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The Magazine of Fantasy & Science Fiction, August 1963: A Retro-Review

The Magazine of Fantasy & Science Fiction, August 1963: A Retro-Review

fantasy_and_science_fiction August 1963-smallHere’s an issue of F&SF from Avram Davidson’s tenure, and Davidson’s stamp is, to my eye pretty evident. It’s a reasonably significant issue simply in that it includes part of a Heinlein serial.

The features include a book review column by Davidson, in which he covers a piece of non-fiction by Patrick Moore and Francis Jackson on the possibility of Life in the Universe, some Burroughs reissues (Davidson, in recommending the books, writes “Hark! Is that the squeal of an angry throat?,” which later (slightly changed) became a story title for him), Walter Tevis’ The Man Who Fell to Earth (Davidson was unimpressed), a book on whales, and (very briefly) Cordwainer Smith’s You Will Never Be the Same, taking time to deny that “Cordwainer Smith” was ever a pseudonym of Robert Silverberg – and here I was, hoping that he would at long last reveal this in one of his bibliographic posts right here!

The cover is quite impressive – it’s by Ed Emshwiller, for Ray Nelson’s “Turn Off the Sky” – there’s a bit of a Richard Powers vibe to it, though it’s still of course Emsh… and a rare case where beautiful woman on the cover doesn’t look like his wife Carol.

There is also of course a science column by Asimov (“T-Formation,” a relatively weak outing, about large numbers), a Feghoot (about time travel and a couple of women of loose virtue – I’m sure you can guess the pun), a quite nice poem on the loss of the mystery of Venus due to Mariner II, by R. H. and Kathleen P. Reis; and, surprisingly, a letter column! Notable letters include one from James Blish complaining about the term “Science Fantasy” (“… stands as a warning that the author reserves the right to get the facts all wrong”); and one from a reader complaining about Davidson’s editorial hand and declining to renew his subscription – who was the reader? One E. Gary Gygax!

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Starvation Cheap & Primeval Thule

Starvation Cheap & Primeval Thule

Art by Klaus Pillon
Art by Klaus Pillon

Two Kickstarters that any adventure gamer should be involved with are ending in the next few days, and it’s long past time to call attention to them. Both might be of interest to writers as well, simply because the people behind them have created past efforts crammed with wonderful world-building and the tools for inspiring the same from their readers.

I’m referring to Sine Nomine’s Starvation Cheap Kickstarter, and Sasquatch Games’ Primeval Thule 5E Kickstarter. First up, because it’s over sooner, is Starvation Cheap.

Kevin Crawford IS Sine Nomine, the creative genius behind a whole raft of wonderful old school gaming products that can easily be plugged into modern games. From the start, everything he’s been involved with has been top-notch. You might have heard of Stars Without Number, or perhaps Silent Legions, or any  number of others that came from his fertile imagination. Layout and art are excellent, and so is editing (something you never notice unless it’s bad) but all of this fades into the background when you read the text and realize just how clever and inventive it all is. If you don’t believe me, download this free (also free of art) version of Stars Without Number and look at all the great world and setting generation tables. Story ideas just pop off of every page.

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The Speed Of Dark: Paksennarion vs. Autism

The Speed Of Dark: Paksennarion vs. Autism

A Dark coverWhile wandering the aisles of Powell’s Books in Portland, Oregon – the kind of store that first leaves my jaw on the floor, then leaves my irises doing swirls straight out of an animated Warner Brothers short – I found myself in the Fantasy & Sci-Fi aisle.

Can’t imagine how that happened. Especially when my shopping list could also have led me to Photography, Sports (Tennis), Literature, Horror (Anthologies), and “Unisex Apparel.” Suffice it to say that I wound up face to face with my old buddy, Elizabeth Moon. Plenty of space opera on those shelves, sure, but also the various editions of the trilogy that made her name, her Deed Of Paksennarion series, together with the two less popular follow-ups, Surrender None and Liar’s Oath.

Then came the surprises. Turns out, Ms. Moon has resurrected Paks’s world, and some few of the characters from the various Paksennarion books in Oath Of Fealty, Kings Of the North, etc.

