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The IX: Exordium of Tears by Andrew P. Weston

The IX: Exordium of Tears by Andrew P. Weston

oie_2118595BlvQOK2dFrom his home in the Aegean, author Andrew P. Weston has sent out another blast of science fiction action (yeah, I don’t read only fantasy) with his new book The IX: Exordium of Tears, recounting the further adventures of the famous Legio IX Hispana. The preceding volume, The IX, was released last year and reviewed at Black Gate by me here.

To recap: the Roman IX Legion, their Celtic adversaries, US cavalry troopers, their American Indian foes, and a squad of British special forces operators were torn from their respective times just as they were about to be killed in battle, and teleported to the planet Arden. There, under the guidance of the planet-controlling AI “the Architect”, they were set to fight against the Horde, an endless force of energy-eating beings who had worked their way through the billions of inhabitants of the many worlds of the spacefaring Ardenese civilization. The Architect’s plan for surival is to store the genetic templates of the surviving Ardenese and revive them in the future, while using the warlike humans to destroy the Horde. In league with the survivors of previous groups of teleported humans from other timelines, guided by the super computer, and armed with such fun toys as mini-singularity bombs, the newcomers do just that. The books show their old school sci-fi roots in this bit of Campbellian human chauvinism. They also bring to mind stories by Gordon Dickson and Jerry Pournelle, a strong mark in their favor.

In the year between their victory and the start of the new book, many of the Ardenese are restored to life. Together, they and the humans are striving to restore the planet Arden to its pre-Horde state, but peace is fleeting.

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Future Treasures: The Nameless City by Faith Erin Hicks

Future Treasures: The Nameless City by Faith Erin Hicks

The Nameless City-small The Nameless City-back--small

Faith Erin Hicks has had a pretty enviable career in comics, as a writer for Lumberjanes, Buffy: The High School Years and The Last of Us: American Dreams, and as an artist for Nothing Can Possibly Go Wrong, and Brain Camp. On her own she’s created Friends with Boys, Zombies Calling!, and the Eisner-Award winning The Adventures of Superhero Girl.

Her latest, The Nameless City, has the look and feel of epic fantasy. Built on an ancient mountain pass, cut through sheer rock by some long-lost technology, the Nameless City has been conquered so many times that its long-suffering inhabitants — a melting pot of an unknown number of previous civilizations — can’t even agree on what to call it. Thirteen year-old Kaidu, the privileged son of a tribal leader, comes to the city to meet his father, a general with the ruling Dao army, for the first time. General Andren is a kind man, but too busy to spend more than a few minutes a day with a son he’s never known.

Disappointed and lonely, Kaidu sneaks out of the protective enclave of the Palace each day to wander the city. There he meets Rat, a starving street urchin who steals his most precious possession: the ancient knife his father gave to him when they first met. Lost and humiliated, Kaidu chases Rat through the streets and across the rooftops of the city until he tackles Rat, retrieving his precious knife.

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The Refusal To Sprawl: Emily St. John Mandel’s Station Eleven

The Refusal To Sprawl: Emily St. John Mandel’s Station Eleven

Station Eleven-smallTo peruse the book jacket of Station Eleven, one would think that this novel has a traditional main character (Kirsten). This, like the utterly misleading picture on the front –– the yellow tents and curving wall never crop up, so far as I can tell –– is a lie.

Station Eleven is akin in many ways to A Song Of Ice And Fire in that it positions a dozen main characters and asks us to follow them all, sometimes for moments, sometimes for chapters, in what amounts to a kind of prose chorale. The effort is largely successful, but it also suggests a grander canvas, one that Mandel, who surely thinks of herself as a writer of literary work, has no intention of pursuing.

Contrast with Mr. Martin: when he sets his dozen, then fifty, characters in motion, he follows every one, rabbit hole after rabbit hole. This is not to say that either approach is more valid than the other, but it’s telling; the one method begets only a single book, the other a series or even a cycle.

Once again, I find myself puzzled by the (apparently necessary) differences between genre and literary publishing tropes. I honestly don’t think Mandel even considered expanding her storylines, or following her characters farther afield. Expansion and long-form digressions are all but expected in fantasy and science fiction, and the short novel (say, Flowers For Algernon) is a rare bird these days, and getting rarer.

But in nominally literary work? One book, and you’re out. Covers closed, shelve the title. Move along, people. Nothing more to see here.

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Profound Enough to Hurt: Amal El-Mohtar on Ken Liu’s The Paper Menagerie and Other Stories

Profound Enough to Hurt: Amal El-Mohtar on Ken Liu’s The Paper Menagerie and Other Stories

The Paper Menagerie and Other Stories-smallI read a lot of reviews (no, seriously. A lot. Of reviews). But, like everyone else, I have favorite reviewers — those who’ve guided me towards books I might not have selected on my own, or whose taste aligns splendidly well with (or is a heckuva lot better than) mine.

