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Weird of Oz Dissects a Zombie!

Weird of Oz Dissects a Zombie!

world war zNow that zombie apocalypse has gotten its most mainstream imprimatur with a big-budget summer blockbuster starring Brad Pitt, I thought I’d take a break from my reading of Arak comic books this week to chime in on the trend. I’ll also revisit and share my original review of the book on which Pitt’s new star vehicle is “based” (and, for those of you who have read World War Z, you’ll know why I put that word in quotes).

I’ve been a fan of zombie films since I was a teen (back in the ‘80s, Barbara Mandrell sang, “I was country when country wasn’t cool”; I guess I could say much the same thing about zombies), ushered into the land of the undead by late-night viewings of Night of the Living Dead (1968) and White Zombie (1932, starring Bela Lugosi, and that’s way old-school).

Zombies are big business these days, the virus finding new vectors to infect untapped audiences and turn them into fans. This unprecedented outbreak began in the early years of the new century with some very well-done and popular films including 28 Days Later (2002), Dawn of the Dead (2004 remake) and Shaun of the Dead (2004). Romero himself, the granddaddy of the whole genre, returned with Land of the Dead (2005) and a couple of subsequent installments in his ever-expanding zombie mythos.

walking deadMore recently, the comic-book series The Walking Dead became a big hit among readers, then went on to be adapted into the AMC series that is currently one of the most popular shows on cable television. Zombie novels have become so ubiquitous, they now constitute their own sub-genre, like vampire or werewolf novels. You might also say zombies have now “jumped the shark,” following the lead of Twilight into teen romance territory (Warm Bodies by Isaac Marion, as well as, apparently, a slew of others in this latest fad. I haven’t read any of these, but I can only imagine: “Is that part of your lower intestine leaking from your abdomen, or are you just happy to see me?”).

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Self-published Book Reviews: Some Thoughts After Half a Year

Self-published Book Reviews: Some Thoughts After Half a Year

Tiger Lily cover
The first book I reviewed.

Back in November of last year, I offered to review self-published books for the Black Gate blog. As I said when I started:

Nowadays, it’s really easy to self-publish a book. However, it’s very, very hard to stand out in the crowd. For every author who breaks through, there are hundreds out there who do not. While many of these self-published books are deservedly unknown, I believe that there are self-published books out there that deserve more attention than they’re receiving, and I’d like to help them get it. So I’m offering to review one self-published fantasy book each month. Considering that there are hundreds or thousands published every day, I’m sure that this won’t even scratch the surface. So in order to help me find out which books I should be reviewing, and to give you the best opportunity to sell yourself, I’m going to set up a submission system.

Now that I’ve been doing these reviews for half a year, I thought that now would be a good time to look back and think about my approach. That and I was slow selecting a book to review last month.

When I first hung up a shingle offering to do reviews for Black Gate, I had a quite a few review requests, and it was a challenge just doing the minimum due diligence on them all. My technique consisted of reading the blurb, and if I thought that sounded interesting, reading the writing sample I requested. If I thought it was promising from that point, I’d mark it as a possibility. However, I didn’t request a copy of the book until I’d gone through all the requests, which gave me a chance to ask for the book I thought looked most promising.

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Cosmic Horror Skills at Novel Length: A Review of Laird Barron’s The Croning

Cosmic Horror Skills at Novel Length: A Review of Laird Barron’s The Croning

The Croning-smallAs regular readers of Black Gate are fully aware, the role-playing game Dungeons and Dragons has had a huge influence upon post-1970s fantasy writers and fans. A case in point, Tor.com is currently delivering a series of posts exploring Gary Gygax’s (the original creator of Dungeons and Dragons) suggested readings in Appendix N of the first edition Dungeon Masters Guide (the first two are here and here). The authors in this list are the usual suspects in fantasy literature: Robert E. Howard, Fritz Leiber, Michael Moorcock, etc. But one author that Gygax includes, that may be a surprise to some, is the horror writer Howard Philips Lovecraft.

