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New Treasures: The Stone in the Skull by Elizabeth Bear

New Treasures: The Stone in the Skull by Elizabeth Bear

The Stone in the Skull-smallElizabeth Bear won the John W. Campbell Award for Best New Writer in 2005, and followed that in quick succession with two Hugo wins: in 2008 a Best Short Story nod for “Tideline,” and in 2009 a Best Novelette award for “Shoggoths in Bloom.”

Her biggest commercial hit so far has been her Eternal Sky trilogy (Range of Ghosts, Shattered Pillars, Steles of the Sky). Last month she returned to the world of Eternal Sky with a brand new trilogy, The Lotus Kingdoms, which kicked off with The Stone in the Skull, now available in hardcover from Tor.

The Stone in the Skull, the first volume in her new trilogy, takes readers over the dangerous mountain passes of the Steles of the Sky and south into the Lotus Kingdoms.

The Gage is a brass automaton created by a wizard of Messaline around the core of a human being. His wizard is long dead, and he works as a mercenary. He is carrying a message from a the most powerful sorcerer of Messaline to the Rajni of the Lotus Kingdom. With him is The Dead Man, a bitter survivor of the body guard of the deposed Uthman Caliphate, protecting the message and the Gage. They are friends, of a peculiar sort.

They are walking into a dynastic war between the rulers of the shattered bits of a once great Empire.

Tor.com usually offers up sample chapters of new Tor releases, and they didn’t disappoint us this time. Check out Chapter One here, and Chapter Two hidden in a completely different place here.

The Stone in the Skull was published by Tor Books on October 10, 2017. It is 368 pages, priced at $27.99 in hardcover and $14.99 for the digital edition. The cover is by Richard Anderson.

Stories of Wild Childhood Adventure: The Wildwood Chronicles by Colin Meloy

Stories of Wild Childhood Adventure: The Wildwood Chronicles by Colin Meloy

Wildwood Colin Meloy-small Under Wildwood Colin Meloy-small Wildwood Imperium Colin Meloy-small

Colin Meloy is a talented guy. As the frontman for the rock band The Decemberists he’s sold over a million records around the world. His debut novel, Wildwood, became a New York Times bestseller, and grew into a bestselling trilogy that has been called “full of suspense and danger and frightening things the world has never seen,” (Lemony Snicket), and which Michael Chabon calls “Dark and whimsical, with a true and uncanny sense of otherworldliness… the heir to a great tradition of stories of wild childhood adventure.” Here’s the description for the first volume.

Prue McKeel’s life is ordinary. That is, until her brother is abducted by a murder of crows and taken to the Impassable Wilderness, a dense, tangled forest on the edge of Portland.

So begins an adventure that will take Prue and her friend Curtis deep into the Impassable Wilderness. And what begins as a rescue mission becomes something much greater as the two friends find themselves entwined in a struggle for the very freedom of this wilderness. A wilderness the locals call Wildwood.

All three novels in the series are illustrated by Carson Ellis, the acclaimed illustrator of The Mysterious Benedict Society. Here’s a look at all three back covers.

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A Homecoming: Son of Mfumu by Milton J. Davis

A Homecoming: Son of Mfumu by Milton J. Davis

DIhhmcBUQAAjNxv“…keep it old school. Don’t make it boring, pack it with action, don’t invert it, converge it, or subvert it. Have a hero even if he is a rascal. Have some gothic atmosphere and a touch of cosmicism. Give it technicolor and dream dust instead of shades of gray. Have the ending mean something.”  -Morgan Holmes, on writing a classic S&S story.

Milton Davis’ five volume series about the mighty and wily Changa Diop is swords & sorcery cast from a classic mold, the dimensions of which were first set down ninety years ago by Robert E. Howard, Clark Ashton Smith, and C.L. Moore. Changa is a hero through and through. Even when he’s got one eye focused on making a profit, the other is on his own honor and courage. There are wonderful descriptions of a vibrant, exciting world designed perfectly as a stage for mighty adventures, but done so well it never impedes the action. Of action, there’s more than enough for any S&S fan, ranging from duels with pirates to epic battles with demonic conjurations. Heroes are bold and villains deadly. This is the root stuff of which good S&S is made.

