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Get in the Dungeon with Munchkin #1

Get in the Dungeon with Munchkin #1

Munchkin 1 comic-smallEarlier this year Boom! Box comics, publishers of Lumberjanes and Mouse Guard, released Munchkin #1, the first issue of a new ongoing series based on Munchkin.

What the heck is Munchkin, you ask?

Munchkin is one of the most popular fantasy games on the market. Designed by Steve Jackson (creator of Ogre, Melee, and Car Wars), it’s a card game that pokes fun at role playing, and especially gamers who play to win at any cost. In his review last year, Bob Byrne called it “the funnest (Most fun? More fun than any other?) game I play.” Since its release in 2001 Munchkin has become a true phenomenon, winning the 2001 Origins Award for Best Traditional Card Game, and accounting for more than 70% Steve Jackson Games sales for much of the past decade. It has been followed by dozens and dozens of expansions, accessories, and spinoffs, including Munchkin Quest, Star Munchkin, Super Munchkin, Munchkin Cthulhu, The Good, The Bad, And The Munchkin, and Munchkin Conan.

As you’d probably expect if you’ve played the game, the comic adaption is clever, highly irreverent, chaotic, frequently very silly, and occasionally laugh-out-loud funny. The art is universally excellent, and the scripts… well, the scripts are downright goofy. I expected a character-based narrative, something akin to the excellent Skullkickers, but what I got was closer to Bongo’s Simpson comics — an anthology that goes for strictly laughs, rather than attempting to tell any kind of cohesive story.

There are four tales within: “What is a Munckin?”, a 3-page introductory strip which gets the concept across pretty well; “Humans Got No Class,” in which a wizard, dwarf and ranger deep in a dungeon attempt to figure out what a long-haired slacker is doing in their midst; “Ready for Anything,” in which an experienced Munchkin shows a newbie the ropes (with predictable results), and a 1-page gag by John Kovalic. The humor is a little uneven, but fortunately you don’t have to have played the game to appreciate most of it. I definitely look forward to future issues.

Munchkin #1 was written by Tom Siddell, Jim Zub, and John Kovalic, and illustrated by Mike Holmes, Rian Sygh, and John Kovalic. It was published by Boom! Box comics in January 2015. It is 24 pages, priced at $3.99; each issue contains a unique card usable in the game. The cover is by Ian McGinty. For more details, see the Boom! Box website. Check out all our recent comic coverage here.

Legion from the Shadows by Karl Edward Wagner

Legion from the Shadows by Karl Edward Wagner

oie_9192021nLnODdJxFor those raised in this day of pure unadulterated Robert E. Howard texts, it may interest you to learn that once upon a time a flourishing industry of pastiche publication existed. There were only so many Howard stories to satisfy hordes of swords & sorcery fans, so the powers that were created more. Sprague de Camp and Lin Carter, the masterminds as it were, behind the pastiche industry were either greedy exploiters of Howard’s legacy or passionate fans who saw the need for further Howardian adventures. As a fan myself at the time, I was quite happy to buy and read a lot of them. Most weren’t better than alright but they scratched an itch.

De Camp (who fiddled mercilessly with Howard’s own short stories) and Carter wrote some of the weakest pastiches. For all his involvement with Howard’s fiction, de Camp never seemed to understand its nuance and why it worked. By education he was an engineer, and the need for things to be logical and systematic undermines his fiction. Carter, sadly, just didn’t have the talent to mimic the writer whose work he loved so dearly.

Unknown Swedish author, Bjorn Nyberg wrote The Return of Conan (1957). Decades later famous authors such as Poul Anderson and Andrew Offut tried their hands at the game. Howard Andrew Jones wrote a good piece on the pasticheurs a while back. Eventually a critical mass of fans and academics rose up, rightly so, to decry the inferior copies — and really, most were — of Howard’s creations.

There’s one Conan pastiche novel I remember truly liking: The Road of Kings (1979) by Karl Edward Wagner. It was good; equal parts dark and exciting. You can read Charles Rutledge’s review from a few years back here.

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Adventures In History: George MacDonald Fraser’s Flashman

Adventures In History: George MacDonald Fraser’s Flashman

First FlashmanA few months back, I was (ever so gently) castigated for not giving proper credit to the screenwriter of the Michael York / Oliver Reed rendition of The Three Musketeers. That man was George MacDonald Fraser, he who wrote the Flashman books, a series into which I had never delved.

