Sean T. M. Stiennon Reviews Child of Fire

Sean T. M. Stiennon Reviews Child of Fire

Child of FireChild of Fire
Harry Connolly
Del Rey (357 pages, mass market first edition September 2009, $7.99)

When we first meet Ray Lily, he’s in unpleasant circumstances. He’s less than 48 hours out of prison, driving a junker van through a Seattle rainstorm, and serving as chauffer to a boss who a.) is a powerful sorcerer, b.) wants to see him dead at the first possible opportunity, and c.) is paying him a wage of zero dollars per hour. Ten minutes after we meet him, he’s watched a boy die in front of his parents by exploding into sorcerous flame and melting into a swarm of silver worms. And then he’s watched the boy’s parents immediately forget they ever had a son, and drive away only vaguely confused.

It only goes downhill from there.

Child of Fire is a dark book. Sometimes shockingly, disturbingly dark, as is apparent right from the opening. That said, it’s also hugely entertaining, with noir-styled prose, a likeable narrator, and one of the most imaginative and horrifying monstrous adversaries I’ve ever encountered in fiction of any medium.

Our hero, Ray Lily, narrates the book in first person, and he bears comparison to hardboiled heroes like Philip Marlowe and Archie Goodwin, as well as the fantasy genre’s own Harry Dresden. He’s not quite as, well, heroic as Harry, though.  He’s a criminal, recently out of a prison sentence that came at the tail end of a car-jacking career in L.A. county, and he still has a tendency to sort everyone he meets into two categories: victim and dominant.

But mysterious circumstances surrounding the death of his childhood friend have pulled him into the shadowy world of the Twenty Palaces, a league of sorcerers formed to protect the secrets of magic from outsiders and to hunt down the supernatural entities known only as “predators.” These are hungry creatures from an extra-dimensional world called the Empty Spaces, who exist in a constant state of hunger. When summoned to our world, they can offer terrible power in return for a chance to sate that hunger on humans.

Read More Read More

Remembering Ray Harryhausen Through Ten Great Visual Effects Scenes

Remembering Ray Harryhausen Through Ten Great Visual Effects Scenes

MINOLTA DIGITAL CAMERAYes, that is a photo of me with special effects wizard and creator of dreams, Ray Harryhausen. I met him at a signing in 2004 at the (now gone) Lazer Blazer DVD store in Los Angeles. He signed my copy of An Animated Life, which was a gift from none other than John C. Hocking.

For the last few years, the idea squirmed around unpleasantly in my mind that I might soon hear the news of Ray Harryhausen’s death. Like his long-time friend Ray Bradbury, a fellow L.A.-area geek who also ended up becoming a legend in the worlds he loved, Harryhausen was a man of great longevity. But he was in his nineties and it was impossible not to imagine the day I would wake up to the headline: “VFX Pioneer Ray Harryhausen (1920–201?).” Still, I wasn’t prepared for it when it finally happened — today. The news struck like a bolt from Olympus, and then the ground split open and the Styx beckoned.

I have no need to explain Ray Harryhausen’s life to Black Gate’s readers. You know him. You love him as much as I do. Seeing Clash of the Titans in second grade changed my life: not only did it take a kid who loved dinosaurs and made him into someone who loved all monsters, but it opened that kid’s mind to Greek Mythology and consequently all history, so one day a History Degree would hang from his wall. Through Ray Harryhausen, I first began to love the techniques of filmmaking. Through Ray Harryhausen, I discovered film composer Bernard Herrmann and became an obsessive movie music lover. Through Ray Harryhausen, I found heroic fantasy. The whole damn thing is his fault. I told him this when I met him, and he laughed because I’m certain I was only the nine-millionth person to use that same line on him.

Instead of giving the Great Wizard a standard obituary, I want to remember him through ten sequences from his films that do the best job of showcasing what made him an artist of visual effects, a Rembrandt of film magic. These are simply my ten favorite moments, yours may differ, although there’s a few on this list that I guarantee (Medusa) that (Medusa) we’ll (Medusa) all (Medusa) agree (skeletons) on (Medusa).

On with the magic…

Read More Read More

Penpal by Dathan Auerbach

Penpal by Dathan Auerbach

Penpal by Dathan AuerbachIt began in October 2011, when an anonymous poster on Reddit, going by the username 1000vultures, posted a creepy little short titled simply “Footsteps.” Over the following weeks, the fanbase for 1000vultures swelled as five more stories were posted. Eventually, Dathan Auerbach (the author’s “civilian” name) began the process of revising those six little pieces, connecting and expanding them until he had his first novel, Penpal. After a successful Kickstarter campaign (where he made more than ten times his initial goal), he was ready to publish the thing.

