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June Short Story Roundup

June Short Story Roundup

oie_1525953ATtCjv09It’s story time, kids! For the newcomers, that’s when I pore over the new short heroic fiction stories published in the previous month and let you know what I think about them. My goal is to shine a spotlight on the authors and magazines doing the yeoman-like work of creating new swords & sorcery tales and getting them into the reading public’s hands. It is my contention that S&S is a genre best served by short stories. I hope, with Black Gate as my bullhorn, I’m helping draw readers to some exciting and interesting new writing with each installment of the roundup.

For two-and-half years, Swords and Sorcery Magazine, published and edited by Curtis Ellett, has presented two new stories every month. That’s over fifty stories so far — the equivalent of four or five Lin Carter-edited anthologies. I’ve written before that the magazine’s sensibilities are pretty much exactly aligned with what it says on the masthead: swords and sorcery. But there are times the magazine shifts its focus a little.

By Any Other Name” by S. A. Hunter is about what happens when a nameless young girl and her guardian are visited by a minstrel. The girl suffers under a curse and despite strong warnings, the bard proves too persistent for his own good and tries to overcome it. The story and the minstrel put me in mind of a host of fairy tales that tell of the unfortunate older brothers who die before their youngest one shows up and saves the princess.

Keshia Swain’s “Inner Strength” is narrated by a trainee healer, Damali. When her mistress travels to spend time with her dying brother, Damali is confronted by intruders and finds herself drawing on heretofore unrealized reserves to confront them. There was just enough going on here to keep me interested and enough questions left unanswered to leave me wanting more.

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Original Fantasy? In a Video Game? It’s About Time

Original Fantasy? In a Video Game? It’s About Time

Dark Souls-smallThere he was; a sliver of midnight set against the deeper black of the room behind him. The Black Knight. When he moved, he moved with the easy lope of the master, the practised ease of the warrior. There was silence in the moonlit hall, silence save for the cold metallic chink of his armor and the hammering of my own heart.

He was twice my height, broad of shoulder and clad entirely in black armor. A sword, five feet in length, gleamed in his right hand. He didn’t seem to have a face; no flesh peeked from the slits of his face plate, there was nothing quite so fragile, instead a sulphurous yellow gas twisted and swirled, burning through the thick shadow of the hall. My hand tightened around the hilt of my sword, tightened so that my knuckles went white, so that my skin went taut.

Then, before I knew it that great black blade was arcing through the air towards me, splitting the thin rays of moonlight as it raced towards my heart. I only just parried it with my shield, then it was coming back again, this time from left to right, and I threw myself to the floor, rolling back out of reach and sprang back up again, already deflecting perfectly timed blows, expertly aimed thrusts.

Already I was being forced backwards, driven back into the darkness, back into the cold. Every strike sent pain rippling up my arm; every blow brought me closer to death, to defeat; I could already see that sword diving through my flesh, already feel its kiss on my skin. Desperate now, I struck back, and felt his armor give way, felt my sword hew through bone, felt his ghostly flesh shudder and saw black, oily, blood crawl from his chest. No sound escaped the Knight’s lips, but its sulphurous yellow eyes seemed to burn that bit brighter, all before his sword came crashing against my shield once more.

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A Bomb on the Highway: The Adventures of Captain Marvel, Chapter Eight: Boomerang

A Bomb on the Highway: The Adventures of Captain Marvel, Chapter Eight: Boomerang

Tom Tyler as Captain Marvel-smallEase back in your seat and take a deep breath. That’s the way. Now a handful of buttered popcorn… wash it down with a swallow of soda pop. Your week of unbearable suspense is almost over, and now you can finally find out how Billy and Betty got out of last week’s impossible situation; the answer will be revealed in today’s chapter of The Adventures of Captain Marvel, “Boomerang.” (Notice I didn’t say “if they got out.” I respect your intelligence too much for that.)

This week’s catch-up title cards on last week’s episode are brief and to the point: “The Scorpion: Plans an elaborate trap to catch Captain Marvel.” “Barnett — Holds Betty and Billy Batson in a shack at the bombing range.” Now, as the magic name of Shazam passes your lips, prepare yourself for ten cents’ worth of suspense and superheroic thrills! (No refunds.)