That has now been corrected, and just in time, too: no lesser a light than Ridley Scott (Alien; Blade Runner) is developing a reboot of Flashman with 20th Century Fox. As the fool on the hill once opined, everything old is new.

So let’s set aside fantasy for just a moment and allow for historical action-adventure as a sideline of the vast cultural behemoth that is now Black Gate. Swords, after all, form a big part of heroic fantasy, and in Flashman (first published in 1969, never out of print), swords of many types are on display and put to use. Lances, too. Plus primitive rifles, dueling pistols, and cannons.

The only thing missing? The heroism of our anti-hero, Harry Paget Flashman. He’s a survivor, and an accurate judge of other people’s character and abilities, but beyond that, he’s the very definition of reprehensible. He’s a cad, a coward, and an unrepentant racist; he’s treacherous, larcenous, and vindictive besides. Let’s leave off his appalling treatment of women, at least for now, and accept him for what he’s best at: looking sharp in military regalia. Ah, if only looks could kill…

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Self-published Book Review: Transgressions by Phillip Berrie

Self-published Book Review: Transgressions by Phillip Berrie

If you have a book you’d like me to review, please see the submission guidelines here. I’ve run short on books that I’ve received in the past year, so anything new has a good chance of being reviewed.

TransgressionsTransgressions by Phillip Berrie introduces us to the elderly wizard Wamzut, who has a problem. His body was destroyed in a mysterious attack in the Golden Void, the space between worlds, and the only thing that’s kept him tethered to his world is his psychic refuge. He’s in need of a body, and the only one available is that of a young half-Alfaren woman named Attina, whose soul has vanished. With limited options, Wamzut takes the opportunity afforded him and starts a new life, calling herself Sarina.

The fact that Attina’s body is half-Alfaren is in some ways more important than it being female. While Wamzut tries to adapt to being female, she hides the fact that she is Alfaren using magic. Alfaren, who are sometimes, but rarely, called elves in the book, are not common, and while there doesn’t seem to be a specific prejudice against them, they’re considered an oddity. Attina’s half-Alfaren nature is particularly well suited to magic, though, as she collects particles of it in her skin. It’s implied that this may give Alfaren enhanced physical abilities, but Wamzut is mostly interested in using it as a reservoir of magic. I was disappointed that Attina’s history wasn’t explored further. What was she doing in Ilbarsis, the city where Wamzut has been the court wizard for decades? What estranged her from her Alfaren father? The novel raised those questions, but never pursued them.

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Great Pathfinder Discounts at Paizo’s GM Day Sale

Great Pathfinder Discounts at Paizo’s GM Day Sale

Pathfinder Ultimate Campaign
Pathfinder Ultimate Campaign

Game Masters are getting a lot of appreciation these days. According to Wizards of the Coast, all of February was Dungeon Master Appreciation Month, a fact that they celebrated with a hilarious series of videos of a “Dungeon Master Support Group.” These are clearly intended to promote the recent 5th edition Dungeon Master’s Guide, but I’m a sucker for a brilliant viral promotional campaign. If you you’ve ever played a tabletop RPG, definitely check them out.

That being said, I’m not sure that the work we do as as Dungeon Masters (or Game Masters) quite warrants a full month. Turns out that we also have a day, which seems a bit more proportional!

March 4 was the “official” GM day, to celebrate Gamemasters everywhere. Some digging shows that this sacred gaming holiday dates back to 2002, when it was proposed on the EN World forums.

Paizo LLC, the makers of the Pathfinder Roleplaying Game, are celebrating the event by having a massive GM’s Day sale that runs through March 10. It’s a great time to buy the Core Rulebook, Bestiaries, GameMastery Guide, and other books to begin playing Pathfinder, but for those who already play Pathfinder RPG, here’s my tip of the top 5 books may not yet have but definitely want.