Honestly, I picked up all of that after the fact. I’d never frequented Reddit’s No Sleep page, nor did I catch the Kickstarter campaign when it was going on. I just heard about a creepy little book by a new name on the horror scene and thought I’d check it out.

The book is broken into six parts, each set in a different point in the narrator’s childhood. Taken together, the stories come away like snapshots of one great horror, taken from different angles. The first story, “Footsteps,” evokes the universal fear felt by every child at least once: the fear of being lost. “Balloons” is the story that lays out the groundwork for what is to come. “Boxes” takes the story out of being strictly psychological horror and into something more physically threatening. “Maps” is the point when we are shown that the mystery might truly be something unknowable. “Screens” is the point when the author lets some of his own influences show. And the last story, “Friends,” wraps up the cycle with a couple surprises and a revelation of what truly is the heart of the story.

To be sure, this is the author’s first novel and there are some learning curve mistakes made in the narrative. The only problem I really had with the story was a sort of floating timeline. Ordinarily, it shouldn’t matter in what specific year a story takes place, but cell phones and the Internet seems to float in and out of existence. (Seriously, how do you not know how to find somebody’s phone number?) Otherwise, it’s a creepy little novel from a rising talent who hopefully produces many more.

You can pick up Penpal in print ($9.99) or as an e-book ($4.99) and learn more about the imprint 1000 Vultures (including how Auerbach came up with the name) at his website.

Sword and Soul Revisited

Sword and Soul Revisited

Imaro Charles SaundersFive years ago, I embarked on a writing and publishing journey, finally fulfilling a lifelong dream. By doing so, I unknowingly became a part of a legacy that began long before I decided to set fingers to keys to write my first novel.

Decades earlier, Charles R. Saunders sat before a different type of keyboard to create a character that added an important perspective to sword and sorcery, Imaro.  His motivation was similar to mine, although we came to the same conclusion years apart.

After falling in love with Robert E. Howard’s Conan and other stories and heroes that comprised Sword and Sorcery, he began to see the inequities. So to rectify the situation, he created Imaro, a man whose skills rivaled that of Conan’s, but whose world was grounded in African culture, history, and tradition.

My journey was sparked in a similar way, leading me to create my first Sword and Soul novel, Meji. Meji is a celebration of the diversity of the African continent, told through the story of twin brothers Ndoro and Obaseki.

It was coincidence that Charles and I were sparked to create characters from the same source; but it was fortuitous that we met through a mutual friend. It was Charles’s positive review of my Meji manuscript that convinced me that my decision to self-publish was the right thing to do.

But enough about me.  What’s been happening with Sword and Soul in the five years since my publishing company MVmedia hit the ground running?

A hell of a lot.

Read More Read More

New Treasures: Solaris Rising 2: The New Solaris Book of Science Fiction

New Treasures: Solaris Rising 2: The New Solaris Book of Science Fiction

Solaris Rising 2You’re not reading enough great short fiction.

You know it’s true. The question is, what are you going to do about it?

I have a suggestion (I know — when do I not?) You should read Solaris Rising 2: The New Solaris Book of Science Fiction.

Solaris has been a fast-rising brand in science fiction and fantasy for the past six years, since they were founded in 2007. Just in the past few weeks, we’ve covered several recent titles of note, including Juliet E. McKenna’s Dangerous Waters and The Good The Bad and the Infernal by Guy Adams. See? These guys are serious.

They’re serious about great short fiction, too. They started with three annual volumes of The Solaris Book Of New Science Fiction, edited by George Mann and published between 2007 and 2009. They relaunched the series last year as Solaris Rising, under new editor Ian Whates, and the book was a significant critical success.

Solaris Rising 2 looks like one of the best volumes yet. It includes stories by Mike Allen, Kay Kenyon, Nancy Kress, James Lovegrove, Robert Reed, Norman Spinrad, Liz Williams, Allan Steele, Kristine Kathryn Rusch, Paul Cornell, Eugie Foster, Nick Harkaway, Adrian Tchaikovsky, Vandana Singh, and many others.

Editor Ian Whates is no newbie to SF and fantasy. His novels City of Dreams & Nightmare and City of Hope & Despair were published by Angry Robot and The Noise Within and The Noise Revealed were released by Solaris. You should take advantage of expertise like that, and let him guide you to some quality fiction.

Solaris Rising 2: The New Solaris Book of Science Fiction was published by Solaris Books on March 26. It is 448 pages, priced at $8.99 in paperback. There is no digital edition.

Weird of Oz Reminisces: A Friend of the Imagination

Weird of Oz Reminisces: A Friend of the Imagination

cobra_hiss_When I say “a friend of the imagination,” I do not mean an imaginary friend. Shane was, and is, real. The only son of one of my mom’s dear friends, he loomed large in the first decade of my life, though I only saw him about once a year.