Last week, we left Billy and Betty tied up in the shack at the bombing range, waiting for the other shoe… er, bomb, to drop. (What? Your town doesn’t have a bombing range? Mine either. The decline in social services these days is just shameful — libraries closed every other weekend, public parks run down and neglected, no bombing ranges… ) Betty calls for Captain Marvel on the radio, but is knocked out by a falling beam when the first bomb hits. Billy, meanwhile, struggles with his bonds — and his gag.

At the last moment, using the powerful jaw muscles he’s built up over years of broadcasting, Billy works the gag loose and shouts “Shazam!” Billy Batson vanishes, to be replaced by Captain Marvel, who quickly scoops up Betty (and the chair she’s tied to — Tom Tyler’s line readings are only fair, but he’s better at heavy lifting than any actor I’ve ever seen) and exits the shack, just an instant before it’s blown to pieces by a bomb.

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Witch Doctor: Under the Knife

Witch Doctor: Under the Knife

Witch Doctor - Under the KnifeWhat if Dr. Gregory House had become Sorceror Supreme instead of Dr. Stephen Strange? If you’re familiar with both those names, chances are you’ve just clicked off this page to order your own copy of Witch Doctor: Under the Knife. If you never watched House and never read Doctor Strange, don’t worry … this isn’t one of those parody books that requires preliminary reading.

Dr. Vincent Morrow is a practicing physician whose specialty is supernatural medicine. Demonic possession, vampiric infection, pregnant faerie folk … Vincent Morrow’s the guy you call. What the doctor lacks in bedside manner, he makes up with a knowledge of the occult so vast that it sounds like he’s making it up as he goes along (which hardly ever turns out to be the case). How exactly is interspecies breeding possible with the Deep Ones? What is the medical definition of a soul and how do you treat someone who’s born without one? What kind of scalpel does one use to remove a demonic parasite? (Hint: It’s the kind you have to pull out of a stone.) The answers combine traditional folklore with modern medical terminology.

The strength of this series is in the sheer overload of fresh ideas and new perspectives on old storylines. Of course, we all know the key features of a vampire (big teeth, aversion to holy symbols, allergy to sunlight), but there’s just something fascinating about watching a doctor run through each characteristic and reason out how it evolved in what is essentially a supernatural parasite. An old-school paranormal investigator would use some sort magic sphere to track down a faerie trading changelings for human babies, but Dr. Morrow opts instead for a CDC-style database that pinpoints each incident, then traces it back to an origin point as if it were an influenza outbreak rather than a supernatural phenomenon. And it’s fun, after all the other crazy stuff that happens in chapters one and two, to see him get genuinely bothered by the interordinal hybridization of Deep Ones mating with humans, not because it’s disgusting, but because it’s medically impossible.

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The Godzilla Blu-ray Flood: Godzilla vs. Hedorah (Godzilla vs. The Smog Monster)

The Godzilla Blu-ray Flood: Godzilla vs. Hedorah (Godzilla vs. The Smog Monster)

Godzilla vs. Hedorah blu-ray cover

This Godzilla film benefits from historical context, so here it be:

In the early 1970s, Japan faced a crisis from increasing pollution due to a massive, unregulated boom in industry across the nation during the previous decade. Poisoning from sulfur dioxide and nitrogen dioxide created a spike in cases of asthma and bronchitis, and respiratory problems in general took a steep rise. The sulfur dioxide poisoning in the city of Yoakkaichi, from refineries built during the 1960s, was so pronounced that it coined a new disease name, Yokkaichi asthma. This caused a ten- to twenty-fold increase in mortality rates among asthma sufferers and led to a 1970 class action lawsuit. Children went to school wearing cotton facemasks, and in the larger cities oxygen tanks were available on the streets for emergency use. In the seas, poor waste management led to a drop in the fishing industry, one of the backbones of the Japanese economy—and fishing rates have continued to drop ever since. A country that once had nuclear power at the forefront of its fears was overwhelmed with a new horror of toxic waste contaminating the air and sea.