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Neil Gaiman and Ursula K. Le Guin on Kazuo Ishiguro’s The Buried Giant

Neil Gaiman and Ursula K. Le Guin on Kazuo Ishiguro’s The Buried Giant

The Buried Giant-small2Kazuo Ishiguro (The Remains of the Day, The Unconsoled), is one of the most acclaimed novelists in the English language. His newest novel, The Buried Giant, is already generating intense interest — and debate — among fantasy fans. Witness two very different reactions… the first, from Neil Gaiman, writing in The New York Times:

This is a novel about an elderly couple going from one village to the next, set in a semi-historical England of the sixth or perhaps seventh century… Saxons and Britons live side by side in a post-Arthurian twilight, in a mythical time of ogres, sprites and dragons — most of all the dragon Querig, who dominates the second half of the book…

The narrative tone is dreamlike and measured. There are adventures, sword fights, betrayals, armies, cunning stratagems and monsters killed, but these things are told distantly, without the book’s pulse ever beating faster… Enemies are slain, but the deaths are never triumphant. A culmination of a planned trap for a troop of soldiers, worthy of a whodunit, is described in retrospect, once we already know what must have happened… this is, at its heart, a book about two people who are now past all adventure.

Gaiman’s review of the novel is largely positive, although he admits his “inability to fall in love with it.”

Ursula K. Le Guin, in contrast, has harshly criticized the book — and especially the author’s clear disdain for fantasy.

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Capitalism Ascending

Capitalism Ascending

Jupiter-Ascending-Mila-KunisJupiter Ascending has gotten a great deal of attention since its release. Generally not the kind of attention most movies want, especially when they come with a price tag that eclipses the annual budgets of some nations. It has been eviscerated by critics while quickly gaining cult status and a loyal fandom. In short, everyone has an opinion on this one. And far be it from me to stay out of an argument.

I’m not going to try and convince you of the quality of Jupiter Ascending. It is indisputably gorgeous. It is also indisputably plagued with plot holes that wouldn’t make it past a Creative Writing 101 professor. It’s a love note to The Fifth Element, Flash Gordon, and Barbarella while presenting women viewers (the film’s most ardent fans at this point) with something we don’t usually get: wish fulfillment aimed at us. But in the midst of this beautiful mess is a subversive meaning that goes deeper than most critics realize. Some commentary describes the movie as having an “anti-corporate” message, and while I think that’s accurate it’s also an understatement.

Jupiter Ascending doesn’t have an anti-corporate subtext. The entire piece is a manifesto against modern corporate capitalism. That message is such an integral part of the movie that it is often the very thing that undermines the story. Let’s face it: there are two critical storytelling rules that are commonly broken by very successful artists. The first is Never Outgrow Your Editor (George, JK, I’m looking at you.) The second is Never Let the Metaphor Run the Movie. All sci-fi, and really all fiction, has meaning beyond the bare story on the page. But when the message becomes the story, things go awry. In this case, that means plot holes have been left intact to preserve the metaphor to the detriment of the overall product.

(And here comes the obligatory warning: here there be spoilers.)

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Northern Matter in Poul Anderson’s “Middle Ages” of The Broken Sword and in J.R.R. Tolkien’s Middle-Earth

Northern Matter in Poul Anderson’s “Middle Ages” of The Broken Sword and in J.R.R. Tolkien’s Middle-Earth

1971 cover art by Boris Vallejo
1971 cover art by Boris Vallejo

Poul Anderson’s The Broken Sword originally was published in a different form in 1954, which is why I’m discussing it at this time and not later. It is important to note that in Anderson’s introduction to the 1971 edition, he refers to his earlier self, the writer of the 1954 version, as if that person were not himself but in fact a different writer with the very same name. Anderson’s 1971 introduction also specifically takes into account J.R.R. Tolkien and his works. Anderson asserts that, like Tolkien, he has mined the rich veins of the Northern fantasy tradition, but he claims that, unlike Tolkien, he has found riches of a slightly different hue, perhaps gems with deeper or gloomier lusters. He writes:

In our day J.R.R. Tolkien has restored the elves to something of what they formerly were, in his enchanting Ring cycle. However, he chose to make them not just beautiful and learned; they are wise, grave, honorable, kindly, embodiments of good will toward all things alive. In short, his elves belong more to the country of Gloriana than to that house in heathen Gotaland. Needless to say, there is nothing wrong with this. In fact, it was necessary to Professor Tolkien’s purpose.

