thieves’ World boxed set from Chaosium, a singular accomplishment that has been called the “Rosetta Stone of early roleplaying.”

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Michael Moorcock’s Von Bek: A Review

Michael Moorcock’s Von Bek: A Review

Von BekNo matter what your opinion of Michael Moorcock, you can’t deny that he’s a versatile writer; from the pulpy adventures of Dorian Hawkmoon to the sophisticated high literature of Mother London, this man seems capable of writing anything, and Von Bek, a collection of three stories that focus around the family of the same name and their quest for the Grail, is proof.

This is especially true of the first book: The Warhound and the World’s Pain, which focuses on Ulrich Von-Bek. Here you’ll encounter the same Gothic tones and deep melancholy of the Elric books, the gung-ho adventure of Hawkmoon alongside another healthy dose of Moorcock’s boundless imagination. It is at once questioning and original, daring and clever; unafraid to show the ravages of war, but still enjoyable as simple, leave-your-brain-at-the-door adventure.

A hard to attain but perfect combination. In this tale Lucifer, wanting to redeem himself in the eyes of God, enlists Ulrich Von Bek to retrieve the Holy Grail, or, as he calls it, the ’cure to the worlds pain.’

All throughout this venture, he is hindered by Klosterheim, who has been ordered to prevent him from finding the Grail. Klosterheim’s arrogant nature, intolerable ignorance, and prejudice make him an apt and contemptible rival for our charismatic anti-hero.

I say anti-hero because Von Bek, much like Elric, is a far-cry from Conan or Aragorn in that, rather than having an immovable viewpoint on morals, Von Bek, at least at the beginning, has none. The fact that he only accepts the tangible and takes destruction in his stride makes him a compelling companion, and makes his quest — which surrounds religion and metaphysics — all the more apt, and therefore all the more interesting.

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New Treasures: Dragonslayers From Beowulf to St. George, by Joseph A. McCullough

New Treasures: Dragonslayers From Beowulf to St. George, by Joseph A. McCullough

Dragonslayers from Beowulf to St. GeorgeJoseph A. McCullough has been a behind-the-scenes contributor to Black Gate for over a decade. He has a superb story sense, and put it to work as a submissions reader for us for many years, sifting through hundreds of short stories and sending the most promising my way.

That story sense has served him well in other arenas as well. A decade ago, Joe wrote what many consider the definitive modern essay on S&S, “The Demarcation of Sword and Sorcery,” originally published at Howard Andrew Jones’s SwordAndSorcery.org, and prominently referenced in the Wikipedia definition of the genre. It was eventually reprinted here and quickly became one of the most popular articles we’ve ever published. For years it was the backbone of the BG blog, drawing thousands of readers every month.

Joe is a fine writer in his own right (just check out his terrific adventure story “Stand at Llieva” in Black Gate 5). He also has the enviable task of guiding a publishing imprint, as Project Manager for Osprey Adventures, an imprint of Osprey Publishing — which he wrote about here.

Joe is occasionally able to combine vocations, and has now published a total of five books through Osprey, including Zombies: A Hunter’s Guide. His latest release, Dragonslayers From Beowulf to St. George, is a gorgeously illustrated look at some of the most famous heroes of legend.

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Sleeps With Monsters on Martha Wells’ The Element of Fire

Sleeps With Monsters on Martha Wells’ The Element of Fire

The Element of FireMartha Wells’s first novel, The Element of Fire, was published twenty years ago this July. It marked the debut of a major new fantasy writer.

The Element of Fire is a standalone novel set in the country of Ile-Rien, the setting for her Nebula-nominated The Death of the Necromancer (1998) and the Fall of Ile-Rien trilogy. Martha’s three contributions to Black Gate featuring her heroes Giliead & Ilias —  “Reflections,” “Holy Places,” and “Houses of the Dead” — helped put the magazine on the map. They are part of her Ile-Rien stories, and fill in some of the gaps between the novels.

Over at Tor.com, Liz Bourke kicks off an extended examination of Martha’s novels with a look at The Element of Fire:

It’s one of the best books I’ve ever read… and as a debut novel it is singularly accomplished.

The court of Ile-Rien, around which the action of The Element of Fire centers itself, is a complicated place. King Roland, recently come to his majority, is a weak ruler, warped by the abuse of his years-dead father. The court’s real power remains the Dowager Queen, Ravenna…

Wells’ deftness of characterization is delicate, precise and astute. An outside attack doesn’t lead to all the court’s factions banding together under capable leadership: rather it intensifies the amount of politicking and the coming-to-fruition of treasonous plots…. Wells has a fantastic touch for conjuring personality in all of her work…

I think it a fantastic book. In its honor, the next few installments of Sleeps With Monsters will focus on a selection of Martha Wells’ other works: the Fall of Ile-Rien trilogy and Wheel of the Infinite, at least, and possibly a surprise or two as well.

