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John DeNardo’s Five Reasons to Read Short Speculative Fiction Anthologies

John DeNardo’s Five Reasons to Read Short Speculative Fiction Anthologies

The Year's Best Science Fiction Thirty-Second Annual Collection-smallI love short fiction. It’s how I was introduced to science fiction and fantasy, reading The Hugo Winners and The Early Asimov in the trailer in our back yard when I was twelve. I highlight a lot of anthologies and collections here on the blog, new and old (as you may have noticed).

John DeNardo, founder of the great SF Signal, shares my obsession with short genre fiction, and at the Kirkus Reviews site he uses a meditation on short stories as a crafty way to review Gardner Dozois’ 32nd volume of The Year’s Best Science Fiction, in his article “5 Reasons to Read Short Speculative Fiction Anthologies.” Take, for example, Reason #4: Short Fiction Is Fun.

People read fiction for fun, and where else can you experience so many fun stories than in a speculative fiction anthology that offers cool new worlds and ideas around which to tell them?

Few stories are as page-turning as “The Regular” by Ken Liu, set in a near-future Boston where a cybernetically enhanced investigator goes looking for a deadly serial killer. “West to East” by Jay Lake is as superb an adventure story as you’re ever likely to read. It involves a pair of space travelers stranded on an alien planet with a harsh atmosphere and having no way to return home. If you could encapsulate everything that is weird and wonderful about 1950s Sci-Fi B-movies, it’d probably look like “Passage of Earth” by Michael Swanwick, the story of an alien invasion as seen from the perspective of a medical examiner and his ex-wife. Then there’s the fast-moving “Red Light, and Rain” by Gareth L. Powell, a gripping action story about two time-traveling enhanced humans who wage a battle on the streets of present-day Amsterdam.

Read John’s complete article here, and see our coverage of The Year’s Best Science Fiction (including the complete TOC) here.

Fantastic, January 1962: A Retro-Review

Fantastic, January 1962: A Retro-Review

Fantastic Stories January 1962-smallA Goldsmith era Fantastic, again, also from the stash I picked up at Sasquan. This one has a cover by Lloyd Birmingham, illustrating, rather faithfully, Randall Garrett’s “Hepcats of Venus” (a story probably published at about the last time one could have published it). The cover also advertises an Erle Stanley Gardner (of Perry Mason fame) SF story, “The Human Zero.” Interior illustrations are by Virgil Finlay, Leo Summers, and one Kilpatrick. I don’t recognize the last one, by name or style, and the ISFDB shows only 5 appearances by him or her, all in Amazing or Fantastic in 1961/1962.

The features are as usual for Fantastic on the scant side – Norman Lobsenz’ editorial and the letter column, According to You. The latter features a long letter by Mrs. Alvin A. Stewart on the subject of her dislike for David Bunch, in the process rehashing an ongoing debate. There are letters praising two serials in previous issues, James White’s Second Ending (which is excellent) and Manly Banister’s Magnanthropus, which I haven’t read, though I found the sequel (Seed of Eloraspon) to be fitfully enjoyable but far from a masterwork, and on the whole kind of preposterous. Paul Zimmer (presumably Marion Zimmer Bradley’s brother, and an author in his own right, Paul Edwin Zimmer) thought Magnanthropus the best serial Fantastic ever published. (Zimmer also takes a swipe at Bunch.) On the other hand, Fred Patten (a name to conjure with in fandom!) thought Magnanthropus a tremendous letdown after Second Ending.

I have to say I somewhat miss lettercols with that sort of spirited discussion of the stories in previous issues.

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Review: Steampunk History – Osprey’s Confederate Cavalryman versus Union Cavalryman

Review: Steampunk History – Osprey’s Confederate Cavalryman versus Union Cavalryman

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…breathtaking moments where the very centuries seem to clash

Leather duster, shotgun… sword and lance. That’s pretty much an iconic Steampunk image, but it’s also a Confederate Cavalryman, which is why I asked Osprey to send me a review copy of their Confederate Cavalryman vs Union Cavalryman – Eastern Theater 1861-65 (Combat) – I am these days at least a 50% Steampunk author, after all.

I was expecting insights into what happens when “modern” Victorian cavalry armies clash. I got that, but also a sense of what cavalry warfare feels like in any era where cold steel and raw courage grant victory as much as good tactics and drill.

To an outsider, the American Civil War looks like oddly like a backwards version of World War One. Both were continental scale wars between belligerents who shared a civilisation. Both resulted from convoluted strings of decisions made with more enthusiasm for honour and principle than for preserving the lives of young men. However, during the course of the fighting, the Civil War gained moral purpose — became about slavery– whereas the Great War lost it — became about… well mostly mud, with the real crusades being internal, classically the development of tanks by both sides.

