The Ordinary World is a Myth: Marc Levinson’s The Box
The Box: How the Shipping Container Made the World Smaller and the World Economy Bigger
Marc Levinson
Princeton University Press (400 pages, $20.95, January 27, 2008)
Just finished reading The Box: How the Shipping Container Made the World Smaller and the World Economy Bigger by Marc Levinson.
Stifle that big **YAWN** for a minute. Especially as a science fiction writer, I love these histories of ordinary technologies, because they remind you that “ordinary” is itself a myth. Some revolutions come with explosions and special effects and some sneak up on you, but they both change the world.
As Levinson himself says in the book’s introduction, shipping containers are just big aluminum shoeboxes, less esthetically interesting than a can of beans, but their effects were just as revolutionary as the microchip and the Internet, and they were probably more important in building the globalized economy we live in today.
Before containers, loading a single ship with cargo was backbreaking, labor-intensive sweatwork that could take multiple gangs of longshoremen a week or longer. Costs were high, efficiency was low, wages and working conditions were terrible, and corruption and theft were endemic. However, at the same time, traditional ports supported a culture of their own, with whole neighbourhoods, factories, and a complete way-of-life centered around them.






My first experience with 4x gaming (“eXplore, eXpand, eXploit, and eXterminate”) was a 1989 fantasy game called Warlords. I have many fond memories of the Orcs of Kor and super-mobile wizards and played the bits out of it for about a year, in fact the game probably holds some kind of personal record for cost per hour in gaming in fractions of pennies. I’ve played them off and on ever since, and settled into being a solid Sid Meier fan sometime around Civ III. I’ve played just about everything he’s put out since. Frankly, he’s the king of 4x.

