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The Secret Supplement: Greyhawk, Gygax, and Outdoor Survival

The Secret Supplement: Greyhawk, Gygax, and Outdoor Survival

Outdoor Survival-smallA while ago, my 13-year-old daughter Taylor told me her friend Will had seen the famous “Advanced Dungeons and Dragons” episode of Community and wanted to learn how to play.

“Sure,” I said. “Tell him to come over on Saturday and I’ll put together a quick adventure for both of you.” My 15-year-old son Drew joined in, creating a fighter, and even Tim, my 17-year old, got in on the action, rolling up a 1st level magic user.

That was over six months ago. What began as a simple session, involving a bunch of farm kids rescuing a dwarven thief named Jasper from marauding gobins, has evolved into an epic campaign, a desperate adventure to stop an army of hobgobins and orcs from completing a railroad that will bring war to their frontier home.

It’s the most fun I’ve had role playing in decades.

I introduced my kids to D&D years ago, but we played only intermittently, and the campaign — such as it was — never really built up steam. The addition of a fourth player, from outside the family, has brought with it a regular Saturday morning schedule, and the result is a much heightened level of interest from everyone involved.

Things are happening faster, they’re leveling up quicker, and they spend the days between sessions talking excitedly, planning, and trying to puzzle out how all the clues they’ve uncovered fit together to reveal the sinister plan behind events.

It’s brought a change in how I dungeon master, too. When I was DM for a group my own age, from roughly 1980 to 2000, there was a certain level of performance anxiety. Every session had to be bigger and better, each adventure more ambitious and epic than the last. I couldn’t just create a fun, two-hour subterranean module… I had to bring an entire underworld civilization to life, with a believable backstory and vast cast of heroes and villains.

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Goth Chick News: Elijah Wood Gets Too Freaky for New Zealand

Goth Chick News: Elijah Wood Gets Too Freaky for New Zealand

Maniac poster-smallAnyone who saw Sin City knows that Elijah Wood can be one creepy dude.

Forget the lovable, hairy-footed Fodo Baggins. As easily as Woods can tear up and give good old Sam Gamgee a hug, he can drop into the role of a glassy-eyed, sociopathic killer with disturbing believability.

Believe me. Because apparently, Wood has his craft so finely tuned that he has managed to skeeve out an entire country.

In a decision revealed Wednesday, New Zealand’s Office of Film and Literature Classification (OFLC) banned Franck Khalfoun’s film Maniac starring Elijah Wood from general screening in New Zealand, saying it can’t be shown outside of film festivals.

The ruling also means the movie can’t be distributed on DVD at a later date.

A remake of William Lustig’s grindhouse cult classic from 1980, Maniac opened in the U.S. last month courtesy of IFC Midnight and had its world premiere at Cannes in 2012.

It was due to screen next at the New Zealand International Film Festival, running July 26th through August 11th.

Explaining the ruling, a representative for the New Zealand fest said that the OFLC informed them that:

The POV (“point of view”) nature of the film mixed with the psychopathic behavior of actor Elijah Wood is more than disturbing, that it’s potentially dangerous in the hands of the wrong person — that is, a non-festival-goer.

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Galaxy Science Fiction, March 1951: A Retro-Review

Galaxy Science Fiction, March 1951: A Retro-Review

Galaxy Science Fiction March 1951-smallGalaxy’s March, 1951 issue is succinct, offering only five pieces of fiction.

I noticed this on the table of contents: “Next issue at your newsstand first week in March,” which means that the March, 1951 issue was available in early February. That’s fairly standard for magazines (probably so the reader feels like an issue is current), but I admit I still find it confusing.

“The Wind Between the Worlds” by Lester Del Rey – Instead of exploring the solar system, mankind inadvertently figures out how to transport between worlds, drawing the attention of the Galactic Counsel. As a provisional member, Earth can exchange matter with other members of the council. When someone sabotages one of the matter transmitters, it remains open, sucking in large amounts of air from Earth every second. It’s up to a couple of engineers and a bureaucrat to figure out how to switch off the transmitter before the U.S. (under increasing pressure to fix the problem) bombs the facility, which would leave the transmitter permanently open.

