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Robed Figures and Snake-headed Staves: Lawrence Schick on Napoleon’s Pyramids

Robed Figures and Snake-headed Staves: Lawrence Schick on Napoleon’s Pyramids

Napoleon's Pyramids-smallOver on his blog Of Swords and Plumes, Lawrence Schick takes a look at the Ethan Gage Adventures, a promising new historical action series from William Dietrich.

The series is set in the Napoleonic era, and is clearly modeled, at least in part, on George MacDonald Fraser’s Flashman novels. Like Flashman, the hero is a self-described amoral rogue who gets drawn into every major fracas of his time. But Dietrich’s books are no mere homage to Fraser, as they have their own distinctive tone; Dietrich is pulpier than Fraser, and has fewer qualms about embroidering on history in the pursuit of outlandish action scenes or occult overtones.

Dietrich’s hero, Ethan Gage, is an American frontiersman, a gambler and opportunist who finds himself in Europe after attaching himself to Ben Franklin during his term as Ambassador to France. After Franklin’s return to the States Gage hangs on in Paris, playing the “Franklin’s man” card in the salons of the Revolutionary elite, charming the ladies with his tales of the American savages and doing parlor tricks with that new scientific toy, electricity.

In classic pulp fashion, Gage wins a mysterious Egyptian amulet in a game of cards, refuses to sell it to an ominous foreigner, and is soon being pursued through the Parisian night by mysterious robed figures led by a man with a snake-headed staff. That pretty much roped me in right there: equip your villain with a snake-headed staff, and I’m sold.

Lawrence’s most recent article for us was Compiling The Big Book of Swashbuckling Adventure, on his upcoming anthology from Pegasus Books. Read his complete review of Napoleon’s Pyramids here.

Napoleon’s Pyramids was published in paperback by Harper on April 24, 2012. It is 400 pages, priced at $14.99 in trade paperback, and just $1.99 for the digital version. The sequel is The Rosetta Key and the most recent volume, The Three Emperors, brings the series to seven volumes.

How I Lost My Soul and Learned to Love Hell

How I Lost My Soul and Learned to Love Hell

Poets in Hell-smallAs many readers of Black Gate no doubt know by now, I have previously reviewed the shared-universe anthologies Lawyers in HellRogues in Hell, and Dreamers in Hell, all edited by Janet Morris and Chris Morris.

Well, this time out, with Janet’s help, I am going to do something a little different for Poets in Hell, the 17th volume in the highly-acclaimed, award-winning, and very successful Heroes in Hell (HIH) series, what I like to call The Eternal Infernal Saga. Let me first give you a little back story, a little history as to how I, unplanned and undreamed, found myself wandering through the circles and levels of Hell.

A couple years ago, I was asked by my friend and fellow author, Bruce Durham, if I would write a review for the then-newest volume in the Heroes in Hell series, Rogues in Hell. I said sure, I’d be happy to, even though I was in the middle of writing my second novel.

I remembered the original Baen Books Heroes in Hell series, having enjoyed a number of those, and I was familiar with Janet Morris from her work in Thieves World™ and many of her own novels. But it had been years since I read those; and I’d been so long away from the fantasy genre that I had no idea that Heroes in Hell had continued on past the 4 or 5 volumes I had read in the 1980s and early 90s.

So I read Rogues in Hell, loved every word of it, wrote my review, and then bought the previous and first volume in the new 21st century series now published by Perseid Press, Lawyers in Hell. Now, while lost somewhere deep in the nether regions, I get contacted one fine day by none other than Janet Morris herself, who read my review, was very pleased with it, and liked the way I wrote it.

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The Series Series: Traitor’s Blade by Sebastien de Castell

The Series Series: Traitor’s Blade by Sebastien de Castell

Traitor's Blade cover-smallWell, this breaks the streak.

