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A Tale Most Gruesome and Bonkers: Dark Ventures by T.C. Rypel

A Tale Most Gruesome and Bonkers: Dark Ventures by T.C. Rypel

oie_1743327PKGNf2XuAside from his own terrific swords & sorcery tales, the thing I’m most grateful to Joe Bonadonna for is hipping me to the Gonji stories of T.C. Rypel. For those unfamiliar with him, Gonji is a half Viking, half Japanese warrior, cast out of Japan and in search of his destiny across a monster- and sorcery-ravaged Europe. His epic struggle against malign magical powers are told in a series of five novels: Red Blade from the East (2012), The Soul Within the Steel (2013), Deathwind of Vedun (2013), Fortress of Lost Worlds (2014), and A Hungering of Wolves (2014). The novels (reviewed by me at the links) are dense works of remarkable storytelling, filled with deeply memorable characters and complex worldbuilding. Now, appearing for the first time, is a collection of shorter works called Dark Ventures (2017).

Before I start telling you about the book, let me be up front: I consider Ted Rypel a friend, and I was privileged to read a pre-publication version of the new book’s central novella, “Dark Venture.” Ted loved my description of the story so much he used it as a blurb on the back cover:

People will not know what hit them when they read “Dark Venture.” It’s one of the most exciting (and gruesomely bonkers) swords & sorcery stories I’ve had the pleasure of reading.

I meant those words when I first wrote them a couple of years ago, and I stand by them today.

Dark Ventures opens with the short story “Reflections in Ice.” It’s an expanded and revised version of the first chapter of the novel Fortress of Lost Worlds. In it, Gonji and his companions, having survived the events of the first three books, are making their way across the Pyrenees Mountains in response to a summons for their aid. Slowly they are being killed, stalked by unseen and supernatural hunters:

The ghostly army comes again the next night, and the next, pursuing when we flee, retreating when we advance. Two more men are savagely slain by unerring bowshot, despite all caution and hastily fashioned defensive shielding. To wheel and engage them is to encounter mocking laughter from that effulgent bank of nothingness they inhabit. To run or take a stand is to be subjected to more casual slaughter, as if we are mere game; more sudden chilling eruptions of screaming and gouting blood, under the assassins’ uncanny aim.

As his party is whittled down to fewer and fewer members, Gonji is forced higher and higher into the mountains in search of refuge, but finding only more horrors. “Reflections” is a dark tale that is suffused with a sense of impending death, and becomes increasingly despair-filled and claustrophobic with each step forward.

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October Is Hammer Country: The Curse of the Werewolf (1961)

October Is Hammer Country: The Curse of the Werewolf (1961)

curse-of-werewolf-movie-posterOn the second week of October, Hammer Films gave to me … one Oliver Reed werewolf, and I guess that’s all I need.

By 1961, the Gothic horror machine at Hammer Film Productions had unleashed Frankenstein, Dracula, and the Mummy. Now partnered with Universal International and free to use the studio’s classic monsters, it was inevitable that Hammer tackled The Wolf Man next. Universal, however, purchased the rights to Guy Endore’s 1933 novel The Werewolf of Paris and asked Hammer to adapt that. Instead of a Hammerized version of the tragedy of Lawrence Talbot, we got a much different type of lycanthrope movie, The Curse of the Werewolf. Which is fine, because The Curse of the Werewolf is pretty darn great. Director Terence Fisher and the production team working out of Bray Studios were in peak form, and Oliver Reed, in his first starring role, ripped ferociously into a part so suited to his talents that it feels like the start of a comedy bit.

There was no feasible way for Hammer to make a straight adaptation of The Werewolf of Paris on a $100,000 budget. Producer Anthony Hinds was stunned when he first read the novel to discover epic scenes of warfare and street fighting in the Franco-Prussian War and the Paris Commune. With no money to hire a screenwriter, Hinds took on the job himself, using the writing pseudonym “John Elder” for the first time, and looked for a way to squeeze a werewolf script into the budget. One cost-saving maneuver was relocating the story from nineteenth-century France to eighteenth-century Spain so the movie could be shot back-to-back on the sets for The Rape of Sabena, a Spanish Inquisition movie co-financed with Columbia. Hammer chairman James Carreras canceled The Rape of Sabena because of concerns raised by the British Board of Film Censorship, but the sets were already built, so The Curse of the Werewolf continued ahead with the Spanish setting. It would also run into grief with the BBFC; considering some of the sexually violent content, it’s amazing The Curse of the Werewolf made it through production while the Inquisition movie never got off the blocks.