I’m sure that when you cast your mind back to that first, formative era — to the halcyon days of youth that began your journey and shaped its course in ways both obvious and subtle — you recall some friend or acquaintance who holds a special place in your own private history’s pantheon of important people. Perhaps he or she first introduced you to something — an idea or hobby or sport — that would prove to be a lifetime love, a lifelong pursuit.

Shane was one such person, a boy who unwittingly (and, perhaps to this day, unbeknownst to him) enriched my creativity and broadened my imagination. I can’t help but think his example had some impact on my career as a creative writer; it was, at least, one branch in the confluence of influences that brought me here to this moment, writing a blog for Black Gate.

Shane’s mom had grown up with mine but moved to California, so about once a year she and her son came to visit us in Arizona. These visits account for some of my earliest and fondest memories. To them I can trace important moments in the unfolding path I have followed. Granted, some of these imaginative leaps might have come in other circumstances had Shane never come from that faraway country sung about by the Beach Boys. There were many other seminal formative events, particular authors and movies (it is a time of life that is littered with such discoveries, naturally), but Shane happened to be the one who nudged my imagination along on almost an annual basis throughout my grade-school years, like a sensei who periodically appears and says, “All right. You’re ready for the next level. And this one is particularly rad and gnarly.” (Okay, I can’t recall if he actually used ‘80s surfer slang, but I think he did use some. We all did. It was in the air.)

Read More Read More

Jonathan Lethem’s Amnesia Moon

Jonathan Lethem’s Amnesia Moon

Amnesia MoonNot long ago, I came across a copy of Jonathan Lethem’s second novel, Amnesia Moon. I was curious: Lethem’s best known for his recent work in mainstream mimetic fiction, but his early novels were science fiction and he also wrote an odd take on Steve Gerber’s already-odd character Omega the Unknown for Marvel Comics in 2007. More, between 2007 and 2009, he edited three volumes for the Library of America collecting various novels by Philip K. Dick; another book Lethem edited — The Exegesis of Philip K. Dick, containing extracts of a journal in which Dick recorded his visionary experiences — was published in 2011. Lethem’s also written an introduction for a recently-released collection of Dick’s short fiction and explored the influence of Philip K. Dick on his work and life in an extended essay at his web site. Given all this, I was interested in seeing what Lethem’s early science fiction was like.

Reading Amnesia Moon, the Philip K. Dick influence is immediately and strongly apparent, in setting, tone, imagery, and structure. The novel takes place in the west of a near-future post-apocalypse United States, but nobody can really remember what the apocalypse was, or how long ago it happened. Robot evangelists preach the gospel at city corners. Some characters live only as drugs, visible only after they’re injected into the veins of someone else. Dreams are communicable. But more than any of this, the book seems to restart itself at unpredictable intervals, dropping all the narrative strands to begin what at first seems a different story, which then intersects or transforms the overall tale.

Still, Lethem’s book isn’t just a rehash of earlier work. It’s strongly evocative of Dick’s writing, yes, but has a voice of its own. Its theme, I think, is the connection between people, the communities and relationships that they make. So it insists on the reality of the perceptible universe, on the otherness outside oneself, in a way that seems to me to be unlike Dick; Lethem’s asking much the same questions, but suggests different answers. As a result, though Lethem’s style is as spare and fast-moving as Dick’s, the characters have a reality and solidity subtly unlike the characters in Dick’s fiction.

Read More Read More

For Want of a Nail… Jack Campbell on The Lost Fleet: Beyond the Frontier: Guardian

For Want of a Nail… Jack Campbell on The Lost Fleet: Beyond the Frontier: Guardian

The_Lost_Fleet_Beyond_the_Frontier_GuardianThere’s an old poem in which the lack of a nail in a horseshoe causes the loss of a battle and a kingdom. The poem is usually seen as a proverb about how small things can cause major outcomes. But it also contains an important lesson for storytellers. In SF and fantasy, we create worlds that can include anything that we want them to have. That can produce cool stories, or it can create traps that ruin stories.

What is any story about? A problem. Whether it is one ring that has to be destroyed or a love triangle that threatens a kingdom or an invasion by aliens who really don’t like humans, the problem drives the story. The characters have to figure out how to solve that problem, which might require a lot of walking down the yellow brick road, the occasional detour, and numerous dangers, threats and other opportunities to excel.