I like science fiction like this, where there are a variety of alien races with vastly different cultures and appearances. I also enjoyed how mankind never figured out how to travel through space; we simply figured out how to transport matter to distant areas. Plausible and entertaining.

“The Other Now” by Murray Leinster – Jimmy’s wife is killed in a car accident. But in the weeks that follow, he begins to see glimpses of another reality within his home – her cigarette butts in the ashtray, doors opened that he knows were closed. Then he sees her diary open and reads the latest entry. Not only is it the current date, but she writes of missing Jimmy since his untimely death.

This has a great Twilight Zone feel to it. Yes, I know it predates the show, but the comparison is still valid. Leinster may have been the first author to use the idea of parallel universes, given that his story “Sideways in Time” appeared in the June, 1934 issue of Astounding. I leave this open for discussion.

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Adventures on Stage: Fantasy Literature’s Missing Link

Adventures on Stage: Fantasy Literature’s Missing Link

1002747_514919775228258_344973762_nA few weeks back, I had the good fortune to take in productions of The Tempest and Peter and the Starcatcher at the Utah Shakespeare Festival (Cedar City, Utah). As I drove away afterward, I could not but help thinking that plays, too, are literature, and that more than a passing handful of theater’s best, these two titles included, are outright, unabashed fantasies. Adventures, even.

It is admittedly difficult to keep current with theater, since stagecraft is not, as books, comics, and film/television most surely are, a truly mass media. Access is tricky; productions are both local and fleeting. Also, the habit of theater can be expensive.

Nevertheless, I’m going to make a case, here and now, that Black Gate’s readership should take stock and keep track of contemporary theater. Scripted plays, after all, predate the novel as a form by many centuries, and we would be as blind as Tiresias were we to forget that were it not for Oedipus Rex, we would know nothing of that fantasy staple, the talking, riddling sphinx.

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Riddles, Intrigue, Occult and Super-Science: A Review of Laird Barron’s The Light is the Darkness

Riddles, Intrigue, Occult and Super-Science: A Review of Laird Barron’s The Light is the Darkness

The Light is the DarknessIn just a few short years, Laird Barron has become something of a superstar in horror fiction, especially horror in the tradition of H. P. Lovecraft.

In my last post, I reviewed The Croning, Barron’s keenly awaited debut novel after the success of his award winning short story collections The Imago Sequence and Occultation. And many horror fans are waiting (still!) for the release of his new collection, The Beautiful Thing That Awaits Us All — an unfortunate victim set back by the fallout from Nightshade Books.

But one of Barron’s works that I’m not sure many know about is his 2011 novella, The Light is the Darkness, from Infernal House.

The background premise of The Light is the Darkness might be a bit hard to swallow as part of our own world, at least to the extent portrayed by Barron; but we are presented with a contemporary world where an underground, and presumably illegal, sport of modern and bloody gladiatorial games takes place. These games seemingly extend worldwide and are only attended by the super-wealthy elite.

Conrad, the main character, is an up-and-coming star in these games. But, apart from one “unsanctioned match,” we actually see very little of the gladiatorial violence until the very end. The games seem to mainly operate as backdrop to explain how Conrad has the leisure time and funds to undertake an investigation of his missing sister Imogene. In addition, the gladiatorial games seem to attract all manner of seedy and questionable characters, explaining why Conrad must deal with them.

In summary, The Light is the Darkness focuses upon Conrad’s search for Imogene, which unravels not only riddles concerning what his sister was up to before her disappearance, but also various secrets related to the rest of their eccentric but deceased family. There are various levels of intrigue and mystery involved throughout. However, in good Lovecraftian fashion, Conrad’s discoveries mount with menace laced with macabre.

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Giving the Devil His Due: A Review of Dreamers in Hell

Giving the Devil His Due: A Review of Dreamers in Hell

Dreamers in Hell-smallDreamers in Hell (Heroes in Hell, Volume 15)
Created by Janet Morris, edited by Janet and Chris Morris, and written “with the diabolical assistance of their damnedest writers.”
Perseid Press (478 pages, June 13, 2013, $23.95 in trade paperback)

It is a place of swords and spears, revolvers and automatic weapons, sorcery and science, catapults and cannon, bows and arrows, computers and demons. It is a place where there is no Hope for the damned, merely the suggestion of it.