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The Drawing of the Dark by Tim Powers

The Drawing of the Dark by Tim Powers

oie_843719JA9UJcX8I have loved the work of two-time World Fantasy Award-winning and two-time Philip K. Dick Award-winning author Tim Powers ever since I read The Anubis Gates (one of the foundational works of steampunk) back in 1984. Since then, I’ve been equally thrilled by a number of his other books, including The Stress of Her Regard, his tale of artists and vampiric monsters; Last Call, about the search for the Fisher King in Las Vegas; and Three Days to Never, involving time-travel, Albert Einstein, and Charlie Chaplin.

Every few years I feel the pull to revisit his third novel, The Drawing of the Dark (1979). It’s a swords & sorcery adventure set in 1529 and climaxing during Suleiman the Magnificent’s siege of Vienna.

Briefly, The Drawing of the Dark is about the adventures of Brian Duffy, an aging soldier of fortune who encounters a stranger with an offer of employment at just the time circumstances require him to flee Venice.

The old man who’d hailed Duffy stood by the window, smiling nervously. He was dressed in a heavy black gown with red and gold embroidery at the neck, and wore a slim stiletto at his belt, but no sword.

“Sit down, please,” he said, waving at the chair.

“I don’t mind standing,” Duffy told him.

“Whatever you prefer.” He opened a box and took from it a narrow black cylinder. “My name is Aurelianus.” Duffy peered closely at the cylinder, and was surprised to see that it was a tiny snake, straightened and dried, with the little jaws open wide and the end of the tail clipped off. “And what is yours?”

Duffy blinked. “What?”

“Oh! I’m Brian Duffy.”

Aurelianus nodded and put the tail end of the snake into his mouth, then leaned forward so that the head was in the long flame of one of the candles. It began popping and smoldering, and Aurelianus puffed smoke from the tail end.

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Dungeons & Dragons Starter Set: A Forensic Analysis

Dungeons & Dragons Starter Set: A Forensic Analysis

dungeons and dragons logo2For the last two years, Wizards of the Coast has been getting feedback on their new “5th edition” set of rules from playtesters all across the world. July 15 marks the official release of the Dungeons & Dragons Starter Set, giving the world the first glimpse of the final version of these rules. Unfortunately, the D&D Starter Set provides only pregenerated characters with some advancement rules through level 5, and some basic mechanics, so it doesn’t consist of a full set of game mechanics or character creation rules.

In other words, it’s not enough to give us a full idea of what the final rules for 5th edition will look like … but it does provide enough information to get some hints about how the upcoming edition of the game will be structured. In general, the goal seems to be to streamline the system, making it very accessible to new gamers, but still providing enough substance and versatility that more experienced gamers will find the system desirable. It’s a tough balancing act, but looking over the D&D Starter Set, I feel a growing sense of confidence that the new system will achieve these objectives.

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Self-Published Book Review: Destiny’s Heir by Casey Neumiller

Self-Published Book Review: Destiny’s Heir by Casey Neumiller

Destiny's Heir CoverIf you have a book you’d like me to review, please see the submission guidelines here.

Casey Neumiller’s Destiny’s Heir is the first book of a planned epic fantasy series. Like most novels starting off a series, a goodly portion is spent introducing the characters and the world. For centuries, Letale’s kings have ruled with the guidance of the Magi, who both advise the king and, when necessary, combat the servants of the Dark One. But a few decades ago, a new king assassinated the old line and declared the Magi outlaws, flipping the theology by declaring that the Aethir whom the Magi serve is the Dark One and the former Dark One is the Light One. It seems odd how easily most people accept this, but there are enough real world examples of a paradigm shift in belief systems that I don’t consider it too unbelievable.

The story follows two parallel plot lines, that of the Magi apprentice Arraya and that of the thief Ben, alternating between them for each chapter. From Ben’s point of view, this is a heist story. He and his friends, Zeke and Corin, have been asked by the leader of their guild in Jepitsa to assist in stealing one of the most valuable items in the kingdom, the queen’s crown. There is no actual queen, so the crown’s kept in storage, where it can be easily claimed by a clever thief with the right items, which Ben, Zeke, and Corin spend most of the novel attaining.

Corin, however, has some doubts about the guild-leader Allen. She thinks he means to make off with the crown while leaving the rest of them to take the blame, doubts which Ben is unable to put to rest.

