Browsed by
Category: Reviews

Revenge of the Literary Living Dead: Zone One by Colson Whitehead

Revenge of the Literary Living Dead: Zone One by Colson Whitehead

Zone One Colson Whitehead-smallScience fiction, horror fiction, fantasy fiction, mystery fiction — for most of their history, ghetto fiction, in that such stories and the writers who produced them were decidedly “second class” citizens of the literary world and so were kept confined to areas where no respectable reader (much less critic) would want to venture, primarily pulp magazines and cheap paperbacks with the kinds of covers that you would never want your girlfriend’s mother — or your mother, for that matter — to see.

But oh, how things have changed. While you’ll search the library shelves in vain for F. Scott Fitzgerald’s vampire novel or Norman Mailer’s alien invasion epic (which of course could never exist outside the realm of Pride and Prejudice and Zombiesstyle mashups, a tide that mercifully seems to have receded), a more recent breed of “literary” writers have produced books that not so long ago would have been beyond the pale for anyone but the most hopeless genre hack — in the eyes of the mainstream critical establishment, anyway.

But Philip Roth’s foray into alternate history, The Plot Against America, Cormac McCarthy’s postapocalyptic nightmare, The Road, and Joyce Carol Oates’ Dhameresque cannibal-killer fest, Zombie, to name only a few books, demonstrate that a new day has dawned.

To more and more writers today, the old genre labels mean less and less; they’re going to write what they want in the way that they want, and artificial boundaries be damned. Such a one is Colson Whitehead, the author of four well-received mainstream novels published between 1999 and 2009, which established his reputation as a writer to watch. His most recent novel, 2016’s The Underground Railroad, fulfilled his promise by winning several major awards including the 2016 National Book Award and the 2017 Pulitzer Prize.

But between his first four novels and The Underground Railroad, Whitehead produced 2011’s Zone One, which was somewhat out of the literary mainstream (as it was once defined), being a full blown they’re-coming-for-your-brains zombie novel.

Sometime after an incurable disease has turned most of the world’s population into an army of flesh-eating living dead, Mark Spitz (an ironic title referring to the character’s inability to swim — we never find out his actual name) spends his days in Manhattan, working as a member of a civilian “sweeper team,” going from building to building, putting down the stray zombies that remain after a major clearance by the marines. He’s not exactly crazy about the work, but it’s a job, at least, and in a living-dead devastated economy, any job is a good job.

Read More Read More

Birthday Reviews: Rosel George Brown’s “David’s Daddy”

Birthday Reviews: Rosel George Brown’s “David’s Daddy”

Fantastic Science Fiction Stories June 1960 Fantastic Science Fiction Stories June 1960-contents 2-small

Cover by Burt Shonberg

Rosel George Brown was born on March 15, 1926 and died on November 26, 1967. She participated in the Milford Writers Workshop and in 1959 was nominated for a Hugo for Best New Author (losing to No Award; Brian W. Aldiss and Kit Reed were also nominated that year!)

Brown wrote the novel Galactic Sibyl Sue Blue and a sequel that was published posthumously. She also collaborated with Keith Laumer on Earthblood. Many of her short stories were collected in A Handful of Time.

“David’s Daddy” was originally published in Fantastic Science Fiction Stories in the June 1960 issued, edited by Cele Goldsmith. Judith Merril included the story in The 6th Annual of the Year’s Best SF and Ellen Datlow reprinted it in Sci Fiction on July 2, 2003.

In many ways “David’s Daddy” is a sadly prescient story. It is set in an elementary school where Lillian is a new teacher, learning the ropes from Miss Fremen, who has been there for twenty years. In the process of sharing tips, Miss Fremen also mentions that one of her students, Jerome, seems to have a strange sort of mental telepathy.