As characters face all of the obstacles in their path, the writer faces the trap. Because, you know, if your hero only had a nail right now, that horseshoe would stay on, the battle would be won for certain and the kingdom saved. If your spaceship only had a means to counter that alien weapon, maybe by recalibrating the frequencies on the thingamajig, then the aliens would be defeated just like that.  Or if someone invents just what they need just when they need it, or someone finds a bottle with a magic genie inside, or God decides to intervene…

There’s a phrase for that trap. Deus ex machina (literally “god from the machine”). Ancient playwrights came up with the idea when they couldn’t figure out how to fix their plots.

No predicament is impossible when a god can step in. Got a dilemma that you can’t resolve? The Deus appears and fixes everything. The horseshoe has the nail. The thingamajig can destroy all of the aliens. It’s all happily-ever-after.

And readers are left feeling cheated. Where was the conflict? Where were the tough decisions? The sacrifices, the drama, the pain that we all know from real life are required to fix serious problems? The truth is that easy solutions make for bad stories.

Read More Read More

Black Gate Online Fiction: “Devotion” by Robert Rhodes

Black Gate Online Fiction: “Devotion” by Robert Rhodes

Robert Rhodes-smallA resourceful swordsman find himself very far from home indeed, caught up in a sorcerous trap with a surprising twist.

Piran’s blood ran cold, and his vision dimmed. But the numbness passed like a chilling wave, and he cut down through the witch’s cloak. She screamed and crumpled to the ground.

On the bloodstained leaves of the forest, she seemed pitiful. A sunken cheek bore a sinuous brand, marking her not as a spy but as the slave — escaped? — of a lich-lord in the cruel South. Something glistened beside her gnarled fingers — an arc of silvery liquid spilling from a milkglass phial.

Piran closed his eyes and gave thanks. He’d struck before she finished her devilry. But only just, for his muscles ached with a strange weariness.

“She’s dead,” he said over his shoulder to Amara and Ferris. He grinned and reached for the phial.

Until he realized he was alone.

Robert Rhodes has appeared in Heroic Fantasy Quarterly and other markets. He was the author of the “20 Heroes in 2010” series at FantasyLiterature.com, and his essay “Servants of the Secret Fire: Why Fantasy & Science Fiction Matter” won second-place in Pyr’s fifth anniversary contest. Most recently, his story “The Dead Travel Silently” won first-place in the forthcoming Stealth: Challenge anthology from Rogue Blades Entertainment. He is an attorney who lives in Spartanburg, South Carolina, and prosecutes child and elder abuse cases.

The complete catalog of Black Gate Online Fiction, including stories by Jason E. Thummel, Ryan Harvey, Steven H Silver, Nina Kiriki Hoffman, Emily Mah, C.S.E. Cooney, Howard Andrew Jones, Harry Connolly, and many others, is here.

“Devotion” is a complete 5,000-word tale of adventure fantasy offered at no cost.

Read the complete story here.

New Treasures: Firebrand by Gillian Philip

New Treasures: Firebrand by Gillian Philip

Firebrand Gillian PhilipHere in the U.S., Gillian Philip is known primarily for her Carnegie Medal–nominated contemporary novel, Crossing the Line, and the YA dystopian title, Bad Faith. In the UK however, she’s also known for her popular YA fantasy series, Rebel Angels, which the Sunday Times of London called “The best fantasy of 2010.”

Filled with twisted court intrigue — and even more twisted monsters from the realm of faery — Firebrand seems like exactly the kind of fast-paced adventure Black Gate readers are interested in.

Now Tor has brought the first volume, Firebrand, into print on this side of the pond, in a handsome hardcover edition with a new cover by Steve Stone.

At the end of the sixteenth century, religious upheaval brings fear, superstition, and doubt to the lives of mortals. Yet unbeknownst to them, another world lies just beyond the Veil: the realm of the Sithe, a fierce and beautiful people for whom a full-mortal life is but the blink of an eye. The Veil protects and hides their world… but it is fraying at the edges, and not all think it should be repaired.

Discarded by his mother and ignored by his father, sixteen-year-old Seth MacGregor has grown up half wild in his father’s fortress, with only his idolized older brother, Conal, for family. When Conal quarrels with the Sithe queen and is forced into exile in the full-mortal world, Seth volunteers to go with him.

But life beyond the Veil is even more dangerous than they expected, and Seth and Conal soon find themselves embroiled in a witch-hunt—in which they are the quarry. Trapped between the queen’s machinations at home and the superstitious violence of the otherworld, Seth must act before both of them are fed to the witch-hunters’ fires…

The second and third volumes, Bloodstone and Wolfsbane, are already in print in the UK. Interestingly, while all three books are marketed as YA there, Tor has mainstreamed them here in the US. It’s an interesting switch, and I’m curious to see how the market reacts.

Firebrand was published by Tor Books on February 19. It is 365 pages, priced at $24.99 in hardcover and $11.99 for the digital edition.