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Monthly Short Story Roundup – January

Monthly Short Story Roundup – January

oie_113212RNKI9Hm5Well, it’s that time again, and here I am with another batch of new heroic fantasy and S&S short fiction reviews.

Nothing outside of Swords and Sorcery Magazine and Heroic Fantasy Quarterly caught my eye this past month and the stories they offered are the usual mixed bag, varying in quality from mid-range to very good. In a perfect world, some of these writers could make a living just writing short stories.

I love short stories. Growing up, a large part of my genre reading was made up of anthologies from brilliant editors like Lin Carter and Terry Carr. Their short (by contemporary standards) volumes introduced me to dozens of great authors, established and new.

oie_114255fABYaSsMIn Lin Carter’s The Year’s Best Fantasy Stories: 2, for example, the authors ranged from Tanith Lee and Fritz Leiber to Caradoc Cador and Paul Spenser. If one story stunk, there was a very good chance the next one wouldn’t. It was a rare anthology that had nothing to offer.

I’m not saying anything new when I say a ten- or fifteen-page story can be as powerful as a novel. I’d recommend Harlan Ellison’s “I Have No Mouth and I Must Scream” to anyone doubting that. As for excitement, how many five pound books can match the urgency and ferocity of Robert E. Howard’s “Beyond the Black River”? Sure, there are times I enjoy being swept up in a six- or seven-hundred page book, but I’d mostly rather read twenty or thirty good individual tales. When the rare new heroic fiction story collection comes along, like Strahan and Anders’ Swords & Dark Magic or Davis and Saunders’ Griots, I don’t hesitate to toss it in my Amazon cart.

And that’s why I love the various magazines (and the work their editors do each issue). Just counting Beneath Ceaseless Skies and Swords and Sorcery Magazine, I’m guaranteed at least six new stories a month. In the months Heroic Fantasy Quarterly is published, that’s an additional four or more.

Over the course of a year, that’s a lot more stories than even Lin Carter edited together in the same amount of time. Which makes me a very happy fan.

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Self-published Book Review: Sorcerer Rising by E. Nathan Sisk

Self-published Book Review: Sorcerer Rising by E. Nathan Sisk

After a month off, I’m ready to start reviewing self-published books again. I haven’t received many new books recently, so if you have a book you’d like me to review, please follow the submission guidelines here. The fewer submissions I receive, the better your chances of getting a review. Meanwhile, this month’s book is Sorcerer Rising by E. Nathan Sisk. A submission which I received in December, not coincidentally.

SorcererRising800x600The titular sorcerer in Sorcerer Rising is one Virgil McDane. The word “sorcerer” can mean different things in different books. In some books, sorcerer, wizard, witch, and magician are all terms for the same thing. And in others, they’re very different. In Virgil’s world, a world a lot like ours, except that magic is real and public (and as a result technology is different but recognizable), the real difference is that wizards are part of the Guild, trained in its magic and responsible for following its rules, and sorcerers are self-taught. (I’m still not sure what the deal is with witches, just that Virgil considers them scarier than wizards.) Virgil is a sorcerer, but he used to be a wizard. When he was kicked out of the Guild for an act of desperation, he was Branded, and everything the guild taught him was taken away. He had to relearn magic on his own, and thus he is a Sorcerer, working outside the Guild, scraping together a living doing jobs that wizards won’t do.

At the beginning of Sorcerer Rising, that job is smuggling. Across the world are scattered clouds, mists of pure Aether, and in each cloud is a world. How the world is formed is not fully explained, but it seems that raw Aether can be influenced by the human mind and the first people to visit a world do a lot to shape what it becomes. The Guild controls access to most of these clouds, as they have the knowledge and magic to safely enter and return. They can also Inhale things in these clouds, storing them in their minds, later Exhaling them into the world. Most of the Guild’s wealth comes from trade with these clouds, retrieving rare and valuable materials and bringing them back to the mundane world.