Read More Read More

Modular: My Favorite “Do It Yourself” Products for Roleplaying Games

Modular: My Favorite “Do It Yourself” Products for Roleplaying Games

MERPThose who know me a little more than as an infrequent contributor to Black Gate Magazine might be aware that I once aspired to be a writer of fantasy stories and novels, even publishing (for a short time but longer than average life expectancy) a small press magazine with co-editor and lifelong friend Nick Ozment. A few years into my forties, however, roleplaying games have utterly subsumed my creative life. I’m currently gamemastering four games: my home game, the very first roleplaying game I ever ran in my young life, Middle-Earth Role Playing (MERP); another MERP game, this one using full Rolemaster rules (2nd edition), via play-by-post (PbP) in a G+ community; and two Modiphius Conan 2d20 games, one via PbP in a G+ community and one (same format) in a Facebook group. This last one is being conducted with Bob Byrne and Martin and Xander Page and is the subject of a new Modular series helmed by Mr. Byrne. In preparing my observations on Modiphius’s licensed Conan property, I have been thinking deeply about various… I suppose I shall call them “styles” of play. Using what I consider two fairly representative rules sets of what I mean by play “styles,” I have done a pretty extensive breakdown here. I expect I also shall have occasion to write about different styles of play in the midst of my experience with the 2d20 playtest. Right now, though, I want to talk about what can be termed the OSR (Old School Revival) — perhaps more accurately referred to as DIY (Do It Yourself) — resources that I most appreciate and are the most often used in my MERP games. Specifically, these resources help me come up with content and develop my fantasy world.

There are a number of “adventure generators” — perhaps more accurately described as “idea machines” — out there. I’m sure all of them are fantastic. You can download one for free from Astonishing Swordsmen & Sorcerers of Hyperborea at its website Hyperborea.tv. Nearly all of the products and producers that I’m going to mention in this article offer one. Even Conan 2d20 has one, though the focus of that generator, due to the nature of play that Conan encourages, is a bit different, and I expect I will analyze this at length when I get to that portion of the official playtest series. These “adventure generators” almost certainly are evolved from the “story creators” that Ozment once told me that the early pulp writers used, sometimes flicking spinners rather than throwing dice. Hey, modern GMs are under almost the same kind of pressure as those pulp writers were, though instead of needing to churn out words for pennies to put meat on the table they need to come up with an idea quick, tonight, before the players come over expecting to be wowed and entertained. Pre-made modules can do the same thing, of course, but they have to be studied first, details have to be remembered, and sometimes they just don’t work with the ongoing campaign in the way that a few randomly generated elements can result in truly inspired serendipity. All of the products I’m about to profile I own and use in PDF.

Read More Read More

Birthday Reviews: Tad Williams’s “Go Ask Elric”

Birthday Reviews: Tad Williams’s “Go Ask Elric”

Elric Tales of the White Wolf-small Elric Tales of the White Wolf-back-small

Cover by Brom

Tad Williams was born on March 14, 1957. He published the Memory, Sorry & Thorn fantasy series beginning in 1988 and followed up with the Otherland series in 1996 and Shadowmarch in 2004. Williams has also published a handful of stand alone novels, including Tailchaser’s Song and Caliban’s Hour. He collaborated with Nina Kiriki Hoffman on Child of an Ancient City.

Williams was a nominee for the John W. Campbell, Jr. Award in 1986 and the next year Tailchaser’s Song was a nominee for the William L. Crawford Award. Two of his novels have been nominated for Germany’s Phantastik Preis.

“Go Ask Elric” was published in 1994 in Elric: Tales of the White Wolf, a Michael Moorcock Festschrift which allowed other authors to play with Moorcock’s settings, characters, and themes. The story was translated into French for inclusion in an abridged version of the anthology as a whole. Williams later included it in his collection Rite: Short Work, which also included an essay Williams wrote as an introduction to Moorcock’s novel Gloriana.

Williams manages a successful homage to Michael Moorcock in “Go Ask Elric,” pulling in elements from Moorcock’s stories “Elric at the End of Time” as well as “the Vanishing Tower” and “Sailing to the Future.” Rather than focusing on Elric, William’s main character is Pogo Chapman, a young kid who worships Jimi Hendrix in the mid-1970s. During an acid trip, Pogo is sucked into the multiverse where he meets up with an imprisoned Elric and helps him escape. As Moorcock did in “Elric at the End of Time,” Williams switches between Elric’s point of view and Pogo’s, allowing the reader to see just how much Elric misreads the situations he is in.