These days one of my go-to reviewers is Amal El-Mohtar, occasional Black Gate blogger and author — whose own short story “Madeleine” is a 2016 Nebula finalist for Best Short Story. Earlier this week Amal reviewed Ken Liu’s new short story collection The Paper Menagerie for NPR… and had more to say about it on her website.

I have never been so moved by a collection of short fiction. I was at times afraid to read more. Every single story struck chords in me profound enough to hurt, whether about the love and cruelty of families; the melancholy of thermodynamics; the vicious unfairness of history and the humbling grace with which people endure its weight. Stories so often take us out of ourselves; Liu’s stories went deep into my marrow, laying bare painful truths, meticulously slicing through the layers of pearl to find the grain of sand at its heart.

The Paper Menagerie and Other Stories was published by Saga Press on March 8, 2016. It is 464 pages, priced at $24.99 in hardcover and $7.99 for the digital version. That origami tiger on the cover was designed, folded and photographed by Quentin Trollip. We covered the complete contents here.

See all of our coverage of the best in new fantasy book here.

Beat the British and Save New France: Empires in America 2nd Edition

Beat the British and Save New France: Empires in America 2nd Edition

eia6The second edition of a solitaire board game about the French and Indian War sits only a few feet away from me, and it’s all I can do to keep writing this review. I’d much rather be finishing the game, the seventh I’ve played this week since I received it Monday. You see, Wolfe is marching on Ticonderoga and Monro is heading for a fort I built in the Green Mountains. I’ve whittled both of their armies down, though, so the biggest threat is General Anherst, aided by the Royal Navy as he advances along the St. Lawrence Seaway.

I love this game. Maybe that shouldn’t be a surprise, seeing as how I really enjoyed the original edition. I wrote about Empires in America in some detail back in 2012 right here at Black Gate. Since then, the manufacturer Victory Point Games has made a number of production advances. (You may have seen my excited post about the quality of Nemo’s War in January.) Cards are made from professional card stock, and the counters — wow, the counters may be cardboard, but they were cut with a laser, and with their brown finish they look and even feel a little like they’re wooden.

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Dungeons, Dragons, and Vampires: Curse of Strahd

Dungeons, Dragons, and Vampires: Curse of Strahd

Cover of the Curse of Strahd adventure supplement. (Source: Wizards of the Coast)
(Source: Wizards of the Coast)

The newest Dungeons & Dragons adventure supplement, Curse of Strahd, hits the stands at gaming stores around the world and brings the classic Ravenloft gothic horror setting alive for the 5th edition.

The game is built around the classic 1983 Module 16: Ravenloft adventure, written by Tracy and Laura Hickman. Ravenloft centered on the land of Barovia, one of the Domains of Dread that has been pulled from its home world and now exists in a cross-dimensional form within the Shadowfell region of the Dungeons & Dragons multiverse. One key aspect of this is that any world, any setting, can have contact with Barovia, as the barrier between the “normal” world and this dark gothic realm become weak. Adventurers become lost in a bizarre mist and find themselves in Barovia, the village that is home to Castle Ravenloft and the realm’s mysterious ruler, Count Strahd von Zarovich. This makes Curse of Strahd a potential resource for any campaign.

Curse of Strahd is really a mix of setting manual and adventure module in one, with a storyline that is extremely open-ended, with endings that (assuming the players survive) allow for continued adventures centered around the consequences of the players’ actions in Castle Ravenloft.

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February Short Story Roundup

February Short Story Roundup

oie_1541359R5APPf00This past February was a weak month for new swords & sorcery short stories. In fact, I have only three stories to review: two, as usual, from Swords and Sorcery Magazine, and another from Fantasy and Science Fiction. It was a month, from a story reviewer’s perspective, that just fell into the gaps. Both Heroic Fantasy Quarterly and Grimdark Magazine published issues last month (reviewed here already), and Beneath Ceaseless Skies and Fantasy Scroll were bereft of anything that fit the bill. Any other periodicals that might possibly publish something that at least sort of qualifies as S&S were quiet as well. That’s okay, though. It lets me spend a little time explaining why I prefer heroic fantasy in short story form to novel.

Swords & sorcery is action seasoned with darkness, with only one or two protagonists. A S&S short story, by its very nature, is forced to focus on the action and the hero. There’s no room for protracted descriptions of feasts or lengthy discussions of magic systems. Done right, it’s all short, sharp, shock. What I’m looking for from S&S is a jolt of escapism and I find it best delivered in small, adrenaline-rich doses. Think of the greatest classic S&S characters: Conan (“Red Nails”), Jirel (“Black God’s Kiss”), Fafhrd and the Gray Mouser (“Bazaar of the Bizarre”), Kane (“Reflections for the Winter of My Soul”). Their greatest tales, their best remembered adventures, are in short stories, not novels.

