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Video Game Review: Tunnels & Trolls Adventures

Video Game Review: Tunnels & Trolls Adventures

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I’ve been hankering for some old school pen and paper adventuring lately, but not having a gaming group here in Madrid (or indeed any gaming group for a few decades now), I did what old school gamers always used to do when they found themselves all on their lonesome — I played some solo Tunnels & Trolls adventures.

But I did it with a modern twist. I played Tunnels & Trolls Adventures, a free app by MetaArcade. The app takes you through various classic adventures such as Sewers of Oblivion and Buffalo Castle and runs very smoothly. It’s been decades since I’ve played T&T, so I read all the intro material, which explained the game quickly and concisely and had me playing within minutes.

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Birthday Reviews: Stanley G. Weinbaum’s “The Worlds of If”

Birthday Reviews: Stanley G. Weinbaum’s “The Worlds of If”

Wonder Stories August 1935-small Wonder Stories August 1935-back-small

Cover by Frank R. Paul

Stanley G. Weinbaum was born on April 4, 1902 and died of lung cancer on December 14, 1935, only 17 months after publishing his first story. During that time, he made an indelible mark on the field. Weinbaum Crater on Mars is named in his honor and in 2008, he received the Cordwainer Smith Rediscovery Award.

Weinbaum’s “The Worlds of If” was first published in the August 1935 issue of Wonder Stories, edited by Hugo Gernsback. Following Weinbaum’s death, it was included in Dawn of Flame: The Weinbaum Memorial Volume. Mort Weisinger reprinted the story in the March 1941 issue of Startling Stories and it was included in issue 1 of Fantasy, edited by Walter Gillings.

When Fantasy Press published A Martian Odyssey and Others, a collection of Weinbaum’s stories, “The Worlds of If” was included. Robert Silverberg selected it for Other Dimensions: Ten Stories of Science Fiction. Julie Davis included it in Science Fiction Monthly, in the July 1975 issue of the paperback series. When Ballantine published The Best of Stanley Weinbaum, the story was reprinted again.

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Witch World by Andre Norton

Witch World by Andre Norton

Witch World 1963-smallThis isn’t merely an excercise in cross-promotion (it is that, just not only that), but also a chance to redress a failing in my reviews of Andre Norton’s Witch World books. Neither here at Black Gate nor back at my own site, Stuff I Like, have I ever actually written about the first book in the series, Witch World. Now that I’m a “special guest” on the just released episode of the Appendix N Book Club podcast about the book, I believe I have a responsibility to write it up, too.

I’ve written a fair amount about Andre Norton’s classic Witch World series over the past six years. So far, I’ve read five of the Estcarp books, two of the High Hallack books, and two collections of short stories. While several of the books are less than stellar, overall the series is terrific.

Sadly, instead of being one of the salient series from sword & sorcery of the 1960s and 70s, it’s a half-forgotten afterthought. While I want to say that that’s a savage indictment of the nature of contemporary readers, really it’s the lamentable reality of the fate of the vast sum of popular fiction, no matter how objectively good it is or how much we love it. All a fan can do is put it out there that these are good books, still worth reading, and hope for the best.

Born in 1912, Alice Mary Norton worked as a teacher, a librarian, and finally a reader for Gnome Press before becoming a full-time writer in 1958. By then she’d already had a dozen books published, including such classics as Star Man’s Son, 2250 A.D. and Star Rangers. Based on their easy style and simpler characterizations, most of her early books would probably be classified as YA today. It was with 1963’s Witch World that Norton first wrote a full-fledged sword & sorcery book, steeped in pulp gloriousness.

The opening of Witch World is straight out of a Third Man-style film noir. Some years after the close of WWII, Simon Tregarth is a disgraced ex-US Army Lieutenant Colonel and desperate black marketeer on the run from his own associates. He’s just killed two of them, but the worst and most dangerous is still hunting for him.

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Birthday Reviews: Colin Kapp’s “Ambassador to Verdammt”

Birthday Reviews: Colin Kapp’s “Ambassador to Verdammt”

Analog Science Fiction April 1967-small Analog Science Fiction April 1967-back-small

Cover by John Schoenherr

Colin Kapp was born on April 3, 1928 and died on August 3, 2007.