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Voices in Fantasy Literature, Part III

Voices in Fantasy Literature, Part III

Sir_Hereward_and_Mister_Fitz_by_Garth_Nix_200_294This is the third installment in a series of posts highlighting fantasy short fiction (here are Part I and Part II).

Over the course of the last eight years, I’ve read or listened to a lot of short fiction and the variety out there is astonishing. And I love to try to introduce new readers to some of the stuff that impressed me. This week, the three stories I picked were by Garth Nix, Nancy Hightower, and Daniel Abraham.

“Hereward and Mr Fitz Go To War Again,” by Garth Nix, appeared originally in Jim Baen’s Universe,  then in Podcastle (where I heard it), and then in a collection by Subterranean Press (ebook available here). This is one of three Sir Hereward and Mister Fitz stories I heard and I absolutely fell in love with the weird swashbuckling world Nix created.

Hereward is a knight, artillerist, and swordsman, as able with gunpowder as with the blade. Fitz is an animated wooden puppet and dangerous sorcerer, whose sorcery is structured around sewing and knitting, with his accouterments being needles, thread, and sometimes a portable sewing desk. Their job is to enforce a treaty against rogue gods that is so old that some of the nations to the treaty no longer exist.

This is pure buddy picture story, a grand adventures against old gods. Loads of fun and the Sir Hereward and Mister Fitz stories are now available as an ebook, so no reason not to check it out.

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Spotlight on Interactive Fiction: More Superheroes!

Spotlight on Interactive Fiction: More Superheroes!

Cover image from Heroes Rise by Zachary Sergi; art by Jason Wiser
Cover image from Heroes Rise by Zachary Sergi; art by Jason Wiser

Last week, I talked about superhero webcomics, and there was some fun discussion in the comments about superheroes and fantasy and where those genres meet. Fritz Freiheit also pointed me in the direction of his slightly out of date “A Brief Overview of Superhero Fiction,” which means I’m going to have a bunch of novels to add to my TBR pile. But prose and comics aren’t the only homes of superheroes: there are a handful of interactive fiction games that let you become a super yourself. Lest you think I play a vast majority of my interactive fiction games from Choice of Games (disclosure: actually, that’s true, but I do try to diversify for this column), in this spotlight, we have two superhero games to compare and only one is from Choice of Games.

Heroes Rise: The Prodigy is the first Heroes Rise game by Zachary Sergei. (The second, Heroes Rise: The Hero Project, I have yet to play.) In it, you are a beginning hero, just on the verge of getting your license to be an official hero in Millennia City. You live with your grandmother, who has a Power with plants, because your superhero parents were arrested for the accidental killing (the court said “murder”) of a supervillain. Your family relationships are fraught, but you’re getting ready to take Millennia City by storm.

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As Tartary Burns

As Tartary Burns

As-Tartary-Burns-smalltumblr_makahwr3RL1rs6hqwo1_500-smallAs Tartary Burns is the debut novel by Riley Hogan and is newly published by Airship 27. Calling the novel pulp fiction isn’t completely accurate. Hogan finds himself in the same position as the standout talents of the pulp world of the 1920s and 1930s who were published in the pulps, but whose prose was more polished and literate than most of their peers to the degree that it seems an oversight they were passed up by the slicks. Many of those talents today are recognized as having lasting literary value. So it is with As Tartary Burns, an ambitious fast-paced historical adventure that presents an alternate history of the Cossacks, Ottomans, and Crimeans.

Hogan’s book has been likened to Robert E. Howard and Harold Lamb. One reviewer suggests comparison to the film Braveheart. I felt it read like a stream-lined Game of Thrones with the explicit sex and language excised. Hogan is possessed not only of an obvious passion for history, but a pride in the culture, folklore, and religion of these people to the degree that one wonders if it is his own heritage. His reshaping of world events makes one curious if he plans not so much a conventional follow-up, but rather an expanding alternate history of the world set in different epochs.

