Browsed by
Category: Reviews

Fantasy Adventure on a Tablet: Talisman: Digital Edition

Fantasy Adventure on a Tablet: Talisman: Digital Edition

Talisman_BoardTalisman is a fantasy board game that first came out about twenty years ago. There have been a couple editions and multiple expansions. In December of 2008, Fantasy Flight Games released a revised fourth edition, for which expansions are still being produced.

In 2012, Thumbstar Games released Talisman: Prologue, a sort of ‘Talisman Light’ ipad app. It was a one-player game and was a decent translation of the board game, though not very absorbing.

In 2014, however, Nomad Games released Talisman: Digital Edition, which is a full-blown, 1-4 player game. It’s a fine adaptation of the original.

Read More Read More

Swords & Sorcery Gold from a Master of Horror: Far Away & Never by Ramsey Campbell

Swords & Sorcery Gold from a Master of Horror: Far Away & Never by Ramsey Campbell

oie_2324543h01RBwFmRamsey Campbell is considered one of the most important and skilled writers of horror fiction. His earliest stories, Lovecraft pastiches, were collected and published by Arkham House as The Inhabitants of the Lake and Less Welcome Tenants (1964) when he was only eighteen. Within a few years he was routinely being nominated for, and often winning, various major awards for his original works of contemporary horror such as The Doll Who Ate His Mother (1976) and The Parasite (1980). He has also edited and co-edited several stellar collections of horror stories, including New Tales of the Cthulhu Mythos (1980).

Any connoisseur of fine fright-fiction should know all that. But did you know he spent a bit of his considerable literary energies composing some top-notch sword & sorcery stories in the late seventies? Well, he did. The slim volume Far Away & Never (1996) from Necronomicon Press collects the seven heroic fantasy stories he wrote back in the seventies. Six are set on his mythical world Tond; four are about the mercenary and adventurer, Ryre. All of Ryre’s tales were published in Andrew Offutt’s terrific Swords Against Darkness anthologies.

In the highly informative forward, Campbell explains how he created the world of Tond. It first appeared in an excerpt of The Revelations of Glaaki, his contribution to the Cthulhu Mythos library of invented blasphemous tomes, in the story “The Inhabitant of the Lake.” Infatuated with Clark Ashton Smith’s “The Abominations of Yondo,” he was determined to use Tond for a complete story, resulting in “A Madness from the Vault.”

Campbell found himself revisiting Tond when he wrote “The Stages of the God” and “The Song at the Hub of the Garden,” both somewhat dreamy stories of characters seeking refuge and finding nothing they expect. Both are infused with a hazy dreaminess redolent of Clark Ashton Smith’s stories. “Hub” is more of a story than “Stages,” and more enjoyable, but neither is particularly memorable.

Read More Read More

More Hardboiled than the Dresden Files: The Way Into Chaos: Book One of The Great Way by Harry Connolly

More Hardboiled than the Dresden Files: The Way Into Chaos: Book One of The Great Way by Harry Connolly

Great-Way-Final-Cover-eBook-1-copy-678x1024
A good… Big Fat Heroic Fantasy Epic

I’m starting to think that writing a good — by good, I means delivers the tropes while meeting wider literary standards — Big Fat Heroic Fantasy Epic is like squaring a circle, reconciling Justice with Mercy, bringing World Peace… an exercise in balancing seemingly irreconcilable opposites.

You need to have the world building of Tolkien but the pacing of Ian Fleming, the escapism of C.S. Lewis but the grit and cynicism of John Steinbeck. It has to be an armchair-by-the-fire-dog-at-my-feet-on-a-winter-day read, and yet not pretend that pre-modern societies are anything but structurally unpleasant. It needs to take you on a flight of fancy, but ground you in the familiar. And, given that we live in the 21st century, despite the pre-modern setting, it’s nice to have believably empowered women helping to shape the story.