However, veteran fantasy and other genre fans will likely see no incongruence here. For example, as a 13-year old intently reading the original Dungeons and Dragons book Deities and Demigods, I found the Cthulhu mythos section, based on Lovecraft’s horror fiction, to be just as inspiring for fantasy role-playing as the Greek and Norse mythos sections. I believe many others will agree that Lovecraftian horror has been a part of the sundry smorgasbord of fantasy for some time.

As veteran genre fans also well know, Lovecraft has spawned a cadre of authors who can be clearly identified as “Lovecraftian.” Such authors, in my opinion, fall into two broad and general groups. One group imitates Lovecraft by using the same sorts of tropes that he did: forbidden eldritch books, gibbous moons, tentacled monsters, mad cultists, etc. The second group writes more in the mood of Lovecraft, giving a general sense of nihilistic dread, sometimes called “cosmic horror.” I personally favor the latter group though there are some fine examples of the first.

Laird Barron is a fairly new horror writer who fits the squarely into the latter Lovecraftian group. His short story collections The Imago Sequence and Occultation are both often heralded as must-haves for horror fans, receiving the 2007 and 2010 Shirley Jackson awards, respectively. Barron’s stories range from eerie to the utterly terrifying, presenting a universe that gives small peeks into entities and realities that are at best indifferent to Earth and humanity’s fragile existence and sanity.

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EN World Announces the 9 Most Anticipated RPGs of 2013

EN World Announces the 9 Most Anticipated RPGs of 2013

The folks at role-playing game news and reviews site EN World have published the results of their survey on the Top 9 Most Anticipated RPGs of 2013.

The survey was conducted on EN World, Twitter, Facebook, and elsewhere. Only full tabletop roleplaying games — not adventures, settings, or other supplements — with a 2013 release date made it to the list. The results were published on June 27 and summarized in the nifty YouTube video below.

Some of the impending RPG releases for the year include Call of Cthulhu 7th Edition from Chaosium, Robin D. Laws’s Iron Age drama Hillfolk (Pelgrane Press), Shadowrun 5th Edition (Catalyst Game Lab), the highly anticipated Star Wars: Edge of the Empire from Fantasy Flight, Monte Cook’s Kickstarter phenomenon Numenera, the new Firefly RPG from Margaret Weis Productions, and the massive 13th Age by D&D designers Jonathan Tweet and Rob Heinsoo. That’s enough hints; now here’s the video with all nine winners.

“Hi-yo, Silver! Awayzzzzzz…” The Lone Ranger Defeats Insomnia!

“Hi-yo, Silver! Awayzzzzzz…” The Lone Ranger Defeats Insomnia!

TheLoneRanger2013PosterThe Lone Ranger (2013)
Directed by Gore Verbinski. Starring Silver, Johnny Depp, Armie Hammer, Tom Wilkinson, William Fichtner, Barry Pepper, Ruth Wilson, James Badge Dale, Helena Bonham Carter.

At the climax of the new cinematic exploit of the Lone Ranger, director Gore Verbinski finally busts out his skills at orchestrating thrilling and intricately choreographed action set pieces. He hits viewers with a top-notch closer aboard a train full of silver roaring around a Mousetrap structure of parallel tracks. The sudden eruption of “The William Tell Overture” on the theater sound system stirs listless audience members awake. For a few minutes, The Lone Ranger feels like The Lone Ranger: old-fashioned Western thrills starring one of the great Do-Gooder heroes. A few folks in the audience clap. Some notice they haven’t finished their popcorn.

Then everybody leaves the multiplex to go home and catch up on their nap times, which they never realized they needed.

That’s the most damning criticism I can lob at this new Lone Ranger: I nearly nodded off twice during my screening. I say this as a hardcore fan of the Western genre, a nostalgia monster, and a fellow who has never before fallen asleep during a theatrical showing of a movie. Not even Meet Joe Black. The only other time I came as close to the narcoleptic fit I experienced here was due to an unfortunate application of medicine that carried warnings regarding heavy machinery.

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Magic Realm Lives Again

Magic Realm Lives Again

DIGITAL CAMERAMagic Realm, designed by Richard Hamblen and released by Avalon Hill in 1979, is adventure fantasy role-playing wrapped up in a board game. No surprise, given the time. It has a complexity rating of 9 on Avalon Hill’s 10-point scale, is loaded with chits, and has a rule book approaching 100 pages of two-column small print.

