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Book Review: The Mark of the Shadow Grove by Ross Smeltzer

Book Review: The Mark of the Shadow Grove by Ross Smeltzer

If you have a book you’d like me to review, please see this post for instructions to submit. I am officially out of stories, since I haven’t received any recently and I’m reluctant to go back to submissions from more than a year ago.

Shadow Grove CoverWhile I usually limit myself to self-published books in my reviews here, I’ll occasionally review small press publications if I’m asked. This month’s review is of one such book, Ross Smeltzer’s The Mark of the Shadow Grove.

The Mark of the Shadow Grove is somewhere between a novel and a story collection. It contains three novellas, “The Witch of Kinderhook,” “Lord of All High and Hidden Places”, and “The Rule of Old Blood.” These three stories are all first person, but each one has a different narrator from a different time period: a necromancer’s apprentice in the 1820s, a young coed in the 1880s, and a journalist in the 1920s. But though the stories are from different perspectives and different times, they are ultimately connected, telling the story of two intertwined families, and the dark secrets that bind them. It is Lovecraftian in its horror, with gods beyond human ken who cause madness in those who encounter them, but it has eschewed any of Lovecraft’s deities for more familiar ones.

“The Witch of Kinderhook” tells its story both through the recollections of Tom, the aforementioned apprentice, and the journal of his missing master, Carver. Carver is not much of a necromancer. In reality he is a medical examiner with a history of fraud, an unhealthy obsession with old books of supposed occult lore, and an ill-founded belief in his ability to apply science to the ancient search for reviving the dead. He has come to Kinderhook to find the witch who dwells there, sure that she knows the secrets he seeks. Carver is disappointed with what he finds, and holds the witch’s attempts to teach him in contempt. Tom, meanwhile, is drawn to the beautiful witch Katrina.

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Legend of Legacy: Laborious

Legend of Legacy: Laborious

Atlus has been one of the major players in getting unique and interesting RPGS onto the various Nintendo handhelds over the years: From the recent side stories of Shin Megami Tensei, to my personal favorite, the Etrian Odyssey series. However, not all of them can hook me, and today’s game Legend of Legacy is a case where thinking outside the box proved to be its undoing.

Legendof LegacyLegend of Legacy starts out as most JRPGs (Japanese role playing games) do: Mysterious setting, hidden treasures and a group of heroes on a quest, but the game quickly changes things up.

You can choose one person to be the main character at the start of the game, quickly meeting and teaming up with two other characters with the option to swap party members at anytime from the starting town.

The story is just a loose reason to go exploring, and the game allows you to skip cutscenes if you so choose. Similar to Etrian Odyssey, the main point of Legend of Legacy is to explore and build an effective party.

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Classically Awful or Awfully Classic: A.E. Van Vogt’s The World of Null-A

Classically Awful or Awfully Classic: A.E. Van Vogt’s The World of Null-A

The World of Null-A-smallAlfred Elton van Vogt (1912-2000) is one of the great names of 20th century science fiction, and not just because the moniker sounds so odd, like it belongs to a mad scientist in a lurid Gernsbackian tale, the kind where “cosmic rays” are used to mutate the sleepy denizens of the city zoo into panicky prehistoric behemoths, which then rampage through the streets, spreading riot and chaos, thus allowing a cabal of sinister foreigners to hijack the metropolis’s secret supply of plutonium in order to build a colossal… sorry. Got a bit carried away there; once you’re in full Pulp Mode it’s hard to disengage. Back to A.E. van Vogt.

Van Vogt was a giant of the golden age of the 40’s, first appearing in John Campbell’s Astounding Science Fiction with the short story “Black Destroyer” in 1939. In the years that followed, he dominated the pages of the magazine with countless short stories and novels that even today are regarded as classics, among which the best known are Slan, The Empire of the Atom, The Voyage of the Space Beagle, The War Against the Rull, The Book of Ptath, and The Weapon Shops of Isher. (He frequently incorporated his short stories into his full length books; van Vogt was a pioneer of the “fix-up” — a term he coined — in which a novel is cobbled together from earlier, shorter pieces.)

In an era in which many of the SF writers of the 40’s and 50’s (some of major importance) have vanished from the shelves, most of the van Vogt books I’ve mentioned are still in print, and he remains influential — and controversial. (He did a short stint as a cheerleader for L. Ron Hubbard’s dianetics, for instance.) His writing seems to be equal parts sublime and appalling, and any discussion of van Vogt must sooner or later get around to addressing one simple question: can a “classic” be a godawful, incoherent mess?

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The Series Series: The Pagan Night by Tim Akers

The Series Series: The Pagan Night by Tim Akers

The Pagan Night-small

It’s a tempting mistake to see The Pagan Night as an attempt to pare George R.R. Martin’s A Song of Ice and Fire series down to a more manageable scale. At first glance, the setting appears to be an old-school medieval European fantasy world with knights, peasants, heraldry, tournaments, and dark forests full of monsters.

