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The Barbarism of Bullfighting and Archaic Diction in L. Sprague de Camp’s “The Rug and the Bull”

The Barbarism of Bullfighting and Archaic Diction in L. Sprague de Camp’s “The Rug and the Bull”

1974 Paperback edition. Cover art by Frank Frazetta.
1974 Paperback edition. Cover art by Frank Frazetta.

One of the many freedoms of Sword and Sorcery, it seems to me, is that it enables the adoption of a world that allows the writer to comment on just about anything on which one would want. One of Robert E. Howard’s purposes in the construction of his own Hyboria was to create a conglomerate of cultures, no matter how anachronistic their juxtapositions, so that his hero Conan might have any kind of adventure that Howard might think up. Whereas for previous tales, Howard perhaps had to construct different heroes for different historical epochs (Bran Mak Morn for the Celtic Picts, Solomon Kane for the sixteenth century, Kull for Atlantis), in the Hyborian Age Conan might be a thief, a soldier, a pirate, and ultimately a king, his adventures all the while providing Howard with powerful commentary on “civilization.”

So, too, writers after Howard have utilized this purpose. Dave Sim, through his creation of Cerebus the Aardvark, begins by commenting on the Sword and Sorcery genre itself (as well as the mainstream comic books of Sim’s time) and then goes on to explore High Society, Church & State, marriage – and this last, in Jaka’s Story, is as far as my reading has taken me, but I understand that Sim is so far reaching in his exploration of topics that in a much later volume he even explores the life and works of Ernest Hemingway through Cerebus taking on the position of Hemingway’s personal secretary!

Terry Pratchett uses the Sword and Sorcery milieu to ingenious satirical effect, cribbing directly (I believe) from Fritz Leiber in order to forecast to his readers, in the very first pages of the very first Discworld novel, just what tone and material his readers may expect. Pratchett’s initial perspective characters, soon abandoned, are Bravd and the Weasel (Fafhrd and the Gray Mouser, obviously). I quote the following description in order to give an example of Pratchett’s satirical treatment of Sword and Sorcery and to underscore, specifically, Pratchett’s debt to Leiber. For more humor, one might want to pick up this book and enjoy the way that these characters talk to each other – it’s impressively Leiberesque.

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A Blast From the Past: John Christopher’s The Tripods Trilogy

A Blast From the Past: John Christopher’s The Tripods Trilogy

white1Long before YA fiction conquered the universe and millennia before the trilogy became the gold standard by which the world judges any given author, there lived Sam Youd, a British writer who worked under the pseudonym of John Christopher. Youd published The White Mountains in 1967, at a time when the United Kingdom was lurching away from the tight-laced, survivalist mode inherited from and necessitated by back-to-back world wars. Cue mods and rockers, Pink Floyd, the Swinging Sixties. Twiggy. Bowie. Cue a mind-set ready to dismiss the bleak past in favor of (in Christopher’s eye) an equally bleak future.

I first encountered The Tripods trilogy in the late seventies, and both my sister and I devoured the series more than once. In the first book, Will Parker, his loutish cousin Henry, and a whipsmart French lad, Beanpole, embark on a post-apocalyptic journey to the only haven they’ve ever heard of where humankind isn’t ruled by the fearsome Tripods, massive metal beings reminiscent of The War Of the Worlds. But in The White Mountains, the tripods have won: humanity has been enslaved through the use of “caps,” metal headgear installed without fail on a child’s fourteenth birthday. Will, Henry, and Beanpole are about to turn fourteen, and they are all too aware that after capping, their peers are never the same.

So book one is the journey. Book two, The City Of Gold and Lead, pits the boys, along with a stoic German, Fritz, against the creatures that operate the tripods, the Masters. Will and Fritz pose as slaves and infiltrate one of the three cities inhabited by the Masters.

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Beyond Ever After: Into the Woods

Beyond Ever After: Into the Woods

Into the Woods poster-smallWhenever I walk into my local chain bookstore, I am immediately attracted to a display near the entrance which bears the enticing banner, “Former Bestsellers.”

Here reside the Grishams, the Clancys, and the Kings of last year and the year before, pushed off the pedestal of the New and the Now by the never-ceasing flood that issues from the mouth of modern publishing. It is a great place to grab a good read, cheap.