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Four History Books for Heroic Fantasy Readers (and Writers)

Four History Books for Heroic Fantasy Readers (and Writers)

BabylonI can never be sure whether I like History because it’s Fantasy, but real, or whether I like Fantasy because it’s History in a different sandbox. Or maybe I like travel, adventure, battles, and sword fights…

Whatever the truth, in my reading, I pretty much alternate mostly-historical non-fiction with SF&F.

In no particular order, here’s some of my favorite History books, the ones that strike a fantasy chord.

1. The Mystery of the Hanging Garden of Babylon: An Elusive World Wonder Traced – Stephanie Dalley

Well-written, but probably for the enthusiastic amateur or somebody inoculated by academia, this book digs into the reality behind the Hanging Garden of Babylon, and in doing so plunges into the slow-motion brawl that is Babylonian, Assyrian, and Persian history.

We glimpse the lost Indiana Jones era of Middle Eastern Archaeology, scrabble through the roots of Western Civilization, and get a sense of a world of ancient kings, their empires, and the massive structures they created.

It just needs Conan to wander in from the desert…

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The Series Series: Marshal Versus the Assassins by M. Harold Page

The Series Series: Marshal Versus the Assassins by M. Harold Page

Marshall Versus the Assassins-smallOf the many excellences in Marshal Versus the Assassins, M. Harold Page’s story of a real historical crusader trying to avert a crusade, the most remarkable is Page’s rendering of physical combat. There are so many reasons this stand-alone adventure in the Foreworld Saga could be subtitled Don’t Try This at Home.

Since you’re here reading Black Gate, odds are you’re a fight scene connoisseur. You’ll have read some classic set-pieces, and some classic blunders. You may even have read this post, which discusses the biggest pitfall most writers face when they set out to learn how to write a fight scene: the counterintuitive way a blow-by-blow approach to even the most exciting events can turn tedious. Writers who overcome that problem generally do it by intertwining the physical blow-by-blow fight choreography with the things fiction can render and film can’t — most of them aspects of the viewpoint character’s inner life.

What Page does more and better than any other fantasy writer I know is intertwine the viewpoint character’s complete sensory experience during combat. As a practitioner and historian of Europe’s lost martial arts traditions, Page knows in muscle memory how each weapon his crusader characters use feels in the hand, in the heft, and in the mailed body it strikes. All of us who write fantasy that includes fight scenes try to convey this kind of sensory vividness and immediacy. The difference in results between a writer who’s relying on research or imagination and a writer who has dedicated years to mastering the things his characters have mastered is immediately apparent.

I was about to say the difference was apparent on the page, but for much of the time I spent reading the fight scenes, I wasn’t really paying attention to the existence of a page. It would be more accurate to say the difference is apparent in the reader’s mirror neurons.

I love reading a book that I couldn’t have written, one that displays writerly chops totally different from mine. Of course, the thing Page makes look easy that I struggle with as a writer is not the only virtue of this book.

For instance, there’s the delightful blank spot in history that Page imagines his way into.

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The Ballantine Adult Fantasy Series: The King of Elfland’s Daughter by Lord Dunsany

The Ballantine Adult Fantasy Series: The King of Elfland’s Daughter by Lord Dunsany

King of Elflands Daughter Front HiResThe King of Elfland’s Daughter
Lord Dunsany
Ballantine Books (242 pages, June 1969, $0.95)
Cover art by Bob Pepper

The second volume Lin Carter chose for the Adult Fantasy line was Lord Dunsany’s The King of Elfland’s Daughter. In my opinion, it is it far superior to Fletcher Pratt’s The Blue Star.

The “Lord” in the author’s byline isn’t an affectation. Edward John Moreton Drax Plunkett was the 18th Baron Dunsany (1878-1957). He was a tall, lean man. His accomplishments could put most people to shame. Soldier, Member of Parliament, author, poet, playwright, chess champion, hunter, and sportsman.

