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Edgar Rice Burroughs’s Pellucidar Saga: Series Wrap-Up

Edgar Rice Burroughs’s Pellucidar Saga: Series Wrap-Up

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Last week I concluded my book-by-book look at Edgar Rice Burroughs’s Pellucidar novels, the prehistoric world inside the Earth’s crust where the stationary sun eradicates the passage of time. The complete series consists of seven books:

Compared to Burroughs’s other two long-running science-fiction series, Mars/Barsoom and Venus/Amtor, Pellucidar is more difficult to summarize. The Venus novels were written over a short period of time during the end of Burroughs’s career and all feature the same hero, Carson Napier. There are no Venus classics, with the best (Lost on Venus) only middling and the rest ranging from bland to unreadable. The Mars series presents a vast canvas that arcs across Burroughs’s career, but it’s the most consistently high quality of any of his series, including the Tarzan novels, so it’s not too difficult to give it a broad analysis that primarily looks at changes in protagonists.

The Pellucidar books, however, present conundrums when consumed in a short period. Like Mars, Pellucidar spans the major phases of ERB’s career: success in the ‘teens, a stabilizing period in the twenties, a steepening decline throughout the thirties, a World War II revival, and a “lost” story and final volume published posthumously in the sixties. Unlike Mars, Burroughs visited Pellucidar sporadically, with a fourteen-year lapse after the first two paired novels, and later a seven-year gap.

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New Treasures: Oathbringer by Brandon Sanderson

New Treasures: Oathbringer by Brandon Sanderson

Oathbringer-smallBrandon Sanderson is one of the most prolific writers in the genre. By any measure, he’s certainly one of the hardest working. Back in 2015 I estimated that he was producing, on average, 1,270 pages per year (not counting short stories and the like). His first novel of 2017, Oathbringer, the third novel in The Stormlight Archive, weighs in at a whopping 1,248 pages — and still manages to bring down his average.

Oathbringer is the sequel to the #1 New York Times bestselling The Way of Kings (2011) and Words of Radiance (2014), both of which were over 1,000 pages in hardcover. The series is projected to be 10 volumes, over 10,000 pages, about ten times the length of The Lord of the Rings. Get a cozy reading nook for this one, you’re going to need it.

In Oathbringer, the third volume of the New York Times bestselling Stormlight Archive, humanity faces a new Desolation with the return of the Voidbringers, a foe with numbers as great as their thirst for vengeance.

Dalinar Kholin’s Alethi armies won a fleeting victory at a terrible cost: The enemy Parshendi summoned the violent Everstorm, which now sweeps the world with destruction, and in its passing awakens the once peaceful and subservient parshmen to the horror of their millennia-long enslavement by humans. While on a desperate flight to warn his family of the threat, Kaladin Stormblessed must come to grips with the fact that the newly kindled anger of the parshmen may be wholly justified.

Nestled in the mountains high above the storms, in the tower city of Urithiru, Shallan Davar investigates the wonders of the ancient stronghold of the Knights Radiant and unearths dark secrets lurking in its depths. And Dalinar realizes that his holy mission to unite his homeland of Alethkar was too narrow in scope. Unless all the nations of Roshar can put aside Dalinar’s blood-soaked past and stand together ― and unless Dalinar himself can confront that past―even the restoration of the Knights Radiant will not prevent the end of civilization.

Nice to see Michael Whelan do the cover art. The wraparound cover is quite striking; here’s a look at the entire piece.

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A Mashup Between 2001 and The Walking Dead: Illuminae by Amie Kaufman and Jay Kristoff

A Mashup Between 2001 and The Walking Dead: Illuminae by Amie Kaufman and Jay Kristoff

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When you crack open the cover of Illuminae (Alfred A. Knopf, 2015), the first thing you read is a memo to Executive Director Frobisher written by someone with a ghost ID. The memo explains that the rest of the book contains public documents exposing a secret corporate war. You don’t know who Executive Director Frobisher is. You also don’t know who’s using the ghost ID. But you will by the last page of the book, and this information will make you want to start re-reading the novel all over again.

But for now, all you’ve read is the memo. Turning the page, you encounter an interview filed with the United Terran Navy between an anonymous staffer and sarcastic teenager Kady Grant. Yes, Kady has a bad attitude. No, Kady isn’t a team player. But you’ll roar with laughter as she figuratively pies the interviewer in the face time and time again when he asks questions about her escape from the violent invasion of her planet. You’d be unwise to underestimate her. She might be short, but she’s good with computers.