In his new book The Way Into Chaos, Book One of The Great Way, Harry Connolly has somehow managed to do this. Before I put on my writer hat, let me speak as a reader:

I approached this book with some trepidation because I was already a fan of Harry Connolly’s Twenty Palaces urban fantasy series (interview here).

More hardboiled than the Dresden Files, Connolly’s take on the UF genre has a delicious bleakness to it. His hero faces not just a nihilistic a-human magical world with shades of Lovecraft (…more grown up, more disquieting; you could almost call it Atheist Urban Fantasy) but also the bleaker corners of America. His mean streets and bedeviled small towns are as alienating as the magic, not leather-jacket-cool, not picket-fence cozy. His magic feels real in a maggots-under-the-skin way, and his horror elements throw into relief the things we truly care about. The plot and pacing meanwhile makes what could be an emotional battering into an adventure.

Read More Read More

After Forty Years: The War of the Worlds Revisited

After Forty Years: The War of the Worlds Revisited

Tripod-smallIt’s that time of year, friends, the time when we look back in sorrow on the New Year’s resolutions that drooped and faded before the first bloom of spring, and when we start to formulate the resolutions that we know we’re really going to keep this time, dammit. I generally don’t make new year’s resolutions myself, for the reasons implied above, but last year I did — I decided that 2014 would be the year of rereading.

As I’ve gotten older, I’ve discovered that even as I’m reading more than ever, I almost never do any re-reading. There are just so many books, both enticing new ones and old ones that I’ve always meant to get around to and never have (you know, all those great books, old and new, that you find out about whenever you visit a certain website which shall remain nameless).

When I finish one book and reach for another, the pressure exerted by both the never-ceasing pile up of the present and the still-unexplored past seems to weigh overwhelmingly in favor of the as-yet-unread. Rereading falls by the wayside.

This is in sharp contrast to my adolescent days, when I would regularly reread my favorite books, some of them many times. (I’ve probably read Robert Heinlein’s Have Space Suit, Will Travel and Edgar Rice Burroughs’s The Gods of Mars eight or ten times each, for instance.)

Read More Read More

The German Indiana Jones: Out of the Rat Trap: Desert Adventures with Rommel by Max Reisch

The German Indiana Jones: Out of the Rat Trap: Desert Adventures with Rommel by Max Reisch

Out of the Rat Trap
What should we see in the middle of the desert but a bedside cabinet! Yes, really…no human brain could be capable of inventing something so idiotic

Why, you ask, am I reviewing a book by a former Africa Korps officer?

Partly, this:

What should we see in the middle of the desert but a bedside cabinet! Yes, really… the picture is pointless because all it shows is a single piece of furniture. There’s nothing to prove that it is standing in the middle of the Libyan desert. But you can take my word for it… because no human brain could be capable of inventing something so idiotic.

Reisch, Max. Out of the Rat Trap: Desert Adventures with Rommel.

But also because it reads like something Edgar Rice Burroughs might have written.

In a classic ERBish foreword, Reisch describes how he wrote the manuscript high in the Italian mountains. The Nazis were in retreat, and this seemed like a good place to wait out the mayhem and surrender on his own terms. To pass the time, he purchased writing materials from a local farmer and recounted his escape from another military disaster — the collapse of the Africa Korps.

As we read, we discover that he’s the German motorised Indiana Jones, with pre-war capers including biking from Vienna to Bombay.

Come World War II, he found himself in the desert, helping run transport for Rommel’s army. This meant scavenging abandoned British equipment picked up during long missions into the desert flank.

Read More Read More

Sing, Muse: Ody-C Provides a Hundred New Twists on an Ancient Tale

Sing, Muse: Ody-C Provides a Hundred New Twists on an Ancient Tale

ODY-C-1-CoverI love Classical literature. I have since the third grade, when I first picked up a copy of D’Aulaire’s Greek Mythology. That love drove my choices in schooling until fairly recently, and there was no work I enjoyed more than Homer’s Odyssey.

You may have noticed.

I also love comic books. I’m much more of a dabbler on that front, but I’m always looking for a new book to follow.