After months of reviews that boiled down to not-my-book-but-maybe-yours or notably-flawed-but-with-some virtues or promising-but-published-a-draft-too-early, I looked at my box of review copies and saw months more of the same ahead of me. So I wrote John O’Neill and asked if any new books had come in that I might be able to love without reservation.

Not only did I love this book, I trusted it. Somehow, de Castell managed in his debut novel to win my trust so completely and quickly that he could tell nearly half of his story in flashback, often for a chapter at a stretch, and never once did he throw me out of the waking dream of fiction to wonder whether he could pull it off. As much as I like watching authorial tightrope-walking acts in general, I like best of all to watch one without worrying that the author might fall.

Falcio Val Mond’s coat is in tatters, along with his reputation, his soul, his country, and the order of warrior-magistrates he led to bring the king’s justice to the people of Tristia. He’s still First Cantor of the Greatcoats — for all the good that does him, with his king long since dead and the dukes of Tristia’s provinces plotting to exterminate or co-opt the surviving Greatcoats and install a new puppet monarch.

What Falcio has left to work with is formidable, though. He is still chief badass of an elite band of badasses, with two of his lifelong companions still by his side. Kest and Brasti are different enough from Falcio and from each other for the three of them to thread their misadventures with a high-stakes debate about how to survive and be of service as bringers of law in a lawless time when they are constantly outnumbered, defamed, despised, and impoverished. How do you help people who hate you, and is it ever conscionable to give up?

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Backed into a Corner by Smoking Lava: The Adventures of Captain Marvel, Chapter Five: The Scorpion Strikes

Backed into a Corner by Smoking Lava: The Adventures of Captain Marvel, Chapter Five: The Scorpion Strikes

Adventures of Captain Marvel Scorpion Strikes lobby card-smallNow that the ushers have gathered all of the popcorn boxes left from the last show and have safely withdrawn, settle back in your seats. Let the lights go dim and the fun begin; it’s time for this week’s edge-of-your seat episode in The Adventures of Captain Marvel. Today’s chapter: “The Scorpion Strikes.”

Four title cards will enlighten those who were napping last week. “The Scorpion — Traps Billy Batson in Chan Lal’s curio shop.” “Betty — Is held prisoner at the N Street Garage by the Scorpion’s men.” “Barnett — Is forced to tell Captain Marvel where Betty is being held.” “Captain Marvel — Races to her rescue.”

Now, let the arcane arts of the Wizard Shazam transport you to realms of action and adventure undreamed of by those who chose to stay home and play stickball or have a tea party in the backyard with their dolls. Say the name!

A flashback to last week’s nail-biting conclusion shows Betty, unconscious in her car, hurtling down the garage ramps as Captain Marvel speeds to the scene. The life-size flying model is used to show his approach, its cape rippling in the wind as it moves diagonally downward across the front of the garage building. The landing is very nicely done, with stuntman Davy Sharpe alighting on the ground after a drop of at least ten feet; the film is slowed very slightly as is usual in these shots, and the result is quite effective — we’re convinced that Captain Marvel has just flown in. As with all of the flying effects in the serial, this sequence is a top-notch combination of stunts and model work.

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Tarzan-on-Demand: Tarzan and the Great River (1967)

Tarzan-on-Demand: Tarzan and the Great River (1967)

Tarzan and the Great River DVD warner archive coverTarzan and the Great River (1967)
Directed by Robert Day. Produced by Sy Weintraub. Starring Mike Henry, Jan Murray, Rafer Johnson, Manuel Padilla Jr., Diana Millay.

Other Tarzan MOD DVD reviews: Tarzan’s Greatest Adventure, Tarzan the Magnificent, Tarzan and the Valley of Gold (plus the Fritz Leiber novelization).

