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Much of a Muchness: Phyllis Eisenstein’s Born to Exile

Much of a Muchness: Phyllis Eisenstein’s Born to Exile

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First edition of Eisenstein’s Born to Exile
Fantasy Fiction, editorial, detail
Why was the editor of Fantasy Fiction getting stories full of mystical strangeness? We cannot tell.

Recently I was reading an editorial in Fantasy Fictionan old magazine from near the end of the pulp era. This is the kind of thing I’m apt to do, especially when I should be getting some work done, but in this case I was hooked by the title, which was one of Latin’s greatest hits about reading: NON MULTA, SED MULTUM (“not many things, but much of a thing”).

The message of the editorial was that the editor was seeing too many stories that overdid the number of fantastic elements: “Recently a story came in which had everything — ghosts were making a compact with a group of trolls to defeat the Greek gods, now about to retake the world with a bunch of Hebraic letter incantations.”

The editor felt this was bad and stopped reading on the third page. I say it sounds awesome and the editor should have been banished to the outer darkness where there shall be wailing and gnashing of teeth. But I’m of the opposite school of fantasy — the “more cowbell” school, you might call it (to allude to another classic). Some people will try to tell you that less is more, but “more cowbell” people insist that only more is more: more miracles, more fireballs, more talking squids in space.

The truth is that neither school is right or wrong; it’s just a question of what works in a given story. The advantage of the non multa, sed multum approach is that it allows the writer to explore the ramifications of a fantastic concept, and maybe work in a character or two, not to mention a more carefully detailed world.

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You Say Acolyte, I Say Assassin

You Say Acolyte, I Say Assassin

grayshade-smallStormtalons 02: Grayshade
by Gregory A. Wilson
The Ed Greenwood Group ($9.99 CAN digital, released September 30; $49.99 CAN hardcover, January 1, 2017)
Website

Servants of Argoth maintain balance in the world by meting out justice; sometimes, that justice can only be obtained through death. That’s where the Acolytes — some call them assassins — come in. Grayshade and his brethren receive assignments from Father Jant, the head of the order, who is guided by Argoth’s will.

When Grayshade receives an assignment to kill Lady Ashenza, a member of the government of Cohrelle, he accepts it as a matter of course. Being a power broker in the local government isn’t why she’s been marked for a hit, however. She’s also rumored to be a part of the Vraevre, a religious sect that in recent weeks has begun to assassinate Cohrelle political figures. In order to restore balance, she must die, and Grayshade is sent to do his duty.

However, when he enters her room, Lady Ashenza tells Grayshade that she isn’t a threat to him or his order; no, the real threat is the Order of Argoth itself. While this gives Grayshade pause, he does complete his mission. During his exit, he spots another Acolyte near the Ashenza home, and he soon realizes the evening’s events are more complicated than they appear. Before long he questions everything he’s ever been taught, and soon realizes he can only trust himself.

Grayshade by Gregory A. Wilson has everything I love in a fantasy novel: a fully-realized setting, complex characters with hidden motivations, political intrigue, and a touch of humor. As I read, I felt the clay-tiled rooftops beneath my feet and smelled the stench of garbage in alleyways. By the end of the first few chapters, Cohrelle felt very much like a real city with a life of its own.

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The Religion by Tim Willocks

The Religion by Tim Willocks

oie_1331351pip0pgfdOne of sword & sorcery’s primary inspirations is historical adventure, like that of writers Harold Lamb and Talbot Mundy. That noble genre continues today in Tim Willocks’ insanely violent The Religion: Vol 1 of the Tannhauser Trilogy (2006), for one, set in the cauldron of the Great Siege of Malta. Into it, Willocks introduces the rogue Mattias Tannhauser, son of a Saxon blacksmith from Transylvania. At the age of 12, Mattias’ mother and sister are killed by Ottoman militia and he is taken captive. Every five years, the Turks would take Christian boys, convert them, and raise them up to be ferocious, elite soldiers, known as the Janissaries.

For thirteen years, Tannhauser served as a true and loyal soldier of the sultan, but eventually he leaves and returns to the West. A dozen of so years later, Tannhauser and a pair of friends, English soldier Bors of Carlisle and Sabato Svi, Jewish trader, have established themselves as important arms and opium dealers in Messina, Sicily.