Those dark forests are where Akers gets up to some impressive hijinks.

You may know the old saw about how a conquered people’s gods will become their conquerors’ demons. Akers takes that mythological observation and gives it a literal, visceral physicality that owes more to Miyazaki’s brilliant Princess Mononoke than to anything out of European myth or folklore. The novel’s conquered Tenerrans are animists — their customs look like those of European tribes, but their worldview seems to owe its greatest debt to Shinto.

But here’s a divergence: what happens to the gods who arise on their own from the natural world, now that the human rites that managed relations with them are outlawed? The gods go feral, mad, destructive. They must be killed again and again, only to come back again and again, always less like their old selves… until maybe they don’t anymore, and the land begins to die. Unless they can be protected in secret by the faithful.

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Changa: Before the Safari by Milton Davis

Changa: Before the Safari by Milton Davis

oie_14244n24u2oHPRemember swords & sorcery? You know, the wild, adventurous storytelling that brought most of us here together at Black Gate. I’ve put it on the back burner for the last couple of months, choosing instead to delve into epic high fantasy. But a few weeks ago I got a message from sword & soul impresario/writer/publisher Milton Davis, who wanted to know if I’d be interested in reading the new Changa collection, Before the Safari, pre-publication. Is Conan’s hair square-cut? Does Ningauble have seven eyes? Is Elric bad luck for his friends? Yes. There are a few perks to reviewing at Black Gate and this is one of them. (The hard copy won’t be hitting the shelves until July, but you can get the e-book right now).

Changa Diop, for those not familiar with him (and every self-respecting S&S fan should be by now), was once a prince of the Bakongo people, but his father was overthrown and killed by the sorcerer Usenge. In the original collections, Changa’s Safari 1, 2, and 3 (reviewed by me and Joe Bonandonna), we learned that Changa eventually ended up enslaved and forced to fight in gladiatorial combat. He was rescued from his bloody life by the Swahili Belay. A merchant, Belay taught Changa his trade and eventually made him heir in preference to his own sons.

The three Safari books tell of Changa’s great adventure as he takes his merchant fleet from 14th century Sofala, in present day Mozambique, across the Indian Ocean to China and back again. If you have the slightest interest in old school S&S, these are right up your alley. Changa Diop is an adventurer of heroic proportions and deeds, worthy of standing alongside any of the S&S greats. Constantly pushed to his limits, he faces off against demons, pirates, evil sorcerers, and monsters — lots and lots of monsters.

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The Quest of Frank Schildiner

The Quest of Frank Schildiner

7a0183d69395cea098c126a7581be8a7franktourbkJean-Claude Carriere is best remembered as the acclaimed screenwriter of Hotel Paradiso (1966), Belle de Jour (1967), The Discreet Charm Of The Bourgeoisie (1972), The Return Of Martin Guerre (1982), and The Unbearable Lightness of Being (1988). Less well known is the fact that he also authored (under the house name of Benoit Becker) six very bloody sequels to Mary Shelley’s classic Frankenstein; or, The Modern Prometheus (1818) in 1957 and 1958 for a French horror-specialty imprint. Carriere’s  books chronicle the exploits of Gouroull, as he christened the Monster, as he moves across Europe from 1875 to 1939.

Gouroull is portrayed very much in the mold of Mary Shelley’s literary original. He is a terrifying amoral creation possessed of superhuman strength and cunning. Truly the only one of his kind, he is a creation who has outlived his creator and knows not love or restraint. Gouroull is the ultimate sociopath. This Frankenstein monster is quite foreign to our pop cultural mindset. Gouroull uses his razor sharp teeth to slash his victims’ throats. He does not breathe. His skin is naturally flame-resistant. Ichor runs in his veins in place of blood. He is a monster like no other.

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An Old Dark House Double Feature: The Ghost and the Guest (1943) and The Monster Walks (1932)

An Old Dark House Double Feature: The Ghost and the Guest (1943) and The Monster Walks (1932)

The Ghost and the Guest Lobby Card-small

The Ghost and the Guest
PRC Pictures, 1943
Directed by William Nigh

Stop me if you’ve heard this one. A decrepit old mansion that appears to be haunted. A pair of newlyweds move in and by the time it’s all said and done, we find out that the mansion is actually a hub for some nefarious criminal type dudes.

This was not a particularly fresh concept, even in 1943, and the execution leaves more than a bit to be desired. To call it a B-movie is probably elevating it to a much higher status than it deserves. I’m not sure if there’s such a thing a Z movie but this one’s no better than a V, at best.

The most notable factoid about this uninspired piece of work is that it was written by none other than Morey Amsterdam, best known for his role as one of the sidekicks on The Dick Van Dyke Show. His comic stylings, even at that time, were probably kind of old school, but he made it work with superior timing and delivery. None of which is on display from any of the alleged thespians in this particular cinematic exercise, where the comedy — and pretty much everything else — leaves a lot to be desired.