I was sorely tempted. I was. But in the end, I decided to let my fond memories remain exactly that: fond memories. As books with second-world settings go, and especially of the sword-swinging variety, I rate the Paksennarion trilogy very highly indeed, and as for Surrender None, well, I flat out love it.

The risk of spoiling all those warm recollections was just too great.

Even so, I would have picked up one of those newer titles – risk be damned, you only live once – but then I chanced upon a Moon title that didn’t seem to fit with her other work. The cover was different, for one thing. Not illustrative. Conceptual. No high fantasy or space opera here. No, indeed. But it had to be speculative fiction of some sort, since this unlikely loner of a book, The Speed Of Dark, had won the 2004 Nebula Award.

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Sentient Crows, Weavermen, and the Mughal Empire: A Review of Outposts of Beyond, July 2015

Sentient Crows, Weavermen, and the Mughal Empire: A Review of Outposts of Beyond, July 2015

Outposts of Beyond July 2015-smallOutposts of Beyond has a name that connotes intergalactic travel, parallel dimensions, and the dark, far-flung regions of the universe — all trappings of science fiction. So it comes as no surprise that, even though the magazine contains fiction and poetry in the SF and fantasy genres, it leans a little more toward the former, at least in the case of the July 2015 issue. But this is Black Gate, so I’ll stick with the fantasy content.

“Drakoni,” by Penny Lockwood Ehrenkranz, is a real-world-meets-fairyland story that might have a certain amount of charm for the pre-teen and early-teen crowds. Ultimately, though, it didn’t strike me as very original and didn’t develop the protagonist effectively. And there’s a hint at her otherworldly nature at the beginning of the tale that never really gets resolved or explained, leaving a troubling loose end. I think the ending is supposed to be happy, but it only left me feeling sorry for the heroine, who seemed to be retreating from a lonely reality.

“Of Feather and Claw,” by Jason Lairamore, is a story of two lost children trying to return to their parents, but they’re stuck serving as pawns in a war between a pack of giant coyotes and a murder of sentient crows led by an over-sized corvid king. Their efforts fail, but help arrives in unexpected forms.

This tale had a delightful weirdness to it, but even weirdness can do with some basic realism in which to ground it. In some cases this was lacking, like when a child shows no reaction after suffering a horrific injury. This sense of detachment lent the story a folkloric or mythological feel, which may have been the point, but for me it was a bit jarring. Lairamore rounds the tale out nicely, though. Worth reading.

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Short Speculative Fiction: A July Round-Up

Short Speculative Fiction: A July Round-Up

Lightspeed July 2015-475 Clarkesworld-July 2015 Asimovs-Science-Fiction-July-2015-475

In this column, find recommendations for short speculative fiction from Lightspeed (July 2015), Clarkesworld (July 2015) and Asimov’s (July 2015).

“When Your Child Strays from God”
by Sam J. Miller
Clarkesworld 106

This delightful short story is the 1st person account of Bethesda Wilde, an account prepared for the e-mail bulletin of Grace Abounding Evangelical Church. In order to save her son from a life of sin, Beth goes “webslinging” (i.e., takes a drug that puts her in a shared hallucination with her son). Madness ensues. Much of the story’s delight comes from the hallucinatory imagery: inventive, funny, and creepy. Sam J. Miller’s writing bounds from one sentence to the next with tremendous energy and confidence. Aside from the insane web world, the story possesses a sincere emotional core and I found it quite moving in the end. Beth is a memorable and multidimensional character: hilarious, lovable (sometimes hateful), and with a good head for science. She has a few secrets of her own up her sleeve.

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The History of the Other Necronomicon

The History of the Other Necronomicon

Necronomicon-small(With sincerest apologies to H. P. Lovecraft)

Original title, Watdiz Rafaflafla — Rafaflafla being the word used by residents of the greater Pittsburgh area to designate that harrowing sound (made by insects and tiny flying horses) suppos’d to resemble the flatulence of daemons who have been tuned to the key of B flat.