The second Tarzan movie starring former NFL linebacker Mike Henry as the Ape Man, Tarzan and the Great River (available through Warner Archive, WB’s manufacture-on-demand division) reached theaters a year after the previous installment, Tarzan and the Valley of Gold, but was shot directly after it on location in Brazil. Producer Sy Weintraub continued to emphasize a modern Tarzan with aspects of the globe-trotting James Bond films, but Tarzan and the Great River eases back on military machinery and super villains and instead targets a stripped-down jungle chase story that Edgar Rice Burroughs would have found familiar. This doesn’t end up making for a better film, unfortunately.

Tarzan and the Great River opens with its most overt gesture toward the espionage movies of the era: Tarzan receives a summons from across the globe, and dressed in a snappy suit arrives in Brazil at the behest of an old friend, a professor at a zoological garden. The professor needs Tarzan to investigate a growing Jaguar Cult in the Amazon that has started to enslave local tribes. But while Tarzan takes the time to meet some of his African animal friends who reside at the zoo, the professor ends up dead on the poisoned claws of one of the cult’s wicked jaguar cubs. Tarzan now has vengeance on his mind as he travels deep into the Amazon rainforest to locate the cult’s leader, the cruel Barcuna (Rafer Johnson), in the company of the chimp Cheetah and the lion Baron. (The same animal performers who played “Dinky” and “Major” in the previous film.)

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May Short Story Roundup

May Short Story Roundup

oie_1662641OEwJwWbpMay’s come and gone by several weeks, but I’m only just getting to the short fiction review now because, well, I was busy with stuff. I’m glad I’m finally getting around to it, though, because there were some really ace stories last month and I hope I can convince you to check them out for yourselves.

Swords and Sorcery Magazine #28 starts off with “The Witch of Anûn” by Raphael Ordoñez. It’s the third story of his I’ve read in the past year (both reviewed here at BG previously), all set on the world Antellus, a “paleozoic counter-earth at the cosmic antipodes.”

Cuneaxe has brought his daughter, Una, to a thaumaturge to cure her of an “infestation.” When this fails, he is sent to a temple in the swamps. The clerics there send him in search of the titular witch. Willing to do whatever’s necessary to save his daughter, Cuneaxe journeys to the witch’s home. There he will meet danger he is willing to face and a deal he’d rather not.

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The Public Life of Sherlock Holmes: New Treasures: The Game’s Afoot (Wordsworth)

The Public Life of Sherlock Holmes: New Treasures: The Game’s Afoot (Wordsworth)

Wordsworth_GamesAfootOur fearless leader, John O’Neill, has been reviewing entries in Wordsworth’s Tales of Mystery & The Supernatural series: with emphasis on the supernatural end. So…I figured I’d look at one of the mystery entries.

Sherlock Holmes: The Game’s Afoot, offers twenty new tales of the world’s first private consulting detective. The real mystery is why I couldn’t find a single reference to this book anywhere on Wordsworth’s website. Curious, indeed.

Sherlockian pastiches are meant to emulate the style of Sir Arthur Conan Doyle’s original tales. As opposed to parodies, which spoof Holmes.

With the explosion of self-publishing, the quality of pastiches has come to vary wildly. There is quite a bit of dreck out there and the days of buying every Holmes story listed on Amazon are long gone.

The eleven authors who contributed to this collection worked hard to create the same kind of atmosphere Conan Doyle did. David Stuart Davies is the editor of this Wordsworth series and is a well-respected Sherlockian. He includes three of his tales. June Thomson, John Hall, Dennis O. Smith … there are some well-respected Sherlockian names in this collection.

 

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Review: They Say the Sirens Left the Seas

Review: They Say the Sirens Left the Seas

12742577d05381f961017e2b538dc745fd253fc50a37d322-thumbThe very talented darkly-humored poet James Hutchings returns with his third collection, They Say the Sirens Left the Seas. I previously reviewed his first offering, The New Death and Others, back in 2011. This new collection offers readers more of what they have come to expect from this eccentric and highly original voice.

Hutchings is just as much at home spinning fables as he is dishing up Gothic treats or plunging into the ridiculous with no consideration of social conventions. All three of his excellent collections are available at Amazon as eBooks or direct from the Smashwords website for download for less than a dollar apiece.