In modern parlance, Magic Realm has crunch. And all that crunchy goodness is now available for free on your computer.

Before we examine the computer version, let’s have a look at the basics of play. There are sixteen characters for players to choose from in Magic Realm. Most of the usual tropes are covered: White Knight, Black Knight, Amazon, Wizard, Elf, Dwarf, etc.

Players choose their own victory conditions, setting goals of Gold, Fame, Notoriety, Usable Spells, and Great Treasures. They travel roads, caves, hidden paths and secret passages that stretch across the twenty tiles making up the board, and you’re not likely to see the same board configuration twice.

The exploration element is handled well. Goblins and dragons both show up on a tiles with caves, but until you get to a tile and hear a howl or roar, see the ruins or smell the smoke, you don’t know if goblins, dragons, neither, or both live there.

And knowing is critical. The White Knight can probably take a dragon, but a group of goblins will overwhelm him. The Amazon, on the other hand, can’t scratch a dragon with her starting equipment, but she can usually work her way through a half-dozen of the weakest goblins. (The Elf doesn’t care either way, as he can run away from both.)

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Tarzan and the Valley of Gold, Part 2: The Fritz Leiber Novelization

Tarzan and the Valley of Gold, Part 2: The Fritz Leiber Novelization

Tarzan Valley of Gold Novel CoverTarzan and the Valley of Gold (1966)

By Fritz Leiber, from a Screenplay by Clair Huffaker

I have never watched a movie and then immediately felt an urge to “Read the Jove Paperback” (or whatever publisher released the tie-in). Movie novelizations are marketing after-thoughts and I think most readers pick them up as after-thoughts as well. A wanderer in a bookstore might spot a paperback copy of Blockbuster Film You Kinda Enjoyed and think to herself, “Hey, this might be a fun airplane read.”

But there aren’t as many bookstores to wander in these blighted times and with the gap narrowing between the time of a film’s release and its DVD/Blu-ray popping up in the impulse item rack of the supermarket, the niche genre of the novelization has entered a slow death cycle. Fewer big tent pole movies are getting the prose treatment.

I’ve read more than my sane share of novelizations, the majority from Alan Dean Foster because Alan Dean Foster rocks (he even responded to my review of his Clash of the Titans novelization). But with Tarzan and the Valley of Gold, I found myself for the first time in the peculiar reverse position of wanting to see a movie because of the novelization.

The reason: Fritz Leiber.

The idea of one of the Grand Masters of speculative fiction, an icon of sword-and-sorcery, penning any genre film novelization is delicious. And penning a Tarzan novelization … that’s the colored sprinkles on top of the chocolate doughnut. Novelization or not, it’s a Fritz Leiber Tarzan book.

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“A Great Place to let Your Imagination Run Wild:” Joe Bonadonna Reviews Rogues in Hell

“A Great Place to let Your Imagination Run Wild:” Joe Bonadonna Reviews Rogues in Hell

Rogues in HellI’ve always been a fan of the shared-world universe of Thieves World. It’s sword and sorcery at its best: character-oriented, with great plots and stories. Janet Morris has been editing and writing stories for her Heroes in Hell shared-world universe for quite some time now, starting with Heroes in Hell in 1986.

The most recent volume, the twelfth, was Lawyers in Hell (2011, co-edited with Chris Morris). And now, continuing with the series, she brings us Rogues in Hell, which IMHO is the best of the lot.

I love the whole concept behind the series, the cultures, inhabitants and levels of Hell. It’s quite a cool concept, and for writers this is a great place to let your imagination run wild. And I like the use of historical, legendary, and mythic characters.

My favorite of the 22 stories that comprise this anthology is “Colony,” by Bruce Durham. It’s a solid read: well-told, with great momentum to keep things moving and fun, crackling dialog, and prose that engages all the senses. Here, General James Wolfe has recently been resurrected — and once again finds himself in Hell, aboard a Satanic ship searching for an island not unlike Skull island.

The tale is told with plenty of action and humor, and never once breaks that magic spell that keeps you inside the story.

