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Birthday Reviews: Marcos Donnelly’s “As a Still Small Voice”

Birthday Reviews: Marcos Donnelly’s “As a Still Small Voice”

Full Spectrum 2-small Full Spectrum 2 flap-small

Cover by Peter Stallard

Marcos Donnelly was born on March 18, 1962. He has published a handful of short stories, mostly dealing with religious themes and three novels, Prophets for the End of Time, Letters from the Flesh, and The Mostly Weird Chronicles of Steffan McFessel, the last in collaboration with Ted Wenskus.

Donnelly’s debut story, “As a Still Small Voice,” appeared in 1989 in Full Spectrum 2, edited by Lou Aronica, Shawna McCarthy, Amy Stout, and Pat LoBrutto. It has never been reprinted.

Father Jim is a priest at a small seminary where the rumors that one of the students, Danny, actually hears God’s voice. Jim has mixed views about Danny’s gift and sees him as an innocent child who needs to be protected, particularly from one of the other students, Bob, an older man who has come to the seminary after servicing in the marines. Jim can only see Bob as a bad influence on Danny, although the reasons for Jim’s mistrust don’t seem to be fully justified by anything aside from Jim’s own biases.

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The Complete Carpenter: Prince of Darkness (1988)

The Complete Carpenter: Prince of Darkness (1988)

prince-of-darkness-original-posterThis is where I came in. I’ve reached the point in my John Carpenter career retrospective where I’m writing about a movie to which I’ve already given a full Black Gate article. In fact, it was writing about Prince of Darkness for its 2013 Blu-ray release that planted the idea in my head of surveying the full Carpenter filmography. I’ll make my best effort to offer new insights on Prince of Darkness, but overlap with the previous article is inevitable as I look at the second of John Carpenter’s self-proclaimed “Apocalypse Trilogy,” which starts with The Thing (1982) and ends with In the Mouth of Madness (1994).

Prince of Darkness was Carpenter’s return to indie filmmaking after a series of financial disappointments and general aggravation with the big studios. Carpenter made the movie as part of a multi-picture deal with Alive Films that would also include They Live. Universal picked up Prince of Darkness for distribution, and in the fall of 1987 it achieved that rare distinction among Carpenter films: it was a financial success during its initial theatrical run.

The Story

An English priest (Donald Pleasence) discovers a secret that for centuries has been under the protection of an enigmatic monastic sect called the Brotherhood of Sleep: a giant cylinder of swirling green energy held in the underground vault of a church in downtown Los Angeles. The priest calls on his professional acquaintance, physics professor Edward Birack (Victor Wong), to investigate the bizarre phenomenon, which the priest believes is beginning to “awaken.” Birack gathers a team of his graduate students and other researchers for a weekend camp-out in the church to make observations.

To make a long and often baffling story short and perhaps more baffling … The team learns from a medieval volume filled with Latin, Greek, Coptic, and quadratic equations that the cylinder contains Satan, an energy entity that is the son of the Anti-God from an antimatter dimension. The Catholic Church kept the physicality of the evil disguised for two millennia behind religious symbolism. Satan’s essence escapes the containment cylinder and possesses members of the observation team, while a horde of zombified homeless people encircles the church to prevent escape. Nightmare visions possibly sent from the future through tachyon particles portend an apocalyptic nightmare if the Anti-God isn’t prevented from crossing into this reality. Alice Cooper impales a tech nerd on a bicycle and it only gets stranger from there.

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Birthday Reviews: James Morrow’s “The Fate of Nations”

Birthday Reviews: James Morrow’s “The Fate of Nations”

Cover by John Picacio
Cover by John Picacio

James Morrow was born on March 17, 1947. In addition to the novels in his Godhead trilogy, beginning with Towing Jehovah, Morrow has written several other books, including Galápagos Regained and The Last Witchfinder.  Many of his works deal with the role of religion in a rational society.  He has also edited three volumes of Nebula Award anthologies as well as the SFWA European Hall of Fame, the last with his wife, Kathryn Morrow.

James Morrow won the Nebula in 1989 for his Short Story “Bible Stories for Adults No. 17: The Deluge” and again in 1993 for the novella City of Truth. His novel Towing Jehovah and novella Shambling Towards Hiroshima were nominated for both the Hugo and the Nebula.  Towing Jehovah and Only Begotten Daughter both received the World Fantasy Award for Best Novel and Shambling Towards Hiroshima won a Theodore Sturgeon Memorial Award. A translation of Towing Jehovah received the Grand Prix de l’Imaginaire.

