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Self-published Book Review: Woman of the Woods by Milton Davis

Self-published Book Review: Woman of the Woods by Milton Davis

Woman of the Woods - small

This month’s self-published novel is Woman of the Woods by Milton Davis. Set in the land of Meji, a mythical land based on ancient Africa, Woman of the Woods is the story of Sadatina, a young woman of the Adamu. For centuries, the Adamu have been under attack by the nyoka, dark ape-like servants of the god Karan. Their only protection has been the Shosa, warrior-women blessed by their god, Cha, to fight the nyoka. Even as a young girl, Sadatina is stronger and faster than her older brother, better at hunting and fighting than any of the young men in her village. She eventually learns that this is because she is the forbidden daughter of a Shosa, and even untrained, she is blessed with their fighting ability. She needs those abilities when the nyoka come, slaughtering her adoptive family, leaving her to fend for herself, and eventually her village, with only the aid of two shumbas–jungle cats whom she has raised from cubs. It is as the village’s protector that she earns the name Woman of the Woods, since she protects the village while living apart from it. The Shosa find her there, and invite her to join them. At first she refuses, and returns home. At this point, the story skips forward twenty years, to where she has not only become a Shosa, but their military and spiritual leader.

The latter half of the book, where Sadatina is a mature warrior rather than an awkward girl, is a different story than the beginning. In a longer work, where the second half was a separate novel in its own right, the change would have been less jarring. As it is, it takes some getting used to for the reader to see Sadatina giving orders rather than rebelling against them. The latter half’s story is also larger, more epic story than the coming of age story which filled the first half of the novel. Rashadu, a nyoka who long ago turned against his master, has returned, and it is up to Sadatina to decide whether he is an enemy or an ally against Karan.

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Vintage Treasures: The Best of Hal Clement

Vintage Treasures: The Best of Hal Clement

The Best of Hal Clement-smallHal Clement was perhaps the least well-known subject in the Classics of Science Ficiton series, even in 1979, when The Best of Hal Clement appeared. He’s virtually forgotten today, 10 years after he died.

Ironically, he was probably the author I was personally most familiar with. Not because I read much of his fiction (not a lot was in print by the late 70s), but because of Maplecon.

Maplecon was the small local science fiction convention in Ottawa, Canada. I started attending in 1978, riding the bus downtown to the Chateau Laurier, a pretty daring solo outing at the age of fourteen. Hal Clement lived just a few hours away from Ottawa, in upstate New York, and he’d been a Guest of Honor at one of the earliest Maplecons; after that, he became a regular attendee. The convention staff referred to him warmly as “our good luck charm.”

I remember Clement — whose real name was Harry Clement Stubbs — as a friendly, highly articulate, and good-humored man. He was in his early 50s when I first saw him, so of course I considered him infinitely old. He was also soft-spoken and not prone to talking up his own work, which probably explains why all those times I heard him speak didn’t result in a lingering interest in his novels.

Clement wrote in a category that is nearly extinct today: true hard science fiction, in which The Problem — the scientific mystery or engineering puzzle at the heart of the tale — is the central character, and the flesh-and-blood characters that inhabit the story are there chiefly to solve The Problem. When Clement talked about writing, he mostly talked about the requirement to keep his stories as scientifically accurate as possible; he described the essential role of science fiction readers as “finding as many as possible of the author’s statements or implications which conflict with the facts as science currently understands them.”

Okay, that ain’t how I view my role as a reader — and I read a fair amount of hard SF. But your mileage may vary.

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Goth Chick News: New (Creepy) Fiction – A Cold Season

Goth Chick News: New (Creepy) Fiction – A Cold Season

A Cold Season-smallPersonally, I find discovering a new voice in the horror fiction space is like Christmas in July – or in this case, Halloween in September. And the warm, gooey candy corn is all the sweeter when that scary new voice is a woman’s.