It is, alas, the fate of even the most successful book to eventually become a “former.” A quick consultation of the New York Times bestseller list reveals that the number one hardcover fiction book of this first week of 2015 is Gray Mountain by John Grisham. It is, I am sure, an efficient and effective novel, but if we could leap forward two or three hundred years and conduct a cyborg-on-the-street interview, what is the likelihood that any of our subjects would be able to name the characters or recount the plot of Gray Mountain?

Of course I’m being unfair to Grisham, a writer who is a straightforward, popular entertainer of the moment with no aspirations to membership in the Pantheon. Might we do better asking our 24th century citizen about A Farewell to Arms, or Lolita, or Portnoy’s Complaint? Yes? Umm… no, I think.

What could we ask about with any chance of success — never mind centuries from now, but even today? (Outside the halls of the English Department, I fear that the great works of Hemingway, Nabokov, and Roth wouldn’t fare any better than Forever Amber — and if you’ve never heard of that one, that’s my point, and if you have… oh, just sit down and be quiet!) Here’s a guess — Snow White, Little Red Riding Hood, Rumplestilskin, Hansel and Gretel, stories that were already old when Jacob and Wilhelm Grimm first collected them two hundred years ago.

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A Review of John Masefield’s Christmas Book The Box of Delights

A Review of John Masefield’s Christmas Book The Box of Delights

The cover of the edition from the New York Review of Books Children's Collection
The cover of the edition from the New York Review of Books Children’s Collection

Lately I’ve become interested in what may be termed “seasonal” books — stories or novels that are perennially suited for a particular time of year. I long have considered Hope Mirrlees’s Lud-in-the-Mist a spring book. Natalie Babbit’s Tuck Everlasting is a summer book. The fall season has any number of offerings: Ray Bradbury’s Something Wicked This Way Comes, the anthology October Dreams, Washington Irving’s “The Legend of Sleepy Hollow,” and this last fall I discovered John Masefield’s The Midnight Folk.

Perhaps in due time I will look at this last in more detail, but for now I want to examine Masefield’s “Christmas Book,” The Box of Delights, something that sits well alongside Charles Dickens’s A Christmas Carol, Dr. Seuss’s How the Grinch Stole Christmas, and Clement Clarke Moore’s “A Visit from St. Nicholas.”

The Box of Delights was published in 1935 and, like The Midnight Folk, contains many delightful period terms. I choose as just one example the word “scrobble,” which means to kidnap. In this book, all sorts of people get scrobbled. The antagonist of this book, Abner Brown, who also is the antagonist of The Midnight Folk, is attempting to steal the Box of Delights from “Punch and Judy man” Cole Hawlings, who has entrusted the Box to Kay Harker, the protagonist both of this book and of The Midnight Folk. Brown scrobbles Hawlings and, unable to get any information out of that magician, scrobbles anyone who was in the vicinity of Hawlings: two of Kay’s friends and all of the clergymen and servants attached to the Tatchester Cathedral. By the end of the book, the crisis of the tale becomes in equal measure one of keeping the Box from Brown’s villainous clutches and one of returning all of the religious to the Cathedral in time to hold the Christmas services at midnight.

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The Series Series: American Craftsmen by Tom Doyle

The Series Series: American Craftsmen by Tom Doyle

American Craftsmen Tom Doyle-smallOh, best and most delicious of conspiracy-theory secret histories! From the first moment I heard the premise of American Craftsmen, I knew I would love this book. I am glad to report that it was even better than I imagined — smarter, funnier, more multi-layered and suspenseful, with even more kickass action.

Tom Doyle’s craftsmen are mages whose lineages have served in defense of our nation since George Washington bound them in a secret Compact. As the novel opens, with a craft op gone wrong in Iraq, old feuds between the Fighting Families and classic turf wars among occult branches of government bureaucracies threaten the United States from within.

Our hero Dale Morton gets hit with the triple-whammy of a dying foe’s curse, a case of straight-up PTSD, and subtle undermining by a mole who has infiltrated America’s supernatural defense forces. Whoever wants Morton out of the way is up to no good, so Morton leaves the Army to save it. His inner life is painstakingly honorable, but his environment is so full of intrigue that he has needed to cultivate his own devious tendencies and sufficient gallows humor to get himself through the day. He cunningly gives every appearance of going home to lick his wounds. Meanwhile, he works out how he’ll get a crack at the traitor hiding among his former comrades-at-arms.