“The Fate of Nations” was originally published in Ellen Datlow’s Sci Fiction on May 14, 2003.  Morrow included it in his 2004 collection The Cat’s Pajamas & Other Stories and it was also reprinted by Paula Guran in Future Games.

Morrow produces a short, clever conspiracy story in “The Fate of Nations.” It’s written as a diary entry by Carlotta, who explains something she’s just learned that has surprised her.  Her husband has developed an avid interest in sports, cheering on all sorts of teams and watching games to the detriment of their relationship. When she asks him to attend a marriage counselor, she learns the truth about a conspiracy of all men with interstellar ramifications.

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Birthday Reviews: P.C. Hodgell’s “Knot and the Dragon”

Birthday Reviews: P.C. Hodgell’s “Knot and the Dragon”

Cover by Tom Wood
Cover by Tom Wood

P.C. (Patricia Christine) Hodgell was born on March 16, 1951. She has written the eight volume Chronicles of the Kencyrath, which began with God Stalk and continued most recently with The Gates of Tagmeth in 2017. God Stalk was nominated for the Mythopoeic Award as was its follow-up, Dark of the Moon.

“Knot and the Dragon” was originally published in Esther Friesner’s Chicks and Balances, the most recent addition to her long-running Chicks in Chainmail series. The story has not been reprinted.

One of the common tropes in fairy tales is the step-daughter whose father has died, leaving her with an unloving mother. Hodgell uses this set up for “Knot and the Dragon,” with Knot living with her step-mother, Marta, and her two step-sisters. Everyone in town makes it clear to Knot that she doesn’t fit in with them.

Knot’s character comes across as a mixture of a Cinderella-type mixed with Belle from Disney’s Beauty and the Beast, for Knot is constantly striving to learn more about the world in which she finds herself, lamenting the death of her father, with whom she had things in common, but also accepting her current life.

Reports of nearby dragon attacks further bring out the town’s character, with the villagers firm in their belief that since they haven’t done anything wrong, there is no reason the dragon would punish them. Naturally enough, this conviction is enough (narratively) to bring a dragon down on their village, and they decide that Knot should essentially be a sacrifice to the dragon.

Rather than do as she was instructed, Knot seeks out the witch who lives nearby ever since she was forced from her home by the dragon. Although the witch’s first inclination is to flee with her son, who was accidentally turned into a pig during her last encounter with the dragon, the witch agrees to offer (dubious) help to Knot.

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Revenge of the Literary Living Dead: Zone One by Colson Whitehead

Revenge of the Literary Living Dead: Zone One by Colson Whitehead

Zone One Colson Whitehead-smallScience fiction, horror fiction, fantasy fiction, mystery fiction — for most of their history, ghetto fiction, in that such stories and the writers who produced them were decidedly “second class” citizens of the literary world and so were kept confined to areas where no respectable reader (much less critic) would want to venture, primarily pulp magazines and cheap paperbacks with the kinds of covers that you would never want your girlfriend’s mother — or your mother, for that matter — to see.

But oh, how things have changed. While you’ll search the library shelves in vain for F. Scott Fitzgerald’s vampire novel or Norman Mailer’s alien invasion epic (which of course could never exist outside the realm of Pride and Prejudice and Zombiesstyle mashups, a tide that mercifully seems to have receded), a more recent breed of “literary” writers have produced books that not so long ago would have been beyond the pale for anyone but the most hopeless genre hack — in the eyes of the mainstream critical establishment, anyway.

But Philip Roth’s foray into alternate history, The Plot Against America, Cormac McCarthy’s postapocalyptic nightmare, The Road, and Joyce Carol Oates’ Dhameresque cannibal-killer fest, Zombie, to name only a few books, demonstrate that a new day has dawned.

To more and more writers today, the old genre labels mean less and less; they’re going to write what they want in the way that they want, and artificial boundaries be damned. Such a one is Colson Whitehead, the author of four well-received mainstream novels published between 1999 and 2009, which established his reputation as a writer to watch. His most recent novel, 2016’s The Underground Railroad, fulfilled his promise by winning several major awards including the 2016 National Book Award and the 2017 Pulitzer Prize.

But between his first four novels and The Underground Railroad, Whitehead produced 2011’s Zone One, which was somewhat out of the literary mainstream (as it was once defined), being a full blown they’re-coming-for-your-brains zombie novel.

Sometime after an incurable disease has turned most of the world’s population into an army of flesh-eating living dead, Mark Spitz (an ironic title referring to the character’s inability to swim — we never find out his actual name) spends his days in Manhattan, working as a member of a civilian “sweeper team,” going from building to building, putting down the stray zombies that remain after a major clearance by the marines. He’s not exactly crazy about the work, but it’s a job, at least, and in a living-dead devastated economy, any job is a good job.