Kapp was the author of the Cageworld series as well as a series of short stories featuring the unorthodox engineers. Capp’s first short story “Life Plan” appeared in New Worlds in 1958 and his first novel, The Dark Mind, was published in 1964, although serialized the year before.

“Ambassador to Verdammt”  was first published by John W. Campbell, Jr. in Analog Science Fiction/Science Fact in April 1967. It was picked up by Donald A. Wollheim and Terry Carr for inclusion in World’s Best Science Fiction 1968. The story was also included in a 2013 collection edited by John Pelan, The Cloudbusters and Other Marvels. It was translated in 1972 for an Italian edition of the Wollheim and Carr. It was included in Science Fiction Stories 33 from German publisher Ullstein.

Kapp focuses on the struggle between the military and the bureaucracy in “Ambassador to Verdammt.” A bureaucrat is preparing a planet for the arrival of its first human ambassador. Lieutenant Sinclair is opposed to building a landing pad for a faster than light ship on the planet Verdammt, especially when he learns it is so an ambassador can be brought to the planet, which is noted as having no sentient species. Orders are orders, however, and he does the work, even while clashing with Administrator Prellen and psychologist Anton Wald.

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Action Star of Hollywood’s Golden Age: Errol Flynn: The Life and Career, by Thomas McNulty

Action Star of Hollywood’s Golden Age: Errol Flynn: The Life and Career, by Thomas McNulty

The Life and Career of Errol Flynn-smallErrol Flynn: The Life and Career
By Thomas McNulty
McFarland Publishing (381 pages, $29.95 in trade paperback/$15.99 digital, April 8, 2004)

Errol Flynn never made a fantasy film during his long career, although he portrayed a number of legendary and historical characters, such as William Tell, and the great pugilist, “Gentleman” Jim Corbett.  But undoubtedly his most famous role was the lead in 1938’s The Adventures of Robin Hood, one of the classic and most famous heroes in legend, myth, and perhaps in history, too.

Flynn  first sailed to stardom in 1935 with the success of Captain Blood, which was followed by the 1936 version of The Charge of the Light Brigade. He began 1940 with The Sea Hawk, and in 1941 he portrayed George Armstrong Custer in They Died with Their Boots on. While these films cemented the cinematic persona of Flynn as the dashing, humorous, cheeky action hero, he made three war films in which he played straight, and against type, and showed off his acting skills: The Dawn Patrol in 1938, Edge of Darkness in 1943, and Operation Burma, in 1945, these last two based on real-life events. Flynn had great respect for the military and the war effort, and he played the leads in these three films with a grim sincerity that proved he could do more than wield a sword and shoot a longbow.

While Douglas Fairbanks, Senior was the first action star of the silent film era, Flynn was, in my opinion, the first action hero of the “talking motion picture.” You might think that Douglas Fairbanks, Junior would have inherited the crown from his father, but it was Flynn who won the throne.

Flynn also published two novels in his lifetime: Beam Ends, in 1937 — a travel and adventure novel; and Showdown, a 1946 romantic adventure. His also wrote his autobiography in 1959, My Wicked, Wicked Ways, which has never been out of print. Flynn not only inspired a genre and many other actors, he also inspired me. He appears (with both Fairbanks Senior and Junior) in my novella, The Pirates of Penance, which appeared in the 2017  Heroes in Hell anthology Pirates in Hell. (There’s also a lot of Flynn to be found in my and Dave Smith’s pirate fantasy, Waters of Darkness.)

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Birthday Reviews: Joan D. Vinge’s “Eyes of Amber”

Birthday Reviews: Joan D. Vinge’s “Eyes of Amber”

Cover by John Schoenherr
Cover by John Schoenherr

Joan D. Vinge was born on April 2, 1948.