Whenever you get bummed out about the current state of S&S, rest assured that there are authors hewing to something like Holmes’ cri-de-coeur. And they aren’t making copies of the tried and true, but crafting their own myths and legends, adding their rousing additions to this genre we love.

Starting with Changa’s Safari (2011), and continuing for four more books, Milton Davis has sent our titular hero to the ends of the earth in search of the means to avenge his father’s murder, and claim the throne of Kongo from the usurper and sorcerer, Usenge. Each comrade with whom he surrounds himself is skilled and memorable in his own way. Foremost, there is the blue-robed and silent swordsman known only as the Tuareg. Zakee is a young Yemeni prince rescued from a disastrous marriage, the irascible navigator Mikaili is an Ethiopian with plans to become an priest someday…just never today, and finally there is Panya, Yoruban sorceress and beloved of Changa.

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Elric and Me

Elric and Me

Elric of Melnibone-small The Sailor on the Seas of Fate-small

My introduction to Michael Moorcock’s Elric came from a single line in the Advanced Dungeons and Dragons Dungeon Master Guide. Gary Gygax included a note in Appendix N that Michael Moorcock’s Stormbringer and Stealer of Souls, as well as the first three books of the Hawkmoon series, influenced the game. I sought out the Elric cycle (as well as the Hawkmoon, Corum, Erekosë, etc.) in the DAW editions with cover art by Michael Whelan.

It was a great time to discover the books, since they were all in print and relatively easy to obtain. I worked my way through as many of Moorcock’s books as I could find, including his Dancers at the End of Time series, Michael Kane/Warrior of Mars series, and even books like The Black Corridor, The Wrecks of Time, and The Shores of Limbo. I remember my elation upon finding a used copy of The Ice Schooner in a used bookstore in New Haven, CT after searching for it through several states in those pre-internet days.

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Postapocalyptic Adventure on the Gulf Coast: The Ship Breaker Trilogy by Paolo Bacigalupi

Postapocalyptic Adventure on the Gulf Coast: The Ship Breaker Trilogy by Paolo Bacigalupi

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Paolo Bacigalupi’s breakout book was The Windup Girl (2009), which won the Hugo and Nebula Awards for Best Novel. He followed that triumph with his first New York Times bestseller, the National Book Award Finalist Ship Breaker (2010), the tale of a teenage boy in a future Gulf Coast devastated by the forces of climate change. Here’s the description.

In America’s flooded Gulf Coast region, oil is scarce, but loyalty is scarcer. Grounded oil tankers are being broken down for parts by crews of young people. Nailer, a teenage boy, works the light crew, scavenging for copper wiring just to make quota–and hopefully live to see another day. But when, by luck or by chance, he discovers an exquisite clipper ship beached during a recent hurricane, Nailer faces the most important decision of his life: Strip the ship for all it’s worth or rescue its lone survivor, a beautiful and wealthy girl who could lead him to a better life….

He followed Ship Breaker with The Drowned Cities, a 2012 Los Angeles Public Library Best Teen Book.

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Edgar Rice Burroughs’s Pellucidar Saga: Series Wrap-Up

Edgar Rice Burroughs’s Pellucidar Saga: Series Wrap-Up

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Last week I concluded my book-by-book look at Edgar Rice Burroughs’s Pellucidar novels, the prehistoric world inside the Earth’s crust where the stationary sun eradicates the passage of time. The complete series consists of seven books:

Compared to Burroughs’s other two long-running science-fiction series, Mars/Barsoom and Venus/Amtor, Pellucidar is more difficult to summarize. The Venus novels were written over a short period of time during the end of Burroughs’s career and all feature the same hero, Carson Napier. There are no Venus classics, with the best (Lost on Venus) only middling and the rest ranging from bland to unreadable. The Mars series presents a vast canvas that arcs across Burroughs’s career, but it’s the most consistently high quality of any of his series, including the Tarzan novels, so it’s not too difficult to give it a broad analysis that primarily looks at changes in protagonists.