Read More Read More

Birthday Reviews: Alastair Reynolds’s “A Spy in Europa”

Birthday Reviews: Alastair Reynolds’s “A Spy in Europa”

Cover by SMS
Cover by SMS

Alastair Reynolds was born on March 13, 1966.

Reynolds has won the British SF Association Award for his novel Chasm City, the Seiun Award for a translation of his short story “Weather” and the Sidewise Award for his short story “The Fixation.” His various works have been nominated for the Italia Award, addition Seiun and BSFA nominations, the Philip K. Dick Award, John W. Campbell Memorial Award, the British Fantasy Award, the Arthur C. Clarke Award, and the Hugo Award. His novella Diamond Dogs was adapted as a play by Althos Low at the Chopin Theatre in Chicago.

“A Spy in Europa” was originally published in issue #120 of Interzone, edited by David Pringle, in June 1997. Gardner Dozois reprinted the story the next year in The Year’s Best Science Fiction: Fifteenth Annual Collection and Reynolds included it in his 2006 collection Galactic North. Part of the Revelation Space series, the story was translated into Japanese in 1997.

Marius Vargovic is the titular agent in “A Spy in Europa.” With the four Galilean moons divided between two political entities, the Demarchy on Europa and Io and Gilgamesh Isis on Ganymede and Callisto, Vargovic is being sent to Callisto because a sleeper agent, Cholok, has become active and has information that he needs to retrieve.

Vargovic’s exact mission is never fully laid out, but it involves getting information from Cholok about a method of undermining the floating cities of Europa, and undergoing surgery to alter his body to allow him to breathe underwater, part of the cover he has given to the local authorities.

Europa is a world of bioengineering, and one of the subspecies are the Denizens, created for slave labor and now banished to portions of the Europan sea near heated vents. Little is known about the Denizens and Vargovic tries to supplement his mission by finding out about them, a goal made easier when his rendezvous point is changed and he finds himself chased by Europan agents until he is rescued by the Denizens.

Read More Read More

Modular: Take Command of Star Trek Adventures

Modular: Take Command of Star Trek Adventures

Star-Trek-The-Command-Division-Cover-No-LogosFans love Star Trek for different reasons, and when a fan moves into gaming within the Star Trek universe, those reasons usually inform the type of character they want to emphasize in their games. Do they want to be, like Spock or Data, the science officer who can coolly reason through any problem that comes up? Do they want to be the medical officer who saves lives while chaos erupts around them? The security officer who goes hand-to-hand with a Klingon warrior? The engineer who can make any technological miracle into reality? The hotshot pilot who can maneuver through any cluster of asteroids? Or the Captain of a starship, in charge of herding together all of these elements as they explore the distant unknown regions of space?

A handful of games have been versatile enough to cater to all of these types of fans. The video game Star Trek Online just celebrated its 8th anniversary, and it has a diverse style that allows easily for group or solo play, where players can create characters and take missions that interest them. There are missions that are mostly story-driven diplomatic missions, and some that are primarily about shooting the bad guys, either on ground away missions or in starship combat.

Last August, at GenCon, Modiphius Entertainment released the public version of their tabletop roleplaying game Star Trek Adventures. I’ve been running a group through since December 2016, when the game came out in a public playtest, and have been really pleased with it through all of the transformations into the official release. The system does a great job of allowing for diverse characters and capturing the feel of an episode of whichever Star Trek series is your cup of tea. (Earl Grey, hot, of course.)

Read More Read More

Birthday Reviews: Harry Harrison’s “The Mothballed Spaceship”

Birthday Reviews: Harry Harrison’s “The Mothballed Spaceship”

Cover by John Sposato
Cover by John Sposato

Harry Harrison was born on March 12, 1925 and died on August 15, 2012.