Vinge was nominated for the John W. Campbell Award for Best New Writer in 1976. She won a Hugo Award in 1978 for her novelette “Eyes of Amber” and a second Hugo in 1981 for the novel The Snow Queen, which was also nominated for a Nebula Award, Ditmar Award, and the coveted Balrog Award. The sequel to The Snow Queen, The Summer Queen, was also nominated for the Hugo Award.

“Eyes of Amber” originally appeared in Analog Science Fiction/Science Fact’s June 1977 issue, edited by Stanley Schmidt. The next year,  not only did Donald A. Wollheim and Arthur W. Saha include the story in The 1978 Annual World’s Best SF, but Pamela Sargent selected it for her The New Women of Wonder anthology.  Vinge named her 1979 collection Eyes of Amber and Other Stories. In 1982, Schmidt reprinted the story in Analog Anthology #2: Readers’ Choice. It appeared in The Hugo Winners: Volume 4, edited by Isaac Asimov who also included it in the anthology The Dark Void. Over the years, the story has been translated into Dutch (twice), French, German (twice), Italian (twice), Hungarian, and Polish.

The opening of “Eyes of Amber” has a distinct fantasy feel, describing an apparently feudal society in which T’uupieh has been dispossessed of her estate. Turned assassin, he is offered a chance of some level of vengeance if she will kill the current estate owner and his family, which includes her sister. As soon as Vinge sets this situation up, however, she subverts the reader’s expectations by revealing that T’uupieh’s society is on Saturn’s moon Titan and she is being watched remotely by humans on Earth who are studying her society and language.

The primary linguist onEearth is musician turned scientist Shannon Wyler, whose attempts to make his own life away from the expectations of his scientist parents have only been partially successful. Wyler’s musical background helps him in his attempts to communicate with the race through a device which T’uupieh carries and believes to be a demon who has chosen her.

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Modular: Explore Starfinder’s Pact Worlds

Modular: Explore Starfinder’s Pact Worlds

PactWorldsThe Starfinder RPG allows for literally a universe full of original settings, giving Gamemasters the opportunity to create their own worlds and societies as the basis for their games. For those who like working with a framework of existing source material, though, the Starfinder development team has done a great job of presenting exactly the sort of rich, diverse system of planets, races, and societies that one could hope to find: the Pact Worlds.

Starfinder is set in the distant future of their Pathfinder RPG fantasy setting, after the dominance of magic and superstition has given way to science and technology (and, of course, technomagic). The planet of Golarion, the center of the Pathfinder fantasy setting, has vanished. In its place rests the massive Absalom Station, surrounded by the remaining planets of its solar system. No one knows what happened to Golarion or who built Absalom Station, due to a break in history known as the Gap.

The planets of the system have joined together with Absalom Station to form the Pact Worlds, a loose defensive alliance formed against external threats. These fourteen locations (not all are planets, as they include the Sun and an asteroid belt) get a couple of half-pages apiece in the Starfinder Core Rulebook, but the newly-released Starfinder Pact Worlds sourcebook (Amazon, Paizo) fleshes them out and provides a variety of related starship and player options for Starfinder characters. Both players and Gamemasters will find much to love about this newest installment in unfolding universe of Starfinder.

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Birthday Reviews: March Index

Birthday Reviews: March Index

Full-Spectrum-2-smaller Realms-of-Fantasy-February-2010-smaller Fantastic-Science-Fiction-Stories-June-1960-smaller

January index
February index

At the one quarter mark in our journey through the year, here’s a look back at the birthday reviews that appeared at Black Gate in March.

March 1, Wyman Guin: “Trigger Tide
March 2, Ann Leckie: “The Unknown God
March 3, Arthur Machen: “The Coming of the Terror
March 4, Patricia Kennealy-Morrison: “The Last Voyage
March 5, Mike Resnick: “The Evening Line
March 6, William F. Nolan: “Starblood
March 7, Paul Preuss: “Rhea’s Time
March 8, No Birthday Review published.
March 9, Pat Murphy: “On a Hot Summer Night in a Place Far Away
March 10, Theodore Cogswell: “The Wall Around the World
March 11, F.M. Busby: “Tundra Moss
March 12, Harry Harrison: “The Mothballed Spaceship

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Birthday Reviews: Samuel R. Delany’s “High Weir”

Birthday Reviews: Samuel R. Delany’s “High Weir”

Cover by Douglas Chaffee
Cover by Douglas Chaffee

Samuel R. Delany was born on April 1, 1942.