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Birthday Reviews: Rosel George Brown’s “David’s Daddy”

Birthday Reviews: Rosel George Brown’s “David’s Daddy”

Fantastic Science Fiction Stories June 1960 Fantastic Science Fiction Stories June 1960-contents 2-small

Cover by Burt Shonberg

Rosel George Brown was born on March 15, 1926 and died on November 26, 1967. She participated in the Milford Writers Workshop and in 1959 was nominated for a Hugo for Best New Author (losing to No Award; Brian W. Aldiss and Kit Reed were also nominated that year!)

Brown wrote the novel Galactic Sibyl Sue Blue and a sequel that was published posthumously. She also collaborated with Keith Laumer on Earthblood. Many of her short stories were collected in A Handful of Time.

“David’s Daddy” was originally published in Fantastic Science Fiction Stories in the June 1960 issued, edited by Cele Goldsmith. Judith Merril included the story in The 6th Annual of the Year’s Best SF and Ellen Datlow reprinted it in Sci Fiction on July 2, 2003.

In many ways “David’s Daddy” is a sadly prescient story. It is set in an elementary school where Lillian is a new teacher, learning the ropes from Miss Fremen, who has been there for twenty years. In the process of sharing tips, Miss Fremen also mentions that one of her students, Jerome, seems to have a strange sort of mental telepathy.

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Modular: My Favorite “Do It Yourself” Products for Roleplaying Games

Modular: My Favorite “Do It Yourself” Products for Roleplaying Games

MERPThose who know me a little more than as an infrequent contributor to Black Gate Magazine might be aware that I once aspired to be a writer of fantasy stories and novels, even publishing (for a short time but longer than average life expectancy) a small press magazine with co-editor and lifelong friend Nick Ozment. A few years into my forties, however, roleplaying games have utterly subsumed my creative life. I’m currently gamemastering four games: my home game, the very first roleplaying game I ever ran in my young life, Middle-Earth Role Playing (MERP); another MERP game, this one using full Rolemaster rules (2nd edition), via play-by-post (PbP) in a G+ community; and two Modiphius Conan 2d20 games, one via PbP in a G+ community and one (same format) in a Facebook group. This last one is being conducted with Bob Byrne and Martin and Xander Page and is the subject of a new Modular series helmed by Mr. Byrne. In preparing my observations on Modiphius’s licensed Conan property, I have been thinking deeply about various… I suppose I shall call them “styles” of play. Using what I consider two fairly representative rules sets of what I mean by play “styles,” I have done a pretty extensive breakdown here. I expect I also shall have occasion to write about different styles of play in the midst of my experience with the 2d20 playtest. Right now, though, I want to talk about what can be termed the OSR (Old School Revival) — perhaps more accurately referred to as DIY (Do It Yourself) — resources that I most appreciate and are the most often used in my MERP games. Specifically, these resources help me come up with content and develop my fantasy world.

There are a number of “adventure generators” — perhaps more accurately described as “idea machines” — out there. I’m sure all of them are fantastic. You can download one for free from Astonishing Swordsmen & Sorcerers of Hyperborea at its website Hyperborea.tv. Nearly all of the products and producers that I’m going to mention in this article offer one. Even Conan 2d20 has one, though the focus of that generator, due to the nature of play that Conan encourages, is a bit different, and I expect I will analyze this at length when I get to that portion of the official playtest series. These “adventure generators” almost certainly are evolved from the “story creators” that Ozment once told me that the early pulp writers used, sometimes flicking spinners rather than throwing dice. Hey, modern GMs are under almost the same kind of pressure as those pulp writers were, though instead of needing to churn out words for pennies to put meat on the table they need to come up with an idea quick, tonight, before the players come over expecting to be wowed and entertained. Pre-made modules can do the same thing, of course, but they have to be studied first, details have to be remembered, and sometimes they just don’t work with the ongoing campaign in the way that a few randomly generated elements can result in truly inspired serendipity. All of the products I’m about to profile I own and use in PDF.

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Birthday Reviews: Tad Williams’s “Go Ask Elric”

Birthday Reviews: Tad Williams’s “Go Ask Elric”

Elric Tales of the White Wolf-small Elric Tales of the White Wolf-back-small

Cover by Brom

Tad Williams was born on March 14, 1957. He published the Memory, Sorry & Thorn fantasy series beginning in 1988 and followed up with the Otherland series in 1996 and Shadowmarch in 2004. Williams has also published a handful of stand alone novels, including Tailchaser’s Song and Caliban’s Hour. He collaborated with Nina Kiriki Hoffman on Child of an Ancient City.