Now, as the Ottoman tide is ready to break on Malta, Jean de Valette, Grand Master of the Knights of St. John, lures Tannhauser to Malta. The great powers, Spain and France, embroiled in their own internal problems, have lent only token aid to the island’s defense. De Valette wants every resource he can lay his hands on, and what better than Tannhauser’s intimate knowledge of the Turks he once served with?

In the 16th century, the centuries long struggle between Christendom and the Moslem world seemed to be coming to a conclusion. In the century following the fall of Constantinople to the Ottoman Turks in 1453, the Christian West seemed headed for ultimate defeat. Under the brilliant Suleiman the Magnificent, the Knights of St. John, one of the last remaining military orders, had been driven out of the Eastern Mediterranean when Rhodes was captured in 1522. The knights, also known by their nickname the Religion, had been established in in 1099 to escort pilgrims to the Holy Land.

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Cugel in Golarion: Song of the Serpent by Hugh Matthews

Cugel in Golarion: Song of the Serpent by Hugh Matthews

oie_51136go15qtEM

The woman looked over at Krunzle, who was making sure no morsel of the meal escaped his needs. “What of you, errand-runner? Do you know much of where we are heading? Or anything, for that matter?”

The thief returned her a level gaze. “I know who I am and what I can do,” he said. “I find that usually suffices.” He arranged a piece of fish on a crumb of bread and popped both into his mouth.

                                                                                                                                                                                                       from Song of the Serpent

I have read only a tiny fraction of Matthew Hughes’ prodigious output. What I have read, his Jack Vance-inspired stories of the Purloiner Raffalon, I like very much (see my reviews here, here, here, and here). Those four stories, plus five others, will be collected and released next year. I can safely write that that will be an immediate purchase for me.

A few weeks ago, when he posted about a novel he wrote back in 2012 for Paizo’s Pathfinder Tales, I was intrigued.

Back in 2008 at World Fantasy Convention in Calgary, I was in the bar when Erik Mona, publisher of Paizo Books, told me he was a great Jack Vance fan and that he liked my work. He asked me if I had a book for him. As it turned out, I was looking for a publisher for Template, my stand-alone Archonate space opera that had been brought out as limited collector’s editions by PS Publishing.

I sent it to him and he brought it out as part of the series, Planet Stories, which (like Template) were decidedly retro science fiction.

Later, Erik told me that he also published novels set in the Pathfinder RPG universe’s world of Golarion, and asked me if I would be interested in doing one. He also said he would really like it if I would do a Cugel the Clever story. I love the Cugel stories and said I’d be delighted.

So we made a deal and I wrote a novel originally called Out of the Blue that was retitled Song of the Serpent before publication in 2012. It told the tale of a thief named Krunzle the Quick who, like Cugel, is fast on his feet – he has to be because, again like Cugel, he’s not as smart as he thinks he is.

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Self-published Book Review: Valley of Embers by Steven Kelliher

Self-published Book Review: Valley of Embers by Steven Kelliher

If you have a book you’d like me to review, please see this post for instructions to submit. I’ve received very few submissions recently, and I’d like to get more.

Valley of Embers by Steven KelliherValley of Embers by Steven Kelliher is primarily the story of Kole Reyna and Linn Ve’Ran. Although Linn Ve’Ran is a skilled and dedicated hunter and warrior, she is not an Ember like Kole, a Landkist given power to control flame by the land. But the land from which Kole’s power comes is not the titular valley where Kole’s and Linn’s people live, but the desert from which their ancestors fled from the war between the Sages. Before he fell in battle, the King of Ember struck a bargain with the Sage White Crest to shelter his people in the valley. Separated from the desert for decades, those born as Embers are fewer and weaker each generation. Instead, some are gifted with the native Landkist power of the valley, the healing and dreaming of the Faeykin. But it is the Embers who are especially valued, to fight the Dark Kind who have returned, bearing the corruption of the Eastern Dark from whom the Emberkin fled years before.

Everyone wonders what had become of the White Crest, who was to be their protector. Some think that he fell shortly after the King of Ember, when he shattered the land to turn back the Eastern Dark. Others think that in his isolation, he is unaware of their plight, or thinks that they can handle things themselves, or is too busy fighting the far greater threat of the Eastern Dark. Since the night of his mother’s death while seeking out the White Crest and the dream he had of her fall, Kole has believed that the White Crest has turned against them, and it is he who sends the Dark Kind.