Composed by Haminah Haminah H. Haminah, Esq., a sad clown and learned scholar of the Peoria, in the American caliphate of the Illinois, who is said to have flourished during the early period of the Flock of Seagulls and the A-ha, circa 1983 A.D. He visited the ruins of the Cleveland and he explored subterranean secrets of the Memphis and spent ten years alone in the great southern desert of the Phoenix — the Hoolenah Whooleenah or “Artificially Irrigated Space” of the ancients, which is held to be inhabited by evil blue-haired spirits and sundry other monsters of the retirement catacombs. Of this desert many tedious and mediocre marvels are told by those who have much time on their hands and are usually about two and a half sheets to the wind.

In his last years H. Haminah dwelt in Topeka, where the Necronomicon II was written, and of his final death or disappearance (c. 1989 A.D.) many random and pointless things are told. He is said by Reebeeh Bopaloola (his biographer) to have been seized by an unspeakably vile monster with breath that would stop a tank in broad daylight in the produce aisle of the Safeway and devoured horribly before a smattering of bored witnesses. Who just wanted some arugula and really didn’t want to get mixed up in yet another one of those supermarket devouring incidents.

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Shin Megami Tensei and a Different Take on JRPGs (Part 1)

Shin Megami Tensei and a Different Take on JRPGs (Part 1)

This may surprise some of you after my love letter to Etrian Odyssey, but for the longest time I didn’t like the RPG genre. During the mid 90s to early 00s, I was stuck between the grind-heavy traditional Japanese RPG (JRPG) design, and the number-crunching computer RPGs of the day. There were exceptions of course, such as Earthbound and Knights of the Old Republic. But it wasn’t until I found the Shin Megami Tensei series that I fell back in love with the genre.

ShinMegamiTenseiChange is Coming

Shin Megami Tensei has been a Atlus staple since the early 90s; the brand has gotten so big that I have to split this examination into two parts, with this one covering the main branch titles.

The Shin Megami Tensei series has several staples that exist between all the games, with “change” being the principle theme. In every title, the protagonist is either a part of a cataclysmic event, or will be the one that changes the world forever by causing one. Aiding him are a changing stock of demons that the player can recruit through different means; usually by talking to them.

Demons belong to different families and have varying stats and powers. What’s important about the series’ design is that your party is never the same for long due to two things. First is that exploiting enemy weaknesses is vital to having any chance of beating a SMT game. (Later titles, such as Nocturne and Shin Megami Tensei 4, actively punished or rewarded the player for keeping track of element resists, but more on that in a minute.)

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The Ballantine Adult Fantasy Series: The Young Magicians edited by Lin Carter

The Ballantine Adult Fantasy Series: The Young Magicians edited by Lin Carter

Young MagiciansThe Young Magicians
Lin Carter, ed.
Ballantine Books
October 1969, 280p. $0.95
Cover art by Sheryl Slavitt

I apologize for having taken so long to get this post done. I’ve been on the road for over half the weekends since the end of April, mostly family trips for graduations or dive meets my son was competing in. I thought I would have a little more time when the second summer session started since I would be teaching, but that hasn’t exactly been the case. (No, I have no idea why I would have thought that.)

But I’m back, and I would like to thank John for his patience. I’m tanned; I’m rested; I’m ready. Well, I’m tanned at any rate. And I’ve got a pretty darned good anthology to tell you about.

A number of people, myself included, have said that Lin Carter’s legacy will ultimately not be his writing or his Conan pastiches, but the work he did on the Ballantine Adult Fantasy series. It’s hard in this day and age of ebooks and specialty presses to remember how hard fantasy was to find on bookstore shelves in the late 1960s. The commercial fantasy boom wasn’t far off, but it hadn’t gotten there. It was possible to read just about all of the titles that were easily available at the time.

The Young Magicians was a companion volume to Dragons, Elves, and Heroes with both of them being published in October 1969. That volume contained examples of imaginary world fantasy beginning with folktales and sagas and ending with William Morris. In The Young Magicians, Carter starts with Morris and provides samples of fantasy from more contemporary writers, ending with Lin Carter himself.