Interspersed with Kady’s interview is another with Ezra Mason, the guy she broke up with the morning of the invasion. (At one point, Kady explains to her interviewer, she and Ezra were dodging explosions and ground troops when he says to her: “You picked a hell of a day to dump me, Kades.”)

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Edgar Rice Burroughs’s Pellucidar Saga: Savage Pellucidar

Edgar Rice Burroughs’s Pellucidar Saga: Savage Pellucidar

savage-pellucidar-canaveral-press-edition-coverHave we already arrived at the end of Pellucidar? It feels like I started examining this Edgar Rice Burroughs series only a few months ago — but it’s been almost a year since I drilled down to visit At the Earth’s Core. A year may have passed for me, but thirty has passed for Burroughs, and counting the time until the last unpublished novella was collected in Savage Pellucidar, the gap widens to fifty years. If you read At the Earth’s Core in the pulps as an enthusiastic thirteen-year-old, you’d be close to retirement age by the time you could buy the last book and have a complete Pellucidar set.

Wait, what am I talking about? This is Pellucidar. Time is meaningless here! I started writing this article series yesterday — or maybe a century ago, and the books were all published either over a span of one year or five hundred years. It’s all the same under the perpetual noonday sun.

Our Saga: Beneath our feet lies a realm beyond the most vivid daydreams of the fantastic … Pellucidar. A subterranean world formed along the concave curve inside the earth’s crust, surrounding an eternally stationary sun that eliminates the concept of time. A land of savage humanoids, fierce beasts, and reptilian overlords, Pellucidar is the weird stage for adventurers from the topside layer — including a certain Lord Greystoke. The series consists of six novels, one which crosses over with the Tarzan series, plus a volume of linked novellas, published between 1914 and 1963.

Today’s Installment: Savage Pellucidar (1963)

Previous Installments: At the Earth’s Core (1914), Pellucidar (1915), Tanar of Pellucidar (1929), Tarzan at the Earth’s Core (1929–30), Back to the Stone Age (1937), Land of Terror (1944)

The Backstory

I’ve told this tale before with Escape on Venus and Llana of Gathol, the sister works of Savage Pellucidar, but once more won’t hurt. At the start of the 1940s, Edgar Rice Burroughs experimented writing novels in three of his settings — Mars, Venus, and Pellucidar — as sets of four linked novellas. Each novella was capable of standing on its own but could later fit together with the other three for book publication. The idea may have been the suggestion of Cyril Ralph Rothmund, business manager for ERB Inc., who first wrote a letter to the editor of Ziff-Davis Magazines with the format proposal. It was an experiment of necessity, since the pulps were turning away from serializations as more of the weekly magazines dropped to monthly publication. Burroughs approached the three books as a round-robin, changing from one setting to the next to finish all the novellas.

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Future Treasures: The City of Brass by S. A. Chakraborty

Future Treasures: The City of Brass by S. A. Chakraborty

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The City of Brass! One of the most storied locations in fantasy! Or it would be, except that no one dares write about it. Ever since it was featured on the cover of Gary Gygax’s Dungeon Masters Guide in 1979 (above left), the opulent city of efreet floating on the Elemental Plane of Fire has loomed large in the imaginations of Dungeons and Dragons players around the world. But beyond a single tale from the Arabian Nights, there’s been precious little to feed those eager minds.

So I was intrigued to read the details of The City of Brass, the upcoming debut fantasy from S. A. Chakraborty, which has been described as a blend of The Golem and the Jinni, The Grace of Kings, and Uprooted. It’s a tale of a magical Middle Eastern kingdom, and a clever and young con artist with strange gifts. It arrives in hardcover from HarperVoyager next week.

Nahri has never believed in magic. Certainly, she has power; on the streets of eighteenth-century Cairo, she’s a con woman of unsurpassed talent. But she knows better than anyone that the trades she uses to get by — palm readings, zars, and a mysterious gift for healing — are all tricks, both the means to the delightful end of swindling Ottoman nobles and a reliable way to survive.

But when Nahri accidentally summons Dara, an equally sly, darkly mysterious djinn warrior, to her side during one of her cons, she’s forced to reconsider her beliefs. For Dara tells Nahri an extraordinary tale: across hot, windswept sands teeming with creatures of fire and rivers where the mythical marid sleep, past ruins of once-magnificent human metropolises and mountains where the circling birds of prey are more than what they seem, lies Daevabad, the legendary city of brass — a city to which Nahri is irrevocably bound.