The House of Morton itself is a House divided. Dale is the only living member of the household, and his numerous resident ghosts form rival camps around the sorcerous styles of Hawthorne and Poe. He knows how to recognize the cruel magics of the Left-Hand Path, because he grew up literally haunted by its most famous practitioners. Like every virtuous member of the Morton family for a century and a half, Dale has dedicated himself to the line of protective ancestors and pitted himself against the wicked ancestors his peers in the service will never let him live down.

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Adventure On Film: Richard Lester’s The Three Musketeers

Adventure On Film: Richard Lester’s The Three Musketeers

three rideI can hear the protests already: “Don’t you mean Alexander Dumas’s The Three Musketeers?” Well, yes. In a way. But I refer here to the film, not the novel. This 1973 outing is one of perhaps eight full-length film adaptations of this grand French chestnut, and, as directed by Richard Lester, it’s essential viewing for all fans of action, swordplay, and pace.

Indeed, to cut and slash the weighty novel down to a manageable length, no small violence has been done to the text, and the film practically tumbles over itself trying to keep up with its own story-telling requirements. Lester fills each rowdy frame with visions of period France; in his crowd scenes, there’s so much going on that the film bears an immediate second viewing, just to keep up with the busy visuals.

Best of all, of course, are the fabulous, kinetic, and often hilarious sword fights. Athos, Porthos, and Aramis may be musketeers, but there’s hardly a discharge of powder and shot to be found; these heroes (dandies and drunks, really) live by the sword, full stop.

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The Ballantine Adult Fantasy Series: Lud-in-the-Mist by Hope Mirrlees

The Ballantine Adult Fantasy Series: Lud-in-the-Mist by Hope Mirrlees

Lud in the Mist front coverLud-in-the-Mist
Hope Mirrlees
Ballantine Books (273 pages, March 1970, $0.95)
Cover art by Gervasio Gallardo

One of Lin Carter’s greatest achievements as editor of the Ballantine Adult Fantasy series, in my opinion, was rescuing Lud-in-the-Mist from obscurity. The third and final novel by Hope Mirrlees, Lud-in-the-Mist was her only fantasy. After this book was published, she stopped writing. More on that later.

Carter tells the story in his introduction that he had never heard of the book when a friend recommended it to him. The friend had a copy, which he loaned to Carter. Carter was immediately impressed and wanted to include Lud-in-the-Mist in the BAF series. At the time, Carter says, he didn’t know if Ms. Mirrlees was even still alive. (She died in 1978.) It’s questionable how much effort he put into locating her, since by that time the book was in the public domain.

The story takes place in a country based on both England and the Low Countries. Lud-in-the-Mist is the capital of the small country of Dorimare. It is situated at the confluence of two rivers, the Dapple and the Dawl. The Dawl is the largest river in Dorimare. The Dapple, on the other hand, has its source beyond the Debatable Hills in the land of Fairy.

Until 200 hundred years ago, relations between Dorimare and Fairy were good. Then, during the reign of Duke Aubrey, the merchants rose up and overthrew him. Aubrey wasn’t the best of people. He had a bet going with another man that they could drive the court jester to suicide. (They were successful.) But he wasn’t all bad, either. He was also known for acts of extreme generosity.

Since the time of the revolution, all traffic with the inhabitants of Fairy is forbidden. Indeed, even mentioning fairy fruit is illegal. According to the Law, it doesn’t exist, despite the fact that it was consumed with regularity before Duke Aubrey’s overthrow.

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Fantasy Adventure on a Tablet: Talisman: Digital Edition

Fantasy Adventure on a Tablet: Talisman: Digital Edition

Talisman_BoardTalisman is a fantasy board game that first came out about twenty years ago. There have been a couple editions and multiple expansions. In December of 2008, Fantasy Flight Games released a revised fourth edition, for which expansions are still being produced.

