The Series Series: The Girl with Ghost Eyes by M.H. Boroson
Here’s a great problem to have:
Your first novel just appeared in bookstores a couple weeks ago, and you’re getting ready to host an author event. It’ll be a night of martial arts movies that inspired your story of a Daoist exorcist priestess battling malevolent ghosts in 1890’s San Francisco Chinatown. You’ll have a full house. You’re all set to give opening remarks, to field questions, and to sign autographs. Lots and lots of autographs. There’s just one problem.
The book has sold out.
Not just at all your local bookstores. Not just at the local warehouses of the big distributors. At the offices of the press that published you, and at all of Amazon, too.
Your word of mouth is so strong, an entire print run’s worth of readers couldn’t wait for author events or the holidays. They had to have your book right now. Your publisher is scrambling to print a second run to satisfy all that glorious demand, but it won’t come in time for this night’s autographing.
Man, I would love to have a problem like that. But if it couldn’t happen to me, I’m delighted that it did happen to my longtime friend M.H. Boroson.
I want to tell everybody at Black Gate how awesome The Girl with Ghost Eyes is, but I can’t pretend to objectivity about this book or its author. How can I be objective about a friend who’s been important to me since we met at 14 in a writing summer camp? I’ll have to let Publishers Weekly, and all those other review outlets that are notoriously stingy with starred reviews, do that whole objectivity thing in my stead. Brilliant, dazzling, wonderful, thrilling, say various objective reviewers who haven’t known Matthew for two-thirds of their lives. Glad they got that all those adjectives checked off for me, because really, those words do belong in any review of The Girl with Ghost Eyes.
What I can do is tell the readers who gather here why this book they might not immediately realize is for them is exactly the kind of book Black Gate readers love.
My first experience with 4x gaming (“eXplore, eXpand, eXploit, and eXterminate”) was a 1989 fantasy game called Warlords. I have many fond memories of the Orcs of Kor and super-mobile wizards and played the bits out of it for about a year, in fact the game probably holds some kind of personal record for cost per hour in gaming in fractions of pennies. I’ve played them off and on ever since, and settled into being a solid Sid Meier fan sometime around Civ III. I’ve played just about everything he’s put out since. Frankly, he’s the king of 4x.