He is perhaps best known for his Stainless Steel Rat and Bill, the Galactic Hero series. Other series include The Hammer and the Cross, Deathworld, Stars and Stripes, and Eden. Before publishing science fiction Harrison worked as a comic book artist, often collaborating with Wallt Wood. In 1950, he left comic art to begin writing and editing, although he occasionally did return, and wrote the Flash Gordon newspaper strip in the 50s and 60s.

Harrison wrote the novel Make Room, Make Room, which served as the basis for the Nebula Award winning film Soylent Green. In collaboration with John Holt, he won the Italia Award for The Hammer and the Cross and the entire trilogy was nominated for a Sidewise Award. He was the Guest of Honor at ConFiction, the 1990 Worldcon. Harrison was inducted into the Science Fiction Hall of Fame in 2004 and was named a SFWA Grand Master in 2009. In addition to Holt, he has also collaborated with Robert Sheckley, David Bischoff, Jack C. Haldeman II, Marvin Minsky, and others.

With Brian W. Aldiss, Harrison edited several anthologies and published SF Horizons, the first serious journal of science fiction criticism. Harrison often made use of Esperanto in his fiction.

“The Mothballed Spaceship” was written for Astounding: John W. Campbell Memorial Anthology, which Harry Harrison edited. It was later reprinted in Harrison’s collections The Best of Harry Harrison and Stainless Steel Visions. Set in the same universe as Harrison’s Deathworld trilogy, the story was included in an omnibus edition of that series published by BenBella Books in 2005 (earlier omnibus editions of the trilogy do not include this story). In 1985, it was translated into Croatian for publication in the magazine Sirius.

Harrison provides a puzzle story with “The Mothballed Spaceship.” A derelict space battleship has been found five millennia after it was abandoned, however its automatic defense systems are still active. Jason dinAlt, Kerk, and Meta have been hired to figure out how to get on board and take control of the ship, which has destroyed all other attempts to approach it, and are given thirty days to solve the problem.

Read More Read More

Birthday Reviews: F.M. Busby’s “Tundra Moss”

Birthday Reviews: F.M. Busby’s “Tundra Moss”

Cover by Paul Swendsen
Cover by Paul Swendsen

F.M. (Francis Marion) Busby was born on March 11, 1921 and died on February 17, 2005. In 1960, Busby, along with his wife Elinor, Burnett Toskey, and Wally Weber, won the Hugo Award for Best Fanzine for Cry of the Nameless, which was nominated a total of three times. In 1943, he joined the US Army and was assigned to work on the Alaska Communication System, which forms the background for his alternate history “Tundra Moss.” Busby served as the Vice President of SFWA from 1974-6. His novels include the Demu trilogy, the Rebel Dynasty books, and the Rissa Kerguelen series.

“Tundra Moss” appeared in the third volume of Gregory Benford’s What Might Have Been series of alternate history anthologies with the theme Alternate Wars. Its only reprints have been in subsequent editions of that book.

Set during World War II, the Alaska Communication System (ACS) outpost on Amchtika Island is an integral part of the United States war efforts in the Pacific theatre, made more important by the fact that in this timeline, the US is concentrating its power on the Japanese. They figure they can worry about the European theatre later, with the exception of a small force there led by Dwight Eisenhower.

While the story focuses on Buster Morgan’s activities in Amchitka, Busby also allows peeks into the actions of Franklin Delano Roosevelt, a band of Japanese saboteurs operating on Amchitka, and scouts in the area as the Japanese attempt to destroy the communications lines and the Americans are trying to relay orders which will support a major offensive far to the south.

Alternate history stories often teach the reader something about a relatively unknown and seemingly minor part of history, and the ACS certainly qualifies in the regard. The fact that Busby was stationed on Amchitka brings a level of detail and realism to the story which would have been difficult to match with just research. The disjointed nature of the story, jumping back and forth between the different characters, tends to work against it. It would have been stronger with fewer viewpoint characters and a more singular focus.