So when I heard that Image Comics was putting out Ody-C, a gender-bent Sci-Fi version of the Odyssey, I was excited. Actually, I think I squealed, screamed on Facebook, and immediately made plans to blog about the title here. This past weekend, I finally sat down and read through the premier issue.

And I still don’t know what I think. So while I will tag this a review, call it more a series of impressions and a place for discussion, while I wait for the next issue (which will be available December 24th).

Now, when I say I don’t know what I think, that doesn’t mean that I don’t like it. I think I do. In fact, I think I’m going to love it. But Ody-C is so deeply, intensely strange that it is taking me a long time to wrap my brain around it. Matt Fraction and Christian Ward have come up with a work that is thoroughly alien, shocking, and surreal.

Read More Read More

November Short Story Roundup

November Short Story Roundup

Whelp, it’s well into December and I’m only getting to the November roundup now. My apologies, and here goes.

oie_146527XTeMGO0FLast month, I promised I’d let you know about Fantasy Scroll #3. Despite its name and its side-of-a-van-worthy covers, the magazine continues to be mostly science fiction or non-heroic fantasy. When you buy something with a cover like the one to the left of this paragraph (<—), and you don’t get a lot of swordplay, demons, and wizards, you might feel like you bought a pig in a poke. Maybe they’ve got plans to mix things up a little more in the future. There are two S&S out of thirteen stories in Issue #3, but I’m definitely hoping for more per issue in the future.

That said, the magazine managed to get a Piers Anthony story, “Descant.” It’s a love story set to music about an intelligent king and princess. There are some awkward sentences and overall I found it a little boring. But it doesn’t have any puns, so it’s got that going for it.

James Beamon’s very funny “Orc Legal” is about the prison and courtroom travails of an orc named Anglewood. He’s been jailed pretty much for being an ex-evil henchman. He takes on the defense of a centaur charged with lewd behavior in order to finish the community service part of his sentence. No Atticus Finch, he uses any tool, from obfuscation to outright threats, to win his client’s acquittal. Beamon has a lot of fun with all the orc stereotypes, and gets a few well-deserved digs at snooty elves as well. I like a funny story that’s actually funny, and this one definitely is.

The First First Fire” by Alexander Monteagudo is a very short story. Ralo, the first man ever appointed First Fire — essentially the tribal wizard –is normally a peaceful man. But a caravan from his home, the village of Pempansie, has been attacked by slavers. While warriors defeated the slavers, everyone knows they’ll be back. This brief tale describes how the young magic user decides what to do in the face of the threat to his family and friends. There’s not much here, but I enjoyed it and would be happy enough to see more of the character.

Read More Read More

The Series Series: Clariel by Garth Nix

The Series Series: Clariel by Garth Nix

Clariel Garth Nix-smallClariel is a surprise, not quite like anything we’ve seen from the Garth Nix’s Old Kingdom series. For a longtime fan of the Old Kingdom, Clariel stands alone well — its plot arc is complete and satisfying in one volume — but for a newcomer to the Old Kingdom, it’s still best to start at the beginning. Fortunately for any of you who are newcomers, the beginning is awesome and absolutely worth backtracking for.

Like its predecessors, Clariel offers exceptionally disturbing monsters, the tragic undead, gorgeous worldbuilding, and coming-of-age anxiety that uses its powers for good. Well, in Clariel, the good is more complicated than ever before, because the title character has no talent for the Charter Magic that could connect her to the natural laws and relationships that make her world possible. Clariel’s knack is for Free Magic. While the Free part sounds good at first, Free Magic tends to corrode all relationships based on compassion, protection, and kinship, instead dragging its human practitioners into the thrall of monstrous beings older than the world. How can a girl with such a knack come into her power without destroying everything she holds dear?

Garth Nix’s novels of the Old Kingdom are among my favorite YA books. The first volume, Sabriel, is a consistent favorite of my students, too. A family of benevolent necromancers keep the dead down in a nation that barely holds together against a deviously masterminded invasion from the afterworld. Sabriel comes of age as she struggles to save what’s left of a basically failed state. The title character in Lirael discovers her connection with the Abhorsen family a generation later, when the Old Kingdom’s fragile new peace is threatened by an even more ancient foe, and in Abhorsen the whole family gathers for some very deep magic that opens new questions about the underpinnings of their whole world.