The Pellucidar books, however, present conundrums when consumed in a short period. Like Mars, Pellucidar spans the major phases of ERB’s career: success in the ‘teens, a stabilizing period in the twenties, a steepening decline throughout the thirties, a World War II revival, and a “lost” story and final volume published posthumously in the sixties. Unlike Mars, Burroughs visited Pellucidar sporadically, with a fourteen-year lapse after the first two paired novels, and later a seven-year gap.

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New Treasures: Oathbringer by Brandon Sanderson

New Treasures: Oathbringer by Brandon Sanderson

Oathbringer-smallBrandon Sanderson is one of the most prolific writers in the genre. By any measure, he’s certainly one of the hardest working. Back in 2015 I estimated that he was producing, on average, 1,270 pages per year (not counting short stories and the like). His first novel of 2017, Oathbringer, the third novel in The Stormlight Archive, weighs in at a whopping 1,248 pages — and still manages to bring down his average.

Oathbringer is the sequel to the #1 New York Times bestselling The Way of Kings (2011) and Words of Radiance (2014), both of which were over 1,000 pages in hardcover. The series is projected to be 10 volumes, over 10,000 pages, about ten times the length of The Lord of the Rings. Get a cozy reading nook for this one, you’re going to need it.

In Oathbringer, the third volume of the New York Times bestselling Stormlight Archive, humanity faces a new Desolation with the return of the Voidbringers, a foe with numbers as great as their thirst for vengeance.

Dalinar Kholin’s Alethi armies won a fleeting victory at a terrible cost: The enemy Parshendi summoned the violent Everstorm, which now sweeps the world with destruction, and in its passing awakens the once peaceful and subservient parshmen to the horror of their millennia-long enslavement by humans. While on a desperate flight to warn his family of the threat, Kaladin Stormblessed must come to grips with the fact that the newly kindled anger of the parshmen may be wholly justified.

Nestled in the mountains high above the storms, in the tower city of Urithiru, Shallan Davar investigates the wonders of the ancient stronghold of the Knights Radiant and unearths dark secrets lurking in its depths. And Dalinar realizes that his holy mission to unite his homeland of Alethkar was too narrow in scope. Unless all the nations of Roshar can put aside Dalinar’s blood-soaked past and stand together ― and unless Dalinar himself can confront that past―even the restoration of the Knights Radiant will not prevent the end of civilization.

Nice to see Michael Whelan do the cover art. The wraparound cover is quite striking; here’s a look at the entire piece.

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A Mashup Between 2001 and The Walking Dead: Illuminae by Amie Kaufman and Jay Kristoff

A Mashup Between 2001 and The Walking Dead: Illuminae by Amie Kaufman and Jay Kristoff

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When you crack open the cover of Illuminae (Alfred A. Knopf, 2015), the first thing you read is a memo to Executive Director Frobisher written by someone with a ghost ID. The memo explains that the rest of the book contains public documents exposing a secret corporate war. You don’t know who Executive Director Frobisher is. You also don’t know who’s using the ghost ID. But you will by the last page of the book, and this information will make you want to start re-reading the novel all over again.

But for now, all you’ve read is the memo. Turning the page, you encounter an interview filed with the United Terran Navy between an anonymous staffer and sarcastic teenager Kady Grant. Yes, Kady has a bad attitude. No, Kady isn’t a team player. But you’ll roar with laughter as she figuratively pies the interviewer in the face time and time again when he asks questions about her escape from the violent invasion of her planet. You’d be unwise to underestimate her. She might be short, but she’s good with computers.

Interspersed with Kady’s interview is another with Ezra Mason, the guy she broke up with the morning of the invasion. (At one point, Kady explains to her interviewer, she and Ezra were dodging explosions and ground troops when he says to her: “You picked a hell of a day to dump me, Kades.”)