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A Date with the Scorpion: The Adventures of Captain Marvel, Chapter Seven: Human Targets

A Date with the Scorpion: The Adventures of Captain Marvel, Chapter Seven: Human Targets

human targets lobby cardOkay boys and girls, settle down. Before watching newsreel footage of Winston Churchill walking through the ruins of London or thrilling to the terrifying spectacle of Lon Chaney Jr. changing into a human Scottish Terrier in The Wolf Man, let’s Join Billy, Betty, the Scorpion, and the rest for this week’s chapter of The Adventures of Captain Marvel, “Human Targets.”

We begin with two terse title cards that will bring everyone up to date. “The Scorpion — Tricks Bentley and Fisher into revealing the hiding place of their lenses.” “Captain Marvel — Saves Bentley’s lens and hurries to Fisher’s estate.” Now speak the wizard’s name and let his arcane arts give you powers so great that you need never fear for your lunch money again!

In a flashback to last week’s episode, we see Captain Marvel arrive at Fisher’s “estate” (to me it just looks like a big house that needs painting and must be hard to heat) and break down the door as the Scorpion hides behind the drapes. When he grabs the lens, the World’s Mightiest Mortal is knocked out by Fisher’s electrical protection apparatus. He drops to the floor, joining the unconscious Whitey and the dead Fisher.

The Scorpion pries the lens out of Captain Marvel’s hand and hightails it out of there. (Only the most cynical child would say that the fabulous artifact of the lost Scorpion Dynasty looks like a painted wooden dowel with shiny stickers stuck on each end.)

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Rat Queens, Volume 1: Sass and Sorcery

Rat Queens, Volume 1: Sass and Sorcery

rat-queens-vol-01-releasesI’ve seen this title compared to Buffy the Vampire Slayer, Tank Girl, and Lord of the Rings. But honestly, it seems to be nothing more or less than a homage to Dungeons & Dragons. Not the novels or the cartoon show or the (ugh!) movie. It’s a homage to the game we played, complete with fighter/magic-user/thief/cleric four-member parties, healing spells as plentiful as aspirin, random monster encounters, and characters who talk more like a group of suburban teenagers than mercenaries in a pseudo-mideval age.

The Rat Queens are a team of four adventurers. Violet is a dwarven fighter who worries a bit too much about her image. Hannah is an elven mage whose necromancer parents occasionally nag her on a scrying device that looks suspiciously similar to a cell phone. Dee is a human, an atheist, and a cleric (because nobody cares who you pray to, as long as your healing spells still work). Betty is a smidgen (because the Tolkien estate owns the term “hobbit” and the Dungeons & Dragons estate probably laid some claim to their alternative term “halfling”) thief who sounds just like someone whose diet consists of drugs and candy. Together, they kill monsters for money, then spend that money on alcohol and drugs (which gets them into more trouble than the monster killing).

The story opens with the Rat Queens (and four other four-member adventuring teams) being arrested for wrecking the city of Palisade on a drunken bender. To avoid a stint in the dungeon, they are each given a quest. On their way to murder a pack of goblins, the Rat Queens are waylaid by an assassin, then a troll. When they fail to find any goblins in the area, they realize that they’ve been set up. Returning to Palisade, the Queens discover that the other teams were similarly ambushed and many of them are dead. What follows are more fights with assassins, a troll army, and the mystery of who hired the assassins to kill the adventurers. Many people die and the survivors get totally wrecked at a party.

Rat Queens is a fairly new series (only six issues out so far), with the first five issues already collected in a trade paperback titled, Sass and Sorcery. The stories in these issues start with fairly conventional fantasy plots, then twist them into bizarre new shapes. There is a lot of profanity, a lot of drinking, and some drug use, so it’s not an all ages book by any stretch of the imagination, but well worth its low introductory price ($9.99) for anyone who grew up playing Dungeons & Dragons. If you’re looking for a comparison, instead of Lord of the Rings meets Bridesmaids, how about Knights of the Dinner Table meets Fear & Loathing in Las Vegas?

Rat Queens, Volume 1: Sass and Sorcery is written by Kurtis J Wiebe, illustrated by Roc Upchurch, and available in both print and digital formats. Find out more about this series (including preview pages and where to order a copy) at Image Comics.