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Old School Steampunk: Reading The Steam Man of the Plains (1883)

Old School Steampunk: Reading The Steam Man of the Plains (1883)

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In the days before television, movies, or even pulp magazines, readers who wanted exciting fantastic fare read dime novels. This style of popular literature lasted from about 1860 to 1930, before the pulps finally killed them off. In those 70 years, countless series and titles were published — mysteries, Westerns, historical dramas, romances, and even steampunk.

Yes, steampunk goes right back to the age of steam. I recently read one of the most popular titles, the 1883 edition of The Steam Man of the Plains, published by the Five Cent Wide-Awake Library, a series directed specifically at adolescent boys. You can read it online at Northern Illinois University’s excellent online collection of dime novels.

Warning: spoilers follow!

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Modular: A First Look at Elite Dangerous Role Playing Game

Modular: A First Look at Elite Dangerous Role Playing Game

256 New COREBOOK Mockup
Clearly a labor of love

Yes, you read that right!

Elite Dangerous, the current incarnation of the granddaddy of all immersive video games, now has its own tabletop roleplaying game, and I’m sitting here with a review copy.

The problem with the video game is that, even with the new ability to land on airless worlds and trundle around in AFVs, it’s essentially space exploration on the radio. You don’t get to land on the worlds with interesting cultures and brawl with gangsters or tread the mean streets, or avoid being the main course at a barbaric religious ceremony. A tabletop roleplaying game has the potential to supply those missing experiences. But does the franchise really need its own game? (As you’ll see, “Yes, actually.”)

EDRPG 256 Book Spread 1
Well written, beautifully illustrated

Frankly, I half-expected Elite Dangerous Role Playing Game (EDRPG) to be a cynically put together I can’t believe it’s not Traveller-lite (please don’t send round lawyers with pulse lasers) with a detailed trade mini-game. Instead I found myself reading what’s clearly a labor of love that emulates a different corner of the Star Punk genre, and does so with an emphasis  — in the core rules — on what you do when you’re not trading. It’s also loaded with material pitched for beginner GM’s, but — again in the core rules — assumes some familiarity with the computer game; not disastrous, but  confusing if you haven’t played Elite seriously in four decades (I’m told there will be free material on the website to help with this).

Given Elite Dangerous has 2-3 million players, and a cult of enthusiasts who enjoy the “shared” part of “shared escapism,” Elite Dangerous Roleplaying Game promises to be an instant modern classic. It’s a good thing, then, that the game mechanics are elegant, but more refined than innovative, which is what you want in something obviously intended as a workhorse to support happy years of sandbox gaming.

Let me unpack some of that.

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Self-published Book Review: A History of Magic by Scott Robinson

Self-published Book Review: A History of Magic by Scott Robinson

I’m back from my failed Kickstarter, and I’ll be looking for more books to review soon. If you have any, send them my way.

AHistoryOfMagicA History of Magic is the second book in Scott Robinson’s series about Rawk, the last great hero. I reviewed the first novel, The Age of Heroes, two years ago here at Black Gate.

Rawk is retired, but that doesn’t stop the exots–exotic monsters from other worlds–from randomly appearing in his city of Katamood. Technically, this should be his friend Weaver’s problem, as he’s the prince of the city, but the city guard that Weaver employs can’t be everywhere at once. And if a monster appears right in front of Rawk, he has to fight it. It’s expected, to judge from the crowds that materialize whenever that happens. But Rawk is getting slower, and he can’t save everyone, not even his audience, which doesn’t always have the good sense to keep its distance.

New heroes have been showing up from all over the world to fight the monsters. But heroes are lazy sorts, and they tend to hang out in taverns waiting for word of the monsters to come to them, and only then head out to kill the beast and collect the bounty. And very few of them have any interest in finding out where the monsters are coming from and stopping it–that would cause the bounties to dry up quick.

It must be caused by sorcerers, to judge from the magical portals producing the monsters. Weaver’s solution would be to send his guards from door-to-door hunting down sorcerers–real or imagined–but Rawk would rather avoid that. So he recruits Sylvia, half-elven sorceress and former enemy, current healer, to help him out. Together, they track down various sorcerers who have little real magic between them, trying to discover who’s behind the exots. Clearly, none of these sorcerers could light a candle with magic on their own, but if enough of them worked together . . .

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Tempus Takes Manhattan: Janet and Chris Morris’ Tempus Unbound

Tempus Takes Manhattan: Janet and Chris Morris’ Tempus Unbound

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“Was this the Lemuria of antiquity, or that of times to come? Once you’d ridden the storm clouds of heaven from the edge of time, anything was possible.”

Few are the writers who can successfully take their characters out of their “ancient setting” and transplant them in a story set in modern and even futuristic times, fighting numinous enemies, inimical foes and a capricious and dangerous theomachy. In my opinion, Janet and Chris Morris have brilliantly achieved just that with Tempus Unbound. This novel takes place after the events in City on the Edge of Time, and before those of Storm Seed, and it’s quite a departure from the other novels in starring Tempus the Black, Niko, Strat and the other warriors of The Sacred Band. It’s also quite a wild ride — an adventure that never lets you pause for breath.