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Edgar Rice Burroughs’s Pellucidar Saga: Savage Pellucidar

Edgar Rice Burroughs’s Pellucidar Saga: Savage Pellucidar

savage-pellucidar-canaveral-press-edition-coverHave we already arrived at the end of Pellucidar? It feels like I started examining this Edgar Rice Burroughs series only a few months ago — but it’s been almost a year since I drilled down to visit At the Earth’s Core. A year may have passed for me, but thirty has passed for Burroughs, and counting the time until the last unpublished novella was collected in Savage Pellucidar, the gap widens to fifty years. If you read At the Earth’s Core in the pulps as an enthusiastic thirteen-year-old, you’d be close to retirement age by the time you could buy the last book and have a complete Pellucidar set.

Wait, what am I talking about? This is Pellucidar. Time is meaningless here! I started writing this article series yesterday — or maybe a century ago, and the books were all published either over a span of one year or five hundred years. It’s all the same under the perpetual noonday sun.

Our Saga: Beneath our feet lies a realm beyond the most vivid daydreams of the fantastic … Pellucidar. A subterranean world formed along the concave curve inside the earth’s crust, surrounding an eternally stationary sun that eliminates the concept of time. A land of savage humanoids, fierce beasts, and reptilian overlords, Pellucidar is the weird stage for adventurers from the topside layer — including a certain Lord Greystoke. The series consists of six novels, one which crosses over with the Tarzan series, plus a volume of linked novellas, published between 1914 and 1963.

Today’s Installment: Savage Pellucidar (1963)

Previous Installments: At the Earth’s Core (1914), Pellucidar (1915), Tanar of Pellucidar (1929), Tarzan at the Earth’s Core (1929–30), Back to the Stone Age (1937), Land of Terror (1944)

The Backstory

I’ve told this tale before with Escape on Venus and Llana of Gathol, the sister works of Savage Pellucidar, but once more won’t hurt. At the start of the 1940s, Edgar Rice Burroughs experimented writing novels in three of his settings — Mars, Venus, and Pellucidar — as sets of four linked novellas. Each novella was capable of standing on its own but could later fit together with the other three for book publication. The idea may have been the suggestion of Cyril Ralph Rothmund, business manager for ERB Inc., who first wrote a letter to the editor of Ziff-Davis Magazines with the format proposal. It was an experiment of necessity, since the pulps were turning away from serializations as more of the weekly magazines dropped to monthly publication. Burroughs approached the three books as a round-robin, changing from one setting to the next to finish all the novellas.

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Future Treasures: The City of Brass by S. A. Chakraborty

Future Treasures: The City of Brass by S. A. Chakraborty

Dungeon Masters Guide-small The City of Brass-small

The City of Brass! One of the most storied locations in fantasy! Or it would be, except that no one dares write about it. Ever since it was featured on the cover of Gary Gygax’s Dungeon Masters Guide in 1979 (above left), the opulent city of efreet floating on the Elemental Plane of Fire has loomed large in the imaginations of Dungeons and Dragons players around the world. But beyond a single tale from the Arabian Nights, there’s been precious little to feed those eager minds.

So I was intrigued to read the details of The City of Brass, the upcoming debut fantasy from S. A. Chakraborty, which has been described as a blend of The Golem and the Jinni, The Grace of Kings, and Uprooted. It’s a tale of a magical Middle Eastern kingdom, and a clever and young con artist with strange gifts. It arrives in hardcover from HarperVoyager next week.

Nahri has never believed in magic. Certainly, she has power; on the streets of eighteenth-century Cairo, she’s a con woman of unsurpassed talent. But she knows better than anyone that the trades she uses to get by — palm readings, zars, and a mysterious gift for healing — are all tricks, both the means to the delightful end of swindling Ottoman nobles and a reliable way to survive.

But when Nahri accidentally summons Dara, an equally sly, darkly mysterious djinn warrior, to her side during one of her cons, she’s forced to reconsider her beliefs. For Dara tells Nahri an extraordinary tale: across hot, windswept sands teeming with creatures of fire and rivers where the mythical marid sleep, past ruins of once-magnificent human metropolises and mountains where the circling birds of prey are more than what they seem, lies Daevabad, the legendary city of brass — a city to which Nahri is irrevocably bound.

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