But while Kole is given permission to seek out the White Crest and get some answers, he is delayed when he suffers a grievous injury by a Sentinel, one of the Dark Kind’s lieutenants, who can convert humans to their cause. While he fights the darkness that seeks to turn him, Linn Ve’Ran gathers some friends and strikes out without him. Her party quickly runs into trouble when they encounter an army of Dark Kind besieging the Valley’s largest city, Hearth, and only half of them make it to the mountains where the White Crest dwells.

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Blogging Marvel’s Master of Kung-Fu, Part Three

Blogging Marvel’s Master of Kung-Fu, Part Three

Master_of_Kung_Fu_Vol_1_22Giant-Size_Master_of_Kung_Fu_Vol_1_2Master of Kung Fu #22 sees the welcome return of artist Paul Gulacy who came and went a bit in these early issues. The first half of the story sees Shang-Chi set upon by Si-Fan assassins at a Chinese restaurant in New York before infiltrating his father’s skyscraper base of operations. Fu Manchu has captured both Sir Denis Nayland Smith and Black Jack Tarr. Shang-Chi stows away aboard Fu Manchu’s private jet unaware of their destination. Once on the ground, he follows as his father’s minions lead their captives to a cave in the side of a mountain which has been filled with dynamite. Shang-Chi rescues the two Englishmen and prevents the detonation which would have seen Fu Manchu kill his archenemy in the same instant he destroyed Mount Rushmore. Doug Moench, like Steve Englehart before him, has an embarrassment of riches that are largely squandered with insufficient page count to fully develop his narrative. This would soon change, however, and make the series one of the finest published in the 1970s.

Most of Marvel’s Giant-Size quarterly titles were throwaways, much like too many of their special Annual editions, but Giant-Size Master of Kung Fu #2 was a 40-page epic designed to showcase both the character of Shang-Chi and the talents of the series’ writer and artist, respectively. Doug Moench had been harboring a desire to address racism and bigotry directly and a series with an Asian protagonist gave him the perfect forum to do so. Paul Gulacy now had the freedom to display martial arts fighting as well as moving displays of romance and longing relying solely on the power of his images in a string of panels that conveyed storytelling free of words. Even more significant is the fact that Gulacy’s depictions of lust and attraction never pandered to titillation as the artist evinced a mature understanding of the art form’s possibility. The fact that he was strongly influenced by cinema and Steranko’s pop art work of the 1960s take nothing away from the fact that Gulacy was coming into his own as an artist with this title.

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What No Man’s Sky Can Learn from SFF Worldbuilding

What No Man’s Sky Can Learn from SFF Worldbuilding

If you follow video games, you likely have heard the hype surrounding No Man’s Sky, the space exploration game with a decided pulp science fiction aesthetic that promises a universe with a whopping 18 quintillion procedurally generated planets to discover.

Beautiful planetary vista number 976,234,501--but then, there are billions just as beautiful.

If there’s one thing in this game you’ll never be short of, it’s alien, picturesque vistas

Years of anticipation culminated in the game’s release on August 9, and on that day I, along with legions of frothing gamers, lit up my Playstation, grabbed the nearest 3-liter of Mountain Dew, slid my buttcheeks into the grooves of my favorite easy chair and settled in, happily anticipating a few hundred hours of wonder-stuffed fun.

Only. Well. The game. I mean. It’s. Well.

This video sums up what millions of gamers suddenly felt at once, and were suddenly silenced.

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A Fine Tribute to the Godfather of Weird Literature: The Mammoth Book of Cthulhu, edited by Paula Guran

A Fine Tribute to the Godfather of Weird Literature: The Mammoth Book of Cthulhu, edited by Paula Guran

The Mammoth Book of Cthulhu-smallWithin The Mammoth Book of Cthulhu, masterfully edited by Paula Guran, you will find a plethora of bewitching stories. Plenty of brilliant writers who contributed their talents incorporate Lovecraft’s universe into their tales. Others invent their own worlds and wink at the Godfather of weird literature.

One went so far as to sum Lovecraft up in a biography. In her piece “Variations on Lovecraftian Themes,” Veronica Schanoes shines an unforgiving light on Lovecraft’s racism and Anti-Semitism. That’s not to say Lovecraft has no redeeming qualities. Schanoes notes, for example. how he nurtured countless young writers through letters.