The story begins after Tempus leaves the City at the Edge of Time and heads for Lemuria. But is this the Lemuria before or after the Fall of Man? Is it the Past or is it the Future? As events later play out in the novel, we find that out. Tempus is on a quest to find Cime, the Mage Killer who may or may not be his sister, who was forced into a marriage to Askelon, the Lord of Dreams. Cime has gone missing from Meridian, Askelon’s dream realm, and Tempus rides to Lemuria looking to find her. He suspects she’s gone after some mage who needs killing, and hopes she has her magical diamond rods with her, for without them she’s powerless.

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October Is Hammer Country: The Kiss of the Vampire (1963)

October Is Hammer Country: The Kiss of the Vampire (1963)

kiss_of_vampire_posterOctober is here and that means I need no excuse simply to line up a quartet of horror movies from Britain’s Hammer Film Productions for the next four Saturdays in a row and throw words at them. For me, Hammer films are the perfect horrors for the Halloween season: atmospheric, Gothic, supernatural featuring famous monsters, violent without making you feel abysmal afterward, and packed with plenty of Christopher Lee and Peter Cushing. Hammer movies feel like great Halloween party guests who wear the most elegant costumes and whom you want to hang out with after the other guests have gone home.

My criteria for picking the four movies for a Hammer October was to choose films from outside of the studio’s two major franchises — Dracula and Frankenstein — and which are currently available on Blu-ray in North America. Which means Plague of the Zombies and The Devil Rides Out are disqualified, unfortunately. (Kino Lorber, please get on this.) But it was easy to find movies that fit my ghoulish bill, and I’m starting off with the first vampire film Hammer produced that didn’t involve Dracula.

The Kiss of the Vampire was originally intended as a follow-up to The Brides of Dracula (1960), the first sequel to Hammer’s smash 1958 hit Dracula/Horror of Dracula. Hammer was trying to create a Dracula series without the count and Christopher Lee, focusing instead on Dracula’s legacy of aristocratic blood-sucking descendants and Peter Cushing’s Van Helsing pursuing them. The Kiss of the Vampire was going to continue this, introducing a full coven of vampires holding black magic ceremonies in a Gothic castle. This expanded on hints from The Brides of Dracula: the opening narration speaking of how Dracula’s “disciples live on to spread the cult and corrupt the world,” and the story of the wealthy visitors to Castle Meinster who seduced the young baron into their undead circle.

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Another View: The Difficult Experiment of Scott Oden’s A Gathering of Ravens

Another View: The Difficult Experiment of Scott Oden’s A Gathering of Ravens

A-Gathering-of-Ravens-smallerI really wanted to like this book. With pleasure I listened to Oden speak on The Literary Wonder and Adventure Show. He talked at length about Tolkien (my own spiritual and literary master), and it seemed that Oden’s and my dials were approximately set. Oden’s book, like Tolkien’s most popular works, deals with “that northern thing” (though I just today learned that Tolkien objected, in part, to this characterization from W.H. Auden).

But Oden’s book is so grimdark that, while reading, I couldn’t find my feet. The work ostensibly is about an orc Hel-bent on revenge — and here is my first objection: the attitudes and actions of this orc, our “protagonist,” are indistinguishable from those of the larger majority of characters in the book. Grimnir, our orc, seems capable only of speaking and thinking in profanities. He murders even when there absolutely is no reason to. The only thing (in this book) we can’t accuse Grimnir of is the sin of rape. That assault remains to be committed by many of the other “human” characters you will find therein: your average male, in this portrayal, seems hardwired to enter rape mode the moment he lays eyes upon any “unprotected” female. Now, remember, Grimnir is supposed to be the “orc,” yet he doesn’t behave much differently from the novel’s many other human characters. Moreover, even when it doesn’t cost a character anything necessarily, few characters are liable to show any shred of kindness for one another. Oden’s narrator summarizes this world’s milieu thusly: “She [the character Etain] knew the score … and she knew sooner or later there would be a reckoning. Men did nothing — undertook no good deed, performed no kindness — without first attaching a price to it.” Oden’s characters, I suppose, are consummate Dark Age businesspersons.