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A Tale from the Archonate: A Wizard’s Henchman by Matthew Hughes

A Tale from the Archonate: A Wizard’s Henchman by Matthew Hughes

a-wizard-s-henchman-hardcover-by-matthew-hughes-[3]-3997-pI hate Matthew Hughes’ book, A Wizard’s Henchman (2016). Not for the wonderfully complicated cosmogony of its universe; not for the ease with which it slips between dark humor and nightmarish horror; not for its uber-compentent, sympathetic hero, Kaslo. No, I hate it because, although it’s the first volume in a new series, it turns out it’s also a culmination of sorts for Hughes’ long-running Archonate series, and I didn’t know that going in. I had no idea until well into AWH that it serves as a major hinge point in his fictional universe, where one type of reality is supplanted by an entirely different one. Now, if I limit myself to the expoits of master discriminator Henghis Hapthorn, I have three novels and a collection of short stories to read. If I don’t limit myself, there’s another ten books to add to the list.

Obviously, I don’t hate A Wizard’s Henchman. In fact, I love it — for all the reasons I mention above and more. Many comparisons have been made between Hughes and Jack Vance, even by Hughes himself (where he describes the Archonate’s explicitly Vance-inspired origins). On the surface, it’s easy to see similarities in the two authors’ works: a love of rarely-used words; sly humor; non-stop inventiveness harnessed to creating oddball societies ruled by idiosyncratic rules and rulers; etc. Hughes, though, is no mere mimic. Like Michael Shea and Neal Barrett Jr., Hughes clearly carries a torch for Vance, but it does not outshine his own talent, originality, and powerful instincts as a creator of captivating stories and great originality.

Up until now, most of the Archonate stories have occurred in Earth’s stellar arm among thousands of settled worlds, collectively called the Spray. Apparently, (SOMETHING I WOULD HAVE KNOWN IF I’D READ ANY OF THE OTHER BOOKS FIRST) one of the central conceits in the series is that magic is staging a universal comeback, at which point it will completely replace cause-and-effect empiricism. Hughes created the sci-fi version of the Archonate as the last age before that of Jack Vance’s Dying Earth stories. (As a side note, let me say that if you haven’t read them you should be ashamed. Buy them now and read them tonight). In Vance’s books, old Sol is a fading crimson orb illuminating an Earth that’s a long way down the path toward extinction, and where more magic has been forgotten than is even remembered anymore. A Wizard’s Henchman is about the days following the transition of the Universe to a place where sympathetic magic rules everything and the laws of physics have lost much of their sway.

Like a James Bond movie, AWH opens with a mini-adventure. Erm Kaslo, a licensed confidential operative, has arrived on the world of Cheddle to enforce an arrest warrant for Binnie Varshun for defrauding Diomedo Obron. As soon as he meets the local police chief, Kaslo is knocked out, then wakes up in a prison camp. In the aftermath of his escape, Kaslo starts to learn that certain people, his employer, Obron, among them, believe the Universe was once run by magic and is about to be again.

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The Future is Global Micro-Democracy: Malka Older’s The Centenal Cycle

The Future is Global Micro-Democracy: Malka Older’s The Centenal Cycle

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Malka Older’s debut novel Infomocracy made a huge splash last year — The Huffington Post called it “one of the greatest literary debuts in recent history,” and it was named one of the best books of the year by The Washington Post, The Verge, Flavorwire, Kirkus, and Book Riot. In the SF community, it was a Locus Award Finalist for Best First Novel.

It’s no exaggeration to say that the sequel, Null States, is one of the most anticipated novels of the year. It arrived in hardcover in September, and has been widely praised. Here’s Liz Bourke at Tor.com.

This is a story about governance and governing, about power and systems, and the edges of both — the parts where they break, and warp, and potentially break down. Older’s gift is to make those systems fascinating and human: relevant, and easy to grasp. Well, one of her gifts: she has great skill with evoking place and its complicated histories… Null States is a complex, sprawling novel, but one that nonetheless has the tight control and pacing of a really good thriller…

Science fiction is frequently about power and revolution, seldom about the technical stuff that makes power possible — seldom about governing, as opposed to governments in crisis. Null States, like Infomocracy, feels refreshingly new and strange — wondrously strange, in fact — because of its focus on the nitty-gritty of how things get done, and how things can be done, and whether or not this is a stable system or one whose equilibrium has reached a tipping point of some kind.

Read Liz’s complete review here.

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New Treasures: Deadlands: Boneyard by Seanan McGuire

New Treasures: Deadlands: Boneyard by Seanan McGuire

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I must admit that my first thought on laying eyes on Deadlands: Boneyard was, “What the heck is Seanan McGuire doing writing a gaming tie-in?”