Contradictions abounded in Lovecraft’s life, and no one understands this more than Schanoes. Having thoroughly educated herself on her topic, her research delivers a punch to the gut. It makes you wonder if you can go on loving a writer knowing they valued hate.

On the subject of loving writers, you could say “A Shadow of Thine Own Design” by W.H. Pugmire is a love letter to Lovecraft. The story begins in the infamous city of Arkham. A young man named Malcolm Elioth meets an old woman named Edith Gnome. Ms. Gnome possesses a piece of artwork by the notorious Richard Upton Pinkman. Once the painting appears in the story, Lovecraft’s shadow looms over the stage. Yet, Pugmire makes the world his own by amplifying the grotesque power of the painting. The stunning description of Ms. Gnome’s baroque hell house shimmers off the page. Though Lovecraft’s beloved city and legendary painter play important roles in the tale, Pugmire constructs his own universe around them. And that’s what makes this tale so enjoyable.

Look no further than “Legacy of Salt” by Silvia Garcia-Moreno for an equally enjoyable piece. When Eduardo reunites with his relatives, who live in what seems like a time capsule, he desperately yearns to return to his lover in Mexico City. But Imelda, his enchanting and backward cousin, stabs a hook into his flesh. Their sordid waltz around their attraction is only one part of the story. The ancient rituals of Eduardo’s relatives, dating back to the time of the Aztecs, sear themselves into your memory. It’s not easy breaking away from a spiritual bond as strong as this one. Moreno-Garcia knows this well. This story haunts you.

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An Epic Finale for Ancient Opar

An Epic Finale for Ancient Opar

BOAO-cover-small2Hadon-front-final1Over forty years ago, Philip Jose Farmer published a pair of officially sanctioned books recounting the history of ancient Opar, the lost civilization familiar to readers of Edgar Rice Burroughs’ Tarzan novels. Opar was the first of the author’s lost cities that survived undiscovered in the African jungle until the noble apeman came along. Burroughs’ lost civilizations, like his alien worlds, were fantastic places of adventure that allowed the author to sharpen his satiric blade and skewer organized religion and politics alike.

Farmer, in notable contrast, was interested in using Burroughs’ concepts as a springboard for more realistic and decidedly more adult adventures. Farmer’s histories are peopled with conquerors and king-makers who are not just noble savages, but also savage rapists and murderers. His Opar novels opened Tarzan fans’ eyes to the antediluvian kingdom of Khokarsa. While the sword & sorcery boom of the 1960s and 1970s flooded bookshelves with immoral and amoral barbarians, Farmer set his work apart by treating the material as realistically as possible. His characters die tragically and sometimes prematurely. Sexual intercourse leads to unplanned pregnancies that alter people’s lives as it changes the course of a kingdom’s destiny.

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Summer Short Story Roundup: Part Two

Summer Short Story Roundup: Part Two

oie_2363515CoUyIq9mIt turns out there were lots and lots of really good horror and science fiction short stories published this summer. Not as much swords & sorcery as I would have liked, but a bunch of good stories nonetheless. This week I’m going to give you a glance at roundup regular, Grimdark Magazine. I’m also going to take a look at two mags new to the roundup: the recently revived Weirdbook (read about the relaunch here), and newcomer Red Sun Magazine. You can read last week’s reviews of Heroic Fantasy Quarterly, Swords and Sorcery Magazine, and Cirsova at this link.

Right from the gitgo, I knew Grimdark Magazine #8 was going to be a “disappointment.” In the foreword, Editor Adrian Collins wrote “Issue #8 has a focus on sci-fi fiction, something I feel has been a bit lacking from GdM over the first two years (can you believe it’s been two years?).” It’s not like I hate sci-fi (though I find myself reading practically none at all anymore), it’s just that after last week’s thunderous blast of adrenaline-pumping, sword-swinging, monster-killing action, that’s what I was hoping for more of.

In its short life, Collins has made GdM a consistently exciting publication, and GdM #8‘s two sci-fi stories are not bad at all. The first, “Viva Longevicus” by Brandon Daubs, is about genetically engineered pets going very, very wrong. It’s told by a colonel in the U.S.S. AeroCorps sent to investigate an infestation on a colonial world. A monster hunt on an alien world just isn’t the most original plot, but if it’s told with verve and intensity (and just the right amount of crazy), it can be a blast to happily while away a few minutes on. This is one of those.

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