The Element of Fire was published in July 1993 by Tor Books. It is 413 pages in hardcover. Read Liz Bourke’s complete review here, and get the scoop on Martha’s  latest novel, Emilie and the Hollow World, here.

David Wesley Hill’s At Drake’s Command Available Free in Kindle Format — Today and Tomorrow Only

David Wesley Hill’s At Drake’s Command Available Free in Kindle Format — Today and Tomorrow Only

At Drake's CommandEditor’s aren’t supposed to have favorites — or we’re not supposed to admit to favorites, anyway. So I’ll temper what I wanted to say and just say this: I published two short stories by David Wesley Hill in Black Gate, and they were both so brilliant and unusual that I considered renaming the magazine David W. Hill’s Magazine of Fantasy.

It’s probably best that I didn’t, since David has since gone on to a successful career as a novelist, and I’d be stuck with a magazine that didn’t have any short stories in it. But I do urge you to check out “Far From Laredo” in Black Gate 4, in which gunslinger Charles Duke is hired to rid a town of three troublesome demons, and “The Good Sheriff” (BG 13), in which Duke finds himself up against a maimed god in a mining town full of sorcerers and demons.

Or, if you happen to have a Kindle, you could try David’s latest adventure novel, the tale of young cook Peregrine James on an expedition under Francis Drake, for free:

It was as fine a day to be whipped as any he’d ever seen but the good weather didn’t make Peregrine James any happier with the situation he was in. Unfairly convicted of a crime he had not committed, the young cook was strung from the whipping post on the Plymouth quayside when he caught the eye of the charismatic sea captain Francis Drake, who agreed to accept Perry among his crew despite the stripes of a thief on his back.

Soon England was receding in their wake and Perry was serving an unsavory collection of sea dogs as the small fleet of fragile wood ships sailed across the deep brine. Their destination was secret, known to Drake alone. Few sailors believed the public avowal that the expedition was headed for Alexandria to trade in currants. Some men suspected Drake planned a raid across Panama to attack the Spanish in the Pacific. Others were sure the real plan was to round the Cape of Storms to break the Portuguese monopoly of the spice trade. The only thing Perry knew for certain was that they were bound for danger and that he must live by his wits if he were to survive serving at Drake’s command.

David’s previous novel was the SF adventure Castaway on Temurlone.

At Drake’s Command was published November 1, 2012 by Temurlone Press. It is 424 pages, priced at $14.95 for the trade paperback, and $2.99 for the digital edition. For today and tomorrow, you can get the Kindle edition for free here.

Red Sonja: The Movie

Red Sonja: The Movie

Red Sonja filmAfter watching the Red Sonja film, many viewers will find themselves asking why the film was made. Who was responsible? How could such a thing happen?

It began in 1982, with the release of Conan the Barbarian. That film’s success led to the release, two years later, of the far cheesier Conan the Destroyer. Red Sonja appeared the following year, bringing an embarrassing end to what could have been the sword & sorcery equivalent of James Bond.

But first, the plot. After resisting the sexual advances of Queen Gedren, the evil lesbian sorceress has Sonja’s entire family murdered before ordering her men to rape her.

No, really, save your complaints until the end of the review.

Sonja is visited by a ghost that gives her the strength to best any foe in combat. After training for an indeterminate amount of time, Sonja is approached by Lord Kalidor (played by Schwarzenegger as basically Conan with pants), who takes Sonja to visit her dying sister.

Yes yes yes, her entire family was killed ten minutes earlier, but apparently her sister Varna was out with friends or something.

Varna warns Sonja that Queen Gedren has gotten hold of the Talisman (gah, think of cooler names for your artifacts), which will give her the ability to rule the world by causing earthquakes. Or something. The Talisman can only be touched by a woman, so Varna makes Sonja swear she will destroy it. After swearing an oath and building a funeral pyre for sis, Sonja goes off on her quest. She is followed by Kalidor, as well as the boy-prince Tarn and his assistant, Falkon. They fight some bandits, the phoniest-looking sea monster you’ll ever see (seriously, even the characters realize it’s just a prop), and finally the evil witch-queen herself. Spoilers, the Talisman is destroyed, Red Sonja pretty much chucks her vow, and the Conan film franchise is forced into hibernation for decades.

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