Read More Read More

A Preliminary Look at Dragon Age: Inquisition

A Preliminary Look at Dragon Age: Inquisition

daI-coverIf you or anyone you know are into video gaming at all, you’ve been hearing a lot about Dragon Age: Inquisition lately (Official Bioware trailer here). Bioware’s latest installment in the Dragon Age series was released November 18th, and some of us have vanished down the rabbit hole after it. Well, more than a few of us: it premiered to strong sales and consistently solid reviews across the board. And having played it, it’s not hard to see why.

A little background first. When I was ten, my brother got a Nintendo. Dating myself, aren’t I? The original grey brick. My brother loved that thing. And I loved watching him play. But when I sat down to play Super Mario Bros., I couldn’t get past the first few levels. I tried for a while, then gave up in absolute frustration. I was convinced I was terrible at video games.

Then Final Fantasy VII came out. By then, I was in college and lived with three other friends. My then-fiance brought home a Playstation and we all took turns playing obsessively. I discovered that I COULD play. In fact, I was pretty good at it. I just had to find the right kind of game.

Flash forward another :cough: years, and Dragon Age: Origins. My eldest daughter was a newborn nurseling, and I played through four times. So it was with great excitement (and many warnings to my husband about his upcoming increase in child-related duties) that I anticipated November 18th, 2014.

And I have not been disappointed.

Read More Read More

A Red & Pleasant Land

A Red & Pleasant Land

araplWhen I started school in the mid-1970s, our teachers used the New Macmillan Reading Program. The books in that program, in addition to featuring original stories, also included excerpts from world literature. I credit those readers with instilling in me a lifelong love of reading; to this day, I still remember many of the stories I read within their pages. In the seventh grade – this would have been 1981 or ’82 – one reader included a lengthy excerpt from Lewis Carroll’s 1871 novel, Through the Looking-Glass and What Alice Found There.

The excerpt in question dealt with Alice’s encounter with Humpty Dumpty, in which the anthropomorphic egg boasts that  “When I use a word … it means just what I choose it to mean—neither more nor less.” He illustrated his point by quoting from the nonsense poem Jabberwocky. I can’t begin to tell you how profoundly I was impressed with and affected by this excerpt. Humpty Dumpty’s perspective was (and is) abhorrent to me and, along with Alice, I found myself feeling anger at his articulation of it. Despite that, I eventually memorized the whole of Jabberwocky (which I can still recite to this day) and headed to the library to read the whole book, as well as its predecessor, Alice’s Adventures in Wonderland.

I should clarify that, before this point, I was, of course, already broadly familiar with Wonderland and its denizens. Some of that familiarity was achieved via “cultural osmosis” – the same way I “knew” about, say, Davy Crockett or the Headless Horseman. These were things “everyone” knew about, regardless of whether or not they’d ever actually read a book (or even seen a TV show or movie) on the subject. And, as it happened, I had seen Disney’s 1951 film adaptation, inadequate though it was.

Seventh grade also coincided with the high water mark of the early years of my involvement in the roleplaying hobby. By that point, I’d been playing Dungeons & Dragons and other RPGs for a couple of years. My friends and I considered ourselves “veterans” and prided ourselves on how many different games we’d tried. I was also deep into the idolization of Gary Gygax. I hung on the man’s every word in the pages of Dragon magazine (though, to my credit, I never got around to building a literal shrine to him in my basement). It was probably through one of Gary’s articles that I first encountered the idea of combining D&D and Wonderland, an idea that initially struck me as bizarre, but that slowly grew on me as my love for both Carroll and RPGs did. Besides, I reasoned, if such a pairing was good enough for Gygax’s fabled Greyhawk campaign, who was I to think otherwise?

Read More Read More