I was at first horribly confused by this reference to Gloriana, able to uncover at first only a post-dated work by Michael Moorcock of that title. Until I realized that Moorcock’s novel borrows from the very thing that must be Anderson’s reference – Gloriana, or the Queen of Faerie in Spenser’s The Faerie Queen (a work of whose ending I have not yet got to) who is herself an allegory of Queen Elizabeth.

What a very puzzling suggestion. Of course we know, from Tolkien’s own introduction to The Lord of the Rings, that Tolkien detests allegory, so this certainly isn’t the point of comparison that Anderson finds. So it must be Gloriana’s character, and in Spenser’s medieval reconstructionist tradition Gloriana must of necessity stand as the ideal form of every human virtue. But does this truly characterize Tolkien’s Elves? One may even become incensed when Anderson appears to make a slightly disingenuous comparison by claiming that he harks “further back” than Tolkien, to medieval Europe in which “cruelty, rapacity, and licentiousness ran free.” Um. Tolkien’s Elves lived in a vanished Earth Age, not in Spenser’s proto-Romanticist reimagined “Arthurian” England. If we’re talking in terms of scope, Tolkien’s setting might have more to do with Robert E. Howard’s Hyborian Age than even Anderson’s Middle Ages.

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The IX by Andrew P. Weston

The IX by Andrew P. Weston

oie_235511s7P3HzLYAre you old enough to remember the Kirk Douglas Saturday Night Live sketch from 1980 that asked the important question: “What if Spartacus had a Piper Cub?” Well I am, and it was the first thing that popped into my head when I received a review copy of Andrew P. Weston’s new novel, The IX, from the fine people at Perseid Press. I don’t read or review much sci-fi, but they suspected, quite correctly it turns out, that this would be right up my alley.

No, modern aviation doesn’t save the famous Roman IX Legion from destruction. Instead, the IX — and a host of other soldiers from across the ages — get a chance to play with advanced weapons to stave off a massed army of energy-devouring monsters on a star far across the galaxy from Earth.

The Ardenese, a highly advanced race, rule dozens of worlds, crossing the stars in ships that rip holes in space…until they encounter an enemy they come to know only as the Horde.

First discovered on a colony world, the energy-devouring Horde manage to secrete themselves aboard Ardenese starships. One by one the colonies fall, until all that remains is the homeworld and the capital city, Rhomane.

Even protected by barriers and nearly impregnable walls, the Ardenese know they are doomed. In the end, and it is surely near, they will all die, subject to the hideous ravages of the Horde. To ensure the survival of their race, the handful of survivors turn their fates over to the Architect, a massive AI computer.

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High Space Opera: Jim Starlin’s Metamorphosis Odyssey and Dreadstar

High Space Opera: Jim Starlin’s Metamorphosis Odyssey and Dreadstar

Marvel Graphic Novel #3: DreadstarRecently, Black Gate overlord John O’Neill reported the news that Jim Starlin’s comic-book creation Dreadstar was in development as a TV series. Starlin will be a writer and executive producer of the new show, which is to be developed for television by Universal Cable Productions and Benderspink. No network was announced for the series, but io9 observed that Universal’s behind a number of shows for Syfy, where a Dreadstar show would presumably fit nicely.

As it happens, I was a fan of Dreadstar when it was being published back in the late 80s. It had been years since I’d looked at an issue, though, so the news of the TV deal prompted me to dig out the old comics and go through them again. I ended up with mixed feelings. For me, at least, the golden age of Dreadstar was about twelve. But if I can see problems with the book more clearly now, I can also see what works. And I can see how an ongoing TV show makes a certain amount of sense.

To explain that I need to start by going through the book’s publishing history. This gets complicated. Before Dreadstar there was The Metamorphosis Odyssey, a painted serial that ran for the first nine issues of Marvel’s Epic Illustrated. Epic was an anthology of creator-owned work somewhat along the lines of Heavy Metal magazine. By the time Starlin’s serial ended, late in 1981, he’d also published a related story through Eclipse Comics, a painted story called The Price. (Originally in black-and-white, it would later be reprinted by Marvel in colour. The Metamorphosis Odyssey, meanwhile, was in black-and-white for its first few chapters, then switched to colour as it went on.) The next chapter of the story came in Marvel’s third “graphic novel” — a line of books which somewhat resembled softcover European graphic albums — called, simply, Dreadstar.

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