“Which Way I Fly,” by Janet Morris, is a very complex tale, and quite hard to describe. It’s a two-fold story, with Lysicles, an Athenian general, seeking revenge against Alexander of Macedon. With Lealaps the dog, guardian hound of Zeus, Lysicles joins with Xenophon the mercenary, and their demon allies in an epic battle in Hell.

The other part of this story involves Irkalla, Queen of Arali, and her son, Ninazu, who is of the winged Eshi, and is Prince of Ki-Gal. The plot revolves around the Royal House of Demons, and Erra and the Seven Sibitti, the sons of Heaven and Earth, the weapons of the gods who terrorize the dead.

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The Opposite of the Uncanny: Wonder and The Night Circus

The Opposite of the Uncanny: Wonder and The Night Circus

The Night Circus‘Magic’ is an elastic metaphor. Among its many possible uses is that of a descriptor for something that happens in performance, especially live performance: the magic of an actor possessed by a character, the magic of a given moment invested with wonder and remaining in the memory, though inevitably passing away. The magic of stage magicians isn’t in the sleight-of-hand; it’s in the effect on the audience. The related magic of the carnival — the amusement park, the theme park — is a kind of second-person secondary-world magic. You are there. You are in a conjured fantasyland. A circus, in this reading, isn’t about the stink of animals or the scutwork of putting up tents and preparing performance spaces; it’s about the feeling the show tries to inspire. It is, potentially, for some, a venue for magic — transient, susceptible to thinning, but capable of generating wonder.

Which brings me to Erin Morgenstern’s 2011 novel, The Night Circus. Set in the years leading up to and just after the start of the twentieth century, it tells the story of a kind of duel between two magicians, fought by proxy through talented pupils. Both pupils are recruited at a young age, and brought up to compete in the contest knowing nothing about the nature of the duel, not the rules, not how to win, not even who their opponent is. But this much swiftly becomes clear to them: the scene for the contention will be a fantastical circus, Le Cirque des Rêves, travelling through the great cities of the world.

We follow the story through the eyes of both contestants: Celia, the circus’s magician, and Marco, who assists the (non-wizardly) man who puts the circus together — Marco doesn’t travel with Le Cirque des Rêves, but plans tents filled with magical effects. The duel, Marco and Celia soon realise, is based around rival performances: each striving to outdo the other in creating wonder, therefore building a circus, incidentally filled with other performers and obsessed fans, dedicated to art. As the story moves easily back and forth through time, we also get several other perspectives on events, brief chapters constructing an artful, patterned plot that resolves nicely at the climax. The highly-worked plot mirrors the highly-worked nature of the book. The writing aspires to elegance, sometimes perhaps too obviously, relying too much on single-sentence paragraphs, but always displaying a striking visual imagination.

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Vintage Treasures: The Color Out Of Time by Michael Shea

Vintage Treasures: The Color Out Of Time by Michael Shea

The Color out of TimeI had a hard time deciding whether a book from 1984 qualified as vintage or not.

Then I realized that back in 1984, Ronald Reagan was still in his first term as president. A little checking also showed that the Nr. 1 song in September 1984 was “Missing You” by John Waite and the top film was Ghostbusters.

The final proof that 1984 can be considered vintage is that I was 23 years old back then. So, yeah, I figure that a book from 1984 qualifies as vintage.

So back in 1984, I stumbled across The Color Out of Time at one of our two bookstores in Newark, Ohio. (As added trivia, Newark is the real world counterpart of Gary Braunbeck’s haunted town of Cedar Hill, the fictitious setting for many of his stories). Anyway, this book was especially special back then, as Cthulhu Mythos-themed fiction was scarce. It wasn’t the thriving sub-genre that it is today. So when you found some you grabbed it, paid for it, and then ran like hell to get home and start reading.

Color is one of my favorite Mythos-related books, and it won’t be leaving my collection any time soon. Its rarity on the collectors market shows that those who have it aren’t in any rush to get rid of it. To me, that says a lot about the quality and re-readability of a book.

Michael Shea is one of those rare writers who don’t have a high output, but everything they do produce is of extremely high quality. I’ve been a fan since the 1970s, when I first read A Quest for Simbilis way back in junior high school.

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