From S&S I want crazy ideas and unflagging plot momentum, things that don’t always hold up for five hundred, let alone a thousand, pages. I want to see the world through one daring character’s eyes. The genre’s roots are in pulp fiction; the same melange of adventure and violence that gave rise to tough gumshoes and six gun-wearing cowboys. It’s simple (not simplistic) and direct: hard men and women doing hard things in a hard world. In S&S’s case, with monsters.

This doesn’t mean long form S&S isn’t good or can’t work. Of course it can. Robert E. Howard’s Hour of the Dragon and Michael Moorcock’s Stormbringer show how. It’s just that most long form fantasy tends to be about the epic, the world-endangering events, and the struggles of whole nations starring casts of dozens, not a single hero. It gives the author the room to build the world he or she wants from the ground up, and fill page after page with lovingly detailed descriptions of any and everything. And that’s great and good when done well, but it’s not what I want from S&S.

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Bombs and Gorgeous Automatons: The Watchmaker of Filigree Street by Natasha Pulley

Bombs and Gorgeous Automatons: The Watchmaker of Filigree Street by Natasha Pulley

The Watchmaker of Filigree Street-small The Watchmaker of Filigree Street-back-small

Imagine living in 1800s London and working near Scotland Yard as a telegraphist. Now, imagine how the foundations of your uneventful life are upended when a stranger saves you from a catastrophic bombing. And get this: they knew it would happen.

Thus begins The Watchmaker of Filigree Street by Natasha Pulley. When Thaniel Steepleton, the disillusioned telegraphist, befriends Keita Mori, a masterful watchmaker, their lives begin to weave around the clock. Cursed with the ability to see the future, Mori struggles to live in the present whilst preventing bad things from happening to Thaniel. In the meantime, bad things unfortunately happen to Mori, considering he ranks as the premier suspect in the bombing. Later on, a brilliant physicist named Grace enters their lives and attempts to rid Mori of his ability to foretell the future.

Along with this gripping tale, we learn about Mori’s aristocratic past in a war-torn Japan. We also learn the reason why he needed to start his life anew in London. Matsumoto, a man from his past, also journeys to London and weaves in and out of Grace’s life, hoping to find a place of permanence. The two subplots strengthen the plot in their center.

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Star Trek Movie Rewatch: Star Trek III: The Search for Spock (1984)

Star Trek Movie Rewatch: Star Trek III: The Search for Spock (1984)

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Where’s Spock? Why, he’s right there in the director’s chair, of course. For the third cinematic voyage of the Starship Enterprise, Leonard Nimoy took on a dual role as actor and director, though the former role was somewhat minimal. Which set a pattern for numerous other Star Trek cast members. According to Memory Alpha, the Star Trek wiki, 15 cast members eventually sat in the big chair, although only Nimoy, Shatner and Jonathan Frakes directed movies.

I don’t recall if I watched The Search for Spock prior to this rewatch project. But I actually watched it twice within a month or two to make up for it. Why? Well, because it didn’t really stick the first time around. Which is to say that about the best I can do to critique this movie is to damn it with faint praise. It’s like one of the many Star Trek TV episodes that’s not bad but that doesn’t have anything special to recommend it. I think the word serviceable sums it up best.

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The Lost Level by Brian Keene

The Lost Level by Brian Keene

oie_62316zU0eMAQ8Lost worlds, pocket universes, dimensional traveling: these are things that warm my heart. Barsoom, the World of Tiers, and the Land of the Lost are places I want to see. A sword-swinging hero and warrior princess, well that’s pretty great by me. If your reactions are like mine then you are Brian Keene’s target audience for The Lost Level (2015), his love song to a certain kind of glorious pulp adventure that there aren’t enough of anymore. On the acknowledgements page he spells out explicitly the artists whose works helped inspire The Lost Level: Edgar Rice Burroughs, Robert E. Howard, Sid and Marty Krofft, Roy Thomas, Joe R. Lansdale, Mike Grell, John Eric Holmes, Karl Edward Wagner, Otis Adelbert Kline, Carlton Mellick III, and H.G. Wells. A tantalizing roll call of pulp genius. I am definitely this book’s target.

See that cover to the left? Even before I read a glowing review from Charles Rutledge, someone whose opinion I trust, that cover (by Kirsi Salonen) bellowed “BUY ME!” so loud and clear I knew I couldn’t hold out for long. Briefly, The Lost Level is the tale of a man from Earth lost in a different dimension, and his adventures alongside a warrior princess and a furry, blue alien. Now that I’ve read it… well, I really love the cover.

Brian Keene is best known as a prolific writer of gonzo horror (38 novels and 10 story collections over 13 years). His first novel, The Rising is credited with helping spark the current zombie craze, but I think it’s too good to merit the blame. I’ve only dipped a toe into his vast body of work but it’s been fun, if a little bloody. His established talent, coupled with that eye-popping cover, led me to have high hopes for the book.

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