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Review: Elizabeth Gilbert’s Big Magic: Creative Living Beyond Fear — Actually Rather Wise

Review: Elizabeth Gilbert’s Big Magic: Creative Living Beyond Fear — Actually Rather Wise

BigMagic
I wanted — expected — to hate this book.

I wanted — expected — to hate this book.

I only know the work of Elizabeth Gilbert from the movie Eat, Love, Pray: Men Are Kind of Expendable (And Arranged Marriages Are Cute as Long as You Are a Bystander) which I believe may not quite have caught the depth of the original book.

So Big Magic… Creative Living…

OMG this is where those damned writer memes come from! (See my ranty guest post on Charles Stross’s blog.)

But actually, behind the willful whimsy Elizabeth Gilbert speaks wisdom that applies to we Black Gate folk, and SF&F fans in general. It also reminds me of a long lost essay by Ryan Harvey entitled something like, “What if the Fifteen-Year-Olds were right?”

It has six parts, with inspiring titles. However, the structure is more literary than… well structural, and really she’s taking us on a tour of her mental map of the creative life, so I’ll just tell you why I was impressed (or in one case, unimpressed).

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The Fionavar Tapestry Book 2: The Wandering Fire by Guy Gavriel Kay

The Fionavar Tapestry Book 2: The Wandering Fire by Guy Gavriel Kay

oie_2251331IZpxRuY1When I set out to delve into epic high fantasy late last year, I deliberately chose some stories I’d read already and remember liking. Rereading The Summer Tree, first volume of Guy Gavriel Kay’s The Fionavar Tapestry, justified my fond memories of it. I ended my review stating: “This is how epic high fantasy can look if it doesn’t want to merely ape LotR or regurgitate the same bits and pieces over and over again.” Those words do not apply to the second book, The Wandering Fire (1986).

Upon finishing the second volume I remembered that, when I read it the first time, I didn’t rush to read the concluding book, The Darkest Road. In fact, it was several years before I picked it up. It won’t be so long this time, but I sure don’t feel like reading it tomorrow.

In The Summer Tree, five Canadian grad students were magically transported from Toronto to Fionavar, the primary universe. Over the course of the novel, they were transformed spiritually and, some of them, even physically. Dave Martyniuk became Davor, adopted member of the nomadic Dalrei, and keeper of the horn that unleashes the Wild Hunt. Kimberly Ford became the Seer, able to manipulate certain magics and see the future. More drastically, Paul Schaefer, distraught over the death of his girlfriend a year earlier, sacrificed himself on the Summer Tree to summon, and become a conduit for, the god Mornir. Jennifer Lowell was kidnapped and raped by Rakoth Maugrim, Fionavar’s dark lord. Only happy-go-lucky Kevin Laine seemed to escape unchanged, yet Fionavar was stimulating his natural mournful romantic tendencies to some unseen end.

While The Wandering Fire purports to move the group deeper into the heart of the growing fight against Maugrim, what was once exciting and focused now feels hurried and slapdash. Momentous events come and go in the space of a few paragraphs. In one case a major secret is discovered but so little time was invested in it beforehand, it seems tossed off and rather inconsequential instead of horrifying, as intended.

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Retro Reviews: Amazing Science Fiction, June 1960 and July 1960

Retro Reviews: Amazing Science Fiction, June 1960 and July 1960

Amazing Science Fiction June 1960-small Amazing Science Fiction July 1960-small

Two more issues from 1960, which more and more seems to me to be the year Cele Goldsmith really began to hit her stride. I’m covering these two because they contain both parts of a serial, James Blish’s …And All the Stars a Stage.

The June cover is by Leo Summers, illustrating Robert Bloch’s “The Bald-Headed Mirage.” Interiors are by Finlay and Varga. For July the cover is by Harrel Gray, not illustrating any story. Interiors are by Finlay, Varga, and Grayam.

Norman Lobsenz’ June editorial is about death rays, and sterilization schemes. The book review column, The Spectroscope, by S. E. Cotts, covers Chad Oliver’s Unearthly Neighbors and John Brunner’s Slavers of Space, both favorably. The letter column features Mike Deckinger; B. Joseph Fekete, Jr.; Paul Shingleton, Jr.; Paul Zimmer, Scott Neilson; Bob Adolfsen, N. C., Lenny Kaye; and A. D. Scofield. The only names I recognized were Zimmer (Marion Zimmer Bradley’s brother) and Kaye, whose letter is his first, wherein he calls himself “the loneliest fan in the state of New Jersey.” Kaye’s second letter appeared the next issue … I’ll discuss him in the next paragraph. Mike Deckinger was also a pretty prominent fan, and folks who were around back them remembered Fekete and Shingleton as well.

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