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A Wild Ride Through a Cold Hell: A Review of J.P. Wilder’s Schade of Night

A Wild Ride Through a Cold Hell: A Review of J.P. Wilder’s Schade of Night

Schade of Night-smallSchade of Night
J.P Wilder
iUniverse (350 pages, $20.95 in trade paperback, $3.99 in digital format, December 19, 2014)

Don’t let the lovely young lady and her smile gracing the cover of J.P. Wilder’s wonderful Schade of Night fool you: Schade Lee does little smiling in this dark, action-packed, modern-day fantasy that reads like a paramilitary thriller graced with supernatural overtones.

Schade has some issues, for sure. But she’s one tough, no-nonsense private detective, who can be as stubborn as a mule, as fearless and reckless as a teenager, and often lets her heart rule her head. She’s a disgraced, ex-FBI agent turned investigator who has been hired to find a young girl named Kylie Berson, who’s been kidnapped by one especially sick and twisted serial killer — a real dangerous foe who often leaves cryptic messages for Schade, usually carved into the flesh of his victims. Kylie may already be dead, but Schade refuses to believe that, to accept that, and has vowed not to lose another victim to this crazed maniac.

The story takes place in and around Flagstaff, Arizona, during a dark and cold season of snow and harsh weather. Schade she sets out to save Kylie, no matter what it takes, no matter what it costs. To complicate matters, Schade has been having dreams and visions… visions of places that are real, and she glimpses disturbing images of things that have or will happen in these places.

Add to that a feeling, a sense of some of mysterious power building inside her, her trusty SIG automatic that is some kind of “foci” that can suck the souls out of those she shoots and kills, and then absorb those souls into her own, and you have a young woman with more on her plate than she may be able to handle. She certainly has no idea why these things are happening to her, or how. But when she does find out, well… you can just imagine how she takes the news. Like I said, she’s stubborn.

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Street Fighters of the 41st Millennium: Warhammer 40K: Gaunt’s Ghosts: Necropolis

Street Fighters of the 41st Millennium: Warhammer 40K: Gaunt’s Ghosts: Necropolis

Necropolis_oldNecropolis
A Warhammer 40K novel
Volume 3 of Gaunt’s Ghosts
By Dan Abnett
Black Library (301 pages, $6.95, December 2000)
Cover by Martin Hanford

Necropolis marks a turning point in the Gaunt’s Ghosts series for a few reasons. It’s the first book written entirely as an original novel rather than an expansion of previously published short work. It also broadens the scope of the first couple books in covering an entire Imperial Guard campaign from the first rain of shells to the final confrontation with a Chaos warlord, as the Ghosts join in the defense of a hive city besieged by a horde of millions.

Hive cities are one of the key features of life in the 41st millennium, and they’re exactly what the name implies: Enormous cities where millions, if not billions, of Imperial citizens live elbow-to-elbow in habitation towers most easily measured in kilometers. They’re usually built around some kind of industry, whether raw resource mining, mass agriculture, or manufacturing, and exist almost as worlds unto themselves. Hives have their own aristocracy, their own independent militaries, their own networks of corporations and guilds, their underclasses and underworlds.

Vervunhive, on the Sabbat Worlds planet Verghast, actually seems like a reasonably nice place to live, by 41st millennium standards. That is until warning claxons fill every corner of the hive, and a merciless barrage of shells starts falling from guns placed over the horizon.

Panic spreads through all levels of the hive as we skip viewpoints from Agun Soric, a manufacturing plant supervisor, to Gol Kolea, a deep-shaft miner, and from Tona Criid, a gangster from the hives depths, to Salvador Sondar, the half-mad ruler of the hive. An unstoppable tide of armor follows on the heels of the shelling, smashing the attempted counterattack by the Vervunhive defense regiments, and only the hive’s defensive energy shield keeps it from being overrun. Their neighbor, Zoica, has been corrupted by the dark powers of Chaos, and now the entire population and industrial might of that rival hive have mobilized to claim the rest of the planet.

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