Dunsany began his writing career with short fiction, set mostly in imaginary lands and much of it slight in terms of plot and character. These tales greatly influenced H. P. Lovecraft, who wrote in this vein until moving on to develop the Cthulhu mythos.

Dunsany’s later series about Jorkens concerns a man who tells tall tales in a bar for drinks. These stories were the precursors of and influences on Arthur C. Clarke’s White Hart, L. Sprague de Camp and Fletcher Pratt’s Gavagan’s Bar, and Sterling E. Lanier’s Brigadier Ffellowes. A further discussion of Dunsany’s influence can be found here.

Dunsany turned to writing novels after publishing a number of short fiction collections. Among his novels, many consider The King of Elfland’s Daughter to be his finest. Lin Carter gives a brief introduction, not only discussing this particular work,but Dunsany’s work in general.

Set in the kingdom of Erl, the story opens with a parliament of craftsmen making an unusual request of the king. They want to be ruled over by a monarch who is “a magic lord.” He grants their request, but tells his son Alveric that it is not from wisdom that they make this request. And indeed, the parliament will come to deeply regret their request before the book’s final page is turned.

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An Empire Unacquainted with Defeat by Glen Cook

An Empire Unacquainted with Defeat by Glen Cook

oie_32154116Ox9HKeIGlen Cook is the author of some of my hands-down favorite books. I hold out his Black Company series as arguably the best military fantasy ever written. The early Garrett books set a standard for the blending of fantasy and hardboiled fiction. But what introduced me to Cook and made me a fan for life was his earlier work, the Dread Empire series, starting with the short story “Filed Teeth.”

The first time I ever saw the name Glen Cook was on the first three Dread Empire books, bound together with a rubber band on the bottom shelf in my local used book store. I didn’t like the cover illustrations (I still don’t) and I thought the whole “Dread Empire” thing seemed a little too dopey.

Then my dad tossed me Orson Scott Card’s Dragons of Darkness anthology. The first story in it, “Filed Teeth,” was set in the aftermath of a great war involving the Dread Empire and it blew me away! I had to have those books I had casually dismissed only a few weeks before.

The next day I took the bus to the book store and bought all three. I devoured them. They’re not as polished as many of his later books, but there are episodes of genius that range from vast fantastic battles to tender moments of pathos. The series introduces us to Cook’s likable trio of rogues, Bragi Ragnarson, Mocker and Haroun bin Yousif. The books begin with the trio scheming to make themselves wealthy beyond compare, and culminates in a war between huge armies and unbelievably powerful sorcery. If you like his other books, I highly recommend them.

Since then I’ve bought most of Cook’s books as soon as they hit the shelves. The six years I had to wait between the sixth and seventh Black Company books were among the worst I’ve encountered as a reader. The news that a new Black Company book is in the wings has me twitching.

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In Praise of Little, Big by John Crowley

In Praise of Little, Big by John Crowley

Little Big-smallOne of the great pleasures of adulthood is stumbling onto those unexpected moments when the world reveals that it still has secrets to impart. John Crowley’s novel Little, Big provokes in me exactly that response.

Those who have read the book fall into two distinct categories. The first group raises baffled eyebrows and perhaps does not even make it through Book One; when this group sat down to order, this is clearly not the meal they expected or wanted. The second group adores Little, Big, and can barely speak coherently about it for fear of needing to sit down suddenly or perhaps burst into a gully-washer of hand-wringing tears. I belong to the latter crowd and what I love best about Little, Big (1981) is that I have only the most limited understanding of why the book affects me as it does.

Let’s face it, I read books now as a writer, which means I am in the business of unpacking the techniques and hidden machinery of every tome I plunder — sorry, not plunder: read. I really meant to say “read.” Plunder is for pirates.

My point remains: the better the book, the more I want to plumb its mysteries, vivisect its wildly beating heart, and fully behold what makes it tick.

With Little, Big, I remain largely in the dark. In the dark, and in tears.

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