Read More Read More

A Worthy Successor to an Award-Winning Tradition: Provenance by Ann Leckie

A Worthy Successor to an Award-Winning Tradition: Provenance by Ann Leckie

Provenance Ann Leckie-smallIngray Aughskold hasn’t just risked her life’s savings for this moment. If she fails, she’ll have to work for years to make up the debt. Her reputation will be ruined, and she’ll lose her job. Worse, her adoptive mother will never choose her to inherit over her vile foster-brother Danach. But just when the deal’s supposed to come together, everything’s falling apart.

Sitting in a holographic room, Ingray can see the Facilitator clearly, and the Facilitator can see her. The Facilitator can also see the opposing party. To Ingray, however, he’s just a gray blur.

The blur cites “unexpected difficulties” in fulfilling the contract. “The package will not be delivered unless the payment is increased.”

But Ingray doesn’t have any more money. If this deal goes through, she won’t even be able to afford her next meal. She’ll have to wait to eat until she’s on board the ship home to Hwae. She really should’ve forced herself to eat breakfast that morning, no matter how nervous she may have been. “Then do not deliver it,” she says.

She’d probably be better off if the anonymous procurer didn’t cave. All she’d suffer would be a dent to her savings for the Facilitator’s fee and her travel expenses. She could go home and hatch some new scheme to outdo Danach. But she doesn’t get that lucky.

“Very well, then,” the blur says. “The deal goes forward.”

“Very well,” she answers. At which point, she takes custody of a large shipping crate. Which wasn’t what she was expecting at all.

Arriving at the small cargo ship she’s booked passage on, she runs into a new problem in the form of Captain Tic Uisine. Taking one look at the size and shape of her shipping container, he suspects human trafficking and insists on opening it.

Read More Read More

Birthday Reviews: Theodore Cogswell’s “The Wall Around the World”

Birthday Reviews: Theodore Cogswell’s “The Wall Around the World”

Cover by Richard Powers
Cover by Richard Powers

Theodore R. Cogswell was born on March 10, 1918 and died on February 3, 1987.

Cogswell received a Hugo nomination for his book PITFCS: The Proceedings of the Institute for Twenty-First Century Studies, which has been described as a “fanzine for pros.” His story “The Wall Around the World” was nominated for a Retro Hugo Award for Best Novelette. In 2000, he was posthumously inducted into the First Fandom Hall of Fame.

“The Wall Around the World” first appeared in Beyond Fantasy Fiction, edited by Horace L. Gold, in the September 1953 issue.  It was included in the British version of the magazine the following year and Judith Merril included it in the anthology Beyond the Barriers of Space and Time. The story was included in, and provided the name for, Cogswell’s collection The Wall Around the World in 1962.  Subsequent reprintings occurred in Brian W. Aldiss’s Yet More Penguin Science Fiction and The Penguin Science Fiction Omnibus, in Harry Harrison’s Worlds of Wonder (a.k.a. Blast Off), and in Wizards, edited by Isaac Asimov, Martin H. Greenberg, and Charles G. Waugh. Asimov and Greenberg also included the story in The Great SF Stories #15 (1953) and Susan Morris titled the 1990 Cambridge University Press anthology after the story, The Wall Around the World and Other Science Fiction Stories.  Mike Ashley reprinted it in The Mammoth Book of Fantasy. The story was translation into German in 1963, Dutch in 1978, and Italian in 1987.

Cogswell’s “The Wall Around the World” has some strong similarities to another story set in a world of magic.  Porgie is at a school for wizards and lives with his abusive aunt, uncle, and cousin because his aunt’s sibling was killed due to magic. Unfortunately, his teachers are not much more supportive than his family.

Porgie’s “problem” is that he has questions. Their world is surrounded by an insurmountable wall and Porgie wants to know what’s on the other side.  Unfortunately, the state of magic isn’t enough to allow him to fly over the wall and when he tries to figure out how, he only hears that essentially, magic is the only way, he shouldn’t ask questions, and their knowledge of magic gets stronger all the time as they focus on the approved texts. There is also the ominous hints that when Porgie’s father questioned the status quo, a supernatural being known as the Black Man did something to him.

Read More Read More