What’s interesting — to the same outsider — is that the American Civil War, unlike World War One, routinely had massed cavalry battles.

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Dungeons & Dragons Sword Coast Adventurer’s Guide

Dungeons & Dragons Sword Coast Adventurer’s Guide

Sword Coast Adventurer's Guide-smallBy the time Forgotten Realms hit bookstore shelves in 1987 I was off to college and long absent from Dungeons & Dragons. I never played 2nd Edition, nor leafed through Unearthed Arcana, and while I saw the books and occasionally glimpsed a Forgotten Realms novel, I never read one. It wasn’t that I thought myself too good for gaming, it was just that I’d moved on to other systems.

It was years before I returned to appreciate the simpler, archetypal approach to character creation and streamlined combat as presented in Castles & Crusades and in true retro-clones like Swords & Wizardry and Labyrinth Lord. The idea behind them was that the 3.0 and after D&D engine had become encumbered with all sorts of add-ons that bogged down character creation, combat, and play. Having tried to run some of the newer iterations of the game I found myself in sympathy with that philosophy, because for me the story creation got lost in all the rules.

5th Edition Dungeons & Dragons took a lot of what had come before and re-presented it, with innovation and re-organization and a lot of care. It made all those cumbersome feats and skills and fiddly combat bits optional or streamlined (or jettisoned them), which impressed me. I’m still using other systems, but I like what I’ve seen enough that I’ll probably try running it some time.

All that pre-amble is to say I may be the perfect audience for this new Sword Coast Adventurer’s Guide, because I’m familiar with Dungeons & Dragons and partial to the new game but know almost nothing about the Forgotten Realms or the Sword Coast that’s one of its regions.

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A Prophet Without Honor: J.G. Ballard

A Prophet Without Honor: J.G. Ballard

Awards are important
Awards are important

After the past several months of Socratic dialogue/pie fight/drunken Hell’s Angels motorcycle-chain melee (in other words, after dozens of articles and hundreds – thousands? – of comments on the Hugo debacle, for you late arrivers), we here at Black Gate have firmly answered the nonmusical question, “What are awards good for?” In a nutshell, we have established that awards can help writers find a wider audience, they can provide a bit of financial leverage for those who win them, and perhaps most of all, they can be tangible forms of validation and encouragement for those whose work is often difficult, lonely, and (unless your name starts with George, has two middle initials, and ends with Martin) financially unrewarding.

All of that being said however, consider this: Tolstoy never won the Nobel Prize for Literature. (He was passed over ten times.) Cary Grant never took home a Best Actor Oscar. Martin Scorsese didn’t win Best Director for Taxi Driver, Raging Bull, or Goodfellas — he won for The Departed (do you really want to argue that one, tough guy?) and Howard Hawks, the director of Red River, The Big Sleep, Bringing Up Baby, His Girl Friday, To Have and Have Not, Rio Bravo, and (unofficially) The Thing From Another World, was never even nominated.

F. Scott Fitzgerald never won the Pulitzer Prize for Fiction — but Edna Ferber did, the year The Great Gatsby was published. The Best Picture Oscar of 1952 went to The Greatest Show on Earth. (I’ll spare you some Googling and tell you that it’s a Cecil B. DeMille circus picture. Now you just take a minute and think about that.) Try watching The Greatest Show on Earth today — just try. Only don’t do it alone; you’ll definitely want someone present to hear all of your witty zingers and rude asides, or to perform the Heimlich Maneuver if you choke on a buffalo wing during the epic train derailment scene, in which Jimmy Stewart scales unheard-of heights of tragic heroism… all in clown make-up.

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Sasquatch, Chupacabra, and Haunted Puppets: Beasts by Brendan Detzner

Sasquatch, Chupacabra, and Haunted Puppets: Beasts by Brendan Detzner

Beasts by Brendan DetznerFar from being a review, what I want to offer you is a warning. If you find yourself in possession of this collection, take precautions to limit the number of stories you finish in one sitting. One or two should be safe. Any more than that and your view of the world around you will begin to … shift. Perhaps you think you’ll avoid misadventure by perusing only the more sedate “normal” selections in this volume.

So which stories in this collection are normal?

Can’t you guess? Consider:

In The Fall – Are monsters born or made? In a struggle between the supernatural and the mad, can there be any doubt who will win every time?

The Chupacabra Versus Sasquatch Variations 1-9 – No matter the time or place, two ancient foes continue to fight, having long forgotten why.

Spirits of the Wind – They are never far and, though we rarely see them, they are always watching us. Always waiting to touch our lives.

A Day And Two Nights When I Was Twenty – Of course, they’re not always content to lightly touch our lives. Sometimes, they want to give us a push.

The Return of Uncle Hungry’s Pizza Time Fun Band – At least clowns can wash away their make-up when the celebrations are finished. For puppets, the smiles stay forever painted in place. And when all the parties are finished, what horrid things they have to say to each other.