“But that’s the Way It Was,” a number on Goodreads might say, defending Oden’s work from the very few negative reviews I can find there (here and here are two well-said assessments). What these apologists are claiming is that the worldview of the so-called Dark Ages is exactly this: murder whenever you can get away with it, rape whenever you like (for those who like it, I guess, who are all young pre-modern men). I don’t entirely agree with this representation. In the worst possible reading, this might represent the author’s views of the natural state of humankind freed from the fetters or checks thankfully supplied by modernity. In the best possible reading, this representation assumes that, at least in the area of moral development, humans who happened to live a mere millennia ago might be considered pre-human in these respects. Granted, the spread of more nation-building and socializing beliefs and philosophies such as Christianity might have a civilizing influence on a pre-modern worldview, might even be of some aid in the sense of an evolving moral consciousness. But this book barely acknowledges even this. It ostensibly presents two competing worldviews, that of northern paganism and that of Christianity, but, in this book, in practice adherents to either faith might as well be indistinguishable. They merely serve one team in a two-sided competition that is drawn as equal in every respect. Again, apologists should be quick to point to aspects of history that reveal a number of Christians as hypocritical and intolerant throughout their persecutions. Granted, but are you going to deny that there remain some fundamental differences and worldviews between the two perspectives, and therefore requisite actions and behaviors on behalf of the religion’s adherents? To this point Oden seems to relent, to some measure, in the second and much-preferred half of the book, in the figures of King Brian and his freed thrall Ragnar. But we’ll get to that in a moment.

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September Short Story Roundup

September Short Story Roundup

oie_265816EcRH9xZLAnother month, another roundup. While I’m still dubious of any sort of serious swords & sorcery revival, there is most definitely a renewed interest in the older roots of fantasy and science fiction going on. Howard Andrew Jones is editing a new magazine, Tales from the Magician’s Skull, that is inspired by Gary Gygax’s fabled Appendix N. The folks at Castalia House have built up a serious following based on their love of pulp and Appendix N. One of the most serious proponents of some sort of pulp restoration is P. Alexander, editor of Cirsova magazine.

The latest issue of Cirsova, #6, is 126 pages long and contains seven stories and an installment in an ongoing epic poem about John Carter of Mars. There’s more of a science fiction emphasis in this issue than suits my tastes at present, but that doesn’t detract from its general high quality.

The magazine kicks off with “The Last Job on Harz,” by Tyler Young. When a party of miners is wiped out in horrible fashion on the planet Harz, two government agents are sent out from Earth to investigate and protect the interests of the Company. The Company, properly known as Universal Resources, is one of those monolithic businesses found across science fiction. The agents quickly discover that some heretofore unknown entity, in fact a whole herd of entities, is at large on Harz.

Aside from the overly familiar basic plot of the story and its too-obvious conclusion, “The Last Job on Harz” skips out on most of the action. Maybe it’s just me, but in a story featuring creatures described as a cross between a praying mantis and a kangaroo and with “an armored, segmented body, long arms ending in curved claws, and a narrow insect-like head,” I want more of them. Too much of the tale is given over to not very exciting detective work, and the most interesting of that takes place off camera.

“Death on the Moon” by Spencer H. Hart, flips the setup of the previous tale. Bert Henderson is an agent from one of those sci-fi monopolies, in this case, Phillips Atomics. He’s sent to the Moon to investigate a murder and soon finds himself swept up in a plot involving gangsters, a scientist, and his (of course) lovely daughter. Set in a mythical post-WWII world where space travel and lunar colonies came to pass, it has a good hardboiled atmosphere, and plenty of whiz-bang chrome-plated-rocketship details.

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Operation Arcana, edited by John Joseph Adams

Operation Arcana, edited by John Joseph Adams

Operation-Arcana John Joseph Adams-smallOperation Arcana
Edited by John Joseph Adams
Baen(320 pages, $15 trade/$7.99 paperback/$6.99 digital, March 3, 2015)
Cover by Dominic Harman

Operation Arcana is another collection by prolific editor John Joseph Adams, built of stories crafted around a theme that gives it a fairly unique flavor among recent speculative fiction anthologies. That theme is basically something like “soldiers and magic.”

On first blush, especially considering the cover image of modern soldiers using assault rifles against a rearing dragon, that might seem a bit of a cheesy juxtaposition. But it actually works quite well, and Adams has crafted an anthology of consistently compelling stories. There’s a wide spectrum of tales here, from alternate histories in which historical wars are fought with magical aid, to realistic slipstream in which modern soldiers encounter mythical creatures, to high fantasy focused on the gritty lives of campaigners.

More than just compelling stories though, there’s something about the juxtaposition of magic and warfare that seems to just really work. Why? I think the authors have stumbled onto something profound in their disparate tales, and I think it involves this fact: that magic is defined by rules. Even if the rules are strange or mysterious, stories involving magic are almost always faithful to the orderly structure of the magic that undergirds their imaginary universes. By contrast warfare — or at least battle — in the real world is inherently chaotic. At times the violence appears meaningless and the carnage random. So there’s something very appealing and attractive about stories that play with this sense of chaos on a backdrop of rule-structured magical systems.

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