Welcome to Hell, where Perdition rules. Whether a soul believes in Hell or not, Hell believes in damnation of the mortal soul. Anyone can end up in Hell, no matter what religion, no matter what faith. You may not believe in Hell, but Hell believes in you.

In Hell, all things are possible. In Hell, many of the damned believe they have been wrongly sent there, while others accept their fate and try to make the best of a bad situation. In Hell’s Mortuary, the Undertaker giveth and taketh away, revives and reassigns the damned — again and again — so they can continue their dance with the Devil. Yes, welcome to Hell — where rogues and heroes and fools quest for a way out, and Satan plots to storm the Gates of Heaven.

Ah, but wait… the powers that be in Heaven have decided that Hell has become too comfortable. Infernity is in trouble. El Diablo is lying down on the job.

Heaven has sent Erra, Babylonian god of plague and mayhem, and his 7 Sibitti (his Auditors, his Enforcers, his personified weapons), to further punish the innocent as well as the guilty, and they do so with great glee. They are Hell’s judge, jury, and executioners. Satan can’t even run Hell the way he wants to run it. Paradise mocks him. Will Erra replace Satan? Make things worse for everyone in all levels and versions of Hell — past, present and future?

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Some of the Best Battles in Recent Memory: A Review of Dawnthief

Some of the Best Battles in Recent Memory: A Review of Dawnthief

Dawnthief Pyr-smallDawnthief (Chronicles of the Raven 1)
By James Barclay
Pyr (403 pages, $17 September 22, 2009)

Balia, the setting of Dawnthief, isn’t a very nice place, not at all. Rape, murder, betrayal, lust, and just plain old human cruelty, yep it’s all here by the bucket-load. But as interesting as the world is, it can’t even compare to the people who populate it.

Dawnthief follows a group of mercenaries called ‘The Raven’ as they are employed by one of the four magic colleges, Xetesk, to find Dawnthief, a spell apparently designed to end the world and the only thing capable of destroying the ‘wytch lords’: all powerful beings bent on destroying the world, who for no particular reason, have decided to wake up again, and, for no particular reason, destroy the world.

Needless to say, our intrepid adventurers set out to stop them, accompanied all the while by Denser, a mage from Xetesk, sent to oversee the operation, cast Dawnthief and cause a lot of trouble for The Raven. Now in order to do what they want to do, they must find four catalysts, which are basically the things needed to cast a spell. These are located across Balia and must be found if they are to have any chance of success.

The plot is the book’s weakest point; it all feels a bit clichéd, a bit tired and, to be frank, a bit boring. The catalysts serve only to ferry the team from one battle to the next, all they do is give the group an excuse to move from point A to point B and set up the next fight, or puzzle.

It’s not exactly original either, is it? Just another “save the world from the dark lord” story, another Lord of the Rings mimic; tried and true, but contrived and unoriginal. I mean come on, care a little bit.

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Pacific Rim Loves You. Love It Back.

Pacific Rim Loves You. Love It Back.

Pacific Rim PosterPacific Rim (2013)
Directed by Guillermo del Toro. Starring Charlie Hunnam, Idris Elba, Rinko Kikuchi, Charlie Day, Rob Kazinsky, Max Martini, Ron Perlman.

If you choose to see Grown Ups 2 this week instead of Pacific Rim, I will come after you. I know nothing about engineering, but I will find a way to build a titanic super robot and hunt you down. I know nothing about genetics, but I will find a way to grow a mutated giant monster and put it on your trail. And if you spent any money on any of the Transformers movies and you don’t go see Pacific Rim….

R-A-G-E!

Pacific Rim is here for you, summer movie fans and science-fiction worshippers: an original, thrilling, no-bloat SF geek explosion. Every summer has that film, the one that reminds us what fun the warm season movies are supposed to be, and makes us leave the theater walking tall as a 50-meter robot and loving life like a thirteen-year-old kid who hit the bank with a lemonade stand and can now afford that new video game.

I’ll admit a strong bias here, which is the same one that director Guillermo del Toro has: a reverence for the cinematic marvel of watching giant monsters knocking crap over. Pacific Rim is a contemporary love poem to Toho Studios and Tsubaraya Productions in the 1960s, the folks who brought the eruption of outrageous fun kaiju cinema. (Kaiju as Pacific Rim’s title cards define it means “giant monster.” I’ll be nitpicky as a fan and point out that the literal Japanese meaning is “strange beast,” with no reference to size. Daikaiju means “giant strange beast.” However, in fan speak kaiju has come to refer to the entire genre of special effects films centered on giant creatures.) Del Toro creates a whole world where giant monsters and human-piloted robotic suits can slug away at each other in awe-inspiring set-pieces stuffed with hero poses and fist-pumping victory shots. It’s so damn gorgeous and it feels so good.

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Goth Chick News: Stoker’s Manuscript by Royce Prouty

Goth Chick News: Stoker’s Manuscript by Royce Prouty

image002Tell me a good story and I’ll follow you anywhere.

This is what I mean at least, when I say “willing suspension of disbelief.” It doesn’t imply your narrative has to be perfect, with every “T” crossed and every “I” dotted. Instead it implies that close is good enough, if you tell me a tale sufficiently riveting to distract me from the details you might have missed.

Case in point: World War Z the movie.

I recently read a review that outlined three major flaws in the plot; specifically, things the audience would need to get over in order to enjoy the movie. Having read the book, I was prepared to not get over any of it, and suffer through the potential cinematic bastardization just so I could tell you not to.

Instead, twenty minutes in I was utterly willing to forget why anyone would be the least bit interested in Gerry’s (Brad Pitt) survival considering he was neither a scientist nor a doctor, and was at best a disenfranchised United Nations worker of some kind. I just let it all go while watching a horde of manic zombies crawl over each other by the thousands to scale an insanely high wall and eat the inhabitants of Jerusalem.

Just tell me a good story and I’m right there with you…

And that is why I feel particularly abused when a good story stretches my disbelief to the breaking point, utterly diverting me from the tale and making it impossible for me not to say, “Huh…?”

Which brings us (finally) to Royce Prouty’s freshman outing, Stoker’s Manuscript.

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Sean T. M. Stiennon reviews The Mist-Torn Witches

Sean T. M. Stiennon reviews The Mist-Torn Witches

The Mist-Torn Witches15808272
by Barb Hendee
Roc (336 pages, mass market first edition May 7, 2013, $7.99)

The Mist-Torn Witches isn’t exactly the novel I wanted, but it fits into a category of novel I’d like to see more of. It’s modest in the best senses of the word: Focused on a handful of characters, limited to a single setting (a prince’s castle), and with a tightly focused plot, centered around a magically-enhanced murder investigation. It also manages to be relatively light in pacing and tone, something I’d like to see more of in a market seemingly saturated with the gruesome, grim, and gut-splattered.

Orphaned sisters Celine and Amelie are a likable pair. Celine was trained my her mother as an apothecary, but makes most of her income by pretending to have inherited her mother’s powers as a seer and distributing invented fortunes, while Amelie is an armed-and-dangerous tomboy who serves as the duo’s muscle. They’re forced to flee their rural home when Celine, for the first time, has a truly prophetic vision. Unfortunately for her, that vision is of local ruler Sub-Prince Damek murdering his betrothed after the wedding, which drives Celine to warn the girl away from marrying him.  Celine and Amelie are forced to seek refuge with Damek’s younger brother, Anton, and his brave guard captain, Jaromir.

Anton is a just ruler, and his people are happy, but not all is well within the walls of his castle. Young women are being murdered under mysterious circumstances, their bodies turning up as withered husks. Anton offers the sisters a deal: Use Celine’s newfound powers of true prophecy to find the killer and they’ll be rewarded with an apothecary shop inside his walls. Fail, and they’ll be turned out to make their way alone, vulnerable to the wrath of Sub-Prince Damek.

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