After all (as the cover of Boneyard proudly boasts) McGuire is a New York Times bestselling author all on her own, for her zombie Newflesh series (published under the name Mira Grant). It’s not often you see bestselling writers dabbling with game books. But who knows? Maybe she’s always wanted to write a Weird Western. Maybe she loves the Deadlands setting. Or maybe she promised Jay Lake she’d do it. (The dedicated to Boneyard reads, “For Jay Lake. Didn’t I always promise you a midway?”, whatever that means.)

But whatever the reason, I’m glad to have it. It went right to the top of my Halloween reading pile this year.

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Future Treasures: The Wrong Stars by Tim Pratt

Future Treasures: The Wrong Stars by Tim Pratt

The Wrong Stars Tim Pratt-smallI’ve been reading a bit more space opera recently, and I welcome the recent resurgence of the sub-genre. Alien races, hardened crews, derelict spacecraft, ancient mysteries in space… how can you go wrong with a mix like that? Tim Pratt kicks off a new series next month with The Wrong Stars; it sounds like it has all the right ingredients.

A ragtag crew of humans and posthumans discover alien technology that could change the fate of humanity… or awaken an ancient evil and destroy all life in the galaxy.

The shady crew of the White Raven run freight and salvage at the fringes of our solar system. They discover the wreck of a centuries-old exploration vessel floating light years away from its intended destination and revive its sole occupant, who wakes with news of First Alien Contact. When the crew break it to her that humanity has alien allies already, she reveals that these are very different extra-terrestrials… and the gifts they bestowed on her could kill all humanity, or take it out to the most distant stars.

Tim Pratt has been nominated for the Nebula, World Fantasy, Sturgeon, Stoker, and Mythopoeic Awards, and won the Hugo Award for his short story “Impossible Dreams” (Asimov’s SF, July 2006). His novels include The Strange Adventures of Rangergirl, and the Pathfinder Tales novels Liar’s Island and Liar’s Bargain. Several of his short stories have been adapted at Podcastle; C.S.E. Cooney reviewed two of them for us here (“HECK YEAH TIM PRATT!”). As T. A. Pratt, he’s also the author of the 10-volume Marla Mason fantasy series (Blood Engines, Poison Sleep, etc.), the first four of which were published by Bantam Spectra; the remainder were self-published.

Of his new series, Angry Robot says:

We’ve signed Tim up for books two and three in the Axiom series! He’ll never get away from us now; the chips are implanted too deeply in his cerebral cortex.

The Wrong Stars, Book One of the Axiom series, will be published by Angry Robot on November 7, 2017. It is 400 pages, priced at $7.99 in mass market paperback and $6.99 for the digital edition. The cover is by Paul Scott Canavan. Read the first chapter at SFF World.

Future Treasures: Valiant Dust by Richard Baker

Future Treasures: Valiant Dust by Richard Baker

Valiant Dust-smallRichard Baker began his career at TSR where, with Colin McComb, he designed the Birthright campaign setting in 1994, the first D&D campaign setting to support PCs as rulers, creating a hybrid game based on “diplomacy, politics, trade, construction and (of course) war” (Pyramid magazine). His next major release was the fondly remembered Alternity SF RPG in 1998, with Bill Slavicsek.

His first novel was Forgotten Realms: The Adventures: The Shadow Stone (1997); it was followed quickly by nearly a dozen others for TSR, including two novels in the Star*Drive setting (1999), the New York Times bestselling War of the Spider Queen: Condemnation (2003), and the Blades of the Moonsea trilogy (2008-2010).

Valiant Dust marks his first non-licensed project, and I’m glad to see it. It’s the opening volume of the military science fiction series Breaker of Empires, set in an era of great interstellar colonial powers. It arrives in hardcover from Tor in two weeks.

Sikander Singh North has always had it easy ― until he joined the crew of the Aquilan Commonwealth starship CSS Hector. As the ship’s new gunnery officer and only Kashmiri, he must constantly prove himself better than his Aquilan crewmates, even if he has to use his fists. When the Hector is called to help with a planetary uprising, he’ll have to earn his unit’s respect, find who’s arming the rebels, and deal with the headstrong daughter of the colonial ruler―all while dodging bullets.

Sikander’s military career is off to an explosive start ― but only if he and CSS Hector can survive his first mission.

Our previous coverage of Richard Baker’s game books includes:

Lost Empires of Faerûn
Cormyr: The Tearing of the Weave
Shadowdale: The Scouring of the Land

Valiant Dust will be published by Tor Books on November 7, 2017. It is 349 pages, priced at $25.99 in hardcover and $12.99 for the digital edition. The cover is by Larry Rostant. Read the complete first chapter here. Read all of our recent coverage of the best upcoming SF and fantasy here.