Williams was a nominee for the John W. Campbell, Jr. Award in 1986 and the next year Tailchaser’s Song was a nominee for the William L. Crawford Award. Two of his novels have been nominated for Germany’s Phantastik Preis.

“Go Ask Elric” was published in 1994 in Elric: Tales of the White Wolf, a Michael Moorcock Festschrift which allowed other authors to play with Moorcock’s settings, characters, and themes. The story was translated into French for inclusion in an abridged version of the anthology as a whole. Williams later included it in his collection Rite: Short Work, which also included an essay Williams wrote as an introduction to Moorcock’s novel Gloriana.

Williams manages a successful homage to Michael Moorcock in “Go Ask Elric,” pulling in elements from Moorcock’s stories “Elric at the End of Time” as well as “the Vanishing Tower” and “Sailing to the Future.” Rather than focusing on Elric, William’s main character is Pogo Chapman, a young kid who worships Jimi Hendrix in the mid-1970s. During an acid trip, Pogo is sucked into the multiverse where he meets up with an imprisoned Elric and helps him escape. As Moorcock did in “Elric at the End of Time,” Williams switches between Elric’s point of view and Pogo’s, allowing the reader to see just how much Elric misreads the situations he is in.

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Birthday Reviews: Alastair Reynolds’s “A Spy in Europa”

Birthday Reviews: Alastair Reynolds’s “A Spy in Europa”

Cover by SMS
Cover by SMS

Alastair Reynolds was born on March 13, 1966.

Reynolds has won the British SF Association Award for his novel Chasm City, the Seiun Award for a translation of his short story “Weather” and the Sidewise Award for his short story “The Fixation.” His various works have been nominated for the Italia Award, addition Seiun and BSFA nominations, the Philip K. Dick Award, John W. Campbell Memorial Award, the British Fantasy Award, the Arthur C. Clarke Award, and the Hugo Award. His novella Diamond Dogs was adapted as a play by Althos Low at the Chopin Theatre in Chicago.

“A Spy in Europa” was originally published in issue #120 of Interzone, edited by David Pringle, in June 1997. Gardner Dozois reprinted the story the next year in The Year’s Best Science Fiction: Fifteenth Annual Collection and Reynolds included it in his 2006 collection Galactic North. Part of the Revelation Space series, the story was translated into Japanese in 1997.

Marius Vargovic is the titular agent in “A Spy in Europa.” With the four Galilean moons divided between two political entities, the Demarchy on Europa and Io and Gilgamesh Isis on Ganymede and Callisto, Vargovic is being sent to Callisto because a sleeper agent, Cholok, has become active and has information that he needs to retrieve.

Vargovic’s exact mission is never fully laid out, but it involves getting information from Cholok about a method of undermining the floating cities of Europa, and undergoing surgery to alter his body to allow him to breathe underwater, part of the cover he has given to the local authorities.

Europa is a world of bioengineering, and one of the subspecies are the Denizens, created for slave labor and now banished to portions of the Europan sea near heated vents. Little is known about the Denizens and Vargovic tries to supplement his mission by finding out about them, a goal made easier when his rendezvous point is changed and he finds himself chased by Europan agents until he is rescued by the Denizens.

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Modular: Take Command of Star Trek Adventures

Modular: Take Command of Star Trek Adventures

Star-Trek-The-Command-Division-Cover-No-LogosFans love Star Trek for different reasons, and when a fan moves into gaming within the Star Trek universe, those reasons usually inform the type of character they want to emphasize in their games. Do they want to be, like Spock or Data, the science officer who can coolly reason through any problem that comes up? Do they want to be the medical officer who saves lives while chaos erupts around them? The security officer who goes hand-to-hand with a Klingon warrior? The engineer who can make any technological miracle into reality? The hotshot pilot who can maneuver through any cluster of asteroids? Or the Captain of a starship, in charge of herding together all of these elements as they explore the distant unknown regions of space?

A handful of games have been versatile enough to cater to all of these types of fans. The video game Star Trek Online just celebrated its 8th anniversary, and it has a diverse style that allows easily for group or solo play, where players can create characters and take missions that interest them. There are missions that are mostly story-driven diplomatic missions, and some that are primarily about shooting the bad guys, either on ground away missions or in starship combat.

Last August, at GenCon, Modiphius Entertainment released the public version of their tabletop roleplaying game Star Trek Adventures. I’ve been running a group through since December 2016, when the game came out in a public playtest, and have been really pleased with it through all of the transformations into the official release. The system does a great job of allowing for diverse characters and capturing the feel of an episode of whichever Star Trek series is your cup of tea. (Earl Grey, hot, of course.)

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