Delany won back-to-back Nebula Awards for Best Novel for Babel-17 and The Einstein Intersection. The second year also saw him winning a Nebula for Best Short Story for “Aye, and Gomorrah.” In 1970, his novelette “Time Considered as a Helix of Semi-Precious Stones” won both the Hugo and the Nebula Award and he won a second Hugo for The Motion of Light in Water: Sex and Science Fiction Writing in the East Village, 1957-1965.

His novel Dhalgren received a Gaylactic Spectrum Hall of Fame Award and he received a Lambda Lifetime Achievement Award and a Pilgrim Award. Delany was the Guest of Honor at Intersection, the 1995 Worldcon. He was inducted into the Science Fiction Hall of Fame in 2002, received the Eaton Award in 2010, and in 2014 was named a SFWA Grand Master.

“High Weir” was first published in If by Frederik Pohl in the October 1968 issue. Delany included it in his collection Driftglass and Robert Hoskins reprinted it in the anthology Wondermakers 2. Brian Attebery and Ursula K. Le Guin selected the story for the collection The Norton Book of Science Fiction: American Science Fiction, 1960-1990 and Ellen Datlow published it on Sci Fiction on May 7, 2003. Delany included it in his 2013 collection Aye, and Gomorrah. The story was translated into French in 1970 for inclusion in Galaxie #76 and into German in 1982 when Delany’s Driftglass was published as Treibglas.

“High Weir” features a team of scientists and academics exploring a dead Mars and a ruin that indicates a high level of ancient Martian civilization. The story is told from Rimkin’s point of view. As the team linguist, there is little for him to do since the Martians did not appear to have any sort of written language. Furthermore, Rimkin exhibits signs that would now be recognized as autistic. He is a brilliant linguist, but his interpersonal skills are completely lacking to the point where he can’t identify his teammates when they are in their space suits, nor can he distinguish between their voices on the radio. Part of the team, he is entirely separate from it.

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Godzilla Acid Trips Thru Tokyo: Godzilla ‘77, a.k.a. Cozzilla

Godzilla Acid Trips Thru Tokyo: Godzilla ‘77, a.k.a. Cozzilla

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Do you remember the time Godzilla dropped the brown acid while watching Mothra’s colored wings, and then Raymond Burr joined him and they tipped back a few cases of wine from Burr’s personal vineyards, while Burr told the plot of Perry Mason episodes backwards, where Mason would undo a court decision, Paul Drake would put evidence back in place, and at the climax a dead body would return to life?

None of this actually happened — but something close to it did. It involves the Italian film industry (doesn’t it always?) and the director of Starcrash and the Lou Ferrigno Hercules movies. It’s called Godzilla il re dei mostri (“Godzilla the King of Monsters”), a.k.a. Cozzilla after its creator, Luigi Cozzi — and it’s one of the strangest and least known chapters in Godzilla history. Not as much an acid trip as Godzilla vs. Hedorah, but in that ballpark.

It starts with the 1976 King Kong. The Dino De Laurentiis remake of the ‘33 giant monster classic may not be much good (I’ll give composer John Barry a hand for his score, and I like Jeff Bridges’s beard), but it took in such a big overseas haul that it triggered a mini-monster boom in Europe and Asia. We can thank its success in Japan for getting the momentum going to restart the Godzilla series, resulting in The Return of Godzilla in 1984 and the better Heisei movies that followed.

But King Kong ‘76 also shocked into life an Italian take on Godzilla that most people are unaware exists. Godzilla il re dei mostri isn’t exactly a “new” film. It’s an Italian colorization and re-edit of the 1956 U.S. reshoot and re-edit of the 1954 Japanese Godzilla, only now with tie-dye colors, a mishmash of stock footage, and Tangerine Dream-esque electronic music. Because that’s what those two earlier versions of Godzilla were missing.

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