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Scenic Dunnsmouth

Scenic Dunnsmouth

dunnsmouth1I have a complicated relationship with adventure modules.

As a someone introduced to Dungeons & Dragons during the Fad Years of the late ’70s to early ’80s, TSR Hobbies was only too glad to satiate my appetite for all things D&D with a steady diet of ready-made scenarios to inflict upon my friends’ characters. I had a lot of fun doing so and, even now, more than three decades later, some of the fondest memories of my youth center around the adventures those modules engendered. Having spoken to lots of roleplayers over the years, I know I’m not alone in feeling this way. Indeed, I’d go so far as to say that one of the most important functions of TSR’s modules was creating common experiences that gamers across the world could share. To this day, I can mention the minotaur in the Caves of Chaos or the juggernaut from Acererak’s tomb and players of a certain vintage know exactly what I mean, because they, too, have had to deal with these threats.

At the same time, there’s a part of me – a snobbish part of me, I suppose – that looks down my nose at “pre-packaged” scenarios, seeing them as the adventure design equivalent of fast food. This elitist part of me prefers “home made meals,” created by the referee from hand-picked ingredients and prepared using original recipes. Anything less than that is a concession, whether it be to mere practicalities, such as time, or something far worse, such as a lack of imagination. Such pomposity wonders, “If you can’t be bothered to make up your own adventures, why would you dare to present yourself as a referee?”

I’ve favored each of these positions, to varying degrees, at different times in my life. It should come as no surprise that the “adventure modules are for the unimaginative” position was something I adopted most strenuously in my later teen years, whereas the “Cool! Queen of the Demonweb Pits!” position was what I adopted earlier. Nowadays, I’m more fond of adventure modules than I have been in quite some time, in part, I think, because there are a lot of really good ones being produced these days. A good example of what I’m talking about is Zzarchov Kowolski‘s Scenic Dunnsmouth, published by Lamentations of the Flame Princess in Finland.

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A Bomb on a Plane: The Adventures of Captain Marvel, Chapter Four: Death Takes the Wheel

A Bomb on a Plane: The Adventures of Captain Marvel, Chapter Four: Death Takes the Wheel

Adventures of Captain Marvel Part 4-smallAll right, you kids — put those squirt guns away and stop throwing that popcorn; it’s time for this week’s exciting chapter of The Adventures of Captain Marvel. Today’s thrilling episode: “Death Takes the Wheel.”

Three title cards should bring any late arrivals up to speed. “The Scorpion – Sends his men to Oak Mountain Lodge for Carlyle’s lens.” “Billy Batson – Tries to beat them to the Lodge in his plane.” “Whitey – Fails to warn Billy that his plane will blow up at one minute past eight.” Now, speak the magic word and gain the wisdom of Solomon, the strength of Hercules, the stamina of… whew! I’m bushed. Never mind the rest; let’s get started!

In a flashback to the end of last week’s segment, a grinning Billy wings his way to Oak Mountain Lodge to retrieve the lens from Carlyle’s safe, blissfully unaware that an “atmospheric exploder” has been planted in his plane, while an agitated Whitey (there were a lot of them around in the 40’s) desperately tries to radio a warning to his friend. Neither he nor Billy knows that the plane’s radio wires have been cut.

As the time for detonation approaches, Billy glances down and sees the dangling wires; he reaches down and twists them together, restoring the connection just in time to hear Whitey say, “There’s a bomb wired to explode in your plane at one minute past eight! Bail out!”

On hearing this, Billy wastes no time in saying “Shazam!” Now transformed into Captain Marvel, he immediately opens the door and leaps from the plane, showing solidarity with all those who have ever been presented with a warmed-over airline turkey meal or an in-flight movie starring Rob Schneider. The airplane explodes (hope your insurance was paid up, Billy) and Captain Marvel flies away unhurt.

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