I-65 – One of the ironies of rage is that we think our vision is most clear, but that’s when things are most often not what they seem. And forgiveness is not always enough to dispel that illusion.

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Against Despair: Lord Foul’s Bane by Stephen R. Donaldson

Against Despair: Lord Foul’s Bane by Stephen R. Donaldson

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“To the Lords of Revelstone, I am Lord Foul the Despiser; to the Giants of Seareach, Satansheart and Soulcrusher, The Ramen name me Fangthane. In the dreams of the Bloodguard, I am Corruption. But the people of the Land call me the Gray Slayer.”

                                                                                                                                       Lord Foul to Thomas Covenant

Lord Foul’s Bane came out in 1977, one of two books pulled from the submissions pile by the del Reys in their search for another Tolkien. The first was the Lord of the Rings-derived The Sword of Shannara (reviewed here), which makes total sense. But this? It’s a work full of crushing despair along with a miserable and unpleasant protagonist who refuses to be the hero people want and need. He also rapes a 16-year old girl. This is not the rolling green hills of Middle-earth and hobbits.

I can remember the reactions of people in my circle. My father hated it all around. My friend’s mom, a high school English teacher, loathed it as well, supposedly for its criminally bad prose alone. I myself found it dense, impenetrable, and dull. I was only twelve but I had already read LotR twice, so I just assumed it was no good. The only person I knew who read it and its sequels was a friend who read any and all fantasy without a drop of discrimination.

Even today much of the reaction toward Donaldson’s series is negative. In Modern Fantasy: The Hundred Best Novels, David Pringle describes it as an “unearned epic.” During Cora Buhlert’s dustup with Theo Beale over morality in fantasy she said she could never get past Covenant being a rapist. James Nicoll wrote that Covenant should win a “special lifetime achievement award” for the “most unlikeable supposedly sympathetic protagonist.”

I finally read Lord Foul’s Bane a few years ago and found it a fascinating book. I got sidetracked from reading the rest of the initial trilogy but my present desire to read some epic high fantasy brought me back to it. Also, my friend, Jack D., keeps asking me if I’ve read these and if not why not. I don’t think he reads a ton of fantasy so his love for Donaldson’s work is something that I found especially intriguing. So I went back and came away a captive of Donaldson’s strange first novel.

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Shin Megami Tensei and a Different Take on JRPGs, Part 2: The Side Stories

Shin Megami Tensei and a Different Take on JRPGs, Part 2: The Side Stories

Previously I talked about what made the main branch of the Shin Megami Tensei series so amazing when it comes to Japanese Role Playing Game (JRPG) design. While the series has been going strong for over two decades at this point, it doesn’t have anywhere near the same number of titles as Final Fantasy. The reason has to do with how the developers have expanded things with side stories.

Shin Megami Tensei

Side Stories

The concept of a side story is something we see a lot from Japan: Where a story takes place within the same universe or features the same themes as the main narrative, but has something unique to distinguish it. Some other video game examples are the various titles in the Kingdom Hearts series, or direct sequels such as Final Fantasy X-2.

Due to some side stories remaining exclusive to Japan (at least at this time,) we’re going to focus on the ones that have been ported to the US. With that said, we have several side stories to talk about and I want to save the most popular for last.

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Short Speculative Fiction: “Tragic Business” by Emil Ostrovski

Short Speculative Fiction: “Tragic Business” by Emil Ostrovski

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Today’s column is devoted entirely to Emil Ostrovski’s short story “Tragic Business,” published in this month’s Lightspeed. You can read it for free here. To entice you to click, behold the opening sentence:

“Once, an apple named Evan fell in love with a hummingbird, as moldy apples lying in irradiated playgrounds are sometimes wont to do.”

There now. You can’t possibly resist reading a story with that opening line, can you? At only 2,369 words, it’s brief and witty and zips by in ten minutes or less. In its surrealistic, witty logic it reminds me most of Douglas Adams’ Hitchhiker’s Guide to the Galaxy. From here I’ll delve into spoilers, so go read your Ostrovski and then come back for the full discussion.

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Mindjammer Returns

Mindjammer Returns

mindjammer1Longtime Black Gate visitors and readers might remember a time, long ago, when  I gushed about a great new FATE powered science fiction role-playing game, Mindjammer. Back then, it was an expansion for the excellent space opera setting Starblazer Adventures.

Now it’s an animal on its own, and was nominated for two Ennies (the role-playing award handed out each year at GenCon) just this year. I can see why.

I was already impressed with Mindjammer. Back in 2010 Sarah Newton did a fabulous job creating strange new societies and making the far future gameable, including the concepts of neural implants, synthetic humanoids with thanograms (deceased human personalities), sentient starships, and other impressive ideas.

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