In 2012, Thumbstar Games released Talisman: Prologue, a sort of ‘Talisman Light’ ipad app. It was a one-player game and was a decent translation of the board game, though not very absorbing.

In 2014, however, Nomad Games released Talisman: Digital Edition, which is a full-blown, 1-4 player game. It’s a fine adaptation of the original.

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Swords & Sorcery Gold from a Master of Horror: Far Away & Never by Ramsey Campbell

Swords & Sorcery Gold from a Master of Horror: Far Away & Never by Ramsey Campbell

oie_2324543h01RBwFmRamsey Campbell is considered one of the most important and skilled writers of horror fiction. His earliest stories, Lovecraft pastiches, were collected and published by Arkham House as The Inhabitants of the Lake and Less Welcome Tenants (1964) when he was only eighteen. Within a few years he was routinely being nominated for, and often winning, various major awards for his original works of contemporary horror such as The Doll Who Ate His Mother (1976) and The Parasite (1980). He has also edited and co-edited several stellar collections of horror stories, including New Tales of the Cthulhu Mythos (1980).

Any connoisseur of fine fright-fiction should know all that. But did you know he spent a bit of his considerable literary energies composing some top-notch sword & sorcery stories in the late seventies? Well, he did. The slim volume Far Away & Never (1996) from Necronomicon Press collects the seven heroic fantasy stories he wrote back in the seventies. Six are set on his mythical world Tond; four are about the mercenary and adventurer, Ryre. All of Ryre’s tales were published in Andrew Offutt’s terrific Swords Against Darkness anthologies.

In the highly informative forward, Campbell explains how he created the world of Tond. It first appeared in an excerpt of The Revelations of Glaaki, his contribution to the Cthulhu Mythos library of invented blasphemous tomes, in the story “The Inhabitant of the Lake.” Infatuated with Clark Ashton Smith’s “The Abominations of Yondo,” he was determined to use Tond for a complete story, resulting in “A Madness from the Vault.”

Campbell found himself revisiting Tond when he wrote “The Stages of the God” and “The Song at the Hub of the Garden,” both somewhat dreamy stories of characters seeking refuge and finding nothing they expect. Both are infused with a hazy dreaminess redolent of Clark Ashton Smith’s stories. “Hub” is more of a story than “Stages,” and more enjoyable, but neither is particularly memorable.

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More Hardboiled than the Dresden Files: The Way Into Chaos: Book One of The Great Way by Harry Connolly

More Hardboiled than the Dresden Files: The Way Into Chaos: Book One of The Great Way by Harry Connolly

Great-Way-Final-Cover-eBook-1-copy-678x1024
A good… Big Fat Heroic Fantasy Epic

I’m starting to think that writing a good — by good, I means delivers the tropes while meeting wider literary standards — Big Fat Heroic Fantasy Epic is like squaring a circle, reconciling Justice with Mercy, bringing World Peace… an exercise in balancing seemingly irreconcilable opposites.

You need to have the world building of Tolkien but the pacing of Ian Fleming, the escapism of C.S. Lewis but the grit and cynicism of John Steinbeck. It has to be an armchair-by-the-fire-dog-at-my-feet-on-a-winter-day read, and yet not pretend that pre-modern societies are anything but structurally unpleasant. It needs to take you on a flight of fancy, but ground you in the familiar. And, given that we live in the 21st century, despite the pre-modern setting, it’s nice to have believably empowered women helping to shape the story.

In his new book The Way Into Chaos, Book One of The Great Way, Harry Connolly has somehow managed to do this. Before I put on my writer hat, let me speak as a reader:

I approached this book with some trepidation because I was already a fan of Harry Connolly’s Twenty Palaces urban fantasy series (interview here).

More hardboiled than the Dresden Files, Connolly’s take on the UF genre has a delicious bleakness to it. His hero faces not just a nihilistic a-human magical world with shades of Lovecraft (…more grown up, more disquieting; you could almost call it Atheist Urban Fantasy) but also the bleaker corners of America. His mean streets and bedeviled small towns are as alienating as the magic, not leather-jacket-cool, not picket-fence cozy. His magic feels real in a maggots-under-the-skin way, and his horror elements throw into relief the things we truly care about. The plot and pacing meanwhile makes what could be an emotional battering into an adventure.

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