So it was with particular relish that I unwrapped an early copy of A Cold Season by British newcomer Alison Littlewood. Littlewood has been a literary presence for some time, with short stories selected for The Best Horror of the Year and Mammoth Book of Best New Horror anthologies, as well as The Best British Fantasy 2013, but A Cold Season is her freshman novel and it has already received a very favorable welcome across the pond.

Littlewood tells us the story of the newly widowed Cass and her son Ben as they attempt to escape their grief by moving to the highlands of Darnshaw: a picture-perfect village from Cass’ youth that is not, of course, what it seems. As the snow covers the moors, Ben grows increasingly hostile and a series of strange occurrences begin to disturb Cass. Soon, the two are completely isolated from the outside world by the weather and Cass is forced to confront Darnshaw’s dark secrets, marooned in a sea of snow and with terrifying results.

I applaud Littlewood, who excels at driving home a feeling of discomfort, whether in subtle and early hints at the paranormal or in mundane things such as a lack of Internet access. Creaks and bumps in the semi-isolated apartment building Cass finds herself in are handled as masterfully as the lingering, deceitful, and unnerving sneers from the locals.

And while I do not regret the hours I spent with A Cold Season, it has some of the typical stumbles of a first novel. Cass becomes isolated almost from the start, when the snow comes and cuts off the village even before she and her son are settled. The villagers are immediately odd and Ben begins to act hostile as soon as he returns home from his first day at school.

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Cosmic Horror and Gritty Noir: A Review of The Beautiful Thing That Awaits Us All by Laird Barron

Cosmic Horror and Gritty Noir: A Review of The Beautiful Thing That Awaits Us All by Laird Barron

The Beautiful Thing That Awaits Us All-smallThe Beautiful Thing That Awaits Us All
By Laird Barron
Night Shade Books (280 pages, $26.99, September 3, 2013)

After having its delivery date pushed back multiple times, Laird Barron’s The Beautiful Thing That Awaits Us All has finally arrived.

This highly anticipated book marks Barron’s third collection of short stories (and fourth book), following both of his Shirley Jackson Award-winning collections The Imago Sequence and Occultation, as well as his 2012 debut novel, The Croning. As with his prior volumes, this one continues to meet, and exceed, the bar of contemporary horror stories, showing that Barron is still one of the leading horror voices of today.

Let me emphasize that this collection is in keeping with what I, and many others, have come to love and expect from Barron: a great combination of cosmic horror feel — which many associate with the early pulp writer H. P. Lovecraft — as well as Barron’s own gritty noir-like style. I’ll not retread this well-known ground. Rather, in this review I want to emphasize some other merits of this book, which I believe are represented in Barron’s other works as well.

First, I don’t know if this is new, or perhaps I just missed it in his earlier stories, but I noticed some great humor, especially in character dialogue.

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Alana Joli Abbott Reviews Codex Born

Alana Joli Abbott Reviews Codex Born

codex born coverCodex Born
Jim C. Hines
Daw (320 pgs, $24.95, hardcover August 2013)

There aren’t many writers who can start with the concept of a literal fantasy woman, pulled from the pages of her book to fulfill her lover’s dreams, and turn her from a slave into a complex hero, struggling to understand her own identity and to create herself as a real person. Jim Hines is one of them.

Codex Born, the sequel to Libriomancer, is narrated by fantasy book lover and magician Isaac Vaino, but in many ways the book belongs to Lena Greenwood, a dryad drawn from a pulp SF novel and Isaac’s girlfriend. Libriomancer concluded with Isaac and Lena and Lena’s girlfriend (Isaac’s former therapist) Nidhi Shah agreeing that they’d embark on a shared relationship — both Isaac and Nidhi would be Lena’s lovers, which would allow Lena, product of her book, and thus destined to conform to her lovers’ desires, a chance to become her own person by existing in the conflicting space between Isaac and Nidhi. In Codex Born, that relationship starts to play out — both Nidhi and Isaac struggle with the dynamic, but keep on trying for Lena’s sake — and Lena continues to hope that she can find a way to preserve who she is, even if something happened to Isaac or Nidhi.

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Giant Season: A Review of Shingeki no Kyoujin (Attack on Titan)

Giant Season: A Review of Shingeki no Kyoujin (Attack on Titan)

I love anime, but I’d fallen out of the habit of watching it. The last series I finished was Claymore, nearly a year ago, and that disappointed me with paper-thin worldbuilding, slow animation, and one-note characters. Anime was beginning to look like a habit I’d dropped.

And then, based on a massive Internet buzz, I watched the first episode of Shingeki no Kyoujin, aka Attack on Titan. Within that short period — a mere twenty-two minutes, minus commercial interruptions — it became clear that I had stumbled across something great. I was moved, horrified, tantalized with the promise of soaring action to come, and, most importantly of all, captured by the mystery and terror of a bizarre world.

Take a moment to ravish your eyes on the glory of this opening song, which added a layer of fresh hair to my already-manly chest:

http://www.youtube.com/watch?v=m2ju9FJNHJc

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Galaxy Science Fiction, April 1951: A Retro-Review

Galaxy Science Fiction, April 1951: A Retro-Review

Galaxy Science Fiction April 1951With this issue, Galaxy reached a crossroads. Caught by rising costs, H. L. Gold had to do something.

He noted on the Editor’s Page that he could take one of two actions. He could cut costs by lowering fiction pay rates or the quality of the paper stock. Or he could raise the price of the magazine. Pressed for time, he opted for the latter. Beginning with the May, 1951 publication, the price jumped from 25 cents to 35 cents.

For those who love statistics but hate math, that’s a 40% increase. But the way I see it: quality has a cost. Good call, Mr. Gold.

Now let’s turn to the fiction.

“Nice Girl with 5 Husbands” by Fritz Leiber – Tom Dorset is an artist, unknowingly displaced by the winds of time to a century in the future. He meets a girl named Lois who brings him back home to meet her family. Tom learns that not only is Lois married, but the relational structure of the family is unlike anything he’s ever heard of.

I found it interesting that the protagonist never put together that he was in the future until someone casually mentioned the date. The story seemed more of a quick picture of how the future could unfold, but I wanted something deeper by the end.

“Inside Earth” by Poul Anderson – Conru gives up his entire life, even his physical appearance, in order to appear like an Earthling. Valgolia rules the galaxy, including Earth, but its aim is more than controlling the planets. It wants equality throughout the planets, and such can only be achieved by forcing unity.

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Vintage Bits: Lordlings of Yore

Vintage Bits: Lordlings of Yore

Lordlings of Yore-smallThere’s a lot of interest in retro-gaming today. Seriously, it’s a thing. There are fewer sales of big-budget shooters and a lot more people hunkered over tablets and cell phones, playing games that look like they were first compiled in 1995. I’ve seen my sons jump over more platforms and spill more monster guts in low resolution on their iPad recently than on their Xbox 360, let me tell you.

I appreciate the nod to the early days of the genre, but that ain’t true retro gaming. True retro games aren’t downloaded from the Internet. True retro games don’t even come in a box.

You really want retro gaming? You need to pull open a zip-lock bag, my friend. Respect.

I own a lot of computer games. A lot of them are old. Hell, most of them are old. The bulk of my collection comes from 1989 – 2003, when I still had time to occasionally insert a disk into my desktop machine and play Icewind Dale or Mechcommander a few hours a week.

Amiga games? I got ’em. Commodore 64? Couple hundred, easy. But we’re still talking the era of boxes here. You want real retro gaming, you need to go back even before my time, to when the first computer games were sold in zip-lock bags in small hobby shops, and almost exclusively for the Apple II.

I’ve collected a few of those fascinating relics over the years, but only a very few. I have Cranston Manor, Hi-Res Adventure #3, from an outfit called Sierra On-Line, Inc (1981). I have Odyssey: The Compleat Apventure, from Synergistic Software, from 1980 (purchased on eBay nearly 10 years ago for a ridiculous sum). But the rarest game — and certainly one of the most interesting — I possess is probably Lordlings of Yore, a marvelous fantasy strategy game I found on a used game shelf in a computer store in Champaign, Illinois in 1993.

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Goth Chick News: Surviving the Dying Light

Goth Chick News: Surviving the Dying Light

image002I absolutely love shooting dead things.

Nothing takes the edge off a stressful day like arming up to the teeth on my PS3 and blasting the snot out of rampaging zombies or other marauding creatures of darkness.

Not that I have anything against creatures of darkness – no siree. I mean, at this point, some three years into writing Goth Chick News, the reanimated dead are not only some of my most prolific subjects, but often constitute the bulk of my party guests.

It’s just that “real” violence, or in this case realistic violence (i.e. Saints Row and Hitman), makes me queasy in a way that offing the undead does not. So I was as giddy as Rick Grimes at a Home Depot axe sale when I found out about Dying Light.

Dying Light is a first-person, action survival horror game set in a vast and dangerous open world. During the day, players traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population. At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown. Players must use everything in their power to survive until the morning’s first light.

Developed by Techland for Warner Brothers Entertainment (the geniuses who brought you Dead Island), Dying Light will be available in PlayStation 3, PlayStation 4, Xbox One, Xbox 360 and PC formats, which is part of what I love about these guys. Development of solid games for the PC is dwindling, but until the PlayStation can fit with me in a coach airline seat, I appreciate anyone who creates this sort of fun for my lap top.

Now, join me in relishing the 12-minute gameplay walk through. It rocks utterly.

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Amazing, March 1961: A Retro-Review

Amazing, March 1961: A Retro-Review

Amazing Stories March 1961-smallThis is a pretty strong issue of Amazing, overall. Really strong list of authors. The cover is interesting – not so much the illustration, a decent and quite accurate Leo Summers painting illustrating James Blish’s “A Dusk of Idols.” What intrigued me were the words.

Sure enough, “A Dusk of Idols,” by James Blish, adorns the cover. Makes sense. But atop the title, we read “Playboy and the Slime God.” That’s an Isaac Asimov story. Wouldn’t you think they’d have promoted Asimov’s name? But no. I can’t figure that one out.

Interiors are by Summers, Ivie, Morey, and the great Virgil Finlay. The editorial is by Norman Lobsenz as usual, and it promotes the next issue – which is to be a special All-Reprint issue, consisting of classic Amazing stories selected by Sam Moskowitz. (Sigh … I know people defend his research, and I have no dispute with that, but I do dispute his taste.)

Anyway, the issue does seem to feature some significant stories – an early Bradbury, Eando Binder’s “I, Robot,” an ERB reprint, Nowlan’s Armageddon – 2419, and pieces by Starzl, Hamilton, and Keller. Lester Del Rey’s Fact Article, “Operation Lunacy,” essentially addresses the Mutual Assured Destruction doctrine, a little presciently, it seems to me.

S. E. Cotts’s book review column, The Spectroscope, is rather harsh on balance towards two anthologies, Judith Merril’s The Year’s Best S-F, Fifth Annual Edition and Robert P. Mill’s Decade of Fantasy and Science Fiction. Cotts opens by complaining that “there are more kinds of anthologies than you can shake a stick at… of one particular author’s output, or from one particular magazine, or on one particular subject… year’s best, year’s worst, or the year’s zaniest.”

Of Merril’s book Cotts begins kindly enough: “As far as the stories are concerned, it is the best yet.” And particular praise goes to newer writers, Daniel Keyes for “Flowers for Algernon,” Carol Emshwiller for “Day on the Beach,” and “an English author, J. G